"The Sarge wanted me to pick up the pace when I was breaking mach 3. It made me laugh so much that I walked up to him and stuck my chainsaw in his face."
Sergeant Kelly hits the "send" button on his e-mail app telling you to hurry it up to Marine HQ, turns around and sees you standing there panting. "Reporting for duty, Sergeant." "Took your sweet time Marine?" Marine thinking to himself; 'WTF? I practically teleported here!'
@@Kevin-jb2pvyeah that's always nice. the most extreme and annoying example of that is in crysis warhead. check it out 😀 ua-cam.com/video/b9sHXuipcdY/v-deo.html
I wish the devs could react to a run like this on IGN. Just straight up insanity, as if the Doom Slayer himself was the main character. I think they'd absolutely love this. Awesome WR
@@aturn124 Would be nice, sure. But it has been so long, 20 years. Plus the fact that Doom 3 is not really a game people care much about. Not many glitches in the run, I reckon they would just be impressed with the gameplay itself.
@@lekolega I agree, mate. I think they would almost appreciate a glitch free run, and the game being played as intended. Doom 3 was a staple of my childhood gaming, way back at the age of 11, haha. Back when the flashlight took up your weapon slot.
Nice run! never wouldve thought that doom 3 would get any particular amount of love from speedrunners, fun to see that it did also, in the description, you mention that you tried to make the game look like the og, and that there are "too bright" comments, are there major graphical differences between the og game and fresh installs of bfg edition?
@@Mcwatt_the_Black_Witch Thank you 🙂 Doom 3 gets love mostly by me nowadays. It is a nice speedrun but nobody wants to run it 🤷♂️ Everyone else who tried speedrunning it just never put in the time to get better. Except Corpseflesh. He is top tier. And maybe Draqu but he never puts in enough time to really get better. There are a few graphical differences between the OG game and BFG, nothing major. Mainly the BFG Edition is brighter, but I used to also brighten everything further through the console. An old habit from COD2 days to increase visibility.
I am glad to hear that. If you wanna get into Doom 3 speedrunning, I will tell you what the OG runner Corpseflesh told me when I was starting: "Start with Lost Mission, which is the shortest campaign, then work your way up to the slightly longer Resurrection of Evil and then to the main campaign, which is the longest and thus hardest. Here is a tutorial video for the main campaign: ua-cam.com/video/8yyd7nXbYiw/v-deo.html (Don't mind the 120fps bridge not being up in MC Underground, that is false info from me, I was wrong.) There is no tutorial video for Nightmare difficulty, so if you wanna do that, there are also runs you can watch for Soul Cube routing, either mine of Corpseflesh's. Other than that, you can also join the discord server and find useful info and ask questions there. There is a link to join on www.speedrun.com/doom3 Good luck learning and remember to have fun 🙂
Sorry, didn't see your comment until now. Doom 3 has strafe jumping and bunny hopping. It is mostly the same as in Quake 3 / Quake Live / Quake Champions so if you find any tutorial on how to do movement in those games, you can use it to learn the movement in Doom 3. I recommend this one. Rapha talks about "VQ3" movement, and that is the only one you need to know. ua-cam.com/video/95spyl1LRTc/v-deo.htmlsi=Q8WsE1zSEabCp5Ck There is only 1 secret early weapon and it is the early BFG in Alpha Labs 1 and it is a part of this speedrunning tutorial. ua-cam.com/video/8yyd7nXbYiw/v-deo.htmlsi=coYqdtAJrKHd_lyv Doom 3 is quite simple so there is no quick swapping or animation cancelling or any of the modern Doom games features. Just hit your shotgun shots, and if you are not sure they will hit, use the chainsaw. Abuse grenades as much as you can since they mostly instakill Imps and similar smaller demons, and also keep in mind that for a lot of demons you can hit headshots that do double the damage.
everything except live streams on youtube is pre-recorded. this was never streamed live. reckon i would have cleaned up some parts if i was really splicing. or maybe it's a double bluff, you'll never know.
I will soon upload a video that explains the Doom 3 Speedrun. Most of the run is just good execution, but e.g. the shotgun spread is RNG, enemy movement in Enpro and such. There are more examples but not can't think of any rn.
ah cheers for the sub. mostly movement speed and graphics. bfg is faster, lighter, better optimized for newer hardware and you have the flashlight on your shoulder instead of having it as a separate weapon. i made a video that explains the entire speedrun and in it i touch on the differences between games. i will upload it in the future at some point.
