This is what we did to "make the game your own". We took our favorite rules, like Crit/Fumble tables for example. And played our D&D the way we wanted. Homebrew=Mash-Up+House Rules. D&D was meant to be hacked.
Captain you always deliver. When I was a kid, turned 10 in 1981, there was a hobby shop two towns over called Youlden's. It was mostly a craft hobby shop. But in the basement, down the stairs and to the hard left, was a 20x30 section for games and miniatures. Over the years I saw many fascinating things there, Traveler, Dungeons&Dragons, Car Wars, Top Secret, Twilight 2000, GURPS, painted historical soldiers by the dozens, cast fantasy and sci-fi miniatures ready for you to paint, like skeletons with a skeletal Mammoth as a war-mount, dungeon delvers, space adventurers, goblins, kobolds, ghouls...it was magical. Somebody there was very careful to budget for that loss leader but as a kid all I knew was that a trip Mom was making for Yarn and Patterns was one I always volunteered for, back in the days when a kid just took off to roam the store and the parent wasn't arrested for negligence. It lasted until the very late 80s. I think it's a restaurant now. Jeez I miss that, Hell I miss my mom., What I wouldn't give for one more trip with her to that weird store. I don't remember what it smelled like but it had a weird smell too. Probably dope! I'm sure a leftover hippy or three worked there.
Wow, thanks for sharing that. I was right there with you. I too had a few of those 'nook' game stores ... within a bike ride of my house was the Winship hobby shop. Primarily a 'train' shop, there was also a healthy bit of Napoleonic game miniatures. I also picked up copies of the OD&D supplements that he still had in 1980. The owner's mother was always there.... not doing anything store related, she was just there. He closed up shop not long after she died. I miss that place.
mum's and dnd, still got my mum, dad just passed, using her dice bag still! maybe the smell of the shop was BO, a strange smell for prepubescents, back when gamers were very much outsiders.
Great minds think alike. I've been working on my own home brew inspired by many of the same mechanical themes. Item slots, magical mishap rolls instead of spell slots. Stunt/deed rolls for warriors. All spell casters synonimized under magic-users and given one expanded spell list. I liked the specialist(rogue/thief) from Lamentations of the Flame Princess, so I used that d6 skill system. I just find it remarkable to see someone following almost the same path, even with a mix of different materials. I wonder if this style of design or game will get it's own name some day if enough people find it worthwhile to recreate it.
Ahhhh, the ascending armor class debate. I was pretty much willing to die on the hill of descending AC until the past couple years when I played with more casual players and realized how much faster ascending AC can be in play. We're now mostly playing Castles & Crusades, with a few elements brought in from Hyperborea, AD&D Oriental Adventures and even the fumble and spell failure tables from MERP. It's working out pretty well so far as the Siege Engine is so flexible. I also feel the same way as you about the DCC spell system. I like it in theory, but consulting all those results charts is a bit tedious.
Yeah, if you play regularly with groups of 'non-gamers' you quickly discover how much faster ascending AC is in actual play. I can play either way, but ascending AC just works better for the more casual player. C&C is great! A top notch, high quality game that mingles the best elements of the OSR and modern gaming. I really like all the classes available in Hyperborea. They are great, and the setting is phenomenal.
Love this idea! I was also thinking of doing some kind of Hyperborea mash-up with a more modern system, but had not given it much thought beyond some daydreaming. I will definitely look into these Deathbringer (also am a fan of Professor Dungeonmaster) and DCC options.
Might as well throw in the Summon spell from Lamentations of the Flame Princess 🤣 It would fit a lot of the magical insanity you got going on Some of their ... Explicit spell books might also fit in.
@@captcorajus It really is Gotta pluck the gold from whatever you can. I have ALWAYS wanted to run a campaign with Hyperborea but WITH Veins of The Earth as the campaign. Haven't gotten around to it but your combination game might be an even better system for exploring the VEINS OF THE EARTH 🤣 (Props to the person that came up with that title)
I think the six core stats offer nuance. There are a LOT of crazy situations that players will get into and I think the six stats as is offers flexibility, which IMHO trumps simplicity.. in this case.
