I honestly do things "out of character" just to see what the animation looks like. Then I'll invariable go "oooh, so THAT'S why they don't do that!" Then I'll reload from the last save and never do it again
This is something I really didn’t like about infamous 1. Every decision feels so one sided. Like Cole is a guy that’s been through a lot, but most of the bad stuff feels like an absurd jump. Like, “tell a guy the sad truth that his wife is dead? Or just murder him in cold blood for no reason?”
@@BlahBohogun But you can write a binary morality system so that the evil choices feel still have motivation, Infamous 1 still had good decisions in it, like for example: "Do I let these people have their share of supplies" or "do I threaten them off, and take it all" It's still the same binary morality system, but you can understand why he might do that in the situation. It's not just "well Im bad cole so I must do bad thing"
Love this little exploration into RP, especially with XCom and Divinity. Ton of good stories in both series. Surprised you didn't touch on Disco Elysium, granted there the game very strongly hints at the role you should play based on decisions and stats.
I take the middle ground and do a combination of "what they would do" and "what I would do" depending on which will probably be the best option to get the most storyline/trying to get that "golden ending".
I have some real fun with games where you are in command of people, but not in _control_ of them. Autobattler games are a more recently rising version of it, but for a great, oldschool example of it, I highly recommend the first Majesty game. (There's a second one, but it's not as good in my opinion.) You control the kingdom, decide where to build buildings and when to recruit new heroes, but the heroes control themselves. Their decision making, their "personality", is largely defined by their class; rogues are opportunistic and greedy, rangers like to explore, warriors tend to stand their ground, and wizards get hit once and die- I mean, they cautiously grow power until they're high level and can defeat anything with ease. And so on, and so on...
When I play games, I usually enjoy playing the evil character the most. That is unless they make it boring to do so. Playing the games exactly how I would act in real life feels like there is no real point. I get into games to escape reality and being evil is just so much fun.
I even do this in elder scrolls and fallout games- i have four characters in fallout 4 and new vegas for each of the factions based on how, with the little backstory your character gets, they would react
i once made roleplay in XCOM 2. such a great experience. losing 3 guys in the end now i'm roleplaying in Stalker Anomaly. i think game with randomizer like that give amazing experience for roleplaying since the story in our head could be different after each roleplay. that's make the game replayable and fun
In the new WWE games, they got a "strength" stat and if the opponent is too heavy for you, and you try a move that needs the opponent to be lifted in the air, it defaults to another move in your set
I know that feel. Say one quest involves rescuing puppies and another involves kicking them. I can't just switch from saving puppies to kicking them without their being some outside reason I would do both. Only way I can follow the other outcome is to make a whole new character named John Puppy-Kicker and play him as the sort of guy who would do that from start to finish.
I relate a lot to all kinds of points in this video, that conflict of should I choose this because it's me or because this is what they would do, very cool video dude
I have autism and ADHD, and I find this very interesting. I don't really tend to do all of that; at least nowhere near much. It just seems arbitrary to me. Edit: sometimes I will do stuff like that just for the added fun or uniqueness of it.
Something I used to do for pre-SwSh pokemon games is I would ALWAYS encounter a 'mon whenever I went into a grass patch. No matter how small the patch, I would choose to stick around in it until I got an encounter, and I'd _have_ to battle it. No running. I'm unsure why I had this mentality (prolly my OCD). While seeing pokemon in the overworld cut down on my self-appointed general annoyance, I realized I also lost a little something from how I used to play.
i'm just here since xcom is the bees knees. love that series. but games like that i always "roleplay" as the commander. feeling terrible when my units die and sending my other units of revenge and suicide missions to save/avenge their fallen comrades
This is a very very sweet comment, thank you so much for it! Even if you can't afford to support, just being here and watching (and rewatching) stuff helps me a ton. Im hoping it won't be too much longer until I'm back for good, thanks for remembering me in mean time :)
My personal rule is just for some reason never use temporary buffs like potions unless its like instant health. I don't know why but I always do this. I just want when I get something good it has to be permanent because I think that ruins the grind for it even if it takes minimal effort.