@@lekolega I just tested it (in the original 2004 version) and it works indeed. I'm always happy to learn some obscure new details about games. BTW, speaking of which, I am going to upload on my channel a video about the hidden maps of Doom 3 on Friday, August 2. If you're interested, you can drop by and watch it - it's about 20 minutes.
@@AlexeiVoronin I'm always happy to inspire people, even in small ways. A Doom 3 video? That sounds like something I'd enjoy seeing. I'll definitely check it out. I'm also releasing something on Doom 3's birthday. Just not sure what exactly 😀
honestly, for a first playthrough, that is probably faster than average. doom 3 has a lot of areas to explore and pdas to skim through and such. it is a fun game to play slowly and quickly 🙂
@@117swordsmen Generally it is better to play on more fps because the game runs smoother and is more responsive. However, some physics issues arise when on more than 60fps, so some levels I play on 60 to avoid those issues. They are mostly weird physics with jumping off railings. I will upload a speedrun explained video for this run soon, so you will find out even more interesting stuff about the run.
I skip cutscenes by using a sourceport called RBDOOM3BFG. Gameplay stays the same, just makes cutscenes skippable. However, I can't skip the intro since it is not a in-game cutscene but a video that plays. That is why the run basically starts at 28.4 seconds.
Nice Dev menu... surely that won't come with mods or script changes to the game... such as speeding up player model base speed or skipping cutscenes. Have yet to see someone do a Doom 3 speedrun using base game, and not modding it. Serious question, why is your player model (the doom guy) able to move so fast? (cause I had a speedrunner deny that they modded the game even though their player model was moving too fast, and I know cause I ran side by side and they outmatched me) Then they deleted my comment (or YT did bout I doubt that,) And yes I'm using the BFG edition. Why you so fast in the beginning (and don't say jump boosting, cause that doesn't explain the running, there's parts where you don't jump and are moving fast (only say cause that was the arguement the last "speedrunner" used
I dislike your accusatory attitude, but I will give you some info about the run anyways. The first thing to mention is that the people who actually speedrun a game come up with its speedrunning ruleset. That being said, even if you don't like something and consider something cheating, that is just your opinion. The main reason this run is played on a source port called RBDoom3BFG 1.2.0 is because you can skip cutscenes when you use it and that particular version is the most stable. Now, there are some graphical tweaks that you can do that you can't do in the normal BFG Edition (as far as I know) that don't alter the gameplay in any way. Those are mostly some HDR options and useless gfx tweaks that I don't even use because they make the game looks worse. Everything else is THE SAME as in the normal BFG Edition, including the player's movement speed values. The command for the main one, which is running speed is pm_runspeed and in the BFG Edition is has been increased by the developers to 275 instead of the default 220 in the original Doom 3 from 2004. Reference: github.com/RobertBeckebans/RBDOOM-3-BFG/blob/master/base/def/player.def (ctrl + f and look for pm_runspeed) (and yes, I could easily change this and increase my speed, but I am not a dirty cheater and no, there is no way to prove it unfortunately) Furthermore, I play on g_fov 120, which increases the player's field of view and that can give you the illusion of moving faster. This is surprisingly deceiving. Now, the BFG Edition also gives you the option to play on 120fps. I have bound 2 keys on my keyboard to switch running the game between 60fps and 120fps. I mostly play on 120fps because it is a much smoother experience, but I have to switch back to 60fps in some levels where I need to perform jumps on railings because the physics are a bit broken on more than 60fps and I tend to get sent downwards when jumping off railings and thus failing my jumps. (example: alpha labs 2 jumps @ 11:14) So, I mentioned physics being different on 60 and 120 fps. It is also different in the sense where when you land from a jump, you can get boosted forwards with more momentum. This does make me slightly faster, but only sometimes when I'm performing strafe jumps, which I kinda do throughout the whole game as much as I can, because it is obviously the fastest way to move. From what I have seen, I don't see any notable difference in pure movement speed without jumping from 120fps to 60fps. If there was any, the other speedrunner called Corpseflesh would not be able to beat my runs because he plays on 60fps ONLY. However, he has beaten me and with huge amounts of time saved. Look up his RoE and Lost Mission runs on the leaderboard on speedrun dot com. In Doom 3 there is also wall running, which is a movement technique that can give you a speed boost when running up against a wall. I use this sometimes, like in Caverns 1 here: 52:20. So, between all of these possible explanations, I hope you find your answer because that is all I can think of that is either making me faster or giving you the illusion of me being faster. PS I actually did do speedruns of the original games. It's just not as fun to run the original game because of the slower movement speed, less stamina and slow elevator doors. Both of the runs below were done on 60 fps (or whatever the default is in Doom 3, maybe 62, I don't even know) and without any source ports. OG Game random run that I did years ago in like 3 tries and never even posted on speedrun dot com: ua-cam.com/video/ouP2Ixozrv4/v-deo.html OG RoE segmented speedrun: ua-cam.com/video/SNvvhEWe-l4/v-deo.html
@@VenusHeadTrap2 Thanks for the kind words 😀😀 I did do some runs of the vanilla game. ua-cam.com/video/SNvvhEWe-l4/v-deo.html ua-cam.com/video/ouP2Ixozrv4/v-deo.html
*reaches the sergeant in record time*
Sgt. Kelly: *TOOK YOUR SWEET TIME, MARINE????*
Damn. This guy has high standards.