I think it sounds great. I played a system based on Basic roleplaying system by Chaosium - It used STR, DEX, and POWER. This was 1990, played a lot of systems and less can be more.
Nice review, Captain. I like Dungeon Craft. Whenever a UA-cam channel would review an OSR game and attribute it to DND. I used to get confused. I wondered does that mean Wizards Of The Coast officially supports that game? Then when the OGL thing happened, and I got it explained by one channel and another how Wizards Of The Coast had it set up so third-party game designers were allowed to use their system. Even if it was within reason. Before people started turning away from the OGL. I realized that explains why games were being called DND even if they weren't official DND by brand name.
I highly recommend checking out the Low Fantasy Gaming (LFG) rpg for another great option for running a sword and sorcery/pulp fantasy style game. It's a great combination of OSR ideas and modern 5e ideas (kind of the best of all them).
Well done. The magic specialization +2 is a brilliant bit, because after their first backfire they will WANT that +2 very much indeed. I also think 5% corruption is a bit much and hacked that into my misfire table for Deathbringer.
Captain, this was a particularly interesting review. I enjoyed hearing how you mixed all three of these games to come up with your own Homebrew. You also asked what we thought of your change to clerics/clerical spells. Well, it seems to fit your game milieu particularly with Hyperborea. However, in general I don’t particularly like it. The cleric has always had a unique, and to my might not fully appreciated roll in RPGs inspired by D&D. Having them remain uniquely tied to a deity or deities keeps them from being just another magic user, and, if played properly, allows a kind of divine accountability for their actions. I also tend to think the way you handle magic really overpowers magic users. I like professor dungeon Masters’ built in penalty for overuse of magic and believe it is not only appropriate but necessary given how he’s expanded the availability of spells in general. Thanks again for a fun video.
Always great to see how other people are modding their games. Thanks for sharing. No shock that I don't agree with everything that you are going to do but it's not my table. (I will insert a mini rant about the whole "Barbarians don't wear armor" trope. If you've read the Robert Howard stories you know that Conan happily wore whatever armor he could get his hands on and suited the environment/nation he was adventuring in. I blame Arnold for the silly no-armor idea.)
Worth noting as well that the Romans (the literal ones that invented the term ‘barbarian’) had an entire class of gladiator modeled after the Gallic “barbarians” called the Crupelarii, and that gladiator type was so heavily-armored it looks like a knight from the 15th Century.
I'm doing something similar myself. I'm running Hyperborea adventures using ShadowDark right now. We tried out Hyperborea 3e and really liked it, but there was a lot of looking up rules. On a whim we tried out ShadowDark and just decided to keep that.
Love your twists over all great concepts!, ive looked at a few ideas ive got a pretty solid simple system myself, i use magic systems instead of spells but those fit in very well with what you have stated here as well. The idea for clerics and priests is great right along the lines of Conan mythology!. theirs all sorts of Deities that my PCs can work with, serve or make deals and pacts with to gain certain powers, but yes alot of magic in my game is risky and most of it takes time in form of rituals to achieve. I would be interested in hearing your thoughts on merging all the classes into two classes, I have the Warrior which combines all the possible concepts of thief's, warriors, bandits and the likes and a Spiritual class for all the magic users. the warrior can still use magic but the spiritual class gets to start off with one magic type and has abilities that will give them an edge.
Great video ! Always interesting to see how you move forward with your campaign. I came to the same conclusion to remove clerics in rule light system by reading DCC Lankhmar. I really like HYPERBOREA spell list. I especially love the early Summon Daemon. I like Barbarian of Lemuria. It's a good and simple way to handle an occupation base leveling system. But it's harder to hack the game and fit additional subsystem in it. I confess that players usually wants to stick to DCC. But I have an other DM interested in a westmarch campaign using HYPERBOREA. So hopes are high.
