It's been a while since you made one of these short tutorials, your channel was my main source for learning-material since I started two years ago, I'm now at a level where I can make my own special code in blueprints, but when it comes to blueprints I've never seen in-action before, I seek help from these tutorials where I can both learn the new nodes and get a lot of pre-made code that I can directly add to the game I'm working on, I know it takes a lot of effort and time to make these tutorials, but I also wish to see it more often! Thanks for all of that work and effort!
I love the videos you make, I wanted to ask you for a tutorial, I would like that when a player or an AI attacks us, that our character does not move and that they do an animation so that they catch us and the objective is to escape from the AI or the Character by pressing on touch or move the mouse and after that we can move again, please make this video or videos if you release it.👍👍🇫🇷
Please create a tutorial for a "death counter". For example, a mini-assignment: Kill 10 enemies or dodge 10 times. Even better, include a count of enemies and allies, where the goal is to defeat the enemies before all allies die.
I believe the whole counting 60 seconds then subtracting minutes is unnecessary. In the Get Text Function, you can use the From Seconds Node and Return both Minutes and Seconds to 2 different To Texts and plug them into the MM:SS of the Format text. Then you only have to track the seconds. It worked for me, unless I am misunderstanding something about why you do it that way?
Hi guy can you make a video on how to solve this corrupted blueprint error? I'm Brazilian and I'm developing a game. Error Below: The summary '/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter' is invalid. Verify that the file is of the expected type and is not corrupted.
It's been a while since you made one of these short tutorials, your channel was my main source for learning-material since I started two years ago, I'm now at a level where I can make my own special code in blueprints, but when it comes to blueprints I've never seen in-action before, I seek help from these tutorials where I can both learn the new nodes and get a lot of pre-made code that I can directly add to the game I'm working on, I know it takes a lot of effort and time to make these tutorials, but I also wish to see it more often!
Thanks for all of that work and effort!
I love the videos you make, I wanted to ask you for a tutorial, I would like that when a player or an AI attacks us, that our character does not move and that they do an animation so that they catch us and the objective is to escape from the AI or the Character by pressing on touch or move the mouse and after that we can move again, please make this video or videos if you release it.👍👍🇫🇷
Please create a tutorial for a "death counter". For example, a mini-assignment: Kill 10 enemies or dodge 10 times. Even better, include a count of enemies and allies, where the goal is to defeat the enemies before all allies die.
thank you
I believe the whole counting 60 seconds then subtracting minutes is unnecessary.
In the Get Text Function, you can use the From Seconds Node and Return both Minutes and Seconds to 2 different To Texts and plug them into the MM:SS of the Format text. Then you only have to track the seconds. It worked for me, unless I am misunderstanding something about why you do it that way?
Hi guy can you make a video on how to solve this corrupted blueprint error? I'm Brazilian and I'm developing a game.
Error Below:
The summary '/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter' is invalid. Verify that the file is of the expected type and is not corrupted.
I cant get "Return Node" with pink variable
why use floats if minutes and seconds can only be integers?
nice
Hey Matt, i have a similar stopwatch code but i realised that my stopwatch is not frame rate independent. Will using set timer by event fix my issue?
Yes.
🔥🔥🔥
New timer code in 2024 UE 5🤯😳😱