@@borkbork3513 Ghandi, probably. Wilfred isn't a known nuclear power, while Ghandi is. Clearly, he believes India should never be involved in war.... so he'll let the barbarians do it for him.
"Leaders with no wins" is exactly what I was thinking about a few days back. Trying to fill out that hall of fame while also enjoying some randomness. Though let's be real, I'm going to play Mansa Musa for the 12th time and purchase barbarian city states outright.
This reminds me of civ iv where the barbs would eventually form cities if left alone for long enough. On terra maps I would rarely bring settlers to the new world, just military units.
@@justanotherbaptistjew5659 Strategic Resource was the only correlation I had, otherwise I'd assume it was random. :) It might yet be random but if there IS a correlation for a militaristic city-state to spawn, then strategic resource in some fashion is probably it. Either way, this should be a neat update.
You also notice that Kevin is holding a catapult? Maybe this has to do something with Siege units? I always feel like there is a big technological gap between Catapults and Bombards... what happened to Trebuchets? I am hoping they will add them :)
@@hamddanahmed3451 you basically had to do that with catapults too. With both they would just take the complicated parts with them, and build the frames on site using local timber.
Yeah, I agree, I think free cities could become an alternative type of city states. The major problems are the type and the ability, but it’s not difficult to solve them. If a special district is built in that free city, it became that type of city state (if more chose at random from them), and they can create some unique ability obtainable only from “converted free cities”.
@@cartermcknight4054 yes, it will be really cool, but it may be more difficult to do, because devs should change some core mechanics (for example, the number of civs is tied to the dimension of the map and some victories relies on the original capital or the number of civs). I would like to see that, but I think with city states is more likely.
The gaming landscape has changed a lot since civ 5. Season passes have become a common concept now, and even the strategy genre has found a way to use it. It's simpler for the devs to expand and experiment on civ6, a now robust and feature-rich game, rather than release an entirely new one that would force them to restart from scratch. Personally, I believe civ 6 still has potential for at least 2 years, we will have to wait and see to see if they go that far...
i really hope civ 6 is still going on bc i just got the game for xmas lol. i don't want civ 7 to come out and leave civ 6 at least until i'd get 5-10 years use out of this game.
In the files, medieval walls and Renaissance are referred to as 'Castle' and 'Fortress' respectively, but it's assumed to be changed to their current naming to be clearer for now players. Rule with Faith, and an update to my mod Tradition which I'm working on, return those naming conventions.
There was a kid in my kindergarten class who ate paint all the time, like they had to be sent to the student resource teacher whenever we were painting in art class. Looked a fair bit like Carl, actually.
@@x1y8z you know, ive tried that and it saves the exact map. I've tried just changing numbers in the seed but it feels like that manual change alters my settings. For the paranoid, I'd love to see the map seed change when settings are modified or give a re-roll seed that I can click once my settings are set.
@@PokeMultiverse You should be able to delete the numbers, save the config, and then when you load it, it should still have no number present. Every time you launch with that config, it will generate a new seed and map number.
@@PokeMultiverse delete the numbers completely and put a negative sign in it and it should leave the numbers list empty and should allow you to have a different map each time
I just love the ability to black list who I will be when picking random. I really hope it applies to you as well. Can't tell you how many games I restart because I get Gandhi or something
@@enderger5308 yeah I really like Potato's idea of having low tier match making as well. Just gives the opportunity for more ways to play the game all around
I don't even bother looking for updates from Firaxis, I just wait for PMW's update analysis. And I do love the devs seem to genuinely love making this game still.
there are many castles outside of europe, like himeji castle, the Fasil Ghebbi in Ethopia, or the Grand Palace in Thailand and just to name a few they are just not well known outside their own culture
My issue with the cliffs of dover is that they should be the type of wonder that buffs adjacent tiles rather then has its own workable tiles. That way you would not only have food on the tiles, you could also improve them
i see carl, i click I will wholeheartedly agree with you there, it's definitely something to be said that the game has been out for 5 years and they're still kicking out free content that you don't even need to have any of the expansions to play. Also I'm excited to farm outposts with vampires and raid them every 10 turns.
I have a few Curious Questions: Since Barb Camps can now become City-states, Does that mean you Can't Settle a city within 3 tiles of one? If you can, Does having you Boarders Grow over the Camp cause it to be Destroyed{like usual}? When it becomes a City-state, but you've turned off Certain City-states, Will the Barb Camp become one of the Available CS, or ANY CS???
As far as they told as, a barbarian that turns as a city state will automatically pick a city state that has not existed in your playthrough. And as the way settling works. I think it still works the same, only when a barb turns into a city state I think they'll only have a certain border range. I'm actually more worried if once they transform do the have a culture bomb effect which steals certain borders if they are in range.