Yep! As much as I'd love to use video game OST, sometimes it's really finicky about what gets dinged and what doesnt, and Jacob Geller getting 6 million views on his Shadow of the Colossus video and not getting a single cent for it because he used Studio Ghibli music gave me nightmares haha. Thankfully with the creator studio, Streambeats and other services, there's hundreds of hours of free stuff to use, you just have to go looking for it.
@@RealityEscape Yeah and even if you commision music some copyright troll can show up mess things up for about a month and withhold that money for you for like a month. Still I think music is important plays a very valuable role in setting the mood and general feel of a channel/video.
They should make a sports game where you play it once for each player then it turns that data into an ai algorithm for each and then you can technically play every character at the same time
I felt way the same 9:20 Spoilers for Walking Dead The Final Season and Season 2 In The Final season you are given the option to let AJ through a window or to kill some zombies and take the key to the door. I felt that if I was in AJs place I would opt to go through the window. But, you know from season 2 that there could be zombies on the other side and so I thought what would clementine do? and so I picked the option of killing two walkers which was not needed. I made a choice thinking what would the character do instead what would *I* do. and now I wrote a whole paragraph on a *video game* and think does this even matter to others I'm going to comment this anyway...
Well honestly stared to play RPG more like i made the choices and never really thought much what the characters would do but i am also more interested in the mechanic side of games than story. But also kinda changed and often just play as some ridiculous bad guy as this also makes choices rather easy while also often abused for example in Fallout 4 simply saves to see both options and also often looked up rewards what i rather want which i think also is often a problem as i would always chose the most beneficial option regardless of story reasons. Also sometimes did it in the Paradox entertainment games like EU 4 or Stellaris where you control some nation in history or colonize space which also rather lends itself to role playing when you later get the mechanics as this can add basically a whole new layer of game play making things a lot more interesting by adding some unique challenges while also the Stellaris species creator is pretty much made for supporting this determining possible politics and giving some bonuses for example you can´t as some egalitarian pacifist xenophoile just purge other species but as a trade of in general everybody is more happy which prevents revolts, gives a important resource called political influence and also increase production. Still it´s kinda funny as the Stellaris community kinda just tends for pragmatic gameplay reasons to tend rather heavily into totalitarianism as nobody like silly things as the people telling you as the government what you can and can´t do like forced relocation's which are just a rather basic tool for economic management and it´s always annoying to integrate other species into your empire when you can far easier integrate them in your food supply or put them for energy into a matrix. EU 4 teaches you a bit weird about history as you can see the benefits of colonialism for your own nation by getting a bunch of free real estate that pay´s you taxes for a really small investment and you even get a bonus on colonial development whit a monopoly on slavery which is kinda funny. Also i don´t know what´s going on whit the people playing CK 2 as i don´t got into Crusader Kings 2 but there people tend to make there family tree into a circle which seems to even give them horrible debuff´s, don´t know why they have so much fun marring close relatives. I mean historically it kinda was also done for political reasons like keeping inheritances inside the family but not quite so extreme more cosines but well. Also a good medieval financial policy seems to lend money from the Jews and then expel them. Sounds maybe rather bad for outsiders that most of there games reward crimes against humanity but well as grand strategy games which are about politics and history this is just accurate and for example in Victoria which is inside the industrial revolution and has more detailed economics i heard funny enough you also want like in the real world to end slavery not for some great moral reason but simply that slaves are the most unmotivated worker you can get and create simply less taxes for the nation in general then when they would be free. Even learned a whole bunch about military stuff whit there game HOI 3 as i just found some 30 page basic introduction really necessary written in somewhat of a military langue besides knowing pretty much about all the big ww 2 operations in order.
7:22 to be fair, when I tried Judo everyone else was at least a foot taller than me but I could still throw them if I got the technique and timing right. Low centre of gravity can be handy.
