Hey thank you so much for this! very informative and fulfills the niche of allowing me to hear a lot of this explained out loud while I'm trying to develop my own character
Nice video, and a great way to introduce a somewhat complicated class to new people! Two corrections, though. First, shamans can totally have Improved Familiar for their spirit animal. UA-cam's not letting me paste the URL but if you check Paizo's Core Rulebook FAQ they specifically call out shamans in their section for Improved Familiar. Second, and admittedly more subjective, Charisma is more of a 'sometimes stat' for shamans, similar to arcanists. It's possible to mostly ignore the ability score through proper Hex selection, and for any shaman that doesn't want to default to a "support caster" build you will definitely need the extra points.
Shaman is my favorite class. I create a half-ork shaman with the tematic of an oracle shaman, he has the spirit mammoth, was a melee monster, with the long spear as a weapon, he was a support and control caster with the hexes that gave him the overrun feats list, the fur hex and the flying hex, the architype was speaker of the past, he doesn't have an animal spirit, but, he has TWO oracle mysteries to choose revelations, and my gm alows me to get the extra revelation feat, also i got str bonus FOR FREE, I also invest in the die hard orc feats, and the revelation i choose were use for not to get hit, in level 12 i had 22 str and 19 wis, super effective against a lot of stuff, he could go on alone, he can heal in battle, and debuff the enemy. Best character i had played ever. Edit: Sorry for the bad english
@@bananajoe9951 Str 16, Dex 12, Con 14, int 8, Wis 16, Cha 10 At level 1 Str 20, Dex 12, Con 15, int 8, Wis 18, Cha 10 At level 12 Build: You have to take speakers of the past archetype, so no familiar Spirit: Mammoth, you want the Free Streght Race: Half orc, you want this Race for Lore and feats, Orcs start their Shaman training when they start to walk, so you don't need to roll for age, my half orc is 14 at the start of the campain Variant traits: You start with Shaman's apprentice and Sacred tatto, everything else is the same Feats: Racial Endure 1 Die hard 3 Power Attack 5 Extra revelation: Temporary Celerity 7 Furious Focus 9 Deathless Initiative Bonus from Hex: Secret Feat Silent spell or Quicken spell 11 Iron Hide Hexes: 2 Mammoth Hide 4 Thunder foot 8 Flight with hex 10 Secret 12 Shapeshift Revelations: 4 Spirit Shield 5 Extra Temporary Celerity 6 Time Flicker 12 Spirit Warrior You pick spells to incrise your ability to hit and protect the party, also you are not a blaster, you only put CC on the enemy, you hit harder than the fighter, but less than the barbarian at low levels, at high levels you hit harder Bonus form the class you pick the spell from cleric using the human trait only once, after that skills points for the skills. I hope this works for you.
I first played 3.5 when I was in the National Guard, then when I got out I started listening to Spoony's Counter Monkey series. That really helped me understand some of the things you can do, so I picked up the Pathfinder CRB at my local game shop and convinced a bunch of the guys in my town to play.
Wow, I was trying to figure out the shaman the other day. I couldn't commit to learning it so I had to give up. This is very helpful and I will have to look into playing one next game reset. Also, could you do one of these for hunter? I like them and they are pretty useful.
thanks. really basic though was really looking for how not to suck levels 1-4 where i do nothing for the group against most types of monsters immune to hexes.
also interesting combination is Kitsune, and when combined with Spirit binder archetype (from advanced arcana VI, changes primary stat from WIS to CHA) And Kitsune paragon prestige class... well, you got flying, teleporting, dominating crazy fox... you know, 7 dimensions doors at will and 2 dominate person per day on level 10 is crazy enough...(not to mention realistic likeness feat) if you are gm, kill on sight (which is not so easy even for gm...). And if you are GM, try it as main villain, because mischief / mayhem, what it can cause (to PC and world), is massive
Hey, I love your videos, your bard class analysis really helped me when I created my current Pathfinder character. I was gonna ask you if you could do a class analysis on the samurai
Nice video; I've been interested in learning more about the shaman class. I will disagree as to the shaman not being able to use Improved Familiar as the FAQ for the Core Rulebook says that a shaman can take the feat.
I have played and looked at a lot of pathfinder in my day, but the occult classes still are a challenge for me to understand. Do you plan to do any of those eventually?
Shaman is my favorite spell-casting class of all time. They're not going to nuke entire armies, but they are SO flexible, especially at higher levels where you can change up their wandering spirit from day to day.