@@CsubAzUrmedve Always keeps me motivated.
Sgt. Kelly still wants you to pick up the pace. That's what they call demanding superior.
He was so pleased with my pace that I had to pet him with my chainsaw.
"The Sarge wanted me to pick up the pace when I was breaking mach 3. It made me laugh so much that I walked up to him and stuck my chainsaw in his face."
"Double time it!"
"What's taking you so long?"
Immersion ruined. lol
Sergeant Kelly hits the "send" button on his e-mail app telling you to hurry it up to Marine HQ, turns around and sees you standing there panting.
"Reporting for duty, Sergeant."
"Took your sweet time Marine?"
Marine thinking to himself; 'WTF? I practically teleported here!'
When that man tells you he wants you to do something *yesterday*, he actually means it.
I mean it's actually kind of fitting for a speed run 🤷
I love that you're going so fast that all the incoming comms are playing over each other and making the audio pure chaos.
@@Kevin-jb2pvyeah that's always nice. the most extreme and annoying example of that is in crysis warhead. check it out 😀 ua-cam.com/video/b9sHXuipcdY/v-deo.html
When you have to go to the bathroom at 3 am
This comment made my night ty sm 😂😂😂
45:11 Unironically the funniest part of the video...
"Oh no! *blap* anyway"
'You've got to pick up the pace'
Guy's got very high expectations
Motivational speech
i just love imagining all the demons being like "RAWR IM SCARY SPOOKY!!!!"
"wait did he just?"
"COME BACK!!!"
Like that horror game speedrunners meme
Extremely smooth movement. Congrats on the WR!! Well deserved.
GG, one of the best Dooms. Had a hard time playing it back in the day.
37:54 Bro could've killed Betruger and finish the game right there 😮💨🙏🙏
omg you're back
with one of my favorite games too
"Moving around only makes the test take longer."
*I beg your pardon.*
i feel like it takes special kind of dedication to improve upon your own WR; kudos!
the possibility of a 54 has been nagging me for years now. doom 3 unfortunately doesn't have runners. such a nice speedgame as well.
That was really fun to watch, the comms transfer section had lots of precise jumps and mandatory combat executions, very impressive
Glad to see you back again, GG!
It was till today that i didnt know this game was speedrun and now im very happy bout it, flawed but fun game. GG on the record.
Daym, that was clean. Great run.
Spider boss got me dying.
actual serious dedication, you've gained a new sub from me :) ggs
12:05 This is the real test of skill right here.
Watching this just feels like Doom 3 Eternal
That is a great comparison for Doom 3 casual vs speedrun. It really is that much different.
I wish the devs could react to a run like this on IGN. Just straight up insanity, as if the Doom Slayer himself was the main character. I think they'd absolutely love this. Awesome WR
@@aturn124 Would be nice, sure. But it has been so long, 20 years. Plus the fact that Doom 3 is not really a game people care much about. Not many glitches in the run, I reckon they would just be impressed with the gameplay itself.
@@lekolega I agree, mate. I think they would almost appreciate a glitch free run, and the game being played as intended.
Doom 3 was a staple of my childhood gaming, way back at the age of 11, haha. Back when the flashlight took up your weapon slot.
insane
cant wait on sub 54
Crazy! GG bro
Missed these videos so much doom 3 blast from thr past for me
Well done brother🤠
5:33 love this!
great run!!
you made history! Congratulations
Feels good 🙂
You DID it again! Last time I saw your video, the speed run was 55:30!
