The PCs will definitely run into one of these in a local graveyard....GraveWalker Witch with 3.5 libris mortis could make some spooky fun. I have always wanted to use the Mother Cyst feat but I don't like touch spells do to you having to get close but with the Spell Puppet I will be able to deliver the Necrotic Cyst spell....have her infect one of them toy with them for a few sessions.
LOVE the Gravewalker Witch. In my first 11 levels, allowed me 6 feats and 6 hexes. I played a Dhampir and added Hex Channeler with negative energy. I used a feat to change my poppet into a poppet with undead traits via Vampiric Companion. Voila, my Hex Channels healed my familiar, my undead, and my character and caused damage to living opponents as well. One of the Pathfinder sourcebooks allowed "Expanded Spellcraft" for a Hex slot allowing me to add two 1-3d level wizard or cleric spells to the witch's spell list. I added "Make Whole" so I could create Necrocraft, as well as added the cleric spell "Desecrate" to increase my desecrate aura's power and range. I used the other feats to add Evil Eye, and Flight hexes, as well as Zombify (from a Pathfinder sourcebook allowing me to create one undead as a hex without spell components). The added rules for witch patrons allowed me to choose a patron that added "Misfortune hex" at a cost of 1d6 damage per day which was immediately healed by a hex channel. Thus, I had Evil Eye and Misfortune ready to warp opponents with Chill Touch and Touch of Idiocy. Two hexes were used for Hex Channel as well as the 3 for Gravewalking. At 11th level, the feat Zombie Companion also provided a very capable undead buddy. The purchase of Cackling Hag's Blouse added Cackle and Cloak of Dire Witchcraft added AC and CLs. I then possessed my 10HD Necrocraft full of armor and increased movement and I was "hell on wheels." I had to buy scrolls of "False Life" to walk around with my "at the ready" two undead with the necro looking like an Ogre and the zombie to look like a Tiefling….all of us are females. Voidsticks, and Waud Painting Kits were later always at the ready. Later plans for hexes and feats include 2 additional hex channels, Waxen Image, Summon Spirit, and Witch's Hut. Feats include propping up conjuring horrors so spell focus conjuration, augmented summons, superior summons, and skeleton summons.
hello this is a long reach but as I am building a witch myself for my first pathfinder game, i was wondering what did you mean with this part: "Pathfinder sourcebooks allowed "Expanded Spellcraft" for a Hex slot allowing me to add two 1-3d level wizard or cleric spells to the witch's spell list." Haven't been able to find anything about that, so could you point me in the right direction please? Thanks a lot!
The quality of the content is pretty impressing. I really enjoy your Vids, in my opinion this is one of the best, if not the best Pathfinder Channel on YT.
Changeling is also a good racial choice imo, lots of cool flavor too. Also in case anyone is having trouble finding it, it's called "woad painting kit" instead of "ward".
Okay, going to take a slightly different approach on this, as my general view of full casters varies from yours, and this is intended to help educate players and give them ideas on how to utilize the tools presented to them. This will also be a lvl10 build as that is where you stopped your own. This is a 20 Point buy build. Race: Elf Notable alternate racial traits: Blended View (gives Darkvision 60ft and keeps Low Light Vision) Dreamspeaker (+1DC of Divination & sleep effects) replaces Elven Immunities. Fleet Footed (Run as a bonus feat +2 Initiative) Stats: Str(7) Dex(16) Con(12) Int(20) Wis(11) Cha(7) Put your lvl up stats into Int. FCB: +1HP for levels 1&2, +1 spell known levels 3-10. Feats: 1st) Improved Initiative 3rd) Extra Hex (Evil Eye) 5th) Extra Hex (Misfortune) 7th) Spell Focus (Necromancy) 9th) Greater Spell Focus Necromancy Hexes: 2nd: Slumber 6th: Flight 10th: Retribution Patron: Shadows Patron Spells: (2) Silent Image (4) Command Undead (6) Animate Dead (8) Shadow Conjuration (10) Shadow Evocation (12) Create Undead (14) Control Undead (16) Greater Create Undead (18) Shades Free Spells Known: Cantrips: all (Read Magic, Detect Magic, Dancing Lights, Message stand out) At levels 1-2 Daze is a strong option. 1st level (12 total): Blood Money, Charm Person, Cure Light Wounds, Ear Piercing Scream, Hex Vulnerability, Ill Omen, Mage Armor, Mount, Obscuring Mist, Ray of Enfeeblement, Reduce Person, and Snowball. 