Tutorial Toon Outlines

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  • Опубліковано 14 січ 2025

КОМЕНТАРІ • 71

  • @calebmills2652
    @calebmills2652 5 років тому +55

    For anyone that wants to try this with Arnold in Maya, go to the duplicated mesh's attribute editor. You have to turn off everything but Primary Visibility in Render Stats AND Arnold> Visibility. You must also disable opaque under Arnold. For rigged models you can copy the skin weights onto the outline mesh. However, it doesn't work very well with blendshapes so editing may be required there. Thanks again Christoph!

    • @ryolandneko
      @ryolandneko 4 роки тому

      Hello, I try to render this one with vray.
      with the inverted mesh and backface culling, I could see what I want through the viewport.
      but when I render, I only seen the color of the outline. Black mesh..
      do you have any Idea how to fix that?

    • @xavifozcarbonell7905
      @xavifozcarbonell7905 4 роки тому +1

      thanks a lot

  • @iumaz
    @iumaz 6 років тому +1

    just started studying Maya and I instantly fell in love with this kind of outlines, imma dig to it. thx and congratz!

  • @calebmills2652
    @calebmills2652 5 років тому +4

    Holy cow GREAT technique! Thanks so much for sharing! This is going to be a game changer for the project I'm working on!

    • @StoffCreates
      @StoffCreates  5 років тому +2

      Oh that's great to hear! I'm glad the video helped you :)

  • @Smarglenargle
    @Smarglenargle 5 років тому +14

    Oh, I needed to enable back face culling lol, if you have have it activated, you cant see through the reversed model and itll just look black.

    • @ryolandneko
      @ryolandneko 4 роки тому +1

      those that work on render?
      when i render my model it's just black..

    • @pixeIdeer
      @pixeIdeer 8 місяців тому

      Thankyou!!

  • @thescauldron8436
    @thescauldron8436 4 роки тому +1

    Better than the default laggy toon shader

  • @ollicron7397
    @ollicron7397 2 роки тому +1

    You are an amazing person I hope you get a lot of success

  • @lauravasquez3828
    @lauravasquez3828 4 роки тому +3

    Un héroe sin capa

  • @Masher2025
    @Masher2025 Рік тому +1

    What was the first way to putting Outline around the character?

  • @KaitheArtGuy
    @KaitheArtGuy 3 роки тому +1

    This is such an awesome idea thanks for sharing!

  • @432hecnsketch
    @432hecnsketch 5 років тому

    This is insanely freaking awrsome!!! Cant wait to see the rest of your work. Mannnnnnnnn the feeeeeeeeeeeeeellls bruh!!!!!

    • @StoffCreates
      @StoffCreates  5 років тому

      Oh thanks! I'll be sure to keep posting things :)

  • @KevinLee24
    @KevinLee24 7 років тому +2

    Hey, the final render is very appealing !!
    Do you know if this method work on rigged model for animation ? Thanks !

    • @StoffCreates
      @StoffCreates  7 років тому +2

      It most certainly does! You can see it rigged and animated over here: sketchfab.com/models/ad406cc0566c487e8c846a888ed16f59

    • @KevinLee24
      @KevinLee24 7 років тому +1

      Really nice ! I'll try this out =D
      Thank you !

    • @StoffCreates
      @StoffCreates  7 років тому +1

      Happy to help :)

  • @kev3d
    @kev3d 6 років тому

    Very interesting technique.

    • @StoffCreates
      @StoffCreates  6 років тому

      I don't doubt there are a buncha other ways to do his but it does the trick!

  • @kamenriderinfinity
    @kamenriderinfinity 7 років тому +1

    How would you rig something like this? just simply use the copy weights function?

    • @StoffCreates
      @StoffCreates  7 років тому

      Yup that's about it. Nothing overly fancy :)

    • @kamenriderinfinity
      @kamenriderinfinity 7 років тому

      Christoph Schoch I see, thanks for the great tutorial :)

    • @StoffCreates
      @StoffCreates  7 років тому

      No worries! I should really get back to making more of these. In the mean time I might upload some streams here.

  • @The_Fuzzle
    @The_Fuzzle 7 років тому +1

    Can you animate your character with this kind of toon outlines ?

    • @StoffCreates
      @StoffCreates  7 років тому +2

      Yup works just fine!

    • @ebenmccullough2122
      @ebenmccullough2122 6 років тому

      Would you combine both meshes? before you create the skeleton or do you just leave it as is?

    • @StoffCreates
      @StoffCreates  6 років тому

      I keep the line geo and body geo separate. I just find it easier to assign materials that way. It also allows fr more control when handling culling.

    • @xephirah4111
      @xephirah4111 6 років тому

      so that means you'll animate the outline and the original mesh seperately?

  • @johngcp
    @johngcp 7 років тому +1

    Do you know the process to make this method work in 3ds max? I know they are similar programs, but I was doing research as this is something I was thinking about trying out in the near future.