Something small and easy for you all! Will be back pretty soon with a review of Death's Door, which i've been playing over at www.twitch.tv/Ghostboy259 . Follow my on twitter or join the discord for notifications and updates! links in description!
The game that made it the most fun for me to roleplay while I played it was doom 2016. The second cutscene tells you everything you need to know about the main character, his goal, and how he will try to achieve it and it is perfectly aligned with those of the player - shoot demons.
*I think this also says a lot about Consciousness. no matter what character you're controlling, you will make the decisions that You would make...but sometimes you'll deviate from that to better suit the character 👍 like how your consciousness might want to punch Mike Tyson in the face but you decide not to because consequences 😂 the duality of Self...the hidden player that controls You* 🕵
Something I've started doing when i replay any shooter game campaign (Halo, CoD, Battlefield) I usually let my ammo go all the way down and not reloading after firing 2 bullets. I also like to not use fast travel in games like pokemon and AC to really explore the world and letting my pokemon learn the annoying HM moves. I love your content, keep making it
It's because the video game isn't The Game. The Game is the story you tell by playing the game and making choices. You restrict yourself because telling a proper story is more important than winning in the video game, and the video game program is more valuable for the tools and prompts it provides than the big numbers and credits rolling by. Because it is impossible for a developer to make the perfect story for every player, but players can each make a pretty decent one for their own enjoyment.
Being a writer of characters for fiction and working in theater, I don’t feel like I have ever had a hard time at least feeling like I am making choices for the character as the character as opposed to myself. Like I have to understand my antagonist in my stories even if I know they are the antagonist (not neccessarily a villian, depends on the story.) like I have to at least reason out why my antagonist is who they are and do the same for my protagonist. And it never at least feels like its about me. Which Is why in video games I don’t everyreally do evil playthrough just to see. I also try not to do purely good ones. I really try just to get outside of myself and think like they would. And sometimes I am like I wouldn’t do that, but the character would making me feel less guilty about the path they take. If I am doing evil just to ‘evil’ it feels as dishonest as always making what feels like the ideal choice. Its only in having a mix of choices (good, bad, and even neutral when it isn’t so black and white) that I truly feel pulled out of myself into this fun adventure with this whole other being existing on a fictional playing field.
I usually try to play as a made up personality but sometimes I just can't. I was recently playing Dragon Age: Origins with kind of cinic city elf, the one would just joke about anything, no matter how important it was. But then, when I need to choose between helping someone and don't helping I just can't not help. I, the player, just feel "I can't do this, this people need help" and my character just breaks the personality I gave to be just someone who helps everyone she encounters. I also feel like I can't just joke about the NPC life, they lost their family, sometimes their house and everything they had. I just can't play as I wanted because I can't be this mean to then. Anyway, great video. Maybe I will try another play with more determination to a not so good personality.
I walk everywhere in games when I can. Sometimes I use other mobility options but unless its super far away and I'm over it, I walk. I like to see everything about the environment and stop to take in the sights that I would have missed going fast. In far cry 5 I remember walking through the mountains, using the grapple hook, and I stopped to just sit and look for awhile. I remember that far more than any ride I've taken, or the amount of times I've fast traveled.
As a gamer who does sometimes branch into less "gamer-y" games, like the sims, this really made a ton of sense to me. Reminds me of playing the sims, do I give them a happy life because It sounds nice, or should I make the wife cheat bc it makes the gameplay more interesting?
You said that you get more story in Divinity in single-player than in multi-player. How so? I haven't got around to playing this yet, and that would probably affect which of the two I choose.
I find that in multi player you're more likely to split up and you and your partner will be absorbing different quest information, sometimes talking over each others cutscenes so you're more likely to skip things. Sometimes you cant join a conversation that someone else is in so you miss out on critical information. Which is why I say that single player you get more simply because you are there for every conversation and can't possibly miss anything.