I realize this video is nearly 2 years old but... this isn't really much an analysis, is it? 90% of this video is just reading off class features. I want to give you (in my opinion) useful feedback. Delve deeper into potential builds, synergies and anti-synergies with feats and other classes and PRCs, potentially useful gear, class role in context of a full party, and the relative strengths and weaknesses of classes compared to their most similar neighbors. I also find myself wanting for on-screen content. The art is terrific and I actually love it for inspiration, but I want some more graphics, maybe some tables comparing classes, etc.; just reading synopsis of AONPRD isn't terribly useful. Best wishes D6Damage, I hope you find my two cents worth your time.
If you want to do it for rp reasons, that's great, but I don't think you're going to get a huge amount out of it mechanically. Focus on utility spells and hexes.
I've covered crafting in other videos and the system treats all crafting checks the same. All you need to do is put points in either craft (metal working) or profession (blacksmithing), then when you have enough in game time, roll to craft whatever item you want to make. The core rule book has some sample DCs for items that you can craft.
Glad you're making it to some of the odder classes. 🙂👍
~ Adam
I love the Witch. Now I really want to try this class. Thank you D6.
even as a DnD player I found this explanation very full and clear. Thank you.
Thematically one of my fav classes, but I haven't gotten around to playing one yet! This video just makes me want to play a shaman, lol.
I wish that Arcane enlightenment was a revelation for the Lore Oracle would give that mystery much greater effectiveness.
Hey thank you so much for this! very informative and fulfills the niche of allowing me to hear a lot of this explained out loud while I'm trying to develop my own character
You're welcome, I'm glade you found the video helpful.
Nice video, and a great way to introduce a somewhat complicated class to new people!
Two corrections, though. First, shamans can totally have Improved Familiar for their spirit animal. UA-cam's not letting me paste the URL but if you check Paizo's Core Rulebook FAQ they specifically call out shamans in their section for Improved Familiar.
Second, and admittedly more subjective, Charisma is more of a 'sometimes stat' for shamans, similar to arcanists. It's possible to mostly ignore the ability score through proper Hex selection, and for any shaman that doesn't want to default to a "support caster" build you will definitely need the extra points.
I see, thanks for the info. It's good to know that you can take advantage of the cool stuff for improved familiar.
Shaman is my favorite class. I create a half-ork shaman with the tematic of an oracle shaman, he has the spirit mammoth, was a melee monster, with the long spear as a weapon, he was a support and control caster with the hexes that gave him the overrun feats list, the fur hex and the flying hex, the architype was speaker of the past, he doesn't have an animal spirit, but, he has TWO oracle mysteries to choose revelations, and my gm alows me to get the extra revelation feat, also i got str bonus FOR FREE, I also invest in the die hard orc feats, and the revelation i choose were use for not to get hit, in level 12 i had 22 str and 19 wis, super effective against a lot of stuff, he could go on alone, he can heal in battle, and debuff the enemy. Best character i had played ever.
Edit: Sorry for the bad english
What were your other stats? I have my shaman at 18 Str, 10 Dex, 18 Con, 11 Int, 16 Wis, 7 Cha. I would love to build a melee shaman.
@@bananajoe9951 Str 16, Dex 12, Con 14, int 8, Wis 16, Cha 10 At level 1
Str 20, Dex 12, Con 15, int 8, Wis 18, Cha 10 At level 12
Build:
You have to take speakers of the past archetype, so no familiar
Spirit: Mammoth, you want the Free Streght
Race: Half orc, you want this Race for Lore and feats, Orcs start their Shaman training when they start to walk, so you don't need to roll for age, my half orc is 14 at the start of the campain
Variant traits: You start with Shaman's apprentice and Sacred tatto, everything else is the same
Feats:
Racial Endure
1 Die hard
3 Power Attack
5 Extra revelation: Temporary Celerity
7 Furious Focus
9 Deathless Initiative
Bonus from Hex: Secret Feat Silent spell or Quicken spell
11 Iron Hide
Hexes:
2 Mammoth Hide
4 Thunder foot
8 Flight with hex
10 Secret
12 Shapeshift
Revelations:
4 Spirit Shield
5 Extra Temporary Celerity
6 Time Flicker
12 Spirit Warrior
You pick spells to incrise your ability to hit and protect the party, also you are not a blaster, you only put CC on the enemy, you hit harder than the fighter, but less than the barbarian at low levels, at high levels you hit harder
Bonus form the class you pick the spell from cleric using the human trait only once, after that skills points for the skills.
I hope this works for you.
glad your still making the videos, soon as i see it on my feed, i check it out
Thanks, man. I appreciate the support.
what got you into rpg's man. you gonna do a D6Damage origins story :)
I first played 3.5 when I was in the National Guard, then when I got out I started listening to Spoony's Counter Monkey series. That really helped me understand some of the things you can do, so I picked up the Pathfinder CRB at my local game shop and convinced a bunch of the guys in my town to play.
