BLENDER & SUBSTANCE PAINTER: USING UDIMS FOR MULTIPLE PANEL TEXTURING (PART 1)

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  • Опубліковано 21 вер 2024
  • I am somewhat starting again on the KURSK SUBMARINE panels. I've kept the modeling from what I have been calling Device 2 (but removed the textures) and gone on and modeled 3 additional panels and put everything together in one scene. Many of the knobs and buttons have been copied from the old Device 2 (panel 2, here) to the other panels so there is some consistency in the modeling. Fortunately, these were already marked with seams, ready to be unwrapped.
    So with everything modeled (and some hidden such as the glass for the radar screen and dials), in this video I explore the use of UDIMS (UV tiles) to increase the resolution of the textures I will apply to the various objects. I create a number of additional UV tiles, unwrap the objects and place them where I want them on the UV tiles. When I run out of tiles, I create more, until everything has it's place on a UV tile. Then I export the entire model (with the 4 panels, knobs, buttons, bolts, etc.) as one FBX and bring that into Substance Painter.
    In Substance Painter, I make sure to enable the "use UV tile workflow" and bake the mesh maps at 2K. I realize that I missed unwrapping the ends of the handles on the radar screen panel (Panel 3) so will have to fix that later. I add a smart material that I created after texturing Device 2 and apply it to the model and it nicely covers each panel. Now it looks consistent rather than texturing each panel separately in an individual file. I add indents for the bolts using colour and height and do the same for the various knobs on each panel. This will look better when more dirt is added to the button material layer. And finally, I add an indent in each bolt to simulate where the screwdriver would be inserted. This will also look better with some dirt.
    There is still a lot of texturing to do: overall materials, emissives, text, alphas ... but I'm hoping it will go smoothly in the coming video(s).
    So, is THIS the way to go for models like this? Should I have used trim sheets or another method? I'm not sure yet. I know methods like this have been used in big studios for VFX and I guess this is my first rather large experiment using UDIMS. I've used them on smaller, more compact models before to increase resolution where I need it and it has worked great but I haven't had to use as many UV tiles. We will see what the process is like back in Blender to get all the textures set up.
    Thanks for watching and come on back to see how this experiment progresses and finishes.
    *****************
    Watch all videos in the KURSK SUBMARINE series
    Part 1: • BLENDER & SUBSTANCE PA... (Device 1)
    Part 2: • BLENDER & SUBSTANCE PA... (Device 1)
    Part 3: • BLENDER: KURSK SUBMARI... (Device 2)
    Part 4: • BLENDER & SUBSTANCE PA... (Device 2)
    Part 5: • BLENDER & SUBSTANCE PA... (Device 2)
    Part 6: • BLENDER & SUBSTANCE PA... (Using UDIMS For Multiple Panel Texturing: Part 1)
    Part 7: • BLENDER & SUBSTANCE PA... (Using UDIMS For Multiple Panel Texturing: Part 2)
    Part 8: • BLENDER & SUBSTANCE PA... (Using UDIMS For Multiple Panel Texturing: Part 3)
    Part 9: • BLENDER & SUBSTANCE PA... (Using UDIMS For Multiple Panel Texturing: Part 4)
    #blenderbeginner #blendermodeling #UDIMS

КОМЕНТАРІ • 17

  • @AdelHaiba78
    @AdelHaiba78 Рік тому +1

    Thank you Mr. Elliott, Very beautiful texturing, Allow me to pass you a tip, If you want to move the Islands between image tiles,, after you press G to move the Islands you can press the tile number to move exactly to to a specific tile, Tiles starts at 0 index.
    For example to move to the 3rd tile,, You press G+X+2, It'll move the Island to the exact location and within the boundary of the tile as well.

    • @zerobio
      @zerobio  Рік тому +1

      Thanks for the great tip! I will be using that in the future :)

    • @AdelHaiba78
      @AdelHaiba78 Рік тому +1

      @@zerobio You welcome, and thanks for your time sir.

    • @zerobio
      @zerobio  Рік тому

      @@AdelHaiba78My pleasure, Adel.

  • @LindaMcAllister
    @LindaMcAllister Рік тому

    That looks really nice! 👌

    • @zerobio
      @zerobio  Рік тому +1

      Thanks Linda. Coming along. I should be able to get a bunch more done in the next video so it starts looking a bit more complete.

  • @yashpoojary8260
    @yashpoojary8260 Рік тому

    Hey bro your good ...i have learned lot from you ...i have one question this type modes used where...who will buy

    • @zerobio
      @zerobio  Рік тому +1

      Thanks and I'm glad this is helpful to you. I generally just do this for teaching and enjoyment. Sometimes I sell my models if I am asked by someone. Otherwise, I don't generally post them for sale or use them for games.

    • @yashpoojary8260
      @yashpoojary8260 Рік тому

      Is there any market for these type model

    • @zerobio
      @zerobio  Рік тому +1

      @yash poojary yes, I think there is but that's not really my intention but there certainly are scifi models for sale online.

    • @yashpoojary8260
      @yashpoojary8260 Рік тому

      Ok..i think this models are high polygon models..is there any market for high poly models

    • @zerobio
      @zerobio  Рік тому +1

      @@yashpoojary8260 Yes they are relatively high poly, I'd say mid poly. Yes there is still a market for this depending on how prominent the model is in a game. If it is a hero object, it can be higher poly. Some people may also buy models to do 3D printing. Either way, it is useful to learn the techniques by building some of the models that I am teaching and when you get more advanced, you can build it again using more low poly techniques.

  • @ranisalem5967
    @ranisalem5967 Рік тому

    How to download substance painter! Can u send us the link for download it , is it free !

    • @zerobio
      @zerobio  Рік тому +1

      Buy it on Steam, not free