Increible que se siga viendo increible este juego, de niño me daba miedo, ahora es de mis favoritos.
Awesome run! With all these mad skills idk how you didn’t catch up to bravo team
sweet run..grats!
Dudes playing this like it's Doom 2016
WOAH GG!!!
Congrats! Good job!
what a legendary timeless game.
Mom I wanna play doom!! •”ok but you only have an hour”
BFG on Alpha sector 1 - gorgeous!!!
Nice run! never wouldve thought that doom 3 would get any particular amount of love from speedrunners, fun to see that it did
also, in the description, you mention that you tried to make the game look like the og, and that there are "too bright" comments, are there major graphical differences between the og game and fresh installs of bfg edition?
@@Mcwatt_the_Black_Witch Thank you 🙂
Doom 3 gets love mostly by me nowadays. It is a nice speedrun but nobody wants to run it 🤷♂️
Everyone else who tried speedrunning it just never put in the time to get better. Except Corpseflesh. He is top tier. And maybe Draqu but he never puts in enough time to really get better.
There are a few graphical differences between the OG game and BFG, nothing major. Mainly the BFG Edition is brighter, but I used to also brighten everything further through the console. An old habit from COD2 days to increase visibility.
At 5:32
Undead worker : you shall not pass
Doom Marine : Bitch move
So funny
Bruh this is actually insane, you're the real doom marine
Hey! I'm a huge fan of doom 3, and I was wondering, how would one go about learning the ropes of speedrunning it?
I am glad to hear that.
If you wanna get into Doom 3 speedrunning, I will tell you what the OG runner Corpseflesh told me when I was starting: "Start with Lost Mission, which is the shortest campaign, then work your way up to the slightly longer Resurrection of Evil and then to the main campaign, which is the longest and thus hardest.
Here is a tutorial video for the main campaign:
ua-cam.com/video/8yyd7nXbYiw/v-deo.html
(Don't mind the 120fps bridge not being up in MC Underground, that is false info from me, I was wrong.)
There is no tutorial video for Nightmare difficulty, so if you wanna do that, there are also runs you can watch for Soul Cube routing, either mine of Corpseflesh's.
Other than that, you can also join the discord server and find useful info and ask questions there. There is a link to join on www.speedrun.com/doom3
Good luck learning and remember to have fun 🙂
It took me like two weeks to finish this when it first came out 😂
Nice time, very symmetrical 😊
What does that even mean?
@@davidchez513 there is symmetry in the time
@@MakkerDon 54:45 would be symmetrical. 54:54 is not
@@imperium475 potato potato
YOU WILL NEVER FIND THE THING THAT YOU SEEK! IT IS IN HELL!!
This game sooo good.
AMAZING
Took your sweet time marine? lol
That's quite fast Sir ^^ Also about You nickname - "Kolega" means "buddy" in polish :)
It's true for russian too
leprzyjaciel is what a polish friend calls me sometimes 🙃
That's cool too ^^@@lekolega
btw
do you stream those speedruns by any chance?
sometimes. twitch.tv/lekolega
and i thought that zero master is insane.. this bloke is savage
I first played this from the doom 3 demo for free with Doom DVD back in the day
I just now had the idea to search a doom 3 speedrun
Can't find an explained video but this will do
i reckon i should make one.
How can you skip cutscenes. I have bfg edition as well. I press every button but can't skip
its modded version i think its called rbdoom3bfg or something like that
yeah just install RBDOOM3BFG.
@@peki1701 Thanks dude i needed this info. I hate having to watch the same cut scene a dozen times after getting my ass kicked on the harder modes.
18:53 fuck this shotgun lol
another one at 13:13. 😂
Yo wsg man nice work
Do you have any tips on getting better at DOOM3/speedrunning it, like in movement maybe
and early secret weapons too
Whats the best techs and weapons too
Sorry, didn't see your comment until now.
Doom 3 has strafe jumping and bunny hopping. It is mostly the same as in Quake 3 / Quake Live / Quake Champions so if you find any tutorial on how to do movement in those games, you can use it to learn the movement in Doom 3. I recommend this one. Rapha talks about "VQ3" movement, and that is the only one you need to know.
ua-cam.com/video/95spyl1LRTc/v-deo.htmlsi=Q8WsE1zSEabCp5Ck
There is only 1 secret early weapon and it is the early BFG in Alpha Labs 1 and it is a part of this speedrunning tutorial.
ua-cam.com/video/8yyd7nXbYiw/v-deo.htmlsi=coYqdtAJrKHd_lyv
Doom 3 is quite simple so there is no quick swapping or animation cancelling or any of the modern Doom games features. Just hit your shotgun shots, and if you are not sure they will hit, use the chainsaw. Abuse grenades as much as you can since they mostly instakill Imps and similar smaller demons, and also keep in mind that for a lot of demons you can hit headshots that do double the damage.