The fact that players are going to get upset now when the AI attacks a barbarian outpost because they want to build it up... such a weird statement to say lol
I’ve put in 500 hrs in base game before I spent another 400 w/ DLC minus Frontier pass. Overall, diplo favor not being a steady 4-11 gold per turn or a way to purchase misc stuff every so often would hurt me the most.
0:43 Carl doesn't have any paint on his face, its an effect put on his face during editing. if you watch closely you can see it appearing and disapearing in some spots (5:27). I love how realistic it looks, and that carl got potato's credit for that
As always, thanks for the video! I hope you have a bunch of tiered videos coming up. I would love to see a tiered civ list, a detailed video on corporation and industry mechanics, and I would love love love a video with detailed discussion of the new districts (gov, diplo, and preserve).
I watched some other Impression videos and you are the only one that mentions about "the season" part. That's why I like your work Potato, you are a smart guy. I am pretty sure that New Frontier is the first season of the many "season passes".
Good on you for acknowledging that Paradox also does this type of thing with free updates. So many people ignore that so they can make their DLC = Bad arguments. What interests me the most as a low level player who hates how barbs work in Civ 6 is paying them not to attack. I don't want to turn them off but I'd like it if they'd stay off my freaking back for five seconds while I do stuff.
@PotatoMcWhiskey 16:30 The Great Barriereef will only give a +4 bonus to campuses because it only counts as 2 reef tiles. The reason that campus is getting +6 is from the third adjacent reef
Castles could be cool as a thing specific to a government type (monarchy) and they provide troops until modern era then it provides tourism in late game. Adjacency to city centers or entertainment
I can already see bribing coastal barbs to attack/annoy coastal civs as being pretty fun. Ignoring your trade routes or settlers due to bribes would be handy. Great stuff.
the biggest thing for me about this update is that it makes diplomatic victory games not a complete borefest in the early game. Also, holy shit they finally made the Great Barrier Reef function as an actual REEF! what a novel idea
This. Is. AWESOME! I always thought that it would make a lot of sense for barbs to become city states. I also think if a city flips independent there should be chance for them to flip permanently instead of just immediately flipping back to being part of a major civ. Can’t wait to watch you play through a game demonstrating the new barb changes.
The developers of civ 6 have been fantastic. Love all the new game modes and that they are listening to what the players want. When I first bought civ 6, I played maybe 4 or 5 games and went straight back to civ 5. With the expansions and the new frontier pack I've had so much fun. And paid more attention to the unique bonuses etc than I did in the past.
I always thought it would be cool to have a multiplayer gamemode where 1 player gets to play as the barbarians, especially for the 1 friend that just kinda sucks and doesnt want to try XD
ever heard of Age of Wonders? their "barbarian" factions are fully lored with diplomacy with them, you can buy stuff and units from their rosters, and eventually actually intigrate them so you can just straight up produce their stuff, is very cool
Well you could cheese it but there is no guarantee that they will specialize in one specific unit, for instance if you wanted giga elephant unit, he might have 20 horse type troops but only 2 elephant and 1 Sparta archer cart, u know what I mean, the barbs might pick from a random list or something, I dont know how it works
I've been waiting for this video! I had to watch the Civ update video on my own because I got tired of waiting, but I've been dying to hear Potato's take. Thanks, Potato!
It sounds like it will make them like citystates but with a twist (besides the fact that they may have the abilitiy to spawn a citystate.) I'm sure I'll really enjoy this new mechanic.
Between the one more season, AND the December update "one more year" drop. Don't know about it being the last update, but I think we could be in store for a new game announcement soon.
I'm really excited for this one. I haven't been able to play "Old World", but I've seen some UA-cam videos on it, and I really like how you can have peaceful interactions with the barbarians. I realize that Civ's barbarians are a legacy of the first game, which came out a long time ago, when the world and computer games were simpler. But in my opinion, they're overdue to acknowledge that "barbarian tribes" historically were not just a bunch of mindless murder hobos perpetually in attack mode. They could and did often trade or ally with more civilized societies, and I'm looking forward to finally having these types of interactions in the game. Unless it turns out this game mode is horribly broken somehow, I will probably end up having it turned on in every game I play after its release.
Encampments are basically castles, although a fort improvement that can be improved to a castle and eventually modern fortifications could make border warfare much more complex.
I love playing a random civ but I really don't like playing early game domination or faith based civs, so i'm hoping i could use one of the new features to exclude certain civs from being able to be randomized towards who i play as well as just who gets randomized as my enemies.
This is just another great tweak from these guys. Nothing made me happier than the opportunity to kick in more money in order to keep a team working on this game over the last (almost) year, and I honestly really hope they give me the opportunity to do that again. Making barbs more complicated is a great idea. I'd like to see them do similar things with rock bands. The mechanic there is fairly simplistic and could be expanded to make it more fun. An expansion/revision of diplomatic points/victory could also exploit a lot of potential.