Nice! I dig this! There are elements in all these systems I appreciate and too much unnecessary (for me) complexity in two and a bit too much simplification in one. I love elements of Hyperborea and you inspired me to also try to incorporate those into my own world I'm currently working on.
Great video Captain! I’ve to hack 5th edition Vampire the masquerade with 1st edition as 5th edition imo was written badly along with lore changes. My players loved what I did.
Inspiring use of experience in gaming. I'm very loosely considering a similar hack between Gaslands and ICRPG for a pro-mutant post-apocalyptic d6 gonzo mad max style game. Just waiting for the final edition of ICRPG to hit my games store.
Hell yeah man! I want to try & integrate some of aspects of Deathbringer to DCC. I prefer the setting from Chapter 13 Press called "Tales From The Fallen Empire" It's basically Hyboria. Sword & Sorcery tailored to DCC. Also gave me the idea to give each DCC class a set of "Class Skills", not related to Occupation, the Class Skills from D&D 3.5 are what I use. No social skills tho. That's what roleplaying is for. I love the D20/3.5 Star Wars RPG!
I have always thought that, at least for lower level spells, Clerics get their spells and turn undead abilities from their faith in their god. Maybe that's just a result of being raised Catholic.
I agree that having Charlatan Sorcerers masquerade as Clerics is spot on for Grim-dark campaigns, but I disagree that ALL clerics would fall into this category. Even the insane, inscrutable Lovecraftian “deities” will occasionally bestow their “blessings” upon mortals. Having a random d100 Divine Intervention like mechanic for holy prayers would add an uncaring (or too busy?) aspect to calling upon a Grim-dark god for help.
I'm not saying that deities NEVER grant their followers a boon, only that they aren't doing it on a daily basis. I mean, if you do a blood sacrifice on the full moon of the equinox then perhaps Xathaqua will grant the high priestess and those present at the ritual a boon, but Xathaqua isn't granting all her followers spells every morning. :)
@@samuelbroad11 I use the classes and mechanics of Umerica, while adding the items, and world building of Neon Lords. Using the gods of Umerica while adding Lord Randy also. DCC has really solid mechanics and Neon Lords has a fantastic setting and ridiculously great themes.
I never played any OSR game straight up raw or btb; It's always a mutated franken lovechild of several systems. OSR games were always meant to be hacked, imho.
I've really played 5E as my main game, but I feel like they're are other editions and pathfinder that have a lot more player options than 5E, so I always get a bit confused when people say 5e has overwhelming options. I also feel like almost every 5e charcter is almost exactly the same based on class
I don't think you've played 5E enough? The combination of classes is one kind of option. I'm talking primarily about the amount of character abilities characters get. There are the core abilities gained for a class, usually at various levels but also a variety of SUBCLASS abilities as well... plus FEATS. once you add all those options together the amount of combinations can easily overwhelm a casual player.
@captcorajus I've been playing some LMoP was released- but even of you include class and sub classes. They don't really branch much. A necromancer wizard is what it is, they're not going to be much different from table to table. You've seen one, you've basically seen them all. And I use racial/regular feats as well
@@Jon71992 You're kind of missing the point of what I'm saying, which has absolutely nothing to do with 'class differences." Its the shear volume of abilities that classes accumulate that overwhelms many players. They just can't utilize those abilities well in the game.
It LOOKS AWESOME! Unfortunately, I was not able to get in on the KS as much as I wanted to. I do have the basic version that's available on Drivethru RPG and it looks like a lot fun with some unique elements for character progression and clever ideas.
Did you make this video specifically for me? I'm running a Hyperborea campaign and I have snatched various mechanics from DCC, not to mention using tons of modules from DCC as well.
@@captcorajus Really nice, i actually printed out a few Deathbringer folds yesterday. I do not want to sound greedy, but are the Deathbringer+Hyberborea folds also avaiable? Tehy would fit great in my "Emergency DM Box" :)
This is the most natural combination I ever heard of.
hyperborea + DCC sounds absolutely stellar
DeathBorea Classics
Hell YES
Hyperborea deserves all of the attention.