It is a pre-recorded and edited recording that has been launched into a live stream
everything except live streams on youtube is pre-recorded. this was never streamed live. reckon i would have cleaned up some parts if i was really splicing. or maybe it's a double bluff, you'll never know.
@@lekolega Showing edited video is cheating... Nice 👎
@@demeterskajnoha4017 😂😂
@@lekolega Feel free to laugh, but it's a scam
@@demeterskajnoha4017 It is funny, yes. You are a troll. Not the first nor the last person to accuse me.
ive beaten this game like 10x and still get lost when i play it
Hey, just wondering, does the game have any sort of RNG? Or is all just based on execution?
I will soon upload a video that explains the Doom 3 Speedrun. Most of the run is just good execution, but e.g. the shotgun spread is RNG, enemy movement in Enpro and such. There are more examples but not can't think of any rn.
Doomguy in Hell, surrounded by demons,
"I'm not trapped down here with you...
You're trapped down here with ME!"
❌ Corpseflesh
✅ le kolega
😀 yeah for now. that might change though 🫠
54 hours😮
@@goatman3366 no it's 54 days
What is the differences between BFG and normal edition ?
New sub btw
ah cheers for the sub.
mostly movement speed and graphics. bfg is faster, lighter, better optimized for newer hardware and you have the flashlight on your shoulder instead of having it as a separate weapon. i made a video that explains the entire speedrun and in it i touch on the differences between games. i will upload it in the future at some point.
10:46 damn
I'm only human 🫠
Gj m8
Humpf! Ahem! Ooh! Humpf! Humpf! Aah! Humpf! Mmh! Humpf! Humpf! Aah! Pew pew pew ghwaaaahh!!! Hahahahaha!! Pew pew pew, chik chik, help someone please, pew pew, boom! Uaaaaagh!!!
40:34 - Wait, so the bridge is already there, but it's just invisible?!?
Yep. There is a gap I need to jump over between the invisible bridge and the platform though.
@@lekolega I just tested it (in the original 2004 version) and it works indeed. I'm always happy to learn some obscure new details about games.
BTW, speaking of which, I am going to upload on my channel a video about the hidden maps of Doom 3 on Friday, August 2. If you're interested, you can drop by and watch it - it's about 20 minutes.
@@AlexeiVoronin I'm always happy to inspire people, even in small ways.
A Doom 3 video? That sounds like something I'd enjoy seeing. I'll definitely check it out. I'm also releasing something on Doom 3's birthday. Just not sure what exactly 😀
How does he bunny hop or long jump ?
@@dmkskillsz It works almost exactly like this: ua-cam.com/video/GlCMUV3S2WA/v-deo.html
It took me 11hrs to finish this game on recuit 😅
honestly, for a first playthrough, that is probably faster than average. doom 3 has a lot of areas to explore and pdas to skim through and such. it is a fun game to play slowly and quickly 🙂
@@lekolega yeh i was listening to every pda etc, very immersive game
Why is some of it 60fps and some of it 120fps?
@@117swordsmen Generally it is better to play on more fps because the game runs smoother and is more responsive. However, some physics issues arise when on more than 60fps, so some levels I play on 60 to avoid those issues. They are mostly weird physics with jumping off railings. I will upload a speedrun explained video for this run soon, so you will find out even more interesting stuff about the run.
@@lekolega hey that's awesome. Almost remind me of movement speed being tied to FPS...so people could just look at the ground to moved faster hahah
What about NIGHTMARE speedrun?
@@maxpayne6386 It's generally only a few clicks away. Or 1 click now, I guess.
ua-cam.com/video/WAhQTUE1zj4/v-deo.html
@@lekolega nice 👍
How'd you skip the intro in BFG Edition?
I skip cutscenes by using a sourceport called RBDOOM3BFG. Gameplay stays the same, just makes cutscenes skippable. However, I can't skip the intro since it is not a in-game cutscene but a video that plays. That is why the run basically starts at 28.4 seconds.
@@lekolega Ah, fair enough.
