nerdSlayer would love to see this playout well. APB is pretty unique for a f2p game. and with GTA5 microtransactions and grind each "free dlc" means i rather play APB. at least i know what im getting into
Holy shit yes, it was literally the only reason why I tried spending more than 2 minutes playing the game. If only we could have a more modern game that you paid (not f2p, something with a price tag presumably so you get everything through playing not paying) for that has a similar amount of customization then I would be all in.
Muppetlord yeah i made so many characters for no reason but the thing that sucks is that they always look a little off when its time for the gameplay smh
The cheaters played a major role in the first version not picking up steam. I was a day 1 player and can remember the frustration from aimbotters, speed hackers, instant deaths, invisible players, etc. It was just terrible. You would start a chase and suddenly instantly die as the cheater teleported to you and hit you with a rocket. I played till the servers shutdown and never did they make an attempt to resolve the cheating. Was terrible day 1 and was terrible till server shutdown.
I agree. I loved this game. But the mechanics were NEVER worked on to make the game play better. It only focused on micro transactions. THAT is what killed the game.
As someone who pre-ordered this game back in 2010 when it cost $50. The game didn't run the worst, but it didn't run the best. I think what really captivated me was the super in depth customization. Still to this day, no game really offers customization as deep as APB does. What really upsets me is that after 7 more years, there are barely any "new" weapons added, besides the reskinned weapons, and only a few new vehicles and 2 new maps. It was not a mediocre shooter, but it was nothing special, and I feel like the design and just pure fun you could have with friends made up with it. That said... This game had so much potential, and I really wish it would make a come back in a good way.
Yea, remember playing it back at release day. It was fun the first few days but then friends stopped playing and it got boring to play alone, and started to see all the flaws in the game when the "joking co-op" was over.
Solaxe S Have you even seen the character and clothing/symbol creator? That shit was robust, dude. I’m not trying to stroke APB’s dick but the one thing it had going for it was REALLY good customization. It had a system similar to the face sculpting of Fallout 4, but in 2010 which is seven years before the latter even showed a demo
Yeah, and GTA Online just doesn't do it. Not for me, anyway. You just do races and some other silly shit. No real fun versus missions, no shooting and racing missions, etc. Nothing even close to APB. No idea why so many people play GTA Online - to me it was just very boring.
Speaking of dead games: HAWKEN had plenty of good intentions, but got buried by publisher bullshit. Technically still alive, but almost all hardcore players, who sat there for >2 years with no content updates already quit the game.
I remember the hype surrounding HAWKEN when it was initially announced. Remember how it was supposed to be released for PS3 and Xbox 360? When the original dev team were working on the game, there were frequent updates and new maps. Then they left to make a shitty Rainbow 6 Siege knockoff that flopped hard. RIP Hawken. It's still alive, but barely hanging on.
Remember when Nvidia and Adhesive Games were showing off their new physx destruction in Hawken and all the map destruction, I was so hyped and looking forward to only for it to never come out.
Publisher greed and general bullshittery will kill a game as surely as developer incompetence or overhyping (and overhyping a game is not always the fault of the developer or the publisher, either, sometimes the media and fans do it for them). We've all seen many times a game that failed that could have been great or at least decent with just 6 more months in the can, but the idiot suits at the publisher wanted the game NOW and forced it out before it was ready.
I remember really looking forward to this game.. The early dev diaries they did looked awesome. At the time my PC was shit and it couldn't handle the game very well. Doesn't look like I missed out on too much.. I still loved all the customization options.
I played the hell out of this game around 2012. It had such a great vibe to it. it just felt alive. I loved seeing people's amazingly customized characters and vehicles. Everybody had their own style in the game and it was easy to tell people apart. And I loved being able to do things like make my own songs in the games build in audio sequencer and even sell them. As janky as it was it was just so fun to be a part of the world.
APB died because the developers never created any new real content that upgraded the engine and the gameplay, all they did was add more overpriced microtransactions like cars and OP guns to milk the game.....sounds familiar....*coughGTAONLINEcough*
Yet APB died in under a year while GTA Online is still massively popular, half a decade later even. As someone who still plays APB and hates GTAO, you’re wrong lol. Of course new content would’ve been nice but there’s so much player-driven content in the game that new content wasn’t the problem. It’s just the scuffed gameplay and microxactions that turned most casuals away.
GTA doesn't have Pay to Win guns LOL (edit): Plus all of the things you buy in GTA Online can only be bought with ingame money. Sure shark cards are cancer, but you can easily make 100k in GTA Online by simply either doing heists or playing gamemodes
Youre confusing APB with APB Reloaded here. However APB Reloaded nearly died cause Gamersfirst was greedy. In the end only 1 dev was working on the game. Also Im glad one of the first things little orbit did was fire Tiggs.
As someone with 1,200+ hours on APB and way more cash sunk into the greedy pockets of GamersSecond as I should have, I have some insights as to why it didn't die so quickly. The reason people stuck around was really just the community, personalization, and competitive nature of the game. Every top level gold player new each other by look, by name, hell even sometimes by favourite weapon and car. Our clans would have rivalries, we would legitimately despise some players, but others were light-hearted and we could have fun with. A lot the charm did come from the cops and robbers idea, but the staying power was in the ability to prove yourself as a dominant player and establish a brand for yourself. We knew every corner, every mission type, every strat, every best and worst way to tackle missions, and it was all incredibly rewarding to play. Now, this isn't saying the F2P model wasn't absolute garbage, because it was, but even with just F2P weapons, you could easily destroy some jackass like me who bought a lot. But to say I wouldn't have had an advantage is unfair. The balancing was always done around the new Armas Market weapons, instead of around the base weapons in the game. With the addition of weapons in bundles that had vehicles and clothing, the incentive was there for anyone who didn't want to look like hot garbage to buy guns along with their customization items. None of this is even mentioning the fucking servers... netcode... game engine... there were some issues that annoyed everyone to no end, and in the 3+ years I played that game, there was hardly any noticeable change. RTW may have been the initial death, but G1 put the final nails in the coffin for a lot of us.
MrRaziza ive always wanted to play a game where everybody knew everybody. I just think thats so badass to spawn in and start doing a mission and then see that the leader of the other clan that your clan hates is wearing his "signature blue hoodie" and you could just tell who he is from a mile away
That was pretty common. We usually had everyone in a Teamspeak, and as soon as we saw the names of the other guys we'd all have that "Oh shit, it's them" moment. The amount of love and hate for every clean whether it was because they were great or absolute trash was one of the most fun parts of the game and the whole community dynamic. Definitely a unique experience.
adding to one of the points you made, i was a free to play player, and i was able to out play a lot of people who had sunk hundreds of dollars into the game to the point i was called a hacker by some of the people i was beating
What he says is true. The game has always been one of those games were everyone knows each other, even more so now due to the lower population. Everyone has a reputation that sticks with them. But that can be a double edged sword sometimes.
I was so ready for this game, and I still think the concept is worth another go. Just watching this video reminds me of how much I liked the Vibe. Found this post because I had a random memory of APB and had to see if this video had been made haha.
It's really unfortunate that this game ended as it did. The fashion system in this game is amazing. I loved designing and redesigning my character over and over. I had all sorts of themes that I would swap out with my mood.
this game has great customization that's the only good thing i remember about it oh apart from blasting shitty pop music through my mic and ramming people with a garbage truck
@@seanpoulton2446 Mismanagement, spending funds raised for one thing, on something else, promising too much, hiring too many Devs from the USA and paying for them to move to the UK and their living expenses, and a bit of self sabotage by unscrupulous execs who wanted to cannibalise the company by making it go bankrupt. Combine it all and you've got a recipe for disaster.
That game had GOOD micro transactions, fair earnings for f2p players, and what seemed to be a solid playerbase, how on earth could it die? was it not part of EA culling all their non origin f2p titles in order to sell more battlefield copies?
@@Elenrai The game was the most close car-mmorpg experience i have been played... microtransactions were fair, but there always had a difference betwen free and speedboost (for example T1 had the best car with SB -toyota MR1-... same for T3 with porshe GT3) even the old players (50 lvl) had to use chose betwen SB and money cars if someone just had money car. Most wanted was never administrated by EA, they were the owner of the rights but game was administrated by blackflag and even changed administration, remember 1 or 2 changes. Maybe they could include it in origin and just retexture and upgrade the graphic engine... the game started die when global chat shut down, the sense of comunity came down as the game didn't include the guild-clan option... after that, can't forgive the big downgrade they did to the cars and the idea of sell the skills we had just by level up... sell them per car and just for 1 use.
Even though I only played this game for a week, it was still one of my favorite gaming moments I can remember. Just me and my boy Cheez (my name was Mak) rolling around as two buddy cops, bustin' perps and keepin' these city streets clean.