2nd level (6 total): Blindness/Deafness, Fog Cloud, Glitterdust, Spectral Hand, Summon Monster 2, Web 3rd lvl (6 total): Ash Storm, Bestow Curse, Dispel Magic, Heroism, Summon Monster 3, Vampiric Touch 4th lvl (6 total): Black Tentacles, Deathward, Debilitating Portent, Enervation, Fear, Summon Monster 4 5th lvl (4 total): Baelful Polymorph, Feeblemind, Summon Monster5, Teleport Gear Wish List: +Int item, +1 Spell Storing Silken Ceremonial Armor (0ASF &0ACP mean proficiency doesn't matter. You want it to put armor enchantments on not to improve AC.), Stone Familiar 6k cost for a backup spell book...too cheap not to. Cackling Hag's Blouse 6k for the Cackle Hex, again too cheap not to. Okay, that was a lot of information as a block of text with no explanations given. Playstyle and fun tricks: High Dex + Improved Initiative + Fleet Footed= +9 Initiative at level 1. Going first is king, because you can control the flow of battle before it starts. Dreamspeaker + Slumber= Single Target sleep effect with a high save DC. It will be 1 higher than your highest level spell until you take spell focus Necromancy. If they are asleep 1 Coup De Gras later means they are dead, but until then they are out of the fight. Spell Storing Armor + Bestow Curse= 50% chance of loss of actions. Good retribution for hitting you. Spells like Fog Cloud, Ash Cloud, Black Tentacles all allow you to shape and control the battlefield. They limit visibility or make closing to melee very hard for enemies. This allows your allies/undead minions to gang up on enemies that escape the effect and take them down swiftly. Ill Omen, Ray of Enfeeblement, Enervation, Debilitating Portent are all good debuffing spells that weaken enemies making them easier prey for your allies to handle either with attacks or follow up spells. Glitterdust, Blindness/Deafness, Feeble mind, Baleful Polymorph, Fear are all powerful Save or Lose effects. If an enemy can't make the save, then the fight is over and they just don't know it yet. Summon Monster, Shadow Evocation, and Shadow Conjuration are all swiss army knife spells. Do not use them as summoned beat sticks or quasireal blasts. There are many monsters on the SM list that have SLAs of spells not on your list, so summon them and have them cast the spell for you. The Shadow spells put the perfect tool in your hand when nothing else you have prepared is applicable. Keep that in mind when using them. Evil Eye/Misfortune + Cackling Hag's Blouse + Hex Vulnerability. With this set up, you can indefinitely keep a save debuffing hex on an enemy to make sure your spells land and further destroy enemy defenses. Hex Vulnerability means that if they make the save the first time, you get a second shot at making it stick.
9 months later but I needed to say that I'm a big fan of your build. Very strong and optimized. The build itself lacks flavour but that's only a problem for inexperienced players. Looks very fun to play.
Is there a text version of your builds? I love watching the videos and I take a lot of your builds to throw against my players cause they are all so unique and make each fight different but I do have to tweak some things and a text version would be amazingly helpful. Great work on this build it seems super fun!
Taking weapon finesse to hit with melee touch attacks? Gravewalkers don't have to. From 3rd level they can use the poppet to deliver ranged touch attacks by sticking a pin in it. The range grows with the aura of desecration ability.
Do you have any Jack of all trades kinda builds?:) I seen a topic once about a guy in pathfinder got a wish from an item, and wished to be averge at everything he did. He never really failed at any rolls due to his wish. Nor did he really ever get those god rolls nat 20s. But it was a fun looking build and he was a rogue archer
do you have any advice on trying to build a gravewalker witch as an enemy? I'm trying to find all the stats to use but its absolutely impossible to find anywhere and this is my first ever campaign... i bit off way more then i can chew but i could really use some help with this because it adds to the storyline so well.
Build the witch like you would a character with a character sheet and everything. Challenge rating equal to character level +2. PC classes tend to be overpowered compared to monsters.
