RIDE AND QUEUE SCENERY! Planet Coaster Tutorial 35

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  • Опубліковано 30 чер 2024
  • In this Planet Coaster tutorial, understand and optimized your Ride and Queue scenery ratings to get a huge boost to your prestige! I'll also show you how this cane make you a ton more money!
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КОМЕНТАРІ • 27

  • @balazsarva1991
    @balazsarva1991 7 років тому +8

    Brothgar, please make a video to find out how shop extras (ice in drinks and stuff) actually work, what the optimal configuration is, etc.

  • @Deus_Auto
    @Deus_Auto 5 років тому +3

    So, if I understand correctly, the Queue Scenery Rating is calculated just like gravity in an "x/r^2"-like manner (like gravity), and that result is then weighted with the Ride Scenery which is calculated in a linear manner; the result of that is Prestige. Prestige is something like P=kR+Kx/r^2 or something similar.

  • @theSweedio
    @theSweedio 7 років тому +1

    Brothgar, you can totally get the ride scenery rating to very high. Try building a huge coaster and then copy/paste walls until the coaster is in a box. Not that you would want that in your park, but just to prove it to yourself I think that would be the easiest method.

  • @DFWanderingKid
    @DFWanderingKid 7 років тому +2

    Hey man, love your tutorials. They're in depth and well done, and no, they're not too complex. They're just complex enough.
    I agree with distance absolutely being a factor, but there's something weird going on with larger buildings. For example, if you build a long queue just to have something to work against in sandbox, you can find the exact distance a Large Clocktower won't affect the queue at all. Then put another one right next to the first one, even a little further away, and suddenly you get 8%.
    I've begun to think there's some kind of visibility effect and/or a clustering effect that scenery might have where it enlarges it's effect distance based on the clustering volume of the scenery, but that'll be hard to prove out. However, it doesn't appear to be as cut and dry as it looks at first glance.

  • @EponaTrekka
    @EponaTrekka 5 років тому

    You have earned my subscription sir! thanks so much for this video!!!

  • @draggy76
    @draggy76 5 років тому

    Wow.... this.... this actually helped me so damn much~! :D Thanks for the short an sweet version of what i was trying to do.... been trying to figure out for weeks how to raise it. Didn't think the red numbers were good, turns out that's just cause it's so low.

  • @safarishu
    @safarishu 3 роки тому

    according to a scenery guide I've read on steam, you can get VERY HIGH scenery rating for coasters. in order to do that not only do you need massive amount of scenery objects nearby the coaster, but also two trigger items at least. anyway this guide is still very helpful, thank you for making this :P

  • @santiagocastro4683
    @santiagocastro4683 7 років тому +2

    Excelent video

  • @vampirejrey2534
    @vampirejrey2534 2 роки тому

    all i use is 1 Nature Park Bushes 4( tulips) ( close to the ride and it's a 100% rating, that object has great distance cause my next ride close to it also got effect from it lol) and it only cost 198.00

  • @darkfrei2
    @darkfrei2 7 років тому

    When track goes by one cube 4 times, is it same like 4 cubes by only one track?

  • @matthewmasci4328
    @matthewmasci4328 7 років тому

    Brothgar can you build a perfect rollercoaster (all green, max prestige, 100% queue scenery, and realistic) and make it available on the workshop?

  • @hyperforce
    @hyperforce 7 років тому

    I started to understand that prestige was linked to track scenery, but not that it made this huge a difference.
    No wonder I've been struggling to keep my cavernous coaster park afloat.

  • @gopro25
    @gopro25 7 років тому

    See if you can catch the single frame of close-up bird during the second of 09:40.

  • @BackSeatJunkie
    @BackSeatJunkie 7 років тому

    If the ride track interacts with the queue line, does that add anything to the prestige? Say, the track came around the Rubik's cube between the cube and the queue line on the track's way back to the station.

  • @vincentbormann7191
    @vincentbormann7191 7 років тому +1

    I think the rubix cube was affecting the ride and the que not the Que affecting the ride

  • @RickWilleyOMC
    @RickWilleyOMC 6 років тому +1

    Ok let's make sure I understand....prestige × 37.5% = optimized ride price? Did I get that right??
    Can we get a copy of your calculator in the STEAM workshop or something??
    New subscriber! 😁😎

  • @bullzy1015
    @bullzy1015 6 років тому

    Bro I got the most crazy idea make an Aztec tempel type coaster with like a shrine and stuff.
    Ps I think you can figure out the rest

  • @stanguay169
    @stanguay169 7 років тому

    Where do you get that gold?

  • @MelonPower
    @MelonPower 6 років тому

    make 2 que with the same length ans test the placement of the scenery (close to each other or not close)

  • @AugustTha2nd
    @AugustTha2nd Рік тому

    does that cube exist for console

  • @Cabex-wo8km
    @Cabex-wo8km 7 років тому

    Do you play on mobile

  • @bloodbrothers1779
    @bloodbrothers1779 4 роки тому

    Why so hard to calculate how much price for the rides? My way i just add $1 per prestige star, example if the original price for the ride is $5.00 and prestige star is 2.5, i just simply $5 + 2.50 = we set $7.50.. Usually this should do the trick.. Unless if gentle rides most guests think its not worth that price, u can lower it by 0.50 to 1.00.. it.. I dont understand why people count so hard.. After quite some time prestige will go higher especially after added scenery, u can still raise the price and guests still line up..very easy

  • @ducklife4player620
    @ducklife4player620 7 років тому

    THIRD GIVE ME SOME LEFTOVER CRUMBS

  • @GermanLc
    @GermanLc 5 років тому

    Those are not good rubiks cubes