I remember Cheez! I remember him cuz I was a crim. I was a boy named Sue, well still am. Did you know they kept our old accounts from beta when the reloaded? I logged in, and got banned so fast cuz I still had all my stuff from the end of the world... some x-rated if you remember how I looked at the end of the real world, then unbanned with my op stuff and my designs all wiped...
Such an amazing and informative video, didn't expect to see my video in the background! One of the best game series on UA-cam , so much content and quality
Never watched any of your videos, but I have to say it's quite interesting how you manage to make this video feel like a regular television documentary. I feel like I'm watching one of those murder mystery cases lol
Just found out this channel cause I was an avid fan myself and till this day has it as my most playtime on steam despite already quitting,I must say, this game rank imbalances, hackers, P2W and shitty company is really what made me quit. I came back later a year with hacks to see how long I would last, and I'm still not caught till this day (but I still quit the game because of how boring it is even with hacks and yes, I know hacking is scummy but I was stupid and the only people left on the game is either a hacker or a long term P2W player) Also, nice production quality! you are really a shinning example of what youtube content should be.Keep it up my dude.
Exactly, rank imbalance, hackers, p2w, you named them all. I believe that most players on silver servers cheat, and I'm gold/silver (losing threat rating for this very reason) myself. Then you have golden p2w guns, which are total killer. So, even if you master all the flanking, shooting and using cover right, using weapon's range for the best, know the map inside out, you're still at disadvantage. I was a big fan too, this killed it.
Post this shit on APB discusions on steam and get ready to be "educated" that there are no P2W weapons and hackers. APB has really dumb and blind community. You can literally buy weapons which are superior to anything in game and you don't even have to grind for it. It should've died with Realtime Worlds. APB has met much worse end than spot on pile of dead games. Also it became cyka blyat simulator. Yuck.
One thing I think you're missing out on massively is the cheaters. Wallhacks and aimbots made it impossible for APB to have a chance and come back up, with reloaded. This was also the case in earlier versions, but it got really bad when it went free to play.
APB Reloaded was an awesome game if you had a friend or two to play with. The squad based, objective player vs. player combat was actually really great. I loved the combination of riding in cars to get to/carry objectives, maneuvering through the buildings/terrain, and gunplay.
Actually I enjoyed this game a lot. Played it for 2 years, the reason I left wasn't unbalancing etc. But 80% of the players were using hacks.... APB: Reloaded never tackled that problem.
Same, I had hope in this game and played for hours on end.....but I after I got scammed in the Marina out of legendary weapon so I quit the game, terrible support and trade design.
I worked as a contractor near the end times at Realtime Worlds and you've nailed most of the points. I recall countless talks and meetings about how the game's issues were obvious but the people in control decided to just keep going down the wrong path. I spent a few days making game tweaks to try to show how easily we could improve some of the obvious issues but it became apparent that showing effort in changing parts of the game that weren't your job or under your control would just annoy the folks that had been working on it for years and had the real say in what happens. I think a big issue was that the Realtime Worlds team had a lot of folks who had only worked at RTW. Like they say, you learn a lot more from your failures than your successes and folks there just hadn't failed enough and seemed to not recognize how far off the mark the game was. They seemed to always see how far it had come but not realize how far it needed to go in how little time. They hemorrhaged money right up until they absolutely had to release because there was only enough money left to support the release. It was so close to being great.
As someone who gets anxiety without background noise, thank you for the videos, I always watch new videos properly, but sometimes just popping death of a game playlists on is so nice because they're long and full of content
It is amazing. The problem is it is too hard for people. You have to be the most hardcore of hardcore gamer to do well at this game. Otherwise it won't be fun for you. People are that good at the game they feel almost invincible. This led to hackers because so many good players demolished lesser players and the way lesser players got back at the good players was going to the many hacking programs. Hacking was the death of APB because the most hardcore of the hardcore got tired of fighting off robotic enemies. A lot of blame is put on "overpowered weapons". But it really wasn't. People were just that good at the game, you could put your average gamer against someone with the worse gun in the game and they would lose badly. The game is that hard. People shoot that well that you can't have hitscan weapons vs hitscan weapons and not have a huge skill disparity. The game is too small for realistic matchmaking. In games like Counterstrike, you have a huge wide audience of different skill base. APB is putting 10 years olds against Professional Counterstrike players. Then the 10 years old blame it on the "overpowered guns" because they don't really understand the skill level difference. They get destroyed over and over again till they quit. APB is a great game. It is everything you could want in a multiplayer third person shooter, but the problem is if you give people exactly what they want... it isn't always what they want. I played it from the release to death. Then played it from the resurrection for about a year. I've been playing video games since 1983. If *I* had trouble in this game. The average gamer is completely outmatched.
Well, no - It isn't that black and white. I've always been good at shooters and this was no exception. It is so lackluster in content and ideas to keep you going. It feels so empty. That's why it isn't what it should be.
Whipped Cream I think it might be one of the most underrated games of all time. It is just so damn difficult for the average gamer because the skill ceiling is so high. I think the fundamental problem is it does so much that it is impossible for casual players to enjoy.
Honestly, I fell in love with the customization. And I had a bit of fun with driving around to some good music and having shootoffs with the few players I met. But it did feel repetitive and awkward playing it when I did. The lag was bad enough to affect driving controls where I got input delay. And textures loaded in so late I thought I was looking at a broken game from the PS2. And this was just on PS4. I still love the core concept of it, but not even Reloaded could keep me going with it. Still, I’d give it another shot if they fixed the glaring mechanical flaws some more.
the secret world.... a game with story that captured me and pulled me in, even with the terrible gameplay, could of been such an amazing game.... just like apb
Agree do Firefall. I almost bought into that game a few times.. then I would watch some of their videos and see how unorganized and unproffesional they are and glad I decided against it. Hell even on the game Firefall's youtube channel there is some weird Rap Battle Game of Thrones video posted. Dafuq does that have anything to do with the game?! Almost like they tried to do a recent commercial. Like where it shows a young couple go to France and go out to eat and have a great time and show that they really love each other so much. Then make the advertising about some worm prevention for dogs.
-Long Loading Times -Pay 2 Win -Hackers -Bronys -Paywalls -Farming is the Only Possible Ways to Earn Money -Crappy Matchmaking (Level 1-5 Robbers vs Level 60 Cops) -Server Problems -Overpowerd Updates wich you can only Use when Spend Reallife Money The Problems of this Game
Remember the P2W absolutely silenced SMG that has the same effective range and better recoil than the Assault Rifle, and the P2W silenced machine pistol with effective range of a sniper rifle and 0 recoil?
+Ravenpy Nerfed. It used to be p2w, but it hasn't been that for a very long time. Most weapons are just reskins of weapons that are buyable with in-game currency. I haven't touched the game for more than a year, but I do have around 600 hours into it. This is how the game was back then.
-Long Loading Times -Pay 2 Win -Bronys -Paywalls -Farming is the Only Possible Ways to Earn Money -Overpowerd Updates wich you can only Use when Spend Reallife Money all of those points are bullshit and you cant do that much against hacks and ddos all day i think they did decent
I played APB for the first time a couple of days ago. I actually loved it - at first, at least. It's much like Fallen Earth, where the game engine seemingly causes significant gameplay issues. In WoW, a slight delay in response to a key press is tolerable. While driving, it's more noticeable. Also, Fallen Earth goes offline for good in 4 days. For all of it's issues, it still makes my list of top 20 most enjoyable MMORPGS I've played.
This has been a total nostalgia trip for me. I adored the first trailers for this game but I didn't have money for it or a PC that could run it. As soon as this game went free to play I made an account and I absolutely loved this game. The customization options alone took up 20% of my total in game time (there has to be an art-form for making intricate decals with the free limited amount of layers) and patrolling around the cities as cops with friends were so fun. Its a shame how the devs couldn't make this game the best it could be.
I can't believe it's come to this... I played APB when RTW owned it, then when it was "APB: R" by GamersFirst, after they purchased it. My god, I will always have deep feelings for this game. Unfortunately, it is a part of my past that I will always be fond of, but can never be a reality again. The biggest reason it died is because nobody at GamersFirst actually knew how to fix it. The biggest problem is that you would launch the game then play at 60FPS with constant drops to where it was literally unplayable. I quit because of that reason. After thousands and thousands of hours on the game, I finally decided to quit because nothing was being done about the FPS. Rest in Peace.
I've had 60-120fps since 2011. 2600K and GTX 480. Never could figure out why people thought APB ran badly when its actually remarkably light given how much is going on in the districts. Now you want a game that doesn't run on even the highest spec'd PC's, look no further than Playerunknown's Battlegrounds.
Preorderer here. The initial customization lobby was very amusing while editing,. Because push to talk wasn't default, so you could everyone talking about. Also you could add your own music, and others could hear it from your car. My time in F2P was spent winning with the STAR 556
I have about 500 games on Steam. APB is my number one played game at a little over 1300 hours. I absolutely love this game. It still irritates the hell out of me sometimes, but I can't deny all the fun I have had while playing it. I seriously hope it doesn't die and we get that engine upgrade we have been promised for the past couple years. Either that or a sequel is released that is actually finished and fleshed out.