I love it, thank you for making this one. I've only gotten to play one shaman. My Ghoran, Nature/Bones shaman was a total boss.
You're welcome. Glad to hear you found a build that really worked.
Nice
This video was really help
Thank you I understand the Shaman more now
You're welcome.
Awesome work as usual! :D
Wow, I was trying to figure out the shaman the other day. I couldn't commit to learning it so I had to give up. This is very helpful and I will have to look into playing one next game reset. Also, could you do one of these for hunter? I like them and they are pretty useful.
Glad to help. I'll probably cover the hunter after I do the ranger.
thanks. really basic though was really looking for how not to suck levels 1-4 where i do nothing for the group against most types of monsters immune to hexes.
You can always attack with a weapon. Shaman has the health and BAB to at least something in combat.
also interesting combination is Kitsune, and when combined with Spirit binder archetype (from advanced arcana VI, changes primary stat from WIS to CHA) And Kitsune paragon prestige class... well, you got flying, teleporting, dominating crazy fox... you know, 7 dimensions doors at will and 2 dominate person per day on level 10 is crazy enough...(not to mention realistic likeness feat) if you are gm, kill on sight (which is not so easy even for gm...). And if you are GM, try it as main villain, because mischief / mayhem, what it can cause (to PC and world), is massive
Hey, I love your videos, your bard class analysis really helped me when I created my current Pathfinder character. I was gonna ask you if you could do a class analysis on the samurai
I might combine that with a video about the cavalier as the classes are similar.
D6, love your stuff, why nothing on the pathfinder play test
Loved the video. Can you do one for the Mesmerist, it’s such an overlooked class.
I plan on dipping into the occult classes soon.
Can you do one of these for the Brawler? They're a really cool class with a lot of depth. I'd love to know your take on them.
The Brawler is pretty great. You have what you need for most any combat maneuver you want to do.
I love trying to look up to see what you've done for classes so I get an idea or two for my own. Wondering if you would do the kineticist?
Soon.
Nice video; I've been interested in learning more about the shaman class.
I will disagree as to the shaman not being able to use Improved Familiar as the FAQ for the Core Rulebook says that a shaman can take the feat.
Thanks for pointing that out. The wording in the advanced class guide was a little confusing.
Lore wise what's the difference between a shaman and a witch?
I have played and looked at a lot of pathfinder in my day, but the occult classes still are a challenge for me to understand. Do you plan to do any of those eventually?
Very soon.
Shaman is my favorite spell-casting class of all time. They're not going to nuke entire armies, but they are SO flexible, especially at higher levels where you can change up their wandering spirit from day to day.
Can you please do kineticsis that looks really cool.
5280 Airsoft they're intruiging
I plan on looking at some occult stuff soon.
I realize this video is nearly 2 years old but... this isn't really much an analysis, is it? 90% of this video is just reading off class features.
I want to give you (in my opinion) useful feedback. Delve deeper into potential builds, synergies and anti-synergies with feats and other classes and PRCs, potentially useful gear, class role in context of a full party, and the relative strengths and weaknesses of classes compared to their most similar neighbors. I also find myself wanting for on-screen content. The art is terrific and I actually love it for inspiration, but I want some more graphics, maybe some tables comparing classes, etc.; just reading synopsis of AONPRD isn't terribly useful.
Best wishes D6Damage, I hope you find my two cents worth your time.
I know this doesn't really fit this video but what do you think about a fighter that dips a bit into witch for the magic, hexes, and familiar
If you want to do it for rp reasons, that's great, but I don't think you're going to get a huge amount out of it mechanically. Focus on utility spells and hexes.
D6Damage I was thinking of using it for a bit of flavor and so my fighter could have access to a familiar and hexes like evil eye
can u do a vid on blacksmithing???
I've covered crafting in other videos and the system treats all crafting checks the same. All you need to do is put points in either craft (metal working) or profession (blacksmithing), then when you have enough in game time, roll to craft whatever item you want to make. The core rule book has some sample DCs for items that you can craft.
whats the intro scene with the animal from?
The Hobbit
@@d6damage93 thanks, guess i really need to get around to watching that sometime then
helpful. wonder if you could slayer?
The slayer is an interesting class. I'll look and see what I can do with it.
No dwarf?
Can the shaman use a shield? If taken the prof feat to use it?
There's nothing stopping you from using a shield if you have the proper feat.
Thanks d6
What book is Shaman in?
It's in the Pathfinder Advanced Class Guide.
Shaman is one of the few classes that can go into the winter witch class... not that anyone wants to do that.
Hey D6. You seriously need to check out StupidPrivate913. That channel has reuploaded some of your videos.
LOL That cad!
StupidPrivate913, is that you?
Yep, this channel is brought to you by the letter 4 and the number potato.