Also, regarding "last update" sentiments, this is the most finely-tuned game, from a mechanical standpoint, in human history. Even if Civ VII came out now it would probably not be as playable for multiple years, if it got there. I will gladly sign over my hard-earned dollars to Firaxis if they want to keep a team on this and continue to work on it.
I suppose one of my biggest concerns with the Barbarian update is where it would fall under cassus belli. Like if one of the barbarians youre trying to help gets taken out by the AI. But thats another reason why i think the devs need to move the protectorate war from defensive tactics to an earlier civic like early empire. Especially considering when dealing with early aggro civs like Rome or Gaul.
Honestly, the more stuff they do with New Frontier, the more excited I am for Civ 7. It really feels like they're just trying stuff out, seeing what works and what people like, and then they'll apply that info to 7. If I'm right about that, 7 really seems like it'll be a bold new direction for the series, and I can't wait
Hey Potato! I’m watching your stream OEB Scotland rn and you called it! You said that you wanted to see a Barbarian game mode lol. Anyways, I was wondering if you could vouch for us console players. I’ve been on Reddit and there are a lot of us talking about how the game crashes ever since the New Frontier pass. You don’t know me and I don’t know you, but as Civ 6 fans, can you help? We need a patch to fix this. I love this game. It’s the only game I play. Help the console players play again! :) Thank you and keep up the good work!
I wonder if they will ever do a twist on the barbarian mode and allow the player to become the barbarian, and try to become city 'states' ( plural)? Like, you can only steal settlers, never produce them. You can create a fort using a spearmen, uprgadeded to city state once you steal a settler and deploy them. You can only research one baseline tech ie campus etc then you become a scientific city state etc (but still get to research walls, ironworking etc) . Then, just survive and try to attract envoys. Or create mercenaries to rinse and repeat the process elsewhere, albeit being attacked as barbarians in your vein hope to create more city states. In this mode, there are no game generated city states, but the player starts with x number of barbarians littered across the map according to the number of npc players you enable in the menu. You start with a spearmen and a scout, find strategic resources to create horsemen etc, and have to run back to your fort each time you find a fresh victim to activate creation of said horsemen. You win by surviving to the end of the game , and the winning civ is your suzeran , or something.
Question: how do dispersing the clan and city state conversion effect future barbarians? For example, if you disperse the clan, will it come back somewhere else, so you could basically shift it towards a locations where a city state wouldn't cause any problems, or do you just stop getting that clan once you wipe them out? Ditto with City States. If a clan becomes a CS, will no more of that clan spawn, and if they do spawn, can you help them become a second CS? If so, I want to do a one City challenge as Babylon on a Terra map where I get the unoccupied continent and just help barbarians populate the whole place with CS to win a diplo victory.
Am I missing something? Cant you already choose what civs you will be facing in your game already? The update sounds like a lot of fun like older civ games with barbs forming into like cities. Looking forward to it
Love that they’re adding barbs being able to become city states. Could fix the issue of city states dwindling out of existence when you have expansionist or aggressive AI players
I always interpreted "first impression" to mean an impression prior to playing the game or watching a movie (in the case of trailer first impressions) not necessarily what's flickering through the reviewers mind the moment their watching the trailer or whatever for the first time.
Potato you should try a game where you somewhat team up with the barbs and see if you can make them into another civ by weakening a city and let the barbs take it when the update comes out
When they say (in the text box) that the clans will replace standard barbarians, that certainly seems pretty categorical that there will be no standard barbs in addition to the clans if you choose to play the new mode. Does that means that there will be only six barb outposts in the entire game, ever? Or does each clan get several outposts, with more appearing if land remains unsettled? If clans can have many outposts, can only one such outpost per clan become a city-state? Also, I didn't recognize the text box that opened when an outpost became Valletta. It didn't have any suzerain bonus listed for Valletta. Does this mean they won't really have the most useful feature of city states, the bonuses (okay, if you have Kilwa, the yield bonuses can be pretty good as well)?
It would be really cool to see New Zealand as a civ. Unique building: dwarven mines; +1 production to all mine tiles. Unique unit: Hobbit; replaces the swordsmen; special ability: ‘second breakfast ‘ can heal after attacking and ignores terrain modifiers. Unique ability: Sitting on a fault line; all cities are not affected by volcanic eruptions and volcanoes provide +1 production and +1 food to all surrounding tiles within New Zealand’s borders.
Imagine Cyrus or Chandragupta with other ancient/classical unique units. Eagle Warriors and Immortals rushing your cities with battering rams, Varus with Pitati archers and extra movement and combat strength destroying your armies, and even more devious combinations.