I am someone like you who started playing APB during the closed beta. I bought it and dropped hundreds of hours in it as an Enforcer sniper and when they closed the servers shortly after the game launched I was very disappointed. I loved the game flaws and all. When I heard a company had picked it up and was going to make it free to play I was overjoyed that I'd get to play it again. I followed the progress of the re-release on the blog from the day it was announced. When it came back out I dropped money on an in game car and bought a subscription to support the devs that brought the game back to life. A couple hundred hours later I stopped playing. Why? I was sick and tired of running around the same maps and the devs had promised a new district to play in which I don't think ever saw the light of day. All we got were little maps confined in one little part of a district. The deathmatch like mode the devs started focusing on ruined the fun for me as I enjoyed the role playing and the transition of battle where one minute you were fighting on one side of the city and the next you were battling it out somewhere else. I don't know if any other actual full districts ever got released.
+Bofur Jr. I have been playing off and on since 2007. It used to be really great - Way better than WoW IMO - The F2P transition was rough but whenever i do go back to it I see lots of people around and there's still lots of unique and cool features in the game. I do really miss the pre-2009 version though which was the first MMO I really clicked with.
+Internet Hydra Yeah I know he said that but it doesn't make much sense to me. Why do a postmortem on a game that's still going pretty strong? Vanguard would be an interesting one for him to do I think. Really sad story...
Micro Transactions for almost all the customizations is what really killed the game. APB would have been great if it was JUST a subscription. As an Alpha tester, the game was solid, at least for an MMO of it's time. When the game was released, having to pay $1.00 for every logo to put on my car was just so absurd, I didn't bother playing.
When the game fiat came out everything was free? Only once it got bought out did it start montizeing everything you were not in the alpha or you would know this.
Huskie yeah huskies right I play PS4 and PC version. And they nerfed a lot of MTX's you can practically get everything just as easy as everyone else by a progression system and the missions
Man, hearing the APB theme brings back memories... So much wasted potential, even though I loved the first iteration of the game, especially the customization. Made so much money with my death themes I sold, that I could exchange it for RTW Points to buy game time. Never paid any real money for the game besides the first purchase.
I love this series. The games/companies covered are incredibly interesting, and I was very keen on learning more about their demise. However, the videos are a bit too long for me *personally* and I often skip through to look for key points and summaries. Of course I won't expect that you completely alter your approach to the content, their depth, nor how quickly you speak. I'm hoping for perhaps a greater outlining of the points discussed in the video. Maybe some time stamps to each topic discussed, persistent titles (at the top or bottom) throughout the video, or a recap at the very end. Something to help fellows such as myself zoom through and stopping by each of the key points or topics. Thanks for sharing your hard work, congratulations on finding a niche to cater for, and all the best for your channel's growth!
It came out just before mobas were getting crazy popular. If it came out a couple years later, it could have done much better. The biggest issues were the matchmaking and the lack of updates and support from Uber entertainment. Because the playerbase was so small, brand new players always got matched with veteran players and they would just get stomped every game without knowing what to do. It was a terrible experience for new players and most of them quit after their first game.
I really liked it, and also it was proven (saw the pics but the threads are buried somewhere) that Uber kept it afloat long after it stopped making money (a little before they made robo-hobo) but the updates broke more than they fixed if I remember right. I liked Karl the best, the announcers were hilarious, and I still have the giant bomb and destructiod promotional items. I kind of miss it now :(
As an avid APB player (started in 2015) I just stumbled across it. It's exactly what I was looking for at the time and it's given me hundreds of hours of enjoyment. Granted, my playtime has slipped off lately, as other games take up my time, but APB will always have a spot on my hard drive.
Hey man, I really like the series. You should consider trying a more natural tone when you're narrating though. Its really really obvious that you're reading from a script and often you'll run into points that sound extremely unnatural as a result. I think even doing multiple readings of your script before settling on a cut might help too. It seems like a few of the most unnatural moments come from when you're reading a sentence without knowing where its heading. Just a thought! You've obviously struck gold with this series! Keep on striving to make it better and better :D
PcaKestheaod I gotta say I concur with this. I love this series, and being sick as a dog right now, I've been binging on your "death of a game" series, and that's the BIGGEST--and, really, only--issue I noticed: sometimes, when you're reading something, you're putting inflections on certain words (sounding as if you are putting a question mark in the middle of a sentence), or you seem surprised that there's more words in the sentence, in addition to mispronouncing words or missing entire words completely. NerdSlayer, I don't mean to be blunt. I absolutely am LOVING this series right now. But you really should consider splitting up what you are saying into smaller sections and doing multiple takes. It can be a little jarring to hear you sound like you don't believe that certain words are coming out of your mouth.
This game had so much potential, just a shame it was all wasted due to the reasons in the video. The character customization especially was by far the best I've ever seen in a game, but the bottom line was that APB just sucked to play. There's no point in creating the perfect character, only the watch them get kill and killed and killed on repeat by pay2win griefers. You could play for an hour and have almost no fun because it was just so frustrating.
There were a few more things that added to the death once it was in GameraFirst's hands. Cheating was quite rampant in the game, but there was very weak anti-cheat in place. I put together a system that would have significantly reduced the amount of cheating in game, but the producer (Neume if I recall the proper spelling) at the time felt that cheaters were paying customers. My system was too effective, so it was never implemented. I had to have returning cheaters banned time and time again (looking at you, KellyQQ), but was never allowed to permanently keep them gone. You could also contact certain GMs and pay them money to have them unban your account. The lead from the original company that came over to GamersFirst also made his son Community Manager. This kid wasn't even old enough to drive yet. He'd also give out free stuff to his group of friends. Since he was daddy's son, no one could touch him, not even the Production team. He had free reign to do whatever he wanted. The devs from GamersFirst were also very unfamiliar with the game code. They'd take months to dig out content that already existed in the game, and once they discovered it, they'd release it as "new content" and charge a price for it. I also noticed while on the internal test server that when up on skyscrapers and such, that buildings and locations were rendered always even when not looking at them, so the optimization was very poor for a lot of machines. Eventually the aspect of "cheaters are paying customers" pushed away the legitimate community (no way to compete), and eventually the majority of the community just became a pro-hack war zone. The producer was fired not too long after I left APB Reloaded behind. I l left due to our disagreement about hackers being legitimate customers. By that time though, the game was no longer salvageable. I brought this to light on the steam forums quite some time ago. The thread became massive, but GamersFirst eventually got moderation rights on the steam forums for APB:R and deleted or moved the thread to a private area. Long story short, just really, really bad business decisions and promoting cheating was the final nails in the coffin. Before any of you G1's out there freak out, don't bother, I legally am allowed to discuss this freely as no contracts were signed.
Man, I hadn't thought about this game in over a decade but watching this video took me back! That login music that kicks back in at 28:40 hits right in the feels and triggers so many memories itself. Second Life meets GTA:o meets the dark zone in the Division almost. It was interesting to hear just how fubar things actually were behind the scenes. The house analogy is pretty good because the team spent too much time on the minutia of making certain things looking cool and neglected the most important things like balancing, matchmaking and creating enough content to keep people interested. There was simply not enough to keep enough players interested, let alone ask them to pay a monthly sub. It seems utterly ridiculous there was a monthly sub for this game in retrospect, but that's just how it was for so many MMOs around that time. That said, I'll always remember this game for the two big reasons mentioned. 1) The customization was insane. For anyone who never played it, it is even better than you can imagine. From your character, clothing, vehicles and even the midi music that played when you killed someone. It could all be totally tailored and custom made (and sold!) in game. The soundtrack was also pretty kickass, but you could also import and play your own MP3s iirc. 2) When the game on, the fun factor was truly incredible. Getting a bunch of evenly matched players was rare as matchmaking was terrible (especially unforgiving to newbies) but would be so rewarding and fun when it happened. Played the beta, subbed for the OG APB and even came back for APB:R for a little while until I got tired of doing the same two maps all the time. Still, I got my money's worth with 100s of hours and some great times with transient online friends riding around San Paro. Thanks for the stroll down memory lane.
ah the most generic answer a kid like you could come up with, please do the world a favor and never open your mouth again until you acquired an intellect higher then leaf.
Waframe is anything close to being dead, even after janky management and outright lies to the community, go back to what it used to be 2 years ago, or ever 1 year ago and you'll see a definite improvement. Of course, the game is still riddled with... questionable game design choices that are still not being addressed, but they move towards fixing their game... very slowly. Not a perfect game by no means, I would certainly not advice anyone to start playing it. But then again, I sank over 300 hours in it. I regret nothing.
Well if you check playlist on his channel one said "Death of a game" and other "Life of a Game" and compare the two that "Death of a Game" have more content than "Life of a Game". Also, I want him to talk how Warframe began and where it is now. And another thing I sank 3040 hours in it and I regret nothing.