I honestly don't get what you were saying about playing real people. Making them do things they wouldn't normally is the fun part of WWE games. Games like TWD or LiS aren't very hard for me either, the character is me. Finally, I'm a little upset you didn't mention how awful dialogue options are in Fallout 4.
As a Pen&Paper roleplayer, you touch something real here. I love putting "role" in a game, even when it's not required.
I honestly do things "out of character" just to see what the animation looks like. Then I'll invariable go "oooh, so THAT'S why they don't do that!" Then I'll reload from the last save and never do it again
This is something I really didn’t like about infamous 1. Every decision feels so one sided. Like Cole is a guy that’s been through a lot, but most of the bad stuff feels like an absurd jump. Like, “tell a guy the sad truth that his wife is dead? Or just murder him in cold blood for no reason?”
Binary morality systems are like that it comes with the territory of games that use it.
@@BlahBohogun But you can write a binary morality system so that the evil choices feel still have motivation, Infamous 1 still had good decisions in it, like for example: "Do I let these people have their share of supplies" or "do I threaten them off, and take it all" It's still the same binary morality system, but you can understand why he might do that in the situation. It's not just "well Im bad cole so I must do bad thing"
Love this little exploration into RP, especially with XCom and Divinity. Ton of good stories in both series. Surprised you didn't touch on Disco Elysium, granted there the game very strongly hints at the role you should play based on decisions and stats.
I take the middle ground and do a combination of "what they would do" and "what I would do" depending on which will probably be the best option to get the most storyline/trying to get that "golden ending".
I have some real fun with games where you are in command of people, but not in _control_ of them. Autobattler games are a more recently rising version of it, but for a great, oldschool example of it, I highly recommend the first Majesty game. (There's a second one, but it's not as good in my opinion.) You control the kingdom, decide where to build buildings and when to recruit new heroes, but the heroes control themselves. Their decision making, their "personality", is largely defined by their class; rogues are opportunistic and greedy, rangers like to explore, warriors tend to stand their ground, and wizards get hit once and die- I mean, they cautiously grow power until they're high level and can defeat anything with ease. And so on, and so on...
When I play games, I usually enjoy playing the evil character the most. That is unless they make it boring to do so. Playing the games exactly how I would act in real life feels like there is no real point. I get into games to escape reality and being evil is just so much fun.
That xcom story sounded like a blast. Is that uploaded anywhere on the internet? I would love to watch you play a game like that.
Its kinda cringe because it's me like 6 years ago haha, but here it is!
ua-cam.com/play/PLH465YpEyS9nDTL-pexCOxrugdzmxQ-bD.html
I even do this in elder scrolls and fallout games- i have four characters in fallout 4 and new vegas for each of the factions based on how, with the little backstory your character gets, they would react
i once made roleplay in XCOM 2. such a great experience. losing 3 guys in the end
now i'm roleplaying in Stalker Anomaly. i think game with randomizer like that give amazing experience for roleplaying since the story in our head could be different after each roleplay. that's make the game replayable and fun
He's finally back!
UPD: Welp-
Lol well I tried
In the new WWE games, they got a "strength" stat and if the opponent is too heavy for you, and you try a move that needs the opponent to be lifted in the air, it defaults to another move in your set
I feel the same way about these “unwritten rules” while I play an RPG called Deltarune, the sequel to Undertale
I know that feel. Say one quest involves rescuing puppies and another involves kicking them. I can't just switch from saving puppies to kicking them without their being some outside reason I would do both. Only way I can follow the other outcome is to make a whole new character named John Puppy-Kicker and play him as the sort of guy who would do that from start to finish.
I relate a lot to all kinds of points in this video, that conflict of should I choose this because it's me or because this is what they would do, very cool video dude
Thanks for making videos on so many different topics
This is too true, this is exactly whqt i think when I play games, I try to be rude but I just cant, thqnk you for talking about this!
bruh, can i type ''a'', why do i keep typing q instead of a
thqts kindq weird thqt you did thqt
@@RealityEscape :(
Really loved this one!
