Man I remember this format like it was yesteday. Played bujins because I pulled 2 yamatos at locals and borrowed everything else from my friend. Took it to YCS chicago 2014 and the guy who made it to top 4 with darkworlds round 3 hahaha. Such a great format
@ssjyubel that's because there's a lot of cards errata that people don't understand. Edison is the best because there's really no hands traps maybe a few like dd crow. Also Edison has evolved alot since 2010 Edison. There's literally over 10+ new decks made that didn't exist b4. Your telling me HAT is better? 😂. HAT is a great format I garentee that but it ain't close to being better then Edison. There's over 15+ decks that can win any big Edison tourney. Now that is fun, lol
@brandonlamb5307 what? Edison rated is just blackwings vayu turbo and herofrogs. HAT has just as many viable decks as edison except you have more things to account for such as hand traps which makes the skill ceiling higher. Even tengu plant is a better format than edison its just that yugiboomers don't want to learn more complex formats
I absolutely despised these decks back in the day man. The hands made me so angry. But the nostalgia hit me hard, 2014 is right when i got back into yugioh so cool to see
Soul Charge makes the format so terrible. Feels almost like Edison with 3 DAD, 3 Brain Con, 3 Dustshoot. Infernity is such a toxic deck in that format hard carried by SC. Similar to Superheavy Samurai. Would rather see Edison/Tengu Plant 10/10 times.
i wouldnt say infernity is "hard carried" by SC lol. dont get me wrong its a good card obv and checkmate through interaction in many gamestates, but soul charge release doesnt make baseline combo *that* much more likely compared to pre-soul charge as ud think it would cus the deck is already pretty consistent as of heiress release fixing grepher/styg hands. in my experience a lot of hands its not even worth soul charging and better to just keep it in backrow for worst case followup if the rest of your hand combos anyway, often net better than trading it even for +1 trap in end board
@@warenfetischismus3649 The card transformers opening hands like Grepher + Foolish + Traps into full combo, that wouldn't be full combo otherwise. With a a 39% probably of opening soul charge in 6 cards, the deck is 20-30% more consistent in combining going 1st, which is a huge difference. SC hard carries decks like Infernity similar to Sinful Engine hard carrying Fire decks, with the main difference that the combo decks in HAT are super toxic during that era of Yugi.
@@herbertcharlesbrown1949 yeah i think we just have different concepts of hard carried. sylvan is probably the combo deck in hat id consider hard carried by sc, cus there just arent many combinations of cards that can play in its absence. u got like fert + field + relevant send, lonefire + field + send, some weird hermit/sage/charity combinations maybe, not a whole lot else than normal kuri/set kumo and pray. the sinful engine is a decent comparison but moreso cus e.g. rescue ace was still a good relatively consistent deck prior in the way infernity was, with diabelle stuff doing more for that than sc does for infernity comparatively. id say the sc consistency boost is probably net closer to 10% which is still definitely significant competitively, but also a bit complicated by recent retro experimentation in other 2013-2014 pre soul charge formats messing around w/ other methods of making the deck more consistent (i won one personally recently using a black garden engine into monk in HA07 pre-ltgy format, borrowed from oni ftk 2015/divine wind 2011ish ideas)
Just play hand traps? 3 maxx 3 crow 3 veiler 3 meister 3 droll are available in the format you can play any combinations of those. Soul charge is definitely OP but in this very video you saw infernity win without it. I agree the format would be better without it though but it's not the auto win button people pretend it is
Infernity felt so infuriating to play against back in the day, one of the first break my board combo decks.
Man I remember this format like it was yesteday. Played bujins because I pulled 2 yamatos at locals and borrowed everything else from my friend. Took it to YCS chicago 2014 and the guy who made it to top 4 with darkworlds round 3 hahaha. Such a great format
YCS Chicago was 3/4 months before HAT, completely different format.