I miss this game, but I know me and my friend were part of the problem of being the guys with all the good guns and cars getting put in a match with 6 new players and we just stomp them every time... Was super fun for the two of us though! :3
nerdSlayer I suggest you do the death of Half-Life 2: Deathmatch. PC Gamer has a decent article about the rise and fall of it, but it doesn't cover the whole game. I spent pretty much my whole childhood up to mid teens on the game, clocking over 18,000 hours on the game. This would be a good way to put the game to rest.
Surprisingly HL2DM had a lot of players with over the 10k hour mark, there is one person who beats me in hours and he has 22k+ hours on a single account, mine are spread across 3
Man this was my first shooter. I actually played with my sister and we loved it together. It has a spot in my heart and hurts to watch this vids. 100mill for development?? More like 100k. The truth hurts.
APB was one of those titles I loved to see good players play. I used to watch StreetGaming (seen in some clips in this video) play and get inspired to jump back in...only to get wrecked because I sucked. But man the number of customization options was incredible...that is if you wanted to pay for them. I was never good at the game, but it was a cool ideal for the time. Nice vid, NS! Keep up the great work, Sir.
This game wasnt really pay to win i never really had to pay and would still go 15 and 1. Money was simple you simply either played missions which with premium was easy to farm and of course the marketplace were i made millions. But the physics, extreme lag, crashing, the negligent moneyfirst and the cancer community (ten year olds who would shoot there own teammates, scammers, and hackers) truly killed this game.
KANE AND ABLE coming from someone that was considered one of the top players on my server when I played; the game wasn't pay2win for the most part. Any decent player could easily counter any of the "p2w" weapons excluding the nano, which got nerfed decently quick.
You can buy a weapon which is not available to other players and you don't have to grind for it and unlock it. Some weapons on armas market are reskin with better attachements -> f2p player still has to grind so much to be able to buy modifications and pre modded weapons. Some weapons are directly superior to anything you can buy as F2P. P2W doesn't make you better player in this game. These players are very much killable if you have skill to do so, but their chances to win are massively increased compared to f2p players who need to grind for such a long time to unlock weapons and modifications.
The original release of APB was one of my absolute favorite gaming experiences. I played it almost every day from release to shut down, and it was sooo much fun. The state it's in now makes me incredibly sad :(
I remember hearing about this game when it was announced. By that time I had already gone through the motions with many other MMOs that were going to be the "next big thing". So when it sounded like this great new ambitious game basically everything went in one ear and out the other because I had heard it time and time again. Kind of sad that I didn't even know it released until I remembered it, looked it up, and saw it already came and went.
nerdSlayer Nice vid. Will you in future do games like Firefall (this game died few weeks ago) or Armored Warfare (still in beta but from around 50k to now barely around atm 2k population) ?
@ Funbox bad management , pretty much the same as any game mail.ru has their tendrils in. Maybe if they did not contract out a game to be as close to WOT as is legal it would have had a different story.
The little video before the words came up looked really cool and I thought it would be some sort of space or other worldly game, and not some stupid card bullshit
Hi Nerdslayer. Great piece. Really well done covering the business side of the game and companies involved. Sorry to be this guy but you have left out a huge part of history that is a critical reason for " apb reloaded" demise. That is the expansion of the game and relocation and change of server services and introduction of multiple servers including new ones globaly in an attempt to reduce ping rates,lag and mind blowing amounts of disconnects ingame, then the huge financial cost of brining punk buster in the early days to tackle the increase of hacks. That then exploded into full ddos attacks. (Being the turning point of the games success to downfall) then came the switch to fairfight. Another huge cost and the struggles there after , false bans, miss use by players and the continous updates it required. But some still feel the final nail in the down high slope is the continous garentee that the game would get a graphics overhaul to UE4 some 3 years ago. That ever since has left a bitter taste in most players especially once the horrific looking console version was announced and launched.. the pc community did thr whole "hands in the air whilst falling back in the chair saying WTF!" when the engine update was pushed back. . Thers is more to it but that is the short version. If you would like to chat more about it message me. Good job on the video though. - Drayke.
👀👀👀 www.google.com/amp/s/venturebeat.com/2018/05/10/little-orbit-ditches-licensed-games-acquiring-apb-reloaded/amp/
nerdSlayer i hope, one day you will make a video « resurrection of a game : APB » :,)
now you have to remake the video if the game gets revived by little orbit
nerdSlayer would love to see this playout well. APB is pretty unique for a f2p game. and with GTA5 microtransactions and grind each "free dlc" means i rather play APB. at least i know what im getting into
Ain't over yet !
Hiron shy New episode of "Life of a Game."
Well. It did have the best character creation I've ever seen. That's about all I remember.
Best in deed. Takes time to get to like the gameplay tho, but worth it in my opinion.
Holy shit yes, it was literally the only reason why I tried spending more than 2 minutes playing the game. If only we could have a more modern game that you paid (not f2p, something with a price tag presumably so you get everything through playing not paying) for that has a similar amount of customization then I would be all in.
Muppetlord yeah i made so many characters for no reason but the thing that sucks is that they always look a little off when its time for the gameplay smh
It was actually the only reason to play it.
Muppetlord than you haven't seen black desert online, it's the best I've ever seen.
*How to look like a APB veteran*
1.) Create a female character
2.) Add a ecchi decal for your ride
_and you're done_
Or have a OBT vet tag.(OPEN BETA TESTER). muhahaha
dont forget
3) buy the OCA Whisper and use nothing else
@@wotwott2319 or the NTEC 5
The cheaters played a major role in the first version not picking up steam. I was a day 1 player and can remember the frustration from aimbotters, speed hackers, instant deaths, invisible players, etc. It was just terrible. You would start a chase and suddenly instantly die as the cheater teleported to you and hit you with a rocket.
I played till the servers shutdown and never did they make an attempt to resolve the cheating. Was terrible day 1 and was terrible till server shutdown.
I played the game on launch, i was threatlevel 13 of 15, I never saw a cheater tbh.
Thanks you! This issue happened to me too!
Yep, 100% accurate. Cheaters played a huge part in killing this game.
I loved Apb reloaded. Thousands of hours played in my teen years😔
One of my most played games ever, this game had crazy potential but was handled soooo poorly
I agree. I loved this game. But the mechanics were NEVER worked on to make the game play better. It only focused on micro transactions. THAT is what killed the game.
As someone who pre-ordered this game back in 2010 when it cost $50. The game didn't run the worst, but it didn't run the best. I think what really captivated me was the super in depth customization. Still to this day, no game really offers customization as deep as APB does. What really upsets me is that after 7 more years, there are barely any "new" weapons added, besides the reskinned weapons, and only a few new vehicles and 2 new maps. It was not a mediocre shooter, but it was nothing special, and I feel like the design and just pure fun you could have with friends made up with it. That said... This game had so much potential, and I really wish it would make a come back in a good way.
Yea, remember playing it back at release day. It was fun the first few days but then friends stopped playing and it got boring to play alone, and started to see all the flaws in the game when the "joking co-op" was over.
MrZezXion k
Solaxe S Have you even seen the character and clothing/symbol creator? That shit was robust, dude. I’m not trying to stroke APB’s dick but the one thing it had going for it was REALLY good customization. It had a system similar to the face sculpting of Fallout 4, but in 2010 which is seven years before the latter even showed a demo
Yeah, and GTA Online just doesn't do it. Not for me, anyway. You just do races and some other silly shit. No real fun versus missions, no shooting and racing missions, etc. Nothing even close to APB. No idea why so many people play GTA Online - to me it was just very boring.
Speaking of dead games: HAWKEN had plenty of good intentions, but got buried by publisher bullshit. Technically still alive, but almost all hardcore players, who sat there for >2 years with no content updates already quit the game.
I remember the hype surrounding HAWKEN when it was initially announced. Remember how it was supposed to be released for PS3 and Xbox 360? When the original dev team were working on the game, there were frequent updates and new maps. Then they left to make a shitty Rainbow 6 Siege knockoff that flopped hard. RIP Hawken. It's still alive, but barely hanging on.
Underscorer you can always play titanfall
I liked it on ps4
Remember when Nvidia and Adhesive Games were showing off their new physx destruction in Hawken and all the map destruction, I was so hyped and looking forward to only for it to never come out.
Publisher greed and general bullshittery will kill a game as surely as developer incompetence or overhyping (and overhyping a game is not always the fault of the developer or the publisher, either, sometimes the media and fans do it for them). We've all seen many times a game that failed that could have been great or at least decent with just 6 more months in the can, but the idiot suits at the publisher wanted the game NOW and forced it out before it was ready.
I remember really looking forward to this game.. The early dev diaries they did looked awesome. At the time my PC was shit and it couldn't handle the game very well. Doesn't look like I missed out on too much.. I still loved all the customization options.