1:23 its like a book
Every game is RPG, you decide how much you want invest into it.
I have autism and ADHD, and I find this very interesting. I don't really tend to do all of that; at least nowhere near much. It just seems arbitrary to me.
Edit: sometimes I will do stuff like that just for the added fun or uniqueness of it.
Something I used to do for pre-SwSh pokemon games is I would ALWAYS encounter a 'mon whenever I went into a grass patch. No matter how small the patch, I would choose to stick around in it until I got an encounter, and I'd _have_ to battle it. No running. I'm unsure why I had this mentality (prolly my OCD).
While seeing pokemon in the overworld cut down on my self-appointed general annoyance, I realized I also lost a little something from how I used to play.
i'm just here since xcom is the bees knees. love that series. but games like that i always "roleplay" as the commander. feeling terrible when my units die and sending my other units of revenge and suicide missions to save/avenge their fallen comrades
Look forward to more from you soon :)
I enjoy your videos so much.
As soon as i get an stable income i will start supporting your patreon because your content is unique and personal.
This is a very very sweet comment, thank you so much for it! Even if you can't afford to support, just being here and watching (and rewatching) stuff helps me a ton. Im hoping it won't be too much longer until I'm back for good, thanks for remembering me in mean time :)
My personal rule is just for some reason never use temporary buffs like potions unless its like instant health. I don't know why but I always do this. I just want when I get something good it has to be permanent because I think that ruins the grind for it even if it takes minimal effort.
Awesome video!
My man! What a great video
Interesting deep dive, and especially agreed with your point about the Sedins being terrible all-around hockey players.
Better than Marner in the playoffs OMEGALUL
Feel similair about music, since the music you use as the bgm all I can think about is nerdexplains horror vids.
I use music from the youtube creator studio, so I'll bet it sounds like tons of other channels haha
@@RealityEscape Ahh make sense, would suck to work on a 10 hour video and have it taken down due to music copyright.
Yep! As much as I'd love to use video game OST, sometimes it's really finicky about what gets dinged and what doesnt, and Jacob Geller getting 6 million views on his Shadow of the Colossus video and not getting a single cent for it because he used Studio Ghibli music gave me nightmares haha. Thankfully with the creator studio, Streambeats and other services, there's hundreds of hours of free stuff to use, you just have to go looking for it.
@@RealityEscape Yeah and even if you commision music some copyright troll can show up mess things up for about a month and withhold that money for you for like a month.
Still I think music is important plays a very valuable role in setting the mood and general feel of a channel/video.
Great video as always!
Commenting for altogirthm
HOLD UP NEW GB VIDEO DROPPED
I play Skyrim as an argonian that only eat fish. It’s very fun!
That's actually my favourite one i've heard so far, I will definitely try this lol
I clicked on this video only because when I hovered over it I saw life is -cringe- strange
They should make a sports game where you play it once for each player then it turns that data into an ai algorithm for each and then you can technically play every character at the same time
Very good video!
Doki doki literature club. That's just what this video made me think of.
Hooray, new video!
I felt way the same 9:20
Spoilers for Walking Dead The Final Season and Season 2
In The Final season you are given the option to let AJ through a window or to kill some zombies and take the key to the door. I felt that if I was in AJs place I would opt to go through the window. But, you know from season 2 that there could be zombies on the other side and so I thought what would clementine do? and so I picked the option of killing two walkers which was not needed. I made a choice thinking what would the character do instead what would *I* do.
and now I wrote a whole paragraph on a *video game* and think does this even matter to others
I'm going to comment this anyway...
come back and play snowboard kids!
0:42 how did he know 😳😳
cool video, W + you deserve success
Well honestly stared to play RPG more like i made the choices and never really thought much what the characters would do but i am also more interested in the mechanic side of games than story. But also kinda changed and often just play as some ridiculous bad guy as this also makes choices rather easy while also often abused for example in Fallout 4 simply saves to see both options and also often looked up rewards what i rather want which i think also is often a problem as i would always chose the most beneficial option regardless of story reasons.