I pray for a day where it's atleast as common DCC
This is what we did to "make the game your own". We took our favorite rules, like Crit/Fumble tables for example. And played our D&D the way we wanted. Homebrew=Mash-Up+House Rules. D&D was meant to be hacked.
Captain you always deliver.
When I was a kid, turned 10 in 1981, there was a hobby shop two towns over called Youlden's. It was mostly a craft hobby shop. But in the basement, down the stairs and to the hard left, was a 20x30 section for games and miniatures. Over the years I saw many fascinating things there, Traveler, Dungeons&Dragons, Car Wars, Top Secret, Twilight 2000, GURPS, painted historical soldiers by the dozens, cast fantasy and sci-fi miniatures ready for you to paint, like skeletons with a skeletal Mammoth as a war-mount, dungeon delvers, space adventurers, goblins, kobolds, ghouls...it was magical. Somebody there was very careful to budget for that loss leader but as a kid all I knew was that a trip Mom was making for Yarn and Patterns was one I always volunteered for, back in the days when a kid just took off to roam the store and the parent wasn't arrested for negligence. It lasted until the very late 80s. I think it's a restaurant now. Jeez I miss that, Hell I miss my mom., What I wouldn't give for one more trip with her to that weird store. I don't remember what it smelled like but it had a weird smell too. Probably dope! I'm sure a leftover hippy or three worked there.
Wow, thanks for sharing that. I was right there with you. I too had a few of those 'nook' game stores ... within a bike ride of my house was the Winship hobby shop. Primarily a 'train' shop, there was also a healthy bit of Napoleonic game miniatures. I also picked up copies of the OD&D supplements that he still had in 1980. The owner's mother was always there.... not doing anything store related, she was just there. He closed up shop not long after she died. I miss that place.
What a great memory.
mum's and dnd, still got my mum, dad just passed, using her dice bag still! maybe the smell of the shop was BO, a strange smell for prepubescents, back when gamers were very much outsiders.
It's beautiful. Hacking together systems into our own glorious homebrew milieu is what the hobby is all about.
Thanks! And yes it is!!
Thanks for this breakdown. I’ve heard of Deathbringer but not looked into it. Sounds like an interesting system.
This is what makes the best games - hack them up and take the best parts
I am just always glad when my Capt posts a new video and I get to hear that intro music.
Great minds think alike. I've been working on my own home brew inspired by many of the same mechanical themes. Item slots, magical mishap rolls instead of spell slots. Stunt/deed rolls for warriors. All spell casters synonimized under magic-users and given one expanded spell list. I liked the specialist(rogue/thief) from Lamentations of the Flame Princess, so I used that d6 skill system. I just find it remarkable to see someone following almost the same path, even with a mix of different materials. I wonder if this style of design or game will get it's own name some day if enough people find it worthwhile to recreate it.
Thanks to whoever for the like. And thanks to Captcorajus for the heart. I appreciate them.
Ahhhh, the ascending armor class debate. I was pretty much willing to die on the hill of descending AC until the past couple years when I played with more casual players and realized how much faster ascending AC can be in play. We're now mostly playing Castles & Crusades, with a few elements brought in from Hyperborea, AD&D Oriental Adventures and even the fumble and spell failure tables from MERP. It's working out pretty well so far as the Siege Engine is so flexible. I also feel the same way as you about the DCC spell system. I like it in theory, but consulting all those results charts is a bit tedious.
Yeah, if you play regularly with groups of 'non-gamers' you quickly discover how much faster ascending AC is in actual play. I can play either way, but ascending AC just works better for the more casual player.
C&C is great! A top notch, high quality game that mingles the best elements of the OSR and modern gaming.
I really like all the classes available in Hyperborea. They are great, and the setting is phenomenal.
I love it when two of my favorite channels cross reference!!
