Nice one! When you say non-flat surfaces what type of result are you trying to achieve on that surface? Like a projection of the form onto the non-flat surface for the mask?
Height fields are built off a flat plane and trying to use them on your own geo doesn't work unless you bake out the height field into a texture map and use it as displacement. Paul Esteves actually has a video on this if you're interested. Which now that I'm thinking about it could potentially be something unique to try as you can use attribute from map to get the black and white data onto your geo. So say your object is a sphere and you need to get a mask from geometry on it, this tip wouldn't work unless you were able to unwrap the object to a flat plane to transfer the data to it. Hope that helps. ;)
what you mean is we need a virtual texturing instead of masking and storing the data into the vertex thats why it cooks so long but then youd need some uv's
Hey Lukasz, very helpful-tight and on point. Thanks
@@bhavana01123 you’re welcome!
Very interesting, thank you!
you're welcome!
Thank you Mr Lukasz
Cheers!
Nice one!! Thanks a lot!
You're welcome!
Nice one! When you say non-flat surfaces what type of result are you trying to achieve on that surface? Like a projection of the form onto the non-flat surface for the mask?
Height fields are built off a flat plane and trying to use them on your own geo doesn't work unless you bake out the height field into a texture map and use it as displacement. Paul Esteves actually has a video on this if you're interested. Which now that I'm thinking about it could potentially be something unique to try as you can use attribute from map to get the black and white data onto your geo. So say your object is a sphere and you need to get a mask from geometry on it, this tip wouldn't work unless you were able to unwrap the object to a flat plane to transfer the data to it. Hope that helps. ;)
what you mean is we need a virtual texturing instead of masking and storing the data into the vertex thats why it cooks so long but then youd need some uv's
Thanks for letting me know! It was far too heavy and I wasn't about to wait for everything to cook. :D