Tip - 295: How to move and rotate a single MoGraph clone with viewport handles in Cinema 4D

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  • Опубліковано 4 лют 2025

КОМЕНТАРІ • 46

  • @apomaster84
    @apomaster84 4 роки тому +3

    I love Cinema from all 3D applications, and quick Tops always make my day :)

  • @HindustanKaDil
    @HindustanKaDil 4 роки тому +5

    These kind of videos are awesomely helpful..many thanks ❤️👍

  • @mooshmassacre
    @mooshmassacre 4 роки тому +4

    Saved my life! Amazing tip!

  • @yunal_zobu
    @yunal_zobu 4 роки тому +3

    Great one, Jonas!👍🏼

  • @JoshuaPerlson2010
    @JoshuaPerlson2010 4 роки тому +8

    This is a great tip

  • @ErElBabl
    @ErElBabl 11 місяців тому +1

    In case someone is trying this in r2024, use plain effector and Formula Field instead

  • @johnocean4d821
    @johnocean4d821 4 роки тому

    A great solution for different cases!

  • @paulroverdesign
    @paulroverdesign 2 роки тому

    Thank you! I found this tutorial randomly and remind about it when it required!

  • @alexvarley6485
    @alexvarley6485 4 роки тому +3

    Such a great tip!

  • @kesmeby
    @kesmeby 4 роки тому

    How am I only learning about this now? Great tip! Thanks.

  • @chrisli184
    @chrisli184 4 роки тому +1

    Nice Tip!

  • @ChrisMills-AmbientSpace
    @ChrisMills-AmbientSpace 4 роки тому +1

    I love it. Thank you.

  • @ArgoBeats
    @ArgoBeats 4 роки тому +2

    Cool tip!

  • @cless15
    @cless15 3 роки тому

    Wow! Amazing! Thanks

  • @motionislive5621
    @motionislive5621 2 роки тому +2

    How to move second object in cloner?

  • @mmarrotte101
    @mmarrotte101 4 роки тому +1

    Great tip! That background music always makes me feel like an astronaut with this juicy C4D technical knowledge haha.

  • @andrunouchi
    @andrunouchi Рік тому +3

    *Tip for everyone! If you want to move multiple clones in one formula effector just use + and add another id. Example (id=4 + id=5 + id=6)

  • @xeeton
    @xeeton 4 роки тому +1

    incredible!

  • @aileeh7703
    @aileeh7703 4 роки тому +2

    wow perfect

  • @peaceloveforever88
    @peaceloveforever88 4 роки тому +1

    good job guy

  • @SandroSanakoti
    @SandroSanakoti 4 роки тому

    Nice one!

  • @wwvvww1060
    @wwvvww1060 4 роки тому

    this is brilliant👍

  • @neoqueto
    @neoqueto 2 роки тому +4

    My thoughts after 2 years.
    You guys should really implement a way to easily transform clones around. Without mograph selections. Think a "Transform" effector that holds mograph data per each individual clone, such as transforms but also visibility, modify clone, etc. Operated with move, scale and rotate but the effector stores the information. Additionally, a some kind of a brush tool could be used to smear clones around, pinch them, bugle them, twist them, scale them and apply other properties for a high degree of artistic control, a natural evolution for the MoGraph Weight Paintbrush tool.
    Basically the equivalent of having hundreds of Plain effectors with corresponding MoGraph selections if the user wants to reposition each clone around manually. All that in a single effector.
    I mean, I guess that's what the Scatter Pen does. But having a similar functionality in the Cloner would be big.

  • @holamiplenty
    @holamiplenty 4 роки тому

    Awesome. What if i wanted to control the colour/texture

  • @ryanmassiah
    @ryanmassiah 2 роки тому

    Is it possible to scale as well?

  • @SlobboVideo
    @SlobboVideo 4 роки тому +2

    This is amazing and I wish I knew this years ago. Is there a way we could specify more than one clone id in the formula?

    • @KellyEFin
      @KellyEFin 3 роки тому +1

      What if we wanted to move a large range of clones though? Like several hundred in a cloner of many small objects? (like a row of them?)

    • @basiletournier1790
      @basiletournier1790 2 роки тому

      @@KellyEFin For that you can use a Plain effector on your cloner and then restrict it's influence via a Field

  • @eliprenten7066
    @eliprenten7066 4 роки тому +3

    After all this time making plain effectors with falloffs... It was there all along :O

  • @Ricardo-de9ju
    @Ricardo-de9ju 2 роки тому +2

    Nice to have that feature but certainly everything could happen automatically behind the scene. Why not to use a simple tool like Free Transform Clones or some sort of Expand option from the menus, then you can use regular transform tools.

  • @e11world
    @e11world 3 роки тому

    This is a great tip! I'm wondering how would I change a specific object with this or another method? Say I have 9 #s (objects) and a sphere under a cloner and wanted to target the sphere to show only in a specific place (instead of one of the other clones)

  • @wewantmoreparty
    @wewantmoreparty 4 роки тому

    Great

  • @TheRoamingVisuals
    @TheRoamingVisuals 2 роки тому

    what if we want to rotate all qube?

  • @OTNOVSKY
    @OTNOVSKY 4 роки тому +1

    omg I didn't even know you can move those individually

  • @render4dcafe
    @render4dcafe 4 роки тому +2

    Wow so much hidden stuff. Great software. Hope we can use better character tools and a little better and more stable integration with ZBrush (or better sculpting tools) this year. And x-particles included in the core software 🤘...with these, cinema figth hand to hand with maya and Houdini (great softwares but...ugggh the interfaces)

  • @pxlpainter
    @pxlpainter 3 роки тому

    Great tip but doesn't seem to work once you've made the Cloner "Editable" (ex: stack of papers)

  • @khaledsmash
    @khaledsmash 2 роки тому

    how to do that in r19

  • @iamYork_
    @iamYork_ 4 роки тому +3

    If i wanted to use variables, formulas and math id be using Houdini full-time and Cinema 4D part time not vice versa... hahaha... but good to know this can be achieved Houdini style with 10 steps instead of 2... say by using a MoGraph Selection and a Plain Effector... Im not hating though... I loveth me some C4D quick tips... All day everyday...

  • @neoqueto
    @neoqueto 4 роки тому +1

    Isn't there a "Clone ID" field? If not, there should be, lol.

  • @eugeneseleznev
    @eugeneseleznev 4 роки тому

    the tip is really great, but how could you made so hard soft that this is no so obvious

  • @mdjalaluddin4361
    @mdjalaluddin4361 4 роки тому

    Develop Cloth Simulation System, Fire Simulation System, Water Simulaiton System..........At this Moment Those Simulaiton system is not good in cinema 4d

  • @simontrickfilmer
    @simontrickfilmer 4 роки тому

    But why so complicated?

  • @wonkaytry
    @wonkaytry 4 роки тому +1

    even in houdini is easier

  • @mdjalaluddin4361
    @mdjalaluddin4361 4 роки тому

    Roscoping, Fx Simulation of Cinema 4d is very Simple. Please Develop this system early. Otherwise film industry Don't use it.

  • @DomZeal
    @DomZeal Рік тому

    That's way too much effort for a small task.

  • @ФедорРешетников-з5э

    Am second