Love this idea! I was also thinking of doing some kind of Hyperborea mash-up with a more modern system, but had not given it much thought beyond some daydreaming. I will definitely look into these Deathbringer (also am a fan of Professor Dungeonmaster) and DCC options.
Might as well throw in the Summon spell from Lamentations of the Flame Princess 🤣
It would fit a lot of the magical insanity you got going on
Some of their ... Explicit spell books might also fit in.
I'll have to check it out. The beauty of playing the OSR is you can pick and choose from the best ideas from a lot of clever and creative people. 🤣
@@captcorajus It really is
Gotta pluck the gold from whatever you can.
I have ALWAYS wanted to run a campaign with Hyperborea but WITH Veins of The Earth as the campaign.
Haven't gotten around to it but your combination game might be an even better system for exploring the VEINS OF THE EARTH 🤣 (Props to the person that came up with that title)
Awesome! Question--I am considering reducing the number of stats to three: STR, DEX, and PSYCH (which covers Int, Wis AND Cha). What do you think?
I think the six core stats offer nuance. There are a LOT of crazy situations that players will get into and I think the six stats as is offers flexibility, which IMHO trumps simplicity.. in this case.
I think it sounds great. I played a system based on Basic roleplaying system by Chaosium - It used STR, DEX, and POWER. This was 1990, played a lot of systems and less can be more.
I think Sheldon Cooper. Smart but not wise nor charismatic. 6 is a good number
@@captcorajus I shall contemplate this carefully.
@@DUNGEONCRAFT1 Also, I would consider the flexibility offered for player's character creation with six stats versus only three. 😀
I’m liking this video even though you sinfully give out max hp at level one.
Nice review, Captain. I like Dungeon Craft. Whenever a UA-cam channel would review an OSR game and attribute it to DND. I used to get confused. I wondered does that mean Wizards Of The Coast officially supports that game? Then when the OGL thing happened, and I got it explained by one channel and another how Wizards Of The Coast had it set up so third-party game designers were allowed to use their system. Even if it was within reason. Before people started turning away from the OGL. I realized that explains why games were being called DND even if they weren't official DND by brand name.
9:00 I did that hack too when I made my Dark Sun + Deathbringer mashup several months ago! Cool to see we had the same idea!
Lol.. Right? Gotta allow players the opportunity to have a dump stat!! Also, Deathbringer and Dark Sun? Duuuuude. That's just evil. I love it!
I highly recommend checking out the Low Fantasy Gaming (LFG) rpg for another great option for running a sword and sorcery/pulp fantasy style game. It's a great combination of OSR ideas and modern 5e ideas (kind of the best of all them).
Well done. The magic specialization +2 is a brilliant bit, because after their first backfire they will WANT that +2 very much indeed. I also think 5% corruption is a bit much and hacked that into my misfire table for Deathbringer.
Sounds like what The Arcane Library did with Shadowdark and I'd like to mix it all
with D100 Dungeon.
Thanks
Captain, this was a particularly interesting review. I enjoyed hearing how you mixed all three of these games to come up with your own Homebrew. You also asked what we thought of your change to clerics/clerical spells. Well, it seems to fit your game milieu particularly with Hyperborea. However, in general I don’t particularly like it. The cleric has always had a unique, and to my might not fully appreciated roll in RPGs inspired by D&D. Having them remain uniquely tied to a deity or deities keeps them from being just another magic user, and, if played properly, allows a kind of divine accountability for their actions. I also tend to think the way you handle magic really overpowers magic users. I like professor dungeon Masters’ built in penalty for overuse of magic and believe it is not only appropriate but necessary given how he’s expanded the availability of spells in general. Thanks again for a fun video.
Very inspiring - I've been planning on running a DCC Lankhmar module using Deathbringer as the ruleset and Labyrinth Lord or maybe DCC for the spells.
Always great to see how other people are modding their games. Thanks for sharing. No shock that I don't agree with everything that you are going to do but it's not my table. (I will insert a mini rant about the whole "Barbarians don't wear armor" trope. If you've read the Robert Howard stories you know that Conan happily wore whatever armor he could get his hands on and suited the environment/nation he was adventuring in. I blame Arnold for the silly no-armor idea.)
