Houdini Mask From Geometry Tip

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 12

  • @bhavana01123
    @bhavana01123 18 днів тому

    Hey Lukasz, very helpful-tight and on point. Thanks

    • @xrossfader
      @xrossfader  18 днів тому

      @@bhavana01123 you’re welcome!

  • @tescomealdeal29
    @tescomealdeal29 18 днів тому

    Very interesting, thank you!

  • @henrythejeditube
    @henrythejeditube 18 днів тому

    Thank you Mr Lukasz

  • @tobiasgalle2350
    @tobiasgalle2350 16 днів тому

    Nice one!! Thanks a lot!

  • @TreyWojo
    @TreyWojo 4 дні тому

    Nice one! When you say non-flat surfaces what type of result are you trying to achieve on that surface? Like a projection of the form onto the non-flat surface for the mask?

    • @xrossfader
      @xrossfader  3 дні тому

      Height fields are built off a flat plane and trying to use them on your own geo doesn't work unless you bake out the height field into a texture map and use it as displacement. Paul Esteves actually has a video on this if you're interested. Which now that I'm thinking about it could potentially be something unique to try as you can use attribute from map to get the black and white data onto your geo. So say your object is a sphere and you need to get a mask from geometry on it, this tip wouldn't work unless you were able to unwrap the object to a flat plane to transfer the data to it. Hope that helps. ;)

  • @morphtek
    @morphtek 5 днів тому

    what you mean is we need a virtual texturing instead of masking and storing the data into the vertex thats why it cooks so long but then youd need some uv's

    • @xrossfader
      @xrossfader  4 дні тому

      Thanks for letting me know! It was far too heavy and I wasn't about to wait for everything to cook. :D