Whut😮
i hope that's a pleasant surprise 😀
Nice Dev menu... surely that won't come with mods or script changes to the game... such as speeding up player model base speed or skipping cutscenes. Have yet to see someone do a Doom 3 speedrun using base game, and not modding it. Serious question, why is your player model (the doom guy) able to move so fast? (cause I had a speedrunner deny that they modded the game even though their player model was moving too fast, and I know cause I ran side by side and they outmatched me) Then they deleted my comment (or YT did bout I doubt that,)
And yes I'm using the BFG edition. Why you so fast in the beginning (and don't say jump boosting, cause that doesn't explain the running, there's parts where you don't jump and are moving fast (only say cause that was the arguement the last "speedrunner" used
I dislike your accusatory attitude, but I will give you some info about the run anyways.
The first thing to mention is that the people who actually speedrun a game come up with its speedrunning ruleset. That being said, even if you don't like something and consider something cheating, that is just your opinion.
The main reason this run is played on a source port called RBDoom3BFG 1.2.0 is because you can skip cutscenes when you use it and that particular version is the most stable. Now, there are some graphical tweaks that you can do that you can't do in the normal BFG Edition (as far as I know) that don't alter the gameplay in any way. Those are mostly some HDR options and useless gfx tweaks that I don't even use because they make the game looks worse.
Everything else is THE SAME as in the normal BFG Edition, including the player's movement speed values. The command for the main one, which is running speed is pm_runspeed and in the BFG Edition is has been increased by the developers to 275 instead of the default 220 in the original Doom 3 from 2004.
Reference: github.com/RobertBeckebans/RBDOOM-3-BFG/blob/master/base/def/player.def (ctrl + f and look for pm_runspeed)
(and yes, I could easily change this and increase my speed, but I am not a dirty cheater and no, there is no way to prove it unfortunately)
Furthermore, I play on g_fov 120, which increases the player's field of view and that can give you the illusion of moving faster. This is surprisingly deceiving.
Now, the BFG Edition also gives you the option to play on 120fps. I have bound 2 keys on my keyboard to switch running the game between 60fps and 120fps. I mostly play on 120fps because it is a much smoother experience, but I have to switch back to 60fps in some levels where I need to perform jumps on railings because the physics are a bit broken on more than 60fps and I tend to get sent downwards when jumping off railings and thus failing my jumps. (example: alpha labs 2 jumps @ 11:14)
So, I mentioned physics being different on 60 and 120 fps. It is also different in the sense where when you land from a jump, you can get boosted forwards with more momentum. This does make me slightly faster, but only sometimes when I'm performing strafe jumps, which I kinda do throughout the whole game as much as I can, because it is obviously the fastest way to move.
From what I have seen, I don't see any notable difference in pure movement speed without jumping from 120fps to 60fps. If there was any, the other speedrunner called Corpseflesh would not be able to beat my runs because he plays on 60fps ONLY. However, he has beaten me and with huge amounts of time saved. Look up his RoE and Lost Mission runs on the leaderboard on speedrun dot com.
In Doom 3 there is also wall running, which is a movement technique that can give you a speed boost when running up against a wall. I use this sometimes, like in Caverns 1 here: 52:20.
So, between all of these possible explanations, I hope you find your answer because that is all I can think of that is either making me faster or giving you the illusion of me being faster.
PS
I actually did do speedruns of the original games. It's just not as fun to run the original game because of the slower movement speed, less stamina and slow elevator doors.
Both of the runs below were done on 60 fps (or whatever the default is in Doom 3, maybe 62, I don't even know) and without any source ports.
OG Game random run that I did years ago in like 3 tries and never even posted on speedrun dot com: ua-cam.com/video/ouP2Ixozrv4/v-deo.html
OG RoE segmented speedrun: ua-cam.com/video/SNvvhEWe-l4/v-deo.html
36:32
WTF???
There is a trigger to end the level there accidentally left by the devs. Works in the origin game as well. Try it if you have the game 🙂
@@lekolega omg this glitch is unbelievable)) Thanks for the respond!
I do not believe the authenticity of the recordingI do not believe the authenticity of the recording
why would you? i'm just a random dude on the internet.
@@lekolega you edit videos and brag about making a world record... great job👎
Too bright bro...
BFG edition is trash
@@VenusHeadTrap2 Thanks for the kind words 😀😀
I did do some runs of the vanilla game.
ua-cam.com/video/SNvvhEWe-l4/v-deo.html
ua-cam.com/video/ouP2Ixozrv4/v-deo.html