Hi d6 I need some help. I'm running a grave walker witch and she is a vampire on top of it all long story. having tones of fun doing so I'm level 6 just got my 1st rasie spell. To this point I been preparing to rasie the dead taken spell focus necromancy and undead master to control as many as possible. Every time I asked about her more gem to rasie them there's always been done reason why I can't find them so he won't let me get more then my lvl in gems at any point out have anymore then that many undead under my control at a time. Big problem for me so I found a loop hole a spell called blood money I take str damage place of the gems value I was fine with this as long as I could find a way to heal. This brings me to the meat of my problem how do I heal str damage on a vampire? Going off cure rules it would just do more damage to me.
I have good news. As a vampire, you're not subject to physical ability score damage. Because you're undead, the damage to your str doesn't happen. You can read all about it under Undead traits. www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types#TOC-Undead Alternatively, if your DM overrules your undead traits I think the only way to get rid of the strength damage is to wait. Ability score damage heals naturally over time at a rate of 1 point per day.
Well after a long talk with the GM and my character plan moving forward he figured he did not like me having a army of the dead so ask I reclass or make a new one I asked for reclass so I wouldn't lose the vampire template. No one let's me play necromancer :'(
Have you done one on the Hex channeler. Backstory. second pathfinder campaign. party mix included one wizard, two magus, one rogue a fighter of some sort and an alchemist ( I kno they can heal but this guy was more mad bomber than friendly doctor) So I created my hex channel er. We started at level 5 so level 1 healing Hex, level 2 was taken by the hex channeling, level 4 prehensile hair. (not related to the build but necessary because we got stranded on an island of primitive people none of whom spoke common. my character picked up tongues The hexes for this build were intended to be healing hex, prehensile hair. aura of purity, cauldron, witch's brew, Major healing and Regenerative Sinew (
You can always just keep the spell likeability or if you also want to give up the tail, you can get soul seer ( you can use deathwatch as a spell-like ability)
O shit, didn't realise you could possess at level 1. i misread the ability. good thing i stopped by again after making my character. Little hard toi hear what you said with the painting kit. not sure if you said Award, word or woad painting kit.
If you are playing gestalt then I would recommend gravewalker witch/ju ju Oracle pick a race like Samsaran to throw in some wizard spells like contingency so that at higher levels if you die you have a contingency-create undead (ju ju zombie) on yourself and will rise again as a max hp ju ju zombie with all of your class levels and abilities intact. Plus the flavour of these two classes are perfect.
Ya I was talking with my PFS group and apparently the only way to legally play a Tiefling is if you got a boon at a certain con. At some Pathfinder cons if you GM a game they give you varying boons, such as the most recent one witch I cant remember the name of gave out a boon to play as a Grippli.
Build improves dramatically with Hex Channeler archtype as well (you can take both), as it gives you 1d6 (negative) channel. You don't get any hexes until level 6 but you can channel from your familiar, which means you can staple your poppet to your zombies and channel from a safe distance. The way to build it is by spending all bar one of your Hexes from leveling on Channel (8d6 at lvl20) and use the Extra Hex feat to get the hexes you need. The other thing is when it comes to selecting a Patron you really need to think about the level 18 spell and NOT the lower levels spells since Gravewalker replaces most of them anyway and the Witch doesn't get some of the cooler 9th level spells like Wish, Gate and True Resurrection. There's plenty of patrons that give Gate, but only one that gives Wish which is Fate. Everyone builds around spamming wishes for the last book in the AP, so unless there is also a Wizard in the party any witch not taking the Fate patron has basically hobbled her party. Also if I'm DM your tiefling necromancer is not taking Elemental Patron to get killer Evocation spells, that's way to cheesy. Pick something that Urgathoa or Arazni would reasonably grant. Blasting is not a good idea for Witches anyway, you don't have as many spell slots as Wizards/Sorcerers, and because you can get epically high DCs and lower enemy saves, it's better to focus on save or suck spells which are also more thematic. And if you really want to shoot steaming hot loads of thematic awesome all over your character sheet, try and get the Vampire Template and git gud at grappling. It's absolutely worth a two level adjustment (template is CR+2) to be the death metal queen of goths flying around eating casters. Plus you get vampire minions to add to your army. Craft Poppet and Craft Construct feats are also thematic and give you a way to get around and do things during the day other than just having a zombie drag your coffin around.
narf! >-< This build is what i needet for a while. a little bit to late for me =/ nah, maybe next time. it is realy cool and it makes the Whitch-Class finaly interesting for me. Thy!