It seems a bit similar to the primitive civilizations you can come across in Stellaris, except you get more perks from them. In Stellaris, you can wait or help the primitives become space faring species, but after that, there's not much unique about them besides their species traits (prefer certain types of planets, take less housing, etc.). It seems like you can get more out of the barbs after this update
It would be cool to make forts better. Like what if they acted as like encampments do and can bombard nearby units but they are much more expensive to maintain it would make combat much more difficult and interesting and make forts much more useful.
My suspicion is that people like Anton have probably already been moved on to Civilization VII, but that the life of Civilization VI will be extended for a few more years with season passes. Like you said, taking more of a Paradox approach to their business model (look at Stellaris, or Europa Universalis 4, or Hearts of Iron 4). That is just a wild guess on my part, though.
Grug the barbarian no longer wants to pillage your campus Grug just wants to build Venetian Arsenal
"yes, because only barbarians build the Venetian Arsenal" - potato, maybe
Everybody laughs, until every turn barbs are spawning two nuclear subs at once.
@@PhantomNull13 are those Ghandi’s or Wilfred’s nukes
@@borkbork3513 Ghandi, probably. Wilfred isn't a known nuclear power, while Ghandi is. Clearly, he believes India should never be involved in war.... so he'll let the barbarians do it for him.
"Grug doesn't want to be angry anymore... Grug just wants to be happy."
Consider: Barbs spawning unique units vs. Necromancer twins
Just one word: Yes
Even better: barbs spawning war carts...
Twins only as strong as your strongest unit though. They could get killed pretty easily by the barbarians.
I don't think the twins work on unique units.
Boudicca great general is probably the better play.
"Leaders with no wins" is exactly what I was thinking about a few days back. Trying to fill out that hall of fame while also enjoying some randomness.
Though let's be real, I'm going to play Mansa Musa for the 12th time and purchase barbarian city states outright.
Now if only I can get my HoF progress to actually update :)
@@nolongeraperson Too many mods?
@@DrZaius3141 Nope, I play on console. It's a known bug, yet to be fixed.
This reminds me of civ iv where the barbs would eventually form cities if left alone for long enough. On terra maps I would rarely bring settlers to the new world, just military units.
i loved that
*England likes this*
I think they said 6 Clans. If so, that does correspond got 6 types of City-States.
So maybe the Hills guys go Production, the Horses go Military, etc.
Yep, I was Also thinking the the Numbers add surprisingly well...
Same thought
And Valleta was next to horses, so that would make sense.
@@justanotherbaptistjew5659 Strategic Resource was the only correlation I had, otherwise I'd assume it was random. :)
It might yet be random but if there IS a correlation for a militaristic city-state to spawn, then strategic resource in some fashion is probably it.
Either way, this should be a neat update.
The leader selection pool is basically patching Korea out of the game! 😂😂😂
@LOGAN DAVIS and Ethiopia. And pretty much any Civ added in the NFP LOL.
Every game, I swear, Brazil or Australia. And I usually play small maps. But happy as long as korea or babylon aren't in the game.
@LOGAN DAVIS are they? I always find Babylon to be weak as hell when AI runs them
@LOGAN DAVIS “sir Integra was adamant that you NEVER visit Brazil”
@@starmada105100% this. Ethiopia is such a monster on deity and multiplayer.
A note there's 6 types of city state and 6 barbarian clans. It would make sense if each clan therefore corresponded to a type of city state
but if 1 clan = 1 camp on map ? that would be bad.
You also notice that Kevin is holding a catapult? Maybe this has to do something with Siege units? I always feel like there is a big technological gap between Catapults and Bombards... what happened to Trebuchets? I am hoping they will add them :)
im getting age of empires 2 vibes
Can u move trebuchets because I thought u hade to build them at there spot of attack
@@hamddanahmed3451 That could be cool. Let builders create trebuchets just outside of the city's defensive range. Cost 1 builder charge.
@@hamddanahmed3451 you basically had to do that with catapults too. With both they would just take the complicated parts with them, and build the frames on site using local timber.
@@dungeonmaster3198 I guess they just tried to emulate that by making them not able to attack after moving
Just when I was about to start my biochem homework. nice!
Quick!! What are the three regulatory steps in Glycolysis?
@@matthewl7379 uhh good question
Don't remind me
Perfect break from practicing piano for me
now give free cities the ability to become civs or city states
I've aways wanted that so bad
Maria Theresa looks on longingly....
Yeah, I agree, I think free cities could become an alternative type of city states.
The major problems are the type and the ability, but it’s not difficult to solve them. If a special district is built in that free city, it became that type of city state (if more chose at random from them), and they can create some unique ability obtainable only from “converted free cities”.
@@ilianceroni I think they should become civs so we can have Revolutions like what happened in America
@@cartermcknight4054 yes, it will be really cool, but it may be more difficult to do, because devs should change some core mechanics (for example, the number of civs is tied to the dimension of the map and some victories relies on the original capital or the number of civs).
I would like to see that, but I think with city states is more likely.