"a vehicle or a car"
Still, though you've hooked me. Definitely gonna watch more from this series.
I played the hell out of this game around 2012. It had such a great vibe to it. it just felt alive. I loved seeing people's amazingly customized characters and vehicles. Everybody had their own style in the game and it was easy to tell people apart. And I loved being able to do things like make my own songs in the games build in audio sequencer and even sell them.
As janky as it was it was just so fun to be a part of the world.
I still remember 10 years ago how proud i was of my enforcer whom i chostumized for about 3 hours haha
APB died because the developers never created any new real content that upgraded the engine and the gameplay, all they did was add more overpriced microtransactions like cars and OP guns to milk the game.....sounds familiar....*coughGTAONLINEcough*
Well GTA always comes up with new mission campaigns, why you said that.
Yet APB died in under a year while GTA Online is still massively popular, half a decade later even. As someone who still plays APB and hates GTAO, you’re wrong lol. Of course new content would’ve been nice but there’s so much player-driven content in the game that new content wasn’t the problem. It’s just the scuffed gameplay and microxactions that turned most casuals away.
GTA doesn't have Pay to Win guns LOL
(edit): Plus all of the things you buy in GTA Online can only be bought with ingame money. Sure shark cards are cancer, but you can easily make 100k in GTA Online by simply either doing heists or playing gamemodes
or you could just not suck at gta online and earn the ingame cash by playing the game... ya know thats a thing right?
Youre confusing APB with APB Reloaded here.
However APB Reloaded nearly died cause Gamersfirst was greedy.
In the end only 1 dev was working on the game.
Also Im glad one of the first things little orbit did was fire Tiggs.
As someone with 1,200+ hours on APB and way more cash sunk into the greedy pockets of GamersSecond as I should have, I have some insights as to why it didn't die so quickly.
The reason people stuck around was really just the community, personalization, and competitive nature of the game. Every top level gold player new each other by look, by name, hell even sometimes by favourite weapon and car. Our clans would have rivalries, we would legitimately despise some players, but others were light-hearted and we could have fun with. A lot the charm did come from the cops and robbers idea, but the staying power was in the ability to prove yourself as a dominant player and establish a brand for yourself. We knew every corner, every mission type, every strat, every best and worst way to tackle missions, and it was all incredibly rewarding to play.
Now, this isn't saying the F2P model wasn't absolute garbage, because it was, but even with just F2P weapons, you could easily destroy some jackass like me who bought a lot. But to say I wouldn't have had an advantage is unfair. The balancing was always done around the new Armas Market weapons, instead of around the base weapons in the game. With the addition of weapons in bundles that had vehicles and clothing, the incentive was there for anyone who didn't want to look like hot garbage to buy guns along with their customization items.
None of this is even mentioning the fucking servers... netcode... game engine... there were some issues that annoyed everyone to no end, and in the 3+ years I played that game, there was hardly any noticeable change. RTW may have been the initial death, but G1 put the final nails in the coffin for a lot of us.
MrRaziza ive always wanted to play a game where everybody knew everybody. I just think thats so badass to spawn in and start doing a mission and then see that the leader of the other clan that your clan hates is wearing his "signature blue hoodie" and you could just tell who he is from a mile away
That was pretty common. We usually had everyone in a Teamspeak, and as soon as we saw the names of the other guys we'd all have that "Oh shit, it's them" moment. The amount of love and hate for every clean whether it was because they were great or absolute trash was one of the most fun parts of the game and the whole community dynamic. Definitely a unique experience.
It's not GamersSecond, it's DevelopersFirst. :^)
adding to one of the points you made, i was a free to play player, and i was able to out play a lot of people who had sunk hundreds of dollars into the game to the point i was called a hacker by some of the people i was beating
What he says is true. The game has always been one of those games were everyone knows each other, even more so now due to the lower population. Everyone has a reputation that sticks with them. But that can be a double edged sword sometimes.
Amazing video dude, can't wait to see more!
I was so ready for this game, and I still think the concept is worth another go. Just watching this video reminds me of how much I liked the Vibe. Found this post because I had a random memory of APB and had to see if this video had been made haha.
It's really unfortunate that this game ended as it did. The fashion system in this game is amazing. I loved designing and redesigning my character over and over. I had all sorts of themes that I would swap out with my mood.
this game has great customization
that's the only good thing i remember about it
oh apart from blasting shitty pop music through my mic and ramming people with a garbage truck
hey man love the series. have you thought about doing a Death of a Game: Matrix Online?
I second this.
yes!!!!
sounds awesome would like to see that
yes please!
Oh that would be great, I miss radio free Zion :(
I was working for Realtime Worlds when they were creating APB, and it was a shitshow
I know this comment is old but if I can ask, what exactly went wrong?
@@seanpoulton2446 Mismanagement, spending funds raised for one thing, on something else, promising too much, hiring too many Devs from the USA and paying for them to move to the UK and their living expenses, and a bit of self sabotage by unscrupulous execs who wanted to cannibalise the company by making it go bankrupt. Combine it all and you've got a recipe for disaster.
Death of a Game: Need for Speed World
Yes please.
I miss that one, too.
Ja das wäre richtig NICE
That game had GOOD micro transactions, fair earnings for f2p players, and what seemed to be a solid playerbase, how on earth could it die? was it not part of EA culling all their non origin f2p titles in order to sell more battlefield copies?
@@Elenrai The game was the most close car-mmorpg experience i have been played... microtransactions were fair, but there always had a difference betwen free and speedboost (for example T1 had the best car with SB -toyota MR1-... same for T3 with porshe GT3) even the old players (50 lvl) had to use chose betwen SB and money cars if someone just had money car. Most wanted was never administrated by EA, they were the owner of the rights but game was administrated by blackflag and even changed administration, remember 1 or 2 changes. Maybe they could include it in origin and just retexture and upgrade the graphic engine... the game started die when global chat shut down, the sense of comunity came down as the game didn't include the guild-clan option... after that, can't forgive the big downgrade they did to the cars and the idea of sell the skills we had just by level up... sell them per car and just for 1 use.
Even though I only played this game for a week, it was still one of my favorite gaming moments I can remember. Just me and my boy Cheez (my name was Mak) rolling around as two buddy cops, bustin' perps and keepin' these city streets clean.
I remember Cheez! I remember him cuz I was a crim. I was a boy named Sue, well still am. Did you know they kept our old accounts from beta when the reloaded? I logged in, and got banned so fast cuz I still had all my stuff from the end of the world... some x-rated if you remember how I looked at the end of the real world, then unbanned with my op stuff and my designs all wiped...
Such an amazing and informative video, didn't expect to see my video in the background!
One of the best game series on UA-cam , so much content and quality
you should do a life of a game on oldschool runescape, the creation and development is really interesting
I agree. Would make for a very interesting video.
runescape, tibia, ultima, all the old giants that somehow still live
There's a dedicated playerbase still playing OSRS, it was acknowledged by the devs themselves. Game's not dead.
Jelen I said life of a game dude
life of a game
APB: We have a bad business model
Rockstar: Hold my beer
Never watched any of your videos, but I have to say it's quite interesting how you manage to make this video feel like a regular television documentary. I feel like I'm watching one of those murder mystery cases lol
I love mysteries, it's something I try to use as an inspiration for sure.
Well then you've definitely nailed it. Never seen anyone else structure a video this way, but it works quite well with this type of topic.
*Death of a Game: Firefall*
I want to see a video of that pls
That game literally died cut its support after proc ~5 years of development
Just found out this channel cause I was an avid fan myself and till this day has it as my most playtime on steam despite already quitting,I must say, this game rank imbalances, hackers, P2W and shitty company is really what made me quit. I came back later a year with hacks to see how long I would last, and I'm still not caught till this day (but I still quit the game because of how boring it is even with hacks and yes, I know hacking is scummy but I was stupid and the only people left on the game is either a hacker or a long term P2W player)
Also, nice production quality! you are really a shinning example of what youtube content should be.Keep it up my dude.
Exactly, rank imbalance, hackers, p2w, you named them all. I believe that most players on silver servers cheat, and I'm gold/silver (losing threat rating for this very reason) myself. Then you have golden p2w guns, which are total killer. So, even if you master all the flanking, shooting and using cover right, using weapon's range for the best, know the map inside out, you're still at disadvantage. I was a big fan too, this killed it.
Post this shit on APB discusions on steam and get ready to be "educated" that there are no P2W weapons and hackers. APB has really dumb and blind community. You can literally buy weapons which are superior to anything in game and you don't even have to grind for it. It should've died with Realtime Worlds. APB has met much worse end than spot on pile of dead games. Also it became cyka blyat simulator. Yuck.
Kaxology can you give me the link of your hack for apb
I wished the G1 actually cared. This game has and still has the best character customisation in any video games
kent rio Nowhere near the best customisation.