+1261JAHO That should be exactly 20 points. Take those values before racial modifications. So if you were using an Elf base it would then become: Str7 Dex16 Con12 Int20 Wis11 Cha7 due to the Elf having +2Dex -2Con +2Int as racial modifiers.
Great Video and a really neat build, The only witch I've seen played so far is my Party's Cardomancer so its neat to see others. Undeads are so annoying right now I've been searching for days to see how the heck to kill a Lich I know where the lich's phylactery is but i dont know if i destroy it do i still have to kill the lich T_T stupid undead things not staying dead T_T
If you destroy the phylactery, the lich dies. A phylactery is basically a container for the lich's soul. If it's destroyed his body will simply fall apart.
The PCs will definitely run into one of these in a local graveyard....GraveWalker Witch with 3.5 libris mortis could make some spooky fun. I have always wanted to use the Mother Cyst feat but I don't like touch spells do to you having to get close but with the Spell Puppet I will be able to deliver the Necrotic Cyst spell....have her infect one of them toy with them for a few sessions.
LOVE the Gravewalker Witch. In my first 11 levels, allowed me 6 feats and 6 hexes. I played a Dhampir and added Hex Channeler with negative energy. I used a feat to change my poppet into a poppet with undead traits via Vampiric Companion. Voila, my Hex Channels healed my familiar, my undead, and my character and caused damage to living opponents as well. One of the Pathfinder sourcebooks allowed "Expanded Spellcraft" for a Hex slot allowing me to add two 1-3d level wizard or cleric spells to the witch's spell list. I added "Make Whole" so I could create Necrocraft, as well as added the cleric spell "Desecrate" to increase my desecrate aura's power and range. I used the other feats to add Evil Eye, and Flight hexes, as well as Zombify (from a Pathfinder sourcebook allowing me to create one undead as a hex without spell components). The added rules for witch patrons allowed me to choose a patron that added "Misfortune hex" at a cost of 1d6 damage per day which was immediately healed by a hex channel. Thus, I had Evil Eye and Misfortune ready to warp opponents with Chill Touch and Touch of Idiocy. Two hexes were used for Hex Channel as well as the 3 for Gravewalking. At 11th level, the feat Zombie Companion also provided a very capable undead buddy. The purchase of Cackling Hag's Blouse added Cackle and Cloak of Dire Witchcraft added AC and CLs. I then possessed my 10HD Necrocraft full of armor and increased movement and I was "hell on wheels." I had to buy scrolls of "False Life" to walk around with my "at the ready" two undead with the necro looking like an Ogre and the zombie to look like a Tiefling….all of us are females. Voidsticks, and Waud Painting Kits were later always at the ready. Later plans for hexes and feats include 2 additional hex channels, Waxen Image, Summon Spirit, and Witch's Hut. Feats include propping up conjuring horrors so spell focus conjuration, augmented summons, superior summons, and skeleton summons.
hello this is a long reach but as I am building a witch myself for my first pathfinder game, i was wondering what did you mean with this part:
"Pathfinder sourcebooks allowed "Expanded Spellcraft" for a Hex slot allowing me to add two 1-3d level wizard or cleric spells to the witch's spell list."
Haven't been able to find anything about that, so could you point me in the right direction please? Thanks a lot!
@@LaSangriaSolitariaAny luck??
@filvis3599 what source book 📖???
dude that was the best quote to start this vedio.
"necromancy is the school of magic that just won't die"
The quality of the content is pretty impressing. I really enjoy your Vids, in my opinion this is one of the best, if not the best Pathfinder Channel on YT.
Thank you very much. I try my best.
Changeling is also a good racial choice imo, lots of cool flavor too. Also in case anyone is having trouble finding it, it's called "woad painting kit" instead of "ward".
Okay, going to take a slightly different approach on this, as my general view of full casters varies from yours, and this is intended to help educate players and give them ideas on how to utilize the tools presented to them. This will also be a lvl10 build as that is where you stopped your own.
This is a 20 Point buy build.
Race: Elf
Notable alternate racial traits: Blended View (gives Darkvision 60ft and keeps Low Light Vision)
Dreamspeaker (+1DC of Divination & sleep effects) replaces Elven Immunities.
Fleet Footed (Run as a bonus feat +2 Initiative)
Stats: Str(7) Dex(16) Con(12) Int(20) Wis(11) Cha(7) Put your lvl up stats into Int.