The gaming landscape has changed a lot since civ 5. Season passes have become a common concept now, and even the strategy genre has found a way to use it.
It's simpler for the devs to expand and experiment on civ6, a now robust and feature-rich game, rather than release an entirely new one that would force them to restart from scratch. Personally, I believe civ 6 still has potential for at least 2 years, we will have to wait and see to see if they go that far...
i really hope civ 6 is still going on bc i just got the game for xmas lol. i don't want civ 7 to come out and leave civ 6 at least until i'd get 5-10 years use out of this game.
@@peepeetrain8755it’s Almost certain that it will be less than 5 years, all though they might continue updating
I directly attribute cliffs of dover changes to Potato moaning about it. Good job man.
That dude as a barbarian has strong Civ2 advisor vibes
Give me more *soldiers*, your majesty!
In the files, medieval walls and Renaissance are referred to as 'Castle' and 'Fortress' respectively, but it's assumed to be changed to their current naming to be clearer for now players. Rule with Faith, and an update to my mod Tradition which I'm working on, return those naming conventions.
I love Carl, but can we just be honest with ourselves and agree this probably wasn't the first time Carl ate paint. :)
There was a kid in my kindergarten class who ate paint all the time, like they had to be sent to the student resource teacher whenever we were painting in art class. Looked a fair bit like Carl, actually.
@@dungeonmaster3198 sorry man, it just tastes so good!
Carl eats taint too. 😏
Pickers are a great idea, but the fact they didn't add a Save List function to them is a crime.
Amen
You could technicaly save a configuration with just your pickers being altered.
@@x1y8z you know, ive tried that and it saves the exact map. I've tried just changing numbers in the seed but it feels like that manual change alters my settings. For the paranoid, I'd love to see the map seed change when settings are modified or give a re-roll seed that I can click once my settings are set.
@@PokeMultiverse You should be able to delete the numbers, save the config, and then when you load it, it should still have no number present. Every time you launch with that config, it will generate a new seed and map number.
@@PokeMultiverse delete the numbers completely and put a negative sign in it and it should leave the numbers list empty and should allow you to have a different map each time
when potato and i are both watching on 2x so civ devs are at 4x
Their mic: "shhhhh this is a library"
Your mic: *jet enters your room on mach 3*
Sorry to be pedantic but you’d only hear one VERY loud boom from that jet...
@@N-cubed Lol. yes sry, *jet leaves your room on mach3*
Yay
yay
Most looking forward to cliffs of dover being useful, tbh
yay
Yippee
I just love the ability to black list who I will be when picking random. I really hope it applies to you as well. Can't tell you how many games I restart because I get Gandhi or something
I wish you could indecently make this list. So many times I can’t make up my mind between like 2-4 civs, or would be happy with any one of them.
Actually, looks like this is possible as there are multiple “Pools” for the random picker. Sweet.
Also, this would be helpful for competitive leagues who have banned leader lists to make the game fairer.
@@enderger5308 yeah I really like Potato's idea of having low tier match making as well. Just gives the opportunity for more ways to play the game all around
I don't even bother looking for updates from Firaxis, I just wait for PMW's update analysis. And I do love the devs seem to genuinely love making this game still.
there are many castles outside of europe, like himeji castle, the Fasil Ghebbi in Ethopia, or the Grand Palace in Thailand and just to name a few
they are just not well known outside their own culture
Pretty much all palaces across the world are castles.
People from the West like to think they invented everything from academic theory to toilet brushes.
cliffs of dover: the british great wall according to civ yields
Of course Germany will help the Barbs to become a city state, just to take them out 10 turns later.😂
Prussia intensifies
10?I say no higher then 8
My issue with the cliffs of dover is that they should be the type of wonder that buffs adjacent tiles rather then has its own workable tiles. That way you would not only have food on the tiles, you could also improve them
Yeah, they went from garbage to meh. But hey, meh is better than garbage!
are they breathtaking? if no, then they should be to atleast give a national park there
i see carl, i click
I will wholeheartedly agree with you there, it's definitely something to be said that the game has been out for 5 years and they're still kicking out free content that you don't even need to have any of the expansions to play. Also I'm excited to farm outposts with vampires and raid them every 10 turns.
CLIFFS OF DOVER BUFF
And the potato call out!!! So great
Yesssss!
Too bad they didn't double the yields if adjacent to the Venetian Arsenal. Because.
Too bad it can still sometimes spawn as it's own damn island.
I have a few Curious Questions: Since Barb Camps can now become City-states, Does that mean you Can't Settle a city within 3 tiles of one? If you can, Does having you Boarders Grow over the Camp cause it to be Destroyed{like usual}? When it becomes a City-state, but you've turned off Certain City-states, Will the Barb Camp become one of the Available CS, or ANY CS???
