Great analysis! Looooved the enthusiasm. God, I was knocked out by how adorable her end of match conversations were. Just. So cute! I imagine the dialogue specifically might be Shiki-specific, but I doubt they'd make a full animation just for her, so I think that the "run up worried" animation might be used for her beating characters like Miyako, Ciel, Akira, etc. Everyone but the ones who are considered big shots like Arcueid or Vlov. ...Although the mental image of her fawning over Arcueid like a little kid is absurdly funny and adorable, so, I hope that that is something that happens. She almost gives me "C-Aoko, but easier now" vibes in terms of moveset? A lot of flexibility, versatility, and her complicated gameplan, but with seemingly more straightforward execution, with the apparent lack of negative edge. Maybe it's an on-release programming? Like, depending on what direction you hold and attack button used at the end of the 214. And on the rekka, it could be something like Miyako's 2C~C, but with the second hit being accessible as a normal elsewhere, like maybe 1C or something. Which would be pretty interesting. Either way, SUPER excited for both her and D.A. Noel. BEYOND smitten with this first DLC drop. Gonna have to come back to this game from Blazblue now, lololol
They stated the interactions are Shiki exclusive, because of her fondness for Shiki in Tsukihime. However, they may add in new interactions for everyone (like more Arcueid vs Shiki or DA Noel vs Ciel or possibly Powered Ciel.)
@@cranesilentlyplays8084 Yeah, the question is more whether like. "This is a Shiki interaction only". Okay, does that mean she has no changes to her possible quotes against literally every other character? Or do you mean that these lines specifically are only for Shiki? Is the animation of her running up to a knocked out foe exclusive for Shiki, or does she also use it for a few or all of the other characters, with a more generic line? We just don't know, and that's what I'm looking at the possibilities of
Great analysis! Looooved the enthusiasm.
God, I was knocked out by how adorable her end of match conversations were. Just. So cute! I imagine the dialogue specifically might be Shiki-specific, but I doubt they'd make a full animation just for her, so I think that the "run up worried" animation might be used for her beating characters like Miyako, Ciel, Akira, etc. Everyone but the ones who are considered big shots like Arcueid or Vlov. ...Although the mental image of her fawning over Arcueid like a little kid is absurdly funny and adorable, so, I hope that that is something that happens.
She almost gives me "C-Aoko, but easier now" vibes in terms of moveset? A lot of flexibility, versatility, and her complicated gameplan, but with seemingly more straightforward execution, with the apparent lack of negative edge. Maybe it's an on-release programming? Like, depending on what direction you hold and attack button used at the end of the 214. And on the rekka, it could be something like Miyako's 2C~C, but with the second hit being accessible as a normal elsewhere, like maybe 1C or something. Which would be pretty interesting.
Either way, SUPER excited for both her and D.A. Noel. BEYOND smitten with this first DLC drop. Gonna have to come back to this game from Blazblue now, lololol
They stated the interactions are Shiki exclusive, because of her fondness for Shiki in Tsukihime. However, they may add in new interactions for everyone (like more Arcueid vs Shiki or DA Noel vs Ciel or possibly Powered Ciel.)
@@cranesilentlyplays8084 Yeah, the question is more whether like. "This is a Shiki interaction only". Okay, does that mean she has no changes to her possible quotes against literally every other character? Or do you mean that these lines specifically are only for Shiki? Is the animation of her running up to a knocked out foe exclusive for Shiki, or does she also use it for a few or all of the other characters, with a more generic line?
We just don't know, and that's what I'm looking at the possibilities of