    • @StoffCreates
      @StoffCreates  7 років тому

      I haven't worked with 3ds max for a long time but the process isn't very different. My understanding is you'd use the push modifier modifier instead of the inflate on the duplicated geometry. You'd also use the normal modifier and check on flip normals. You'll also want to make sure your render settings are set to one sided.

    • @johngcp
      @johngcp 7 років тому

      Thank you so much man. I check out your piece on sketchfab it looks really good!

    • @StoffCreates
      @StoffCreates  7 років тому

      No worries! Have fun with your project!

    • @johngcp
      @johngcp 7 років тому +1

      I will. Also if you haven't checked it out before you might wanna give psoft pencil+ 4 a look it looks like it does this but with lots of control over lineweight and such. Also exports layers of things like shading and highlight, or separate parts of objects the line can be exported in parts for illustrator looks interesting. but it cost in yen and I have no idea how much lol.

    • @StoffCreates
      @StoffCreates  7 років тому

      Thanks I'll check it out!

  • @omnibus01
    @omnibus01 7 років тому +1

    what are the render setting when trying to render it out in mental ray? I only see my model in all black.

    • @StoffCreates
      @StoffCreates  7 років тому +1

      If you're rendering in mental ray be sure to turn off casts shadows, receive shadows and double sided. These can be found in the render stats of the shape node of your outline geometry. Only do this for the outline geometry.

    • @omnibus01
      @omnibus01 7 років тому

      the model is still black

    • @StoffCreates
      @StoffCreates  7 років тому

      What does our scene setup look like?

    • @omnibus01
      @omnibus01 7 років тому

      its on default settings in mental ray

    • @omnibus01
      @omnibus01 7 років тому

      I think i got it working, Thankz :)

  • @TammyJerkChicken
    @TammyJerkChicken 6 років тому +1

    Does this work on Rigs? Or is it best used on static models?

    • @calebmills2652
      @calebmills2652 5 років тому

      It will work on rigs but you have to copy the weights over. It struggles with blendshapes though.

  • @user-td5mw8pb6x
    @user-td5mw8pb6x 7 років тому

    it dosent work TT if the object dont have any texture are can be reason??

    • @StoffCreates
      @StoffCreates  7 років тому

      What result are you getting? As long as the shell and main mesh are different colors the texture shouldn't matter.

    • @user-td5mw8pb6x
      @user-td5mw8pb6x 7 років тому

      sorry i solve problem to do backface culling. Thank you for your answer!

    • @StoffCreates
      @StoffCreates  7 років тому

      Great! Glad it's working for you :)

  • @SlashBeetlejuice
    @SlashBeetlejuice 6 років тому

    Awesome! Thanks!

  • @MangaGamified
    @MangaGamified 7 років тому

    How do you do this in like Keyshot?

    • @StoffCreates
      @StoffCreates  7 років тому

      I understand that there is a toon material in keyshot you can use: ua-cam.com/video/U45T32qtu4s/v-deo.html . Hope that helps :)

    • @MangaGamified
      @MangaGamified 7 років тому

      OK, I get what you mean, that's actually the first ever video I watched concerning outlines / toon, but thanks

    • @StoffCreates
      @StoffCreates  7 років тому

      Ah I see. Yeah this method wouldn't really work with keyshot from what I know. Unless there's a way to display one sided faces.

  • @kaji_materia2295
    @kaji_materia2295 5 років тому

    thank ya kindly

  • @indigojarl8913
    @indigojarl8913 4 роки тому

    GoZ will never be updated.

  • @trollyou672
    @trollyou672 6 років тому

    Thanks

  • @ReyBanYAHUAH
    @ReyBanYAHUAH 4 роки тому

    Always remember to repent of your sins (sin is transgression of YAHUAH’S LAW: Genesis, Exodus, Leviticus, Numbers, & Deuteronomy) And Have Belief On YAHUSHA HAMASHYACH. HE Died and Rose Again On The Third Day So that you can be forgiven of your sins!
    HE Loves you! Come to HIM!

  • @bbs-borutoblazingstrike7513
    @bbs-borutoblazingstrike7513 7 років тому

    Hi,
    I'm Fredrick
    And I'll like u to join me and my team to make a game based in the anime boruto we have already started working and we will like u to join us.please if u want to please reply with your Skype name.
    Note: just a fan game no payment

    • @StoffCreates
      @StoffCreates  7 років тому

      Hey Frederick, thank you for the invite but unfortunately I'm very swamped with work right now.

    • @bbs-borutoblazingstrike7513
      @bbs-borutoblazingstrike7513 7 років тому

      Christoph Schoch ok no prob

  • @omnibus01
    @omnibus01 7 років тому

    can this work on a mesh if it has an Ncloth?

    • @StoffCreates
      @StoffCreates  7 років тому

      Hm that might be tough. I think the best option in that case would be to deform the lines using a wrap deformer. That wouldn't be the best for performance though. I bet it'd likely be pretty heavy.