As far as they told as, a barbarian that turns as a city state will automatically pick a city state that has not existed in your playthrough. And as the way settling works. I think it still works the same, only when a barb turns into a city state I think they'll only have a certain border range. I'm actually more worried if once they transform do the have a culture bomb effect which steals certain borders if they are in range.
The fact that players are going to get upset now when the AI attacks a barbarian outpost because they want to build it up... such a weird statement to say lol
The “civilized” agenda is going to get a counter-agenda probably.
Frederick is probably gonna raise clans into citystates just to capture them
@@justanotherbaptistjew5659 Apparently one already exists (Barbarian Sympathizer). I've never seen a leader with it though.
Potato, you should do a game without any DLCs or game modes and see just how much better the game is now than when it first released.
I've tried that myself and it was pretty unplayable.
I can't do without the strategic resource changes they made with Gathering Storm
I’ve put in 500 hrs in base game before I spent another 400 w/ DLC minus Frontier pass. Overall, diplo favor not being a steady 4-11 gold per turn or a way to purchase misc stuff every so often would hurt me the most.
0:43 Carl doesn't have any paint on his face, its an effect put on his face during editing. if you watch closely you can see it appearing and disapearing in some spots (5:27). I love how realistic it looks, and that carl got potato's credit for that
I am so stoked to get monopolies on everything and then use my profits to pay barbarians to antagonize my enemies.
As always, thanks for the video! I hope you have a bunch of tiered videos coming up. I would love to see a tiered civ list, a detailed video on corporation and industry mechanics, and I would love love love a video with detailed discussion of the new districts (gov, diplo, and preserve).
I watched some other Impression videos and you are the only one that mentions about "the season" part. That's why I like your work Potato, you are a smart guy. I am pretty sure that New Frontier is the first season of the many "season passes".
Good on you for acknowledging that Paradox also does this type of thing with free updates. So many people ignore that so they can make their DLC = Bad arguments.
What interests me the most as a low level player who hates how barbs work in Civ 6 is paying them not to attack. I don't want to turn them off but I'd like it if they'd stay off my freaking back for five seconds while I do stuff.
@PotatoMcWhiskey 16:30 The Great Barriereef will only give a +4 bonus to campuses because it only counts as 2 reef tiles. The reason that campus is getting +6 is from the third adjacent reef
Last update of the season may simply be referring to last update of Summer/Winter too
Castles would be great as a unique improvement for Wales in Civ7
Castles could be cool as a thing specific to a government type (monarchy) and they provide troops until modern era then it provides tourism in late game. Adjacency to city centers or entertainment
I can already see bribing coastal barbs to attack/annoy coastal civs as being pretty fun.
Ignoring your trade routes or settlers due to bribes would be handy.
Great stuff.
Another Wonder change 'Some' of you *wink, *wink, *nudge, *nudge, might be interested in, The Cliffs of Dover.
Anyone else notice the barbarian Carl was using a rawhide dog bone as his weapon?
the biggest thing for me about this update is that it makes diplomatic victory games not a complete borefest in the early game. Also, holy shit they finally made the Great Barrier Reef function as an actual REEF! what a novel idea
I like how they disabled Rome to demonstrate how leader picker works, I think they've been watching a lot of Potato
Potato: Why don’t we have CaStLeS???
Chateau: Am I a joke to you?
This. Is. AWESOME! I always thought that it would make a lot of sense for barbs to become city states. I also think if a city flips independent there should be chance for them to flip permanently instead of just immediately flipping back to being part of a major civ. Can’t wait to watch you play through a game demonstrating the new barb changes.
Now we need a mode that extends each era and adds more techs/units. More types of boats, with some river combat, and more air units
The developers of civ 6 have been fantastic. Love all the new game modes and that they are listening to what the players want. When I first bought civ 6, I played maybe 4 or 5 games and went straight back to civ 5. With the expansions and the new frontier pack I've had so much fun. And paid more attention to the unique bonuses etc than I did in the past.
I always thought it would be cool to have a multiplayer gamemode where 1 player gets to play as the barbarians, especially for the 1 friend that just kinda sucks and doesnt want to try XD
@castles: Agreed. I miss building Neuschwanstein too.
ever heard of Age of Wonders? their "barbarian" factions are fully lored with diplomacy with them, you can buy stuff and units from their rosters, and eventually actually intigrate them so you can just straight up produce their stuff, is very cool
7:45 Persia hiring an Aztec barb unit..... i wonder how often barb camps will raise other civ troops. and how bad can this be cheesed.
Well you could cheese it but there is no guarantee that they will specialize in one specific unit, for instance if you wanted giga elephant unit, he might have 20 horse type troops but only 2 elephant and 1 Sparta archer cart, u know what I mean, the barbs might pick from a random list or something, I dont know how it works
Personally I would LOVE if they kept CIV6 around and kept doing more seasons!
