After some more testing I've found that the notifications are behaving a bit better than I'm describing in this video. I don't know if it's my memory that has failed me, or if the overwriting of notifications has been patched at some point. I would still recommend using a countdown timer to time your notifications. It will make them stay on screen for longer and you have more control over the order in which notifications appear. However, it's not strictly necessary.
There is no need for that anymore. You can link the complete task trigger to the next task in line, it'll automatically start the next task upon finishing this one. If you want a delay between task, just place trigger A(to go somewhere) and trigger B(start another task) set a delay on trigger B and use trigger A to trigger the trigger. I know this looks convoluted but it make sense when you try it.
But if you open map and look at the TASKS tab, the 2nd task still show up and can be manually assigned. Is there a way to hide the 2nd task until the 1st task is completed? Without having to resort to manual scripting in sqf. Thank you
please it's not working for me.. after I finished my first task, nothing happened next. I've wait more than 10 second but nothing happened. what sould I do?
Hi ! I've seen your tuto completly, the first task work nice but the second task never work ... The sam ID, trigger, etc ... I've the version 1.82.144647, my game version is the problem ?
why not just use "taskCompleted "task1"" instead of another trigger waiting for activation of (secondary) trigger? that's a little overcomplicated imho.
After some more testing I've found that the notifications are behaving a bit better than I'm describing in this video. I don't know if it's my memory that has failed me, or if the overwriting of notifications has been patched at some point. I would still recommend using a countdown timer to time your notifications. It will make them stay on screen for longer and you have more control over the order in which notifications appear. However, it's not strictly necessary.
bro you make my life better thanks
There is no need for that anymore. You can link the complete task trigger to the next task in line, it'll automatically start the next task upon finishing this one. If you want a delay between task, just place trigger A(to go somewhere) and trigger B(start another task) set a delay on trigger B and use trigger A to trigger the trigger. I know this looks convoluted but it make sense when you try it.
very clear and simple tutorial, great video!
Very useful. Thx
Really good tutorial. Easy and simple. Thanks!
But if you open map and look at the TASKS tab, the 2nd task still show up and can be manually assigned. Is there a way to hide the 2nd task until the 1st task is completed? Without having to resort to manual scripting in sqf. Thank you
4 years later found this "tip" and am using it in the ne SOG DLC (ps get that if you dont have it)
please it's not working for me.. after I finished my first task, nothing happened next. I've wait more than 10 second but nothing happened. what sould I do?
thank you keep up the good work
Hi ! I've seen your tuto completly, the first task work nice but the second task never work ... The sam ID, trigger, etc ... I've the version 1.82.144647, my game version is the problem ?
2:54 - how did u do this? U didnt write entire command, you just pressed something and it did writes
TAB)
why not just use "taskCompleted "task1"" instead of another trigger waiting for activation of (secondary) trigger? that's a little overcomplicated imho.
I feel like they could simplify this so it's not so complicated
It's already simple. You just need to learn.
succ and ass :D this channel needs more attention :D thy btw good video
poor Hassan :(