BigBland u cant spell
BigBlue no and u cant spell
Customisation is the English spelling, unlike the American "customization"
Yea it has the best even if its a fuckıng shooter game bruh
One thing I think you're missing out on massively is the cheaters. Wallhacks and aimbots made it impossible for APB to have a chance and come back up, with reloaded. This was also the case in earlier versions, but it got really bad when it went free to play.
APB Reloaded was an awesome game if you had a friend or two to play with. The squad based, objective player vs. player combat was actually really great. I loved the combination of riding in cars to get to/carry objectives, maneuvering through the buildings/terrain, and gunplay.
The 100 mil was not for developing APB, we had a top secret project in the works, which the funding was meant to be for.
APB just got picked up by a new publisher
Tried to play this, logged in, could't get in the district, it was loading forever. Tried a few times, same results. Uninstalled.
Actually I enjoyed this game a lot. Played it for 2 years, the reason I left wasn't unbalancing etc. But 80% of the players were using hacks.... APB: Reloaded never tackled that problem.
Same, I had hope in this game and played for hours on end.....but I after I got scammed in the Marina out of legendary weapon so I quit the game, terrible support and trade design.
I worked as a contractor near the end times at Realtime Worlds and you've nailed most of the points. I recall countless talks and meetings about how the game's issues were obvious but the people in control decided to just keep going down the wrong path. I spent a few days making game tweaks to try to show how easily we could improve some of the obvious issues but it became apparent that showing effort in changing parts of the game that weren't your job or under your control would just annoy the folks that had been working on it for years and had the real say in what happens.
I think a big issue was that the Realtime Worlds team had a lot of folks who had only worked at RTW. Like they say, you learn a lot more from your failures than your successes and folks there just hadn't failed enough and seemed to not recognize how far off the mark the game was. They seemed to always see how far it had come but not realize how far it needed to go in how little time. They hemorrhaged money right up until they absolutely had to release because there was only enough money left to support the release.
It was so close to being great.
As someone who gets anxiety without background noise, thank you for the videos, I always watch new videos properly, but sometimes just popping death of a game playlists on is so nice because they're long and full of content
be sure to check out my APB money making guides from 2014 (actually exist)
faceless wait wtf why you here
This game should have been amazing.
It is amazing. The problem is it is too hard for people. You have to be the most hardcore of hardcore gamer to do well at this game. Otherwise it won't be fun for you. People are that good at the game they feel almost invincible. This led to hackers because so many good players demolished lesser players and the way lesser players got back at the good players was going to the many hacking programs. Hacking was the death of APB because the most hardcore of the hardcore got tired of fighting off robotic enemies.
A lot of blame is put on "overpowered weapons". But it really wasn't. People were just that good at the game, you could put your average gamer against someone with the worse gun in the game and they would lose badly. The game is that hard. People shoot that well that you can't have hitscan weapons vs hitscan weapons and not have a huge skill disparity. The game is too small for realistic matchmaking. In games like Counterstrike, you have a huge wide audience of different skill base. APB is putting 10 years olds against Professional Counterstrike players. Then the 10 years old blame it on the "overpowered guns" because they don't really understand the skill level difference. They get destroyed over and over again till they quit.
APB is a great game. It is everything you could want in a multiplayer third person shooter, but the problem is if you give people exactly what they want... it isn't always what they want.
I played it from the release to death. Then played it from the resurrection for about a year.
I've been playing video games since 1983. If *I* had trouble in this game. The average gamer is completely outmatched.
Well, no - It isn't that black and white. I've always been good at shooters and this was no exception. It is so lackluster in content and ideas to keep you going. It feels so empty. That's why it isn't what it should be.
Dregory Dewhard fucking... this.
Dregory Dewhard it's amazing? Lmao
Whipped Cream I think it might be one of the most underrated games of all time. It is just so damn difficult for the average gamer because the skill ceiling is so high. I think the fundamental problem is it does so much that it is impossible for casual players to enjoy.
Honestly, I fell in love with the customization. And I had a bit of fun with driving around to some good music and having shootoffs with the few players I met. But it did feel repetitive and awkward playing it when I did. The lag was bad enough to affect driving controls where I got input delay. And textures loaded in so late I thought I was looking at a broken game from the PS2. And this was just on PS4.
I still love the core concept of it, but not even Reloaded could keep me going with it. Still, I’d give it another shot if they fixed the glaring mechanical flaws some more.
Put a couple of hundred hours of this back in the day. I'd still love to see the format revised
Do "Death of a Game: DayZ"
Does it really count, though, since the game itself isn't really released?
Fucking wot? since when?
crookback It's still in alpha. Not even beta.
DayZ (the mod) is still in alpha.. and dead.
DayZ (standalone) is still in alpha (or at least pre beta).. and dead.
And Bohemia Interactive shuts down DayZ studio this past April
Can we get one about The Secret World? Pretty please :D
I know the game isn't dead but Funcom recently did a "reboot" so I think it qualifies.
Soon TM
nerdSlayer im scared cuz I love that game and still play legends with friends
the secret world.... a game with story that captured me and pulled me in, even with the terrible gameplay, could of been such an amazing game.... just like apb
nerdSlayer Bro you gotta do Firefall
Agree do Firefall. I almost bought into that game a few times.. then I would watch some of their videos and see how unorganized and unproffesional they are and glad I decided against it. Hell even on the game Firefall's youtube channel there is some weird Rap Battle Game of Thrones video posted. Dafuq does that have anything to do with the game?! Almost like they tried to do a recent commercial. Like where it shows a young couple go to France and go out to eat and have a great time and show that they really love each other so much. Then make the advertising about some worm prevention for dogs.
I like how youtube detects this as GTA 5
-Long Loading Times
-Pay 2 Win
-Hackers
-Bronys
-Paywalls
-Farming is the Only Possible Ways to Earn Money
-Crappy Matchmaking (Level 1-5 Robbers vs Level 60 Cops)
-Server Problems
-Overpowerd Updates wich you can only Use when Spend Reallife Money
The Problems of this Game
Cocaine
All this screams to me is you're a blind raging child.
Remember the P2W absolutely silenced SMG that has the same effective range and better recoil than the Assault Rifle, and the P2W silenced machine pistol with effective range of a sniper rifle and 0 recoil?
+Ravenpy Nerfed. It used to be p2w, but it hasn't been that for a very long time. Most weapons are just reskins of weapons that are buyable with in-game currency.
I haven't touched the game for more than a year, but I do have around 600 hours into it. This is how the game was back then.
-Long Loading Times
-Pay 2 Win
-Bronys
-Paywalls
-Farming is the Only Possible Ways to Earn Money
-Overpowerd Updates wich you can only Use when Spend Reallife Money
all of those points are bullshit and you cant do that much against hacks and ddos all day i think they did decent
I played APB for the first time a couple of days ago. I actually loved it - at first, at least. It's much like Fallen Earth, where the game engine seemingly causes significant gameplay issues. In WoW, a slight delay in response to a key press is tolerable. While driving, it's more noticeable.
Also, Fallen Earth goes offline for good in 4 days. For all of it's issues, it still makes my list of top 20 most enjoyable MMORPGS I've played.
This has been a total nostalgia trip for me. I adored the first trailers for this game but I didn't have money for it or a PC that could run it. As soon as this game went free to play I made an account and I absolutely loved this game. The customization options alone took up 20% of my total in game time (there has to be an art-form for making intricate decals with the free limited amount of layers) and patrolling around the cities as cops with friends were so fun. Its a shame how the devs couldn't make this game the best it could be.
As soon as he said EA i knew that was it. Thats the moment APB failed
I have spent many hours on this game, made some great memories. Too bad it just never lived up to its potential.
I can't believe it's come to this...
I played APB when RTW owned it, then when it was "APB: R" by GamersFirst, after they purchased it. My god, I will always have deep feelings for this game. Unfortunately, it is a part of my past that I will always be fond of, but can never be a reality again.
The biggest reason it died is because nobody at GamersFirst actually knew how to fix it. The biggest problem is that you would launch the game then play at 60FPS with constant drops to where it was literally unplayable. I quit because of that reason. After thousands and thousands of hours on the game, I finally decided to quit because nothing was being done about the FPS.
Rest in Peace.
I've had 60-120fps since 2011. 2600K and GTX 480. Never could figure out why people thought APB ran badly when its actually remarkably light given how much is going on in the districts. Now you want a game that doesn't run on even the highest spec'd PC's, look no further than Playerunknown's Battlegrounds.
Preorderer here.
The initial customization lobby was very amusing while editing,. Because push to talk wasn't default, so you could everyone talking about.
Also you could add your own music, and others could hear it from your car.
My time in F2P was spent winning with the STAR 556
I have about 500 games on Steam. APB is my number one played game at a little over 1300 hours. I absolutely love this game. It still irritates the hell out of me sometimes, but I can't deny all the fun I have had while playing it. I seriously hope it doesn't die and we get that engine upgrade we have been promised for the past couple years. Either that or a sequel is released that is actually finished and fleshed out.