Naah, you can't blame Arnold, you have to blame Frank Frazetta! :P
Worth noting as well that the Romans (the literal ones that invented the term ‘barbarian’) had an entire class of gladiator modeled after the Gallic “barbarians” called the Crupelarii, and that gladiator type was so heavily-armored it looks like a knight from the 15th Century.
Its what I did... took ACKs, 5TD, LotFP and some others
I'm doing something similar myself. I'm running Hyperborea adventures using ShadowDark right now. We tried out Hyperborea 3e and really liked it, but there was a lot of looking up rules. On a whim we tried out ShadowDark and just decided to keep that.
Love your twists over all great concepts!, ive looked at a few ideas ive got a pretty solid simple system myself, i use magic systems instead of spells but those fit in very well with what you have stated here as well. The idea for clerics and priests is great right along the lines of Conan mythology!. theirs all sorts of Deities that my PCs can work with, serve or make deals and pacts with to gain certain powers, but yes alot of magic in my game is risky and most of it takes time in form of rituals to achieve. I would be interested in hearing your thoughts on merging all the classes into two classes, I have the Warrior which combines all the possible concepts of thief's, warriors, bandits and the likes and a Spiritual class for all the magic users. the warrior can still use magic but the spiritual class gets to start off with one magic type and has abilities that will give them an edge.
Big fan of both channels! Good to see dungeon crafts game getting some love!
Great video ! Always interesting to see how you move forward with your campaign.
I came to the same conclusion to remove clerics in rule light system by reading DCC Lankhmar.
I really like HYPERBOREA spell list. I especially love the early Summon Daemon.
I like Barbarian of Lemuria. It's a good and simple way to handle an occupation base leveling system.
But it's harder to hack the game and fit additional subsystem in it.
I confess that players usually wants to stick to DCC. But I have an other DM interested in a westmarch campaign using HYPERBOREA. So hopes are high.
Nice! I dig this! There are elements in all these systems I appreciate and too much unnecessary (for me) complexity in two and a bit too much simplification in one. I love elements of Hyperborea and you inspired me to also try to incorporate those into my own world I'm currently working on.
Just starting the video now, can’t wait for my ears to hear all the goodness!
That sell back idea is incredible.
This is a great breakdown, and cool additions! I still need to pick up the print books of Hyberborea.
Great video Captain! I’ve to hack 5th edition Vampire the masquerade with 1st edition as 5th edition imo was written badly along with lore changes. My players loved what I did.
Dude, this sounds awesome!
I thought on running my DCC games in Hyboria. Actually still thinking on it.
Inspiring use of experience in gaming. I'm very loosely considering a similar hack between Gaslands and ICRPG for a pro-mutant post-apocalyptic d6 gonzo mad max style game. Just waiting for the final edition of ICRPG to hit my games store.
Great info, Capt! Thank you!
Hell yeah man! I want to try & integrate some of aspects of Deathbringer to DCC. I prefer the setting from Chapter 13 Press called "Tales From The Fallen Empire" It's basically Hyboria. Sword & Sorcery tailored to DCC. Also gave me the idea to give each DCC class a set of "Class Skills", not related to Occupation, the Class Skills from D&D 3.5 are what I use. No social skills tho. That's what roleplaying is for. I love the D20/3.5 Star Wars RPG!
I have always thought that, at least for lower level spells, Clerics get their spells and turn undead abilities from their faith in their god. Maybe that's just a result of being raised Catholic.
I agree that having Charlatan Sorcerers masquerade as Clerics is spot on for Grim-dark campaigns, but I disagree that ALL clerics would fall into this category. Even the insane, inscrutable Lovecraftian “deities” will occasionally bestow their “blessings” upon mortals. Having a random d100 Divine Intervention like mechanic for holy prayers would add an uncaring (or too busy?) aspect to calling upon a Grim-dark god for help.