FCB: +1HP for levels 1&2, +1 spell known levels 3-10.
Feats:
1st) Improved Initiative
3rd) Extra Hex (Evil Eye)
5th) Extra Hex (Misfortune)
7th) Spell Focus (Necromancy)
9th) Greater Spell Focus Necromancy
Hexes:
2nd: Slumber
6th: Flight
10th: Retribution
Patron: Shadows
Patron Spells:
(2) Silent Image (4) Command Undead (6) Animate Dead (8) Shadow Conjuration (10) Shadow Evocation (12) Create Undead (14) Control Undead (16) Greater Create Undead (18) Shades
Free Spells Known:
Cantrips: all (Read Magic, Detect Magic, Dancing Lights, Message stand out) At levels 1-2 Daze is a strong option.
1st level (12 total): Blood Money, Charm Person, Cure Light Wounds, Ear Piercing Scream, Hex Vulnerability, Ill Omen, Mage Armor, Mount, Obscuring Mist, Ray of Enfeeblement, Reduce Person, and Snowball.
2nd level (6 total): Blindness/Deafness, Fog Cloud, Glitterdust, Spectral Hand, Summon Monster 2, Web
3rd lvl (6 total): Ash Storm, Bestow Curse, Dispel Magic, Heroism, Summon Monster 3, Vampiric Touch
4th lvl (6 total): Black Tentacles, Deathward, Debilitating Portent, Enervation, Fear, Summon Monster 4
5th lvl (4 total): Baelful Polymorph, Feeblemind, Summon Monster5, Teleport
Gear Wish List: +Int item, +1 Spell Storing Silken Ceremonial Armor (0ASF &0ACP mean proficiency doesn't matter. You want it to put armor enchantments on not to improve AC.), Stone Familiar 6k cost for a backup spell book...too cheap not to. Cackling Hag's Blouse 6k for the Cackle Hex, again too cheap not to.
Okay, that was a lot of information as a block of text with no explanations given.
Playstyle and fun tricks:
High Dex + Improved Initiative + Fleet Footed= +9 Initiative at level 1. Going first is king, because you can control the flow of battle before it starts.
Dreamspeaker + Slumber= Single Target sleep effect with a high save DC. It will be 1 higher than your highest level spell until you take spell focus Necromancy. If they are asleep 1 Coup De Gras later means they are dead, but until then they are out of the fight.
Spell Storing Armor + Bestow Curse= 50% chance of loss of actions. Good retribution for hitting you.
Spells like Fog Cloud, Ash Cloud, Black Tentacles all allow you to shape and control the battlefield. They limit visibility or make closing to melee very hard for enemies. This allows your allies/undead minions to gang up on enemies that escape the effect and take them down swiftly.
Ill Omen, Ray of Enfeeblement, Enervation, Debilitating Portent are all good debuffing spells that weaken enemies making them easier prey for your allies to handle either with attacks or follow up spells.
Glitterdust, Blindness/Deafness, Feeble mind, Baleful Polymorph, Fear are all powerful Save or Lose effects. If an enemy can't make the save, then the fight is over and they just don't know it yet.
Summon Monster, Shadow Evocation, and Shadow Conjuration are all swiss army knife spells. Do not use them as summoned beat sticks or quasireal blasts. There are many monsters on the SM list that have SLAs of spells not on your list, so summon them and have them cast the spell for you. The Shadow spells put the perfect tool in your hand when nothing else you have prepared is applicable. Keep that in mind when using them.
Evil Eye/Misfortune + Cackling Hag's Blouse + Hex Vulnerability. With this set up, you can indefinitely keep a save debuffing hex on an enemy to make sure your spells land and further destroy enemy defenses. Hex Vulnerability means that if they make the save the first time, you get a second shot at making it stick.
Yea
9 months later but I needed to say that I'm a big fan of your build. Very strong and optimized. The build itself lacks flavour but that's only a problem for inexperienced players. Looks very fun to play.
If you could do a guide on the vanilla witch, I would really really thank you for it
4th Level spell "Sap strength" is similar to ray of enfeeblement but you can put the amount that you drain on to someone else within touch range.
Is there a text version of your builds? I love watching the videos and I take a lot of your builds to throw against my players cause they are all so unique and make each fight different but I do have to tweak some things and a text version would be amazingly helpful.