I love this format, more fun than edison imo
i agree , this format is INSANE
Eww no
@ssjyubel that's because there's a lot of cards errata that people don't understand. Edison is the best because there's really no hands traps maybe a few like dd crow. Also Edison has evolved alot since 2010 Edison. There's literally over 10+ new decks made that didn't exist b4. Your telling me HAT is better? 😂. HAT is a great format I garentee that but it ain't close to being better then Edison. There's over 15+ decks that can win any big Edison tourney. Now that is fun, lol
@brandonlamb5307 what? Edison rated is just blackwings vayu turbo and herofrogs. HAT has just as many viable decks as edison except you have more things to account for such as hand traps which makes the skill ceiling higher. Even tengu plant is a better format than edison its just that yugiboomers don't want to learn more complex formats
@@SakuragiLastname9 hero beat diva hero beat amaryllis burn
HAT content.? God yes.
Beaggaltach is mandatory. In game 1 he needed to destroy his other backrow.
Beaggaltach effect can only be activated once per turn
Big love for throwing in tidbits of game history. Love to hit that fat nostalgia button ❤
I love these old formats, they are the best
I absolutely despised these decks back in the day man. The hands made me so angry. But the nostalgia hit me hard, 2014 is right when i got back into yugioh so cool to see
Finally back to 3 upload per day ❤
I love the alt format content
i dont think the infernity player realizes mst is main decked for anti-spell and vanitys
TBF anti-spell wasnt played in this format very often and vanitys was pretty much just in decks that could spark dragon
I remember playing this format. Back when the game wasn’t so expensive lol although I did remember dropping 100$ on exciton knight 😅
Love retro formats im tired of seeing rescue ace fire kings every video this is a good break from it
Finally!!! A replay i can get behind
I love the old format vids
hair-ess
can't tell if modern format brain or just the usual lol
Keep it up with these videos
Hat didn't see and hand 😢😂
they probably don't play it
He’s on cardcar D instead of Hands
Easy money all day 😂
Soul Charge makes the format so terrible. Feels almost like Edison with 3 DAD, 3 Brain Con, 3 Dustshoot. Infernity is such a toxic deck in that format hard carried by SC. Similar to Superheavy Samurai. Would rather see Edison/Tengu Plant 10/10 times.
i wouldnt say infernity is "hard carried" by SC lol. dont get me wrong its a good card obv and checkmate through interaction in many gamestates, but soul charge release doesnt make baseline combo *that* much more likely compared to pre-soul charge as ud think it would cus the deck is already pretty consistent as of heiress release fixing grepher/styg hands. in my experience a lot of hands its not even worth soul charging and better to just keep it in backrow for worst case followup if the rest of your hand combos anyway, often net better than trading it even for +1 trap in end board
@@warenfetischismus3649 The card transformers opening hands like Grepher + Foolish + Traps into full combo, that wouldn't be full combo otherwise. With a a 39% probably of opening soul charge in 6 cards, the deck is 20-30% more consistent in combining going 1st, which is a huge difference. SC hard carries decks like Infernity similar to Sinful Engine hard carrying Fire decks, with the main difference that the combo decks in HAT are super toxic during that era of Yugi.
@@herbertcharlesbrown1949 yeah i think we just have different concepts of hard carried. sylvan is probably the combo deck in hat id consider hard carried by sc, cus there just arent many combinations of cards that can play in its absence. u got like fert + field + relevant send, lonefire + field + send, some weird hermit/sage/charity combinations maybe, not a whole lot else than normal kuri/set kumo and pray.
the sinful engine is a decent comparison but moreso cus e.g. rescue ace was still a good relatively consistent deck prior in the way infernity was, with diabelle stuff doing more for that than sc does for infernity comparatively. id say the sc consistency boost is probably net closer to 10% which is still definitely significant competitively, but also a bit complicated by recent retro experimentation in other 2013-2014 pre soul charge formats messing around w/ other methods of making the deck more consistent (i won one personally recently using a black garden engine into monk in HA07 pre-ltgy format, borrowed from oni ftk 2015/divine wind 2011ish ideas)
Just play hand traps? 3 maxx 3 crow 3 veiler 3 meister 3 droll are available in the format you can play any combinations of those. Soul charge is definitely OP but in this very video you saw infernity win without it. I agree the format would be better without it though but it's not the auto win button people pretend it is
Format is fun as hell soul charge just carried have the decks just have to save blowouts
all the mispronouncing cards drives me nuts
Bring scythe back 2024 he did nothing wrong
Idk how HAT lost game 3. Their open was just absurd