Also sometimes did it in the Paradox entertainment games like EU 4 or Stellaris where you control some nation in history or colonize space which also rather lends itself to role playing when you later get the mechanics as this can add basically a whole new layer of game play making things a lot more interesting by adding some unique challenges while also the Stellaris species creator is pretty much made for supporting this determining possible politics and giving some bonuses for example you can´t as some egalitarian pacifist xenophoile just purge other species but as a trade of in general everybody is more happy which prevents revolts, gives a important resource called political influence and also increase production.
Still it´s kinda funny as the Stellaris community kinda just tends for pragmatic gameplay reasons to tend rather heavily into totalitarianism as nobody like silly things as the people telling you as the government what you can and can´t do like forced relocation's which are just a rather basic tool for economic management and it´s always annoying to integrate other species into your empire when you can far easier integrate them in your food supply or put them for energy into a matrix.
EU 4 teaches you a bit weird about history as you can see the benefits of colonialism for your own nation by getting a bunch of free real estate that pay´s you taxes for a really small investment and you even get a bonus on colonial development whit a monopoly on slavery which is kinda funny.
Also i don´t know what´s going on whit the people playing CK 2 as i don´t got into Crusader Kings 2 but there people tend to make there family tree into a circle which seems to even give them horrible debuff´s, don´t know why they have so much fun marring close relatives. I mean historically it kinda was also done for political reasons like keeping inheritances inside the family but not quite so extreme more cosines but well. Also a good medieval financial policy seems to lend money from the Jews and then expel them.
Sounds maybe rather bad for outsiders that most of there games reward crimes against humanity but well as grand strategy games which are about politics and history this is just accurate and for example in Victoria which is inside the industrial revolution and has more detailed economics i heard funny enough you also want like in the real world to end slavery not for some great moral reason but simply that slaves are the most unmotivated worker you can get and create simply less taxes for the nation in general then when they would be free.
Even learned a whole bunch about military stuff whit there game HOI 3 as i just found some 30 page basic introduction really necessary written in somewhat of a military langue besides knowing pretty much about all the big ww 2 operations in order.
1. Don't harass and attempt to manipulate women on discord
role playing's a little weird
First!!!!
I thought sports games were microtransactions simulators and slot machines?
7:22 to be fair, when I tried Judo everyone else was at least a foot taller than me but I could still throw them if I got the technique and timing right. Low centre of gravity can be handy.
Great video!
Commenting for altogirthm
Something small and easy for you all! Will be back pretty soon with a review of Death's Door, which i've been playing over at www.twitch.tv/Ghostboy259 . Follow my on twitter or join the discord for notifications and updates! links in description!
man drops a half hour video and says small and easy. this is why we love them
I love watching your videos, about game design (i watch alot of these types of videos) when playing game and that u dont really have to watch
The game that made it the most fun for me to roleplay while I played it was doom 2016. The second cutscene tells you everything you need to know about the main character, his goal, and how he will try to achieve it and it is perfectly aligned with those of the player - shoot demons.
You better not forget me when you have 1m subs.
P.S Visualise the goal you want so you attract it. I believe you can become big on UA-cam
It’s happening everybody stay calm the man is back
*I think this also says a lot about Consciousness. no matter what character you're controlling, you will make the decisions that You would make...but sometimes you'll deviate from that to better suit the character 👍 like how your consciousness might want to punch Mike Tyson in the face but you decide not to because consequences 😂 the duality of Self...the hidden player that controls You* 🕵
Something I've started doing when i replay any shooter game campaign (Halo, CoD, Battlefield) I usually let my ammo go all the way down and not reloading after firing 2 bullets. I also like to not use fast travel in games like pokemon and AC to really explore the world and letting my pokemon learn the annoying HM moves. I love your content, keep making it
At least the comander dont gonna kill you
It's because the video game isn't The Game. The Game is the story you tell by playing the game and making choices. You restrict yourself because telling a proper story is more important than winning in the video game, and the video game program is more valuable for the tools and prompts it provides than the big numbers and credits rolling by. Because it is impossible for a developer to make the perfect story for every player, but players can each make a pretty decent one for their own enjoyment.