That failed knuckle crack at 18:00😂
I've been waiting for this video! I had to watch the Civ update video on my own because I got tired of waiting, but I've been dying to hear Potato's take. Thanks, Potato!
It sounds like it will make them like citystates but with a twist (besides the fact that they may have the abilitiy to spawn a citystate.) I'm sure I'll really enjoy this new mechanic.
Between the one more season, AND the December update "one more year" drop. Don't know about it being the last update, but I think we could be in store for a new game announcement soon.
I'm really excited for this one. I haven't been able to play "Old World", but I've seen some UA-cam videos on it, and I really like how you can have peaceful interactions with the barbarians. I realize that Civ's barbarians are a legacy of the first game, which came out a long time ago, when the world and computer games were simpler. But in my opinion, they're overdue to acknowledge that "barbarian tribes" historically were not just a bunch of mindless murder hobos perpetually in attack mode. They could and did often trade or ally with more civilized societies, and I'm looking forward to finally having these types of interactions in the game. Unless it turns out this game mode is horribly broken somehow, I will probably end up having it turned on in every game I play after its release.
your logic at the end is impeccable and I kneel before my logician king OptimistPotato
All hail Civ!
Encampments are basically castles, although a fort improvement that can be improved to a castle and eventually modern fortifications could make border warfare much more complex.
I love playing a random civ but I really don't like playing early game domination or faith based civs, so i'm hoping i could use one of the new features to exclude certain civs from being able to be randomized towards who i play as well as just who gets randomized as my enemies.
I would also like to see something similar with the tribal villages
Ohhhhh hell yes we are getting closer to playing barbarians!!
Great video as always !
The cliffs are probably a lot better when you place the new preserve district next to them I mean that’s if you can with the way they spawn
This is just another great tweak from these guys. Nothing made me happier than the opportunity to kick in more money in order to keep a team working on this game over the last (almost) year, and I honestly really hope they give me the opportunity to do that again. Making barbs more complicated is a great idea. I'd like to see them do similar things with rock bands. The mechanic there is fairly simplistic and could be expanded to make it more fun. An expansion/revision of diplomatic points/victory could also exploit a lot of potential.
Also, regarding "last update" sentiments, this is the most finely-tuned game, from a mechanical standpoint, in human history. Even if Civ VII came out now it would probably not be as playable for multiple years, if it got there. I will gladly sign over my hard-earned dollars to Firaxis if they want to keep a team on this and continue to work on it.
Very well put together commentary potato
For multiplayer they should make the option of putting a (few) leader(s) into the hat and then randomly assigning (from) those leaders to the players.
I suppose one of my biggest concerns with the Barbarian update is where it would fall under cassus belli. Like if one of the barbarians youre trying to help gets taken out by the AI. But thats another reason why i think the devs need to move the protectorate war from defensive tactics to an earlier civic like early empire. Especially considering when dealing with early aggro civs like Rome or Gaul.
I think he said last free update of the season. There'll be more updates but I don't think it'll be free
Fine by me
Honestly, the more stuff they do with New Frontier, the more excited I am for Civ 7. It really feels like they're just trying stuff out, seeing what works and what people like, and then they'll apply that info to 7. If I'm right about that, 7 really seems like it'll be a bold new direction for the series, and I can't wait
Hey Potato! I’m watching your stream OEB Scotland rn and you called it! You said that you wanted to see a Barbarian game mode lol. Anyways, I was wondering if you could vouch for us console players. I’ve been on Reddit and there are a lot of us talking about how the game crashes ever since the New Frontier pass. You don’t know me and I don’t know you, but as Civ 6 fans, can you help? We need a patch to fix this. I love this game. It’s the only game I play. Help the console players play again! :) Thank you and keep up the good work!
Some high Endless Legend energy.
I wonder if they will ever do a twist on the barbarian mode and allow the player to become the barbarian, and try to become city 'states' ( plural)?
Like, you can only steal settlers, never produce them. You can create a fort using a spearmen, uprgadeded to city state once you steal a settler and deploy them. You can only research one baseline tech ie campus etc then you become a scientific city state etc (but still get to research walls, ironworking etc) . Then, just survive and try to attract envoys. Or create mercenaries to rinse and repeat the process elsewhere, albeit being attacked as barbarians in your vein hope to create more city states.
In this mode, there are no game generated city states, but the player starts with x number of barbarians littered across the map according to the number of npc players you enable in the menu. You start with a spearmen and a scout, find strategic resources to create horsemen etc, and have to run back to your fort each time you find a fresh victim to activate creation of said horsemen.
You win by surviving to the end of the game , and the winning civ is your suzeran , or something.
Question: how do dispersing the clan and city state conversion effect future barbarians?
For example, if you disperse the clan, will it come back somewhere else, so you could basically shift it towards a locations where a city state wouldn't cause any problems, or do you just stop getting that clan once you wipe them out?