If you're open to suggestions, Death of a Game: Flyff may be a good one.
I think APB was the first game in my life that I've felt hype for.
Death of a game wizard101, that would be an interesting one
You made this on my B-day funny enough. I've always wondered what happened to this game. Your content is simply amazing. Thank you for the video.
I am someone like you who started playing APB during the closed beta. I bought it and dropped hundreds of hours in it as an Enforcer sniper and when they closed the servers shortly after the game launched I was very disappointed. I loved the game flaws and all. When I heard a company had picked it up and was going to make it free to play I was overjoyed that I'd get to play it again. I followed the progress of the re-release on the blog from the day it was announced. When it came back out I dropped money on an in game car and bought a subscription to support the devs that brought the game back to life. A couple hundred hours later I stopped playing. Why? I was sick and tired of running around the same maps and the devs had promised a new district to play in which I don't think ever saw the light of day. All we got were little maps confined in one little part of a district. The deathmatch like mode the devs started focusing on ruined the fun for me as I enjoyed the role playing and the transition of battle where one minute you were fighting on one side of the city and the next you were battling it out somewhere else. I don't know if any other actual full districts ever got released.
holy shit totally forgot about this game! I played at launch - I cant believe it's STILL up today wow
I think apb is a good game it just need a engine update
That engine update will never come. They said it will come but it takes too long now.
They're moving it to unreal 4 now, they just need to a unify the codebase in 3.5 first. We have faith in little orbit.
I'm kinda excited for the new engine update but it'll sure not come in a short time forward.
Love this series! Could you maybe do an episode about LOTRO?
LOTRO is still alive albeit not as good as it used to be...
to my understanding, the game is just a shadow of its former self and has no chance of recovering
Maybe, but he stated that the first rule for his series is the game has to be actually dead, AKA shut down for good.
+Bofur Jr. I have been playing off and on since 2007. It used to be really great - Way better than WoW IMO - The F2P transition was rough but whenever i do go back to it I see lots of people around and there's still lots of unique and cool features in the game. I do really miss the pre-2009 version though which was the first MMO I really clicked with.
+Internet Hydra Yeah I know he said that but it doesn't make much sense to me. Why do a postmortem on a game that's still going pretty strong? Vanguard would be an interesting one for him to do I think. Really sad story...
God I remember beta and launch. I fucking LOVED the way you could play your own music out of your car. I wish this game didnt flop like it did.
Bro i love this type videos and yours in particular are really in-depth i could listen to you for hours, you got yourself a new subscriber.
-Overpowered cash shop weapons
-Hackers for days
GG
Do "Death of a Game: Blacklight: Retribution"!
I tried playing this the other day. I didn't even play, because it kept bugging in the main menu
Micro Transactions for almost all the customizations is what really killed the game.
APB would have been great if it was JUST a subscription.
As an Alpha tester, the game was solid, at least for an MMO of it's time.
When the game was released, having to pay $1.00 for every logo to put on my car was just so absurd, I didn't bother playing.
Ultimate Powa things have changed. I am completely f2p and love the customisation.
When the game fiat came out everything was free? Only once it got bought out did it start montizeing everything you were not in the alpha or you would know this.
U MADBRO Pretty sure he means when reloaded was released? Idk
Huskie yeah huskies right I play PS4 and PC version. And they nerfed a lot of MTX's you can practically get everything just as easy as everyone else by a progression system and the missions
Man, hearing the APB theme brings back memories...
So much wasted potential, even though I loved the first iteration of the game, especially the customization.
Made so much money with my death themes I sold, that I could exchange it for RTW Points to buy game time. Never paid any real money for the game besides the first purchase.
I love this series. The games/companies covered are incredibly interesting, and I was very keen on learning more about their demise. However, the videos are a bit too long for me *personally* and I often skip through to look for key points and summaries. Of course I won't expect that you completely alter your approach to the content, their depth, nor how quickly you speak. I'm hoping for perhaps a greater outlining of the points discussed in the video. Maybe some time stamps to each topic discussed, persistent titles (at the top or bottom) throughout the video, or a recap at the very end. Something to help fellows such as myself zoom through and stopping by each of the key points or topics. Thanks for sharing your hard work, congratulations on finding a niche to cater for, and all the best for your channel's growth!
Any plans do make a game on Super Monday Night Combat?
It isn't an MMO but it was so much fun to play and is deader than disco and i don't know why.
It came out just before mobas were getting crazy popular. If it came out a couple years later, it could have done much better. The biggest issues were the matchmaking and the lack of updates and support from Uber entertainment. Because the playerbase was so small, brand new players always got matched with veteran players and they would just get stomped every game without knowing what to do. It was a terrible experience for new players and most of them quit after their first game.
tbh only played that game for the hats in tf2 (and only got as far as getting one of them)
I really liked it, and also it was proven (saw the pics but the threads are buried somewhere) that Uber kept it afloat long after it stopped making money (a little before they made robo-hobo) but the updates broke more than they fixed if I remember right.
I liked Karl the best, the announcers were hilarious, and I still have the giant bomb and destructiod promotional items. I kind of miss it now :(
I loved playing that on my xbox ;(
Rampant hackers absolutely destroyed the hope I once had for this game.
Fucking for real, my OG account got hijacked and banned, tiggs told me to fuck off, perma. Over 5k USD invested since day 1, all for nothing.
Fuck G1
I still play this game😂
Ethos [ 地あrんげ] Ay my nigga i play this as well on mu xbox one
are there still hackers?
MMv RRf yes on pc
Marcuss whatchu doing here 😂
as do many others, game is far fromd ead, but defo not at its prime anymore.
2 years later 26th of march 2020 APB have 1200 player population, new company releasing new content almost every month. APB will never die!
As an avid APB player (started in 2015) I just stumbled across it. It's exactly what I was looking for at the time and it's given me hundreds of hours of enjoyment. Granted, my playtime has slipped off lately, as other games take up my time, but APB will always have a spot on my hard drive.
Also, I subbed because you have SO many other videos to check out. Conan, Warhammer Online and my beloved City of Heroes. Keep up the awesome work.
I still play APB:R it's a guilty pleasure of mine
Blimey i didn't even know about the "My World" game
Hey man, I really like the series. You should consider trying a more natural tone when you're narrating though. Its really really obvious that you're reading from a script and often you'll run into points that sound extremely unnatural as a result. I think even doing multiple readings of your script before settling on a cut might help too. It seems like a few of the most unnatural moments come from when you're reading a sentence without knowing where its heading.
Just a thought! You've obviously struck gold with this series! Keep on striving to make it better and better :D
PcaKestheaod I gotta say I concur with this. I love this series, and being sick as a dog right now, I've been binging on your "death of a game" series, and that's the BIGGEST--and, really, only--issue I noticed: sometimes, when you're reading something, you're putting inflections on certain words (sounding as if you are putting a question mark in the middle of a sentence), or you seem surprised that there's more words in the sentence, in addition to mispronouncing words or missing entire words completely.
NerdSlayer, I don't mean to be blunt. I absolutely am LOVING this series right now. But you really should consider splitting up what you are saying into smaller sections and doing multiple takes. It can be a little jarring to hear you sound like you don't believe that certain words are coming out of your mouth.
This game had so much potential, just a shame it was all wasted due to the reasons in the video. The character customization especially was by far the best I've ever seen in a game, but the bottom line was that APB just sucked to play.
There's no point in creating the perfect character, only the watch them get kill and killed and killed on repeat by pay2win griefers. You could play for an hour and have almost no fun because it was just so frustrating.
There were a few more things that added to the death once it was in GameraFirst's hands. Cheating was quite rampant in the game, but there was very weak anti-cheat in place. I put together a system that would have significantly reduced the amount of cheating in game, but the producer (Neume if I recall the proper spelling) at the time felt that cheaters were paying customers. My system was too effective, so it was never implemented. I had to have returning cheaters banned time and time again (looking at you, KellyQQ), but was never allowed to permanently keep them gone. You could also contact certain GMs and pay them money to have them unban your account.
The lead from the original company that came over to GamersFirst also made his son Community Manager. This kid wasn't even old enough to drive yet. He'd also give out free stuff to his group of friends. Since he was daddy's son, no one could touch him, not even the Production team. He had free reign to do whatever he wanted.
The devs from GamersFirst were also very unfamiliar with the game code. They'd take months to dig out content that already existed in the game, and once they discovered it, they'd release it as "new content" and charge a price for it.
I also noticed while on the internal test server that when up on skyscrapers and such, that buildings and locations were rendered always even when not looking at them, so the optimization was very poor for a lot of machines.
Eventually the aspect of "cheaters are paying customers" pushed away the legitimate community (no way to compete), and eventually the majority of the community just became a pro-hack war zone.