Being a writer of characters for fiction and working in theater, I don’t feel like I have ever had a hard time at least feeling like I am making choices for the character as the character as opposed to myself. Like I have to understand my antagonist in my stories even if I know they are the antagonist (not neccessarily a villian, depends on the story.) like I have to at least reason out why my antagonist is who they are and do the same for my protagonist. And it never at least feels like its about me. Which Is why in video games I don’t everyreally do evil playthrough just to see. I also try not to do purely good ones. I really try just to get outside of myself and think like they would. And sometimes I am like I wouldn’t do that, but the character would making me feel less guilty about the path they take. If I am doing evil just to ‘evil’ it feels as dishonest as always making what feels like the ideal choice. Its only in having a mix of choices (good, bad, and even neutral when it isn’t so black and white) that I truly feel pulled out of myself into this fun adventure with this whole other being existing on a fictional playing field.
You've sold me. I'm playing all of my sports games like an rpg from now on.
Commenting for altogirthm
I wish I found your channel sooner. It's definitely a hidden gem. Also, I didn't think about the jersey numbers and now I'm curious about it
ey
Yesssssssssssssssssssssssssssssssssss new vid!!!!!!!!!
Thanks a lot.
I just realize that i always made any Elf - RPG character into Legolas from LOTR
He bac
Nah That ain't me
okay
Sometimes i love to choose the bad options in RPG just cuz i am an asshole
5thish lol
comment fee
Always bowing down to Nightmare King Grim?
0:50 literally visual novels in a nutshell
👍
loved this video! It was great and the little headcanons you guys had for xCom was great! I would totally have little headcanons like that too lol
I usually try to play as a made up personality but sometimes I just can't.
I was recently playing Dragon Age: Origins with kind of cinic city elf, the one would just joke about anything, no matter how important it was.
But then, when I need to choose between helping someone and don't helping I just can't not help. I, the player, just feel "I can't do this, this people need help" and my character just breaks the personality I gave to be just someone who helps everyone she encounters.
I also feel like I can't just joke about the NPC life, they lost their family, sometimes their house and everything they had. I just can't play as I wanted because I can't be this mean to then.
Anyway, great video. Maybe I will try another play with more determination to a not so good personality.
I walk everywhere in games when I can. Sometimes I use other mobility options but unless its super far away and I'm over it, I walk. I like to see everything about the environment and stop to take in the sights that I would have missed going fast. In far cry 5 I remember walking through the mountains, using the grapple hook, and I stopped to just sit and look for awhile. I remember that far more than any ride I've taken, or the amount of times I've fast traveled.
As a gamer who does sometimes branch into less "gamer-y" games, like the sims, this really made a ton of sense to me. Reminds me of playing the sims, do I give them a happy life because It sounds nice, or should I make the wife cheat bc it makes the gameplay more interesting?
Nice an upload! thank!
You said that you get more story in Divinity in single-player than in multi-player. How so? I haven't got around to playing this yet, and that would probably affect which of the two I choose.
I find that in multi player you're more likely to split up and you and your partner will be absorbing different quest information, sometimes talking over each others cutscenes so you're more likely to skip things. Sometimes you cant join a conversation that someone else is in so you miss out on critical information. Which is why I say that single player you get more simply because you are there for every conversation and can't possibly miss anything.
Great video
I honestly don't get what you were saying about playing real people. Making them do things they wouldn't normally is the fun part of WWE games.
Games like TWD or LiS aren't very hard for me either, the character is me.
Finally, I'm a little upset you didn't mention how awful dialogue options are in Fallout 4.