Ditto with City States. If a clan becomes a CS, will no more of that clan spawn, and if they do spawn, can you help them become a second CS? If so, I want to do a one City challenge as Babylon on a Terra map where I get the unoccupied continent and just help barbarians populate the whole place with CS to win a diplo victory.
I would love it if loyalty pressure could influence them to join your empire as a city as well
Am I missing something? Cant you already choose what civs you will be facing in your game already?
The update sounds like a lot of fun like older civ games with barbs forming into like cities. Looking forward to it
I wonder if Gilgamesh gets bonuses for clearing and raiding camps. You could farm eurekas if it counts for both.
Seems... *perfectly balanced.*
Love that they’re adding barbs being able to become city states. Could fix the issue of city states dwindling out of existence when you have expansionist or aggressive AI players
How is it a first impression if you watched it once before already (even if it was on 2x speed) :P
well, it wouldn't do to call it a "second impression"
gotta get those VIEWS
@@thegreatestdane8978 I just personally would prefer his honest 'first impressions', even if he pauses it constantly, that's what makes it fun to me
I always interpreted "first impression" to mean an impression prior to playing the game or watching a movie (in the case of trailer first impressions) not necessarily what's flickering through the reviewers mind the moment their watching the trailer or whatever for the first time.
first impression is not equal to "live impression" .. so.. yeah nice try for bantz but meeh
These replies are a big whoosh
Can't wait to try this new mode. (Don't think I've ever been this excited for a mode specifically)
Yeees, I've haven't seen the original video to see yours and was getting anxious.
Seasonal DLC! Hell Yeah!
No lie, I’ve been ignoring other update reaction videos, and the Firaxis video itself, in lieu of waiting for this video. Love you Sir Spud!
Potato you should try a game where you somewhat team up with the barbs and see if you can make them into another civ by weakening a city and let the barbs take it when the update comes out
I love that he was pretty much speaking directly to potato w/ the COD lol. But glad they improved it. Awesome update
That barbarian cosplay gives me serious fmv advisor vibes from civ 2
dude the leader selection pool is just amazing omg
When they say (in the text box) that the clans will replace standard barbarians, that certainly seems pretty categorical that there will be no standard barbs in addition to the clans if you choose to play the new mode. Does that means that there will be only six barb outposts in the entire game, ever? Or does each clan get several outposts, with more appearing if land remains unsettled? If clans can have many outposts, can only one such outpost per clan become a city-state? Also, I didn't recognize the text box that opened when an outpost became Valletta. It didn't have any suzerain bonus listed for Valletta. Does this mean they won't really have the most useful feature of city states, the bonuses (okay, if you have Kilwa, the yield bonuses can be pretty good as well)?
If the barbarian clans can make outposts of their clan types... That would be Dah Bomb!
It would be really cool to see New Zealand as a civ.
Unique building: dwarven mines; +1 production to all mine tiles.
Unique unit: Hobbit; replaces the swordsmen; special ability: ‘second breakfast ‘ can heal after attacking and ignores terrain modifiers.
Unique ability: Sitting on a fault line; all cities are not affected by volcanic eruptions and volcanoes provide +1 production and +1 food to all surrounding tiles within New Zealand’s borders.
YESSSSS,. The Barrier Reef and Cliffs of Dover updates are enough for me
I am impressed with how they continue to build on this game!
NIce to see you! Were kind mia there for a bit!
Imagine Cyrus or Chandragupta with other ancient/classical unique units. Eagle Warriors and Immortals rushing your cities with battering rams, Varus with Pitati archers and extra movement and combat strength destroying your armies, and even more devious combinations.
It seems a bit similar to the primitive civilizations you can come across in Stellaris, except you get more perks from them. In Stellaris, you can wait or help the primitives become space faring species, but after that, there's not much unique about them besides their species traits (prefer certain types of planets, take less housing, etc.). It seems like you can get more out of the barbs after this update
It would be cool to make forts better. Like what if they acted as like encampments do and can bombard nearby units but they are much more expensive to maintain it would make combat much more difficult and interesting and make forts much more useful.
I think the only way to make that remotely fair is if they can only bombard adjacent tiles, otherwise they would be way too strong imo
@@midnightlemon4255 yeah that would be good plus the AI should be more likely to make them when at war.
My suspicion is that people like Anton have probably already been moved on to Civilization VII, but that the life of Civilization VI will be extended for a few more years with season passes. Like you said, taking more of a Paradox approach to their business model (look at Stellaris, or Europa Universalis 4, or Hearts of Iron 4). That is just a wild guess on my part, though.
I'm pretty sure the blue paint was added on after. You can throughout the vid on the right the paint disappear and reappear in different amounts
I dont think it is as you can see where it has got clumped in parts of his hair.
Glad you posted this vid.