Great work on this build it seems super fun!
Thanks. A text version is a good idea.
good video have to try that build out sometime
Taking weapon finesse to hit with melee touch attacks? Gravewalkers don't have to. From 3rd level they can use the poppet to deliver ranged touch attacks by sticking a pin in it. The range grows with the aura of desecration ability.
Love the witch class
Possibly occult classes? Preferably occultist, Kineticist, or the ectoplasmist spiritualist?
I need to get the book on the occult classes at some point, but they do seem very cool.
D6Damage its very cool.
Do you have any Jack of all trades kinda builds?:) I seen a topic once about a guy in pathfinder got a wish from an item, and wished to be averge at everything he did. He never really failed at any rolls due to his wish. Nor did he really ever get those god rolls nat 20s. But it was a fun looking build and he was a rogue archer
No, I don't have any builds like that. I tend to go for more specialized character concepts.
D6Damage understood, thank you and thank you for your content :)
D6Damage I'm currently trying the Asmodeus Monk builds :)
How the hell do you not have more views and subs?
Probably for the same reason I'm just subbing to him now... people may think he is already in their subscribe lists. :D
I'm picturing a teifling wearing a tux and top hat, with a whole bunch of undead shambling towards some poor bandits
lol
D6Damage lol indeed
do you have any advice on trying to build a gravewalker witch as an enemy? I'm trying to find all the stats to use but its absolutely impossible to find anywhere and this is my first ever campaign... i bit off way more then i can chew but i could really use some help with this because it adds to the storyline so well.
Build the witch like you would a character with a character sheet and everything. Challenge rating equal to character level +2. PC classes tend to be overpowered compared to monsters.
Hi d6 I need some help. I'm running a grave walker witch and she is a vampire on top of it all long story. having tones of fun doing so I'm level 6 just got my 1st rasie spell. To this point I been preparing to rasie the dead taken spell focus necromancy and undead master to control as many as possible. Every time I asked about her more gem to rasie them there's always been done reason why I can't find them so he won't let me get more then my lvl in gems at any point out have anymore then that many undead under my control at a time. Big problem for me so I found a loop hole a spell called blood money I take str damage place of the gems value I was fine with this as long as I could find a way to heal. This brings me to the meat of my problem how do I heal str damage on a vampire? Going off cure rules it would just do more damage to me.
I have good news. As a vampire, you're not subject to physical ability score damage. Because you're undead, the damage to your str doesn't happen. You can read all about it under Undead traits. www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types#TOC-Undead Alternatively, if your DM overrules your undead traits I think the only way to get rid of the strength damage is to wait. Ability score damage heals naturally over time at a rate of 1 point per day.
Well after a long talk with the GM and my character plan moving forward he figured he did not like me having a army of the dead so ask I reclass or make a new one I asked for reclass so I wouldn't lose the vampire template. No one let's me play necromancer :'(
Have you done one on the Hex channeler. Backstory. second pathfinder campaign. party mix included one wizard, two magus, one rogue a fighter of some sort and an alchemist ( I kno they can heal but this guy was more mad bomber than friendly doctor) So I created my hex channel er. We started at level 5 so level 1 healing Hex, level 2 was taken by the hex channeling, level 4 prehensile hair. (not related to the build but necessary because we got stranded on an island of primitive people none of whom spoke common. my character picked up tongues
The hexes for this build were intended to be healing hex, prehensile hair. aura of purity, cauldron, witch's brew, Major healing and Regenerative Sinew (
the claws are not very useful for an full arcane caster, is there anything worth trading those ?
You can always just keep the spell likeability or if you also want to give up the tail, you can get soul seer ( you can use deathwatch as a spell-like ability)
if you are not going to take hair witch, the claws are good for exploiting attacks of oppertunity. you may enlarge yourself for further bonuses
O shit, didn't realise you could possess at level 1. i misread the ability. good thing i stopped by again after making my character. Little hard toi hear what you said with the painting kit. not sure if you said Award, word or woad painting kit.
It's Woad Painting Kit, p. 208, Advanced Class Guide
are you able to start doing Gestalt campaign built to level six - ten with the best dual class builds that level at the same time
Best is subjective really. If you give an idea of the campaign type I may be able to assist you as I am currently DMing a lvl10 gestalt campaign.
I've never actually played in a gestalt campaign, but some of the better combinations seem like cleric/wizard, fighter/barbarian, and bard/rogue.