I'm not saying that deities NEVER grant their followers a boon, only that they aren't doing it on a daily basis. I mean, if you do a blood sacrifice on the full moon of the equinox then perhaps Xathaqua will grant the high priestess and those present at the ritual a boon, but Xathaqua isn't granting all her followers spells every morning. :)
As usual an awesome vid. God damn I love this channel!!!
DCC random cried miss corruption and magic system are once you open to them make your games so different
Im running a Gonzo Post-Apocolyptic game currently, mixing Neon Lords of the Toxic Wasteland and Umerica DCC. Its absolutely awesome fun!
Yeah, man, I'll be over, when are we playing. :)
@@captcorajus Next Saturday, we will have you a spot ready Capt!
this sounds intriguing, what did you emphasize between the systems?
@@samuelbroad11 I use the classes and mechanics of Umerica, while adding the items, and world building of Neon Lords. Using the gods of Umerica while adding Lord Randy also. DCC has really solid mechanics and Neon Lords has a fantastic setting and ridiculously great themes.
@@midnightgreen8319 ooh, fanx, will look up neon lords straight away! chur.
That's similar to what I run-- except I use for gold & glory instead of deathbringer
I never played any OSR game straight up raw or btb; It's always a mutated franken lovechild of several systems. OSR games were always meant to be hacked, imho.
I've really played 5E as my main game, but I feel like they're are other editions and pathfinder that have a lot more player options than 5E, so I always get a bit confused when people say 5e has overwhelming options. I also feel like almost every 5e charcter is almost exactly the same based on class
I don't think you've played 5E enough? The combination of classes is one kind of option. I'm talking primarily about the amount of character abilities characters get. There are the core abilities gained for a class, usually at various levels but also a variety of SUBCLASS abilities as well... plus FEATS. once you add all those options together the amount of combinations can easily overwhelm a casual player.
@captcorajus I've been playing some LMoP was released- but even of you include class and sub classes. They don't really branch much. A necromancer wizard is what it is, they're not going to be much different from table to table. You've seen one, you've basically seen them all. And I use racial/regular feats as well
Playing since*
@@Jon71992 You're kind of missing the point of what I'm saying, which has absolutely nothing to do with 'class differences." Its the shear volume of abilities that classes accumulate that overwhelms many players. They just can't utilize those abilities well in the game.
Any thoughts on the Shadowdark rpg?
It LOOKS AWESOME! Unfortunately, I was not able to get in on the KS as much as I wanted to. I do have the basic version that's available on Drivethru RPG and it looks like a lot fun with some unique elements for character progression and clever ideas.
Great hack!
Soooo, how big does the tip need to be to get that hack of yours?
I'm double commenting, but can you post that hyperborea combat options cheat sheet?
Yeah, I can do that I think, check the comments later.
Check the community tab. I uploaded the sheet as an image. :)
Did you make this video specifically for me? I'm running a Hyperborea campaign and I have snatched various mechanics from DCC, not to mention using tons of modules from DCC as well.
lol.. I love the DCC modules!
@@captcorajus Really nice, i actually printed out a few Deathbringer folds yesterday. I do not want to sound greedy, but are the Deathbringer+Hyberborea folds also avaiable? Tehy would fit great in my "Emergency DM Box" :)
@@rened3121 Unfortunately, I can't make those publicly available.
@@captcorajus To bad...so, copy by typing it from the screen it is...won´t look as nice though....
"CCDHDCC"
Great work
Thanks!
Wow! Thank you!!
Nice!
🍻🍻🍻
How come you revirewed the movie trailer but not the Actual movie? Wtf yo? xD
Got a link to the Hyperborea Deathbringer hack?
Not yet. I AM putting something together for my Patreons. I'll release a video when I'm done.
@@captcorajus thank yeah
Neat hack! Neat video!
Didn't you do a review of 2e modules with paper minis.
Sweeet!!
Check out Shadowdark very similar