The producer was fired not too long after I left APB Reloaded behind. I l left due to our disagreement about hackers being legitimate customers. By that time though, the game was no longer salvageable. I brought this to light on the steam forums quite some time ago. The thread became massive, but GamersFirst eventually got moderation rights on the steam forums for APB:R and deleted or moved the thread to a private area.
Long story short, just really, really bad business decisions and promoting cheating was the final nails in the coffin.
Before any of you G1's out there freak out, don't bother, I legally am allowed to discuss this freely as no contracts were signed.
Man, I hadn't thought about this game in over a decade but watching this video took me back! That login music that kicks back in at 28:40 hits right in the feels and triggers so many memories itself. Second Life meets GTA:o meets the dark zone in the Division almost. It was interesting to hear just how fubar things actually were behind the scenes. The house analogy is pretty good because the team spent too much time on the minutia of making certain things looking cool and neglected the most important things like balancing, matchmaking and creating enough content to keep people interested. There was simply not enough to keep enough players interested, let alone ask them to pay a monthly sub. It seems utterly ridiculous there was a monthly sub for this game in retrospect, but that's just how it was for so many MMOs around that time.
That said, I'll always remember this game for the two big reasons mentioned. 1) The customization was insane. For anyone who never played it, it is even better than you can imagine. From your character, clothing, vehicles and even the midi music that played when you killed someone. It could all be totally tailored and custom made (and sold!) in game. The soundtrack was also pretty kickass, but you could also import and play your own MP3s iirc. 2) When the game on, the fun factor was truly incredible. Getting a bunch of evenly matched players was rare as matchmaking was terrible (especially unforgiving to newbies) but would be so rewarding and fun when it happened.
Played the beta, subbed for the OG APB and even came back for APB:R for a little while until I got tired of doing the same two maps all the time. Still, I got my money's worth with 100s of hours and some great times with transient online friends riding around San Paro. Thanks for the stroll down memory lane.
the game died becouse Gamers first did nothing about the cheaters... or getting a beter anticheat system... thats why the game is dead by now.
The Video is about APB not APB: Reloaded.
ah the most generic answer a kid like you could come up with, please do the world a favor and never open your mouth again until you acquired an intellect higher then leaf.
Wow so much rage look at him lol
If you watch the whole thing, the video is about both. PS I still play the game and like it, just fixing an error in comment.
Wow, so much comment deleting.
I feel in another few months you going to have to do one on Fallout 76
Do Life of a Game: Warframe
Waframe is anything close to being dead, even after janky management and outright lies to the community, go back to what it used to be 2 years ago, or ever 1 year ago and you'll see a definite improvement. Of course, the game is still riddled with... questionable game design choices that are still not being addressed, but they move towards fixing their game... very slowly. Not a perfect game by no means, I would certainly not advice anyone to start playing it. But then again, I sank over 300 hours in it. I regret nothing.
Well if you check playlist on his channel one said "Death of a game" and other "Life of a Game" and compare the two that "Death of a Game" have more content than "Life of a Game". Also, I want him to talk how Warframe began and where it is now. And another thing I sank 3040 hours in it and I regret nothing.
Alex Palmrose dunno if it fits life of a game premise, nerd still needs to specify his second series
Ill regret for you man
it gets old. in like, an hour.
I miss this game, but I know me and my friend were part of the problem of being the guys with all the good guns and cars getting put in a match with 6 new players and we just stomp them every time... Was super fun for the two of us though! :3
This was incredibly in-depth. Well done.
Great video, My only criticism is that you leave large pauses between words occasionally which can be annoying .
nerdSlayer I suggest you do the death of Half-Life 2: Deathmatch. PC Gamer has a decent article about the rise and fall of it, but it doesn't cover the whole game. I spent pretty much my whole childhood up to mid teens on the game, clocking over 18,000 hours on the game. This would be a good way to put the game to rest.
xBio 18k hours, now that's a true gamer fan. HOLY FUCK
Surprisingly HL2DM had a lot of players with over the 10k hour mark, there is one person who beats me in hours and he has 22k+ hours on a single account, mine are spread across 3
Man this was my first shooter. I actually played with my sister and we loved it together. It has a spot in my heart and hurts to watch this vids. 100mill for development?? More like 100k. The truth hurts.
APB was one of those titles I loved to see good players play. I used to watch StreetGaming (seen in some clips in this video) play and get inspired to jump back in...only to get wrecked because I sucked. But man the number of customization options was incredible...that is if you wanted to pay for them. I was never good at the game, but it was a cool ideal for the time. Nice vid, NS! Keep up the great work, Sir.
Do Silkroad Online, whenever i think of that game i get depressed.
This game wasnt really pay to win i never really had to pay and would still go 15 and 1. Money was simple you simply either played missions which with premium was easy to farm and of course the marketplace were i made millions. But the physics, extreme lag, crashing, the negligent moneyfirst and the cancer community (ten year olds who would shoot there own teammates, scammers, and hackers) truly killed this game.
KANE AND ABLE coming from someone that was considered one of the top players on my server when I played; the game wasn't pay2win for the most part. Any decent player could easily counter any of the "p2w" weapons excluding the nano, which got nerfed decently quick.
You can buy a weapon which is not available to other players and you don't have to grind for it and unlock it. Some weapons on armas market are reskin with better attachements -> f2p player still has to grind so much to be able to buy modifications and pre modded weapons. Some weapons are directly superior to anything you can buy as F2P. P2W doesn't make you better player in this game. These players are very much killable if you have skill to do so, but their chances to win are massively increased compared to f2p players who need to grind for such a long time to unlock weapons and modifications.
hackers ruin everything.
The original release of APB was one of my absolute favorite gaming experiences. I played it almost every day from release to shut down, and it was sooo much fun. The state it's in now makes me incredibly sad :(
God-fucking-HELL.....I hope that the new engine comes out this year and reinvigorates this game a bit.
I remember hearing about this game when it was announced. By that time I had already gone through the motions with many other MMOs that were going to be the "next big thing". So when it sounded like this great new ambitious game basically everything went in one ear and out the other because I had heard it time and time again. Kind of sad that I didn't even know it released until I remembered it, looked it up, and saw it already came and went.
How about Death of a game: Rusty Hearts?
I still miss it ;-;
oh god i used to love that game
I still listen to My heart is crying everynow and then
Rusty Hearts? More like Rusty FARTS pffffffffffft
OMG DUDE, THAT GAME WAS THE FUCKING BEST MMO I'VE EVER FUCKING PLAYED, WHY DID IT HAVE TO END?
Had to stop playing the game since I got burned out from all the instanced-dungeon mostly single player MMOs at the time.
nerdSlayer Nice vid. Will you in future do games like Firefall (this game died few weeks ago) or Armored Warfare (still in beta but from around 50k to now barely around atm 2k population) ?
oh, I would love to see armored warfare being covered here. The game is solid enough, its a mistery to me as to why it went down so hard
2000? Might wanna knock off two zeros on that population.
@ Funbox bad management , pretty much the same as any game mail.ru has their tendrils in. Maybe if they did not contract out a game to be as close to WOT as is legal it would have had a different story.
I still play this game everyday and I love this game man!
SAINT-BRO's weirdo
@@Sammitch nigga fuck u
It's a terrible game that's getting shut down.
What was saving the game for me is the social aspect. Finding a team to so missions with and just chilling/talking to people
I WANT THIS CUSTOMISATION AND GAMESTYLE BACK! very good memories
Its a good game game ruined by constant lag and the number of toxic players
Can you do Death of a game: War of the Roses?
Death of a game : "Dota 2 Artifact"
Purpletrax the sheer disappointment on people's faces during the announcement when the words "The Dota Card Game" popped up is just priceless
The little video before the words came up looked really cool and I thought it would be some sort of space or other worldly game, and not some stupid card bullshit
TOO SOON PepeHands
XDDDDD
Hi Nerdslayer. Great piece. Really well done covering the business side of the game and companies involved. Sorry to be this guy but you have left out a huge part of history that is a critical reason for " apb reloaded" demise. That is the expansion of the game and relocation and change of server services and introduction of multiple servers including new ones globaly in an attempt to reduce ping rates,lag and mind blowing amounts of disconnects ingame, then the huge financial cost of brining punk buster in the early days to tackle the increase of hacks. That then exploded into full ddos attacks. (Being the turning point of the games success to downfall) then came the switch to fairfight. Another huge cost and the struggles there after , false bans, miss use by players and the continous updates it required. But some still feel the final nail in the down high slope is the continous garentee that the game would get a graphics overhaul to UE4 some 3 years ago. That ever since has left a bitter taste in most players especially once the horrific looking console version was announced and launched.. the pc community did thr whole "hands in the air whilst falling back in the chair saying WTF!" when the engine update was pushed back. . Thers is more to it but that is the short version. If you would like to chat more about it message me. Good job on the video though. - Drayke.
its dead but still a game that i constantly go back to. i didnt play for over 2 years and am now playing again.