Thank-you so much
If you are playing gestalt then I would recommend gravewalker witch/ju ju Oracle pick a race like Samsaran to throw in some wizard spells like contingency so that at higher levels if you die you have a contingency-create undead (ju ju zombie) on yourself and will rise again as a max hp ju ju zombie with all of your class levels and abilities intact. Plus the flavour of these two classes are perfect.
Are you saying "Greater Skill Focus"? Or "Greater Spell Focus"?
As teiflings are not legal in PFS are there any race suggestions besides Elves?
Really? Ok Elf will work very well but you can also try Sylph, Half-Elf & Human
Ya I was talking with my PFS group and apparently the only way to legally play a Tiefling is if you got a boon at a certain con. At some Pathfinder cons if you GM a game they give you varying boons, such as the most recent one witch I cant remember the name of gave out a boon to play as a Grippli.
this is great!
Thanks
What feats work best with this build?
Build improves dramatically with Hex Channeler archtype as well (you can take both), as it gives you 1d6 (negative) channel. You don't get any hexes until level 6 but you can channel from your familiar, which means you can staple your poppet to your zombies and channel from a safe distance. The way to build it is by spending all bar one of your Hexes from leveling on Channel (8d6 at lvl20) and use the Extra Hex feat to get the hexes you need.
The other thing is when it comes to selecting a Patron you really need to think about the level 18 spell and NOT the lower levels spells since Gravewalker replaces most of them anyway and the Witch doesn't get some of the cooler 9th level spells like Wish, Gate and True Resurrection. There's plenty of patrons that give Gate, but only one that gives Wish which is Fate. Everyone builds around spamming wishes for the last book in the AP, so unless there is also a Wizard in the party any witch not taking the Fate patron has basically hobbled her party.
Also if I'm DM your tiefling necromancer is not taking Elemental Patron to get killer Evocation spells, that's way to cheesy. Pick something that Urgathoa or Arazni would reasonably grant. Blasting is not a good idea for Witches anyway, you don't have as many spell slots as Wizards/Sorcerers, and because you can get epically high DCs and lower enemy saves, it's better to focus on save or suck spells which are also more thematic.
And if you really want to shoot steaming hot loads of thematic awesome all over your character sheet, try and get the Vampire Template and git gud at grappling. It's absolutely worth a two level adjustment (template is CR+2) to be the death metal queen of goths flying around eating casters. Plus you get vampire minions to add to your army. Craft Poppet and Craft Construct feats are also thematic and give you a way to get around and do things during the day other than just having a zombie drag your coffin around.
what are the first two movies before the content :)
Suicide Squad and The Princess and the Frog
@@d6damage93 thanks!
With strange spells even Death may die!
narf! >-< This build is what i needet for a while. a little bit to late for me =/ nah, maybe next time. it is realy cool and it makes the Whitch-Class finaly interesting for me. Thy!
Sorry about being late, but next time. :-)
D6Damage
hehe XD dont worry. you are still cool ^.-
what cartoon was that in the opening? the cool song one.
the Princess and the Frog
Any recommendations for stats with a 20 point buy?
Str 7 Dex 14 Con 14 Int 18 Wis 11 Cha 7 before racial modifications.
That leaves extra points. What do I do with the rest?
+1261JAHO That should be exactly 20 points. Take those values before racial modifications. So if you were using an Elf base it would then become: Str7 Dex16 Con12 Int20 Wis11 Cha7 due to the Elf having +2Dex -2Con +2Int as racial modifiers.
the two sevens add 3 points a piece making it 26 points. -8 for Dex and Con. -8 for Int. -1 for Wis. 26-8-8-1= 9 remaining points
+1261JAHO 7(-4) 14(5) 14(5) 18(17) 11(1) 7(-4). That equals 20 points under the Pathfinder Point Buy system.
Great Video and a really neat build, The only witch I've seen played so far is my Party's Cardomancer so its neat to see others. Undeads are so annoying right now I've been searching for days to see how the heck to kill a Lich I know where the lich's phylactery is but i dont know if i destroy it do i still have to kill the lich T_T stupid undead things not staying dead T_T
If you destroy the phylactery, the lich dies. A phylactery is basically a container for the lich's soul. If it's destroyed his body will simply fall apart.
Lovely Suicide Squad