My thoughts after 2 years. You guys should really implement a way to easily transform clones around. Without mograph selections. Think a "Transform" effector that holds mograph data per each individual clone, such as transforms but also visibility, modify clone, etc. Operated with move, scale and rotate but the effector stores the information. Additionally, a some kind of a brush tool could be used to smear clones around, pinch them, bugle them, twist them, scale them and apply other properties for a high degree of artistic control, a natural evolution for the MoGraph Weight Paintbrush tool. Basically the equivalent of having hundreds of Plain effectors with corresponding MoGraph selections if the user wants to reposition each clone around manually. All that in a single effector. I mean, I guess that's what the Scatter Pen does. But having a similar functionality in the Cloner would be big.
Nice to have that feature but certainly everything could happen automatically behind the scene. Why not to use a simple tool like Free Transform Clones or some sort of Expand option from the menus, then you can use regular transform tools.
This is a great tip! I'm wondering how would I change a specific object with this or another method? Say I have 9 #s (objects) and a sphere under a cloner and wanted to target the sphere to show only in a specific place (instead of one of the other clones)
Wow so much hidden stuff. Great software. Hope we can use better character tools and a little better and more stable integration with ZBrush (or better sculpting tools) this year. And x-particles included in the core software 🤘...with these, cinema figth hand to hand with maya and Houdini (great softwares but...ugggh the interfaces)
If i wanted to use variables, formulas and math id be using Houdini full-time and Cinema 4D part time not vice versa... hahaha... but good to know this can be achieved Houdini style with 10 steps instead of 2... say by using a MoGraph Selection and a Plain Effector... Im not hating though... I loveth me some C4D quick tips... All day everyday...
Develop Cloth Simulation System, Fire Simulation System, Water Simulaiton System..........At this Moment Those Simulaiton system is not good in cinema 4d
I love Cinema from all 3D applications, and quick Tops always make my day :)
These kind of videos are awesomely helpful..many thanks ❤️👍
Saved my life! Amazing tip!
Great one, Jonas!👍🏼
This is a great tip
In case someone is trying this in r2024, use plain effector and Formula Field instead
A great solution for different cases!
Thank you! I found this tutorial randomly and remind about it when it required!
Such a great tip!
How am I only learning about this now? Great tip! Thanks.
Nice Tip!
I love it. Thank you.
Cool tip!
Wow! Amazing! Thanks
How to move second object in cloner?
Great tip! That background music always makes me feel like an astronaut with this juicy C4D technical knowledge haha.
*Tip for everyone! If you want to move multiple clones in one formula effector just use + and add another id. Example (id=4 + id=5 + id=6)
incredible!
wow perfect
good job guy
Nice one!
this is brilliant👍
My thoughts after 2 years.
You guys should really implement a way to easily transform clones around. Without mograph selections. Think a "Transform" effector that holds mograph data per each individual clone, such as transforms but also visibility, modify clone, etc. Operated with move, scale and rotate but the effector stores the information. Additionally, a some kind of a brush tool could be used to smear clones around, pinch them, bugle them, twist them, scale them and apply other properties for a high degree of artistic control, a natural evolution for the MoGraph Weight Paintbrush tool.
Basically the equivalent of having hundreds of Plain effectors with corresponding MoGraph selections if the user wants to reposition each clone around manually. All that in a single effector.
I mean, I guess that's what the Scatter Pen does. But having a similar functionality in the Cloner would be big.
Awesome. What if i wanted to control the colour/texture
Is it possible to scale as well?
This is amazing and I wish I knew this years ago. Is there a way we could specify more than one clone id in the formula?
What if we wanted to move a large range of clones though? Like several hundred in a cloner of many small objects? (like a row of them?)
@@KellyEFin For that you can use a Plain effector on your cloner and then restrict it's influence via a Field
After all this time making plain effectors with falloffs... It was there all along :O
Nice to have that feature but certainly everything could happen automatically behind the scene. Why not to use a simple tool like Free Transform Clones or some sort of Expand option from the menus, then you can use regular transform tools.
This is a great tip! I'm wondering how would I change a specific object with this or another method? Say I have 9 #s (objects) and a sphere under a cloner and wanted to target the sphere to show only in a specific place (instead of one of the other clones)
Great
what if we want to rotate all qube?
omg I didn't even know you can move those individually
Wow so much hidden stuff. Great software. Hope we can use better character tools and a little better and more stable integration with ZBrush (or better sculpting tools) this year. And x-particles included in the core software 🤘...with these, cinema figth hand to hand with maya and Houdini (great softwares but...ugggh the interfaces)
Great tip but doesn't seem to work once you've made the Cloner "Editable" (ex: stack of papers)
how to do that in r19
If i wanted to use variables, formulas and math id be using Houdini full-time and Cinema 4D part time not vice versa... hahaha... but good to know this can be achieved Houdini style with 10 steps instead of 2... say by using a MoGraph Selection and a Plain Effector... Im not hating though... I loveth me some C4D quick tips... All day everyday...
Isn't there a "Clone ID" field? If not, there should be, lol.
the tip is really great, but how could you made so hard soft that this is no so obvious
Develop Cloth Simulation System, Fire Simulation System, Water Simulaiton System..........At this Moment Those Simulaiton system is not good in cinema 4d
But why so complicated?
even in houdini is easier
Roscoping, Fx Simulation of Cinema 4d is very Simple. Please Develop this system early. Otherwise film industry Don't use it.
That's way too much effort for a small task.
Am second