Civilization VI Tips: Theatre Square and Theming
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- Опубліковано 29 сер 2024
- The Theatre Square is the cultural powerhouse of any empire in Civilization VI! It gains adjacency from wonders and other districts, and provides ways to get culture, great works, and tourism! It is one of the more difficult districts to utilize properly, however, with theming being one of the more misunderstood parts about a culture game.
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-The Saxy Gamer
Damn, I have over 500 hours in civ 6 and never knew you can have half themed museums. I always thought it's either full theming or no theming. Thank you
I have 1258hrs and themes still confuse me
A few notes on Art vs Artifacts:
- For most civs, you can really go either way equally well. Some exceptions include Brazil (excellent Great Person spam), faith-generating civs (purchase a key Great Artist with faith), Kongo (bonus food, gold, and production from artifacts), and domination civs (lots of room to claim artifacts)
- While Pingala is good at generating culture, and Liang will help get your appeal up from city parks, pre-GS Reyna has a promotion that DOUBLES all tourism from Writing/Art/Music in her city. Combined with certain wonders and bonuses that add extra great work slots, you can get a huge tourism bonus just off this promotion. In GS, this promotion has been moved to Pingala (replacing his nuke promotion), which makes him that much better for culture.
- Archaeology is a very gold/production greedy option, as archaeologists do not come cheap. If you're having issues with production or need to focus on other aspects, you might be better off going with art museums to hold your passively generated great works.
- Antiquity Sites (and Shipwrecks) are formed where a unit dies after a few eras so long as the tile is not improved. I have personally noticed this as artifacts for barbarians frequently pop up in former barbarian encampments. This makes early war with several civs really good, as you will be filling up your museums off of all the units you kill provided you aren't fighting in an area that is well developed. As a bonus, expanding your territory through domination means the antiquity sites will be in your domain, so you will not face the diplomatic penalties from digging up other people's artifacts.
Good post and ty for the extra info.
"Im a lazy player" Goodness, if you are lazy, I must be dead
The extra culture from running festivals is very helpful, especially if you need to switch policy cards and expand your borders faster. Culture is what dictates how meany terns it will take for your borders to “grow”
Did you really spell it fucking “terns” bro
My mind blew up at 8:18. Thanks UI, very intuitive!
I love all the unemployed writers Russia generates with it's Lavra's.
They freakin' COVER the map!
Oml raiding brazil and having 99999 artists cover the map is so annoying especially since you can't keep them
Dude no joke. Ive become the art dealer of europe in my current gameplay. Works out well tho. My religious monopoly of rasputinism is becoming a vicegrip not just in europe but asia as well and having trajan and catherine begging me for great works definitely made that possible.
I recently started playing CIV. Your videos have helped me so much. Please do an in-depth play through!
What is your least favorite CIV to use?
Each antiquity site you extract gives you an era score point, which is an advantage of archaeological artifacts over great works of art.
Correction: Each antiquity site you extract prior to the modern era give you an era score point. Once you hit the modern era, you only gain era score if you take the "wish you were here" Dark/normal age dedication.
However, Era score points are a definite advantage of archaeology over art.
Pro-tip on the theater square: settling it near a wonder increases its culture output. Any wonder will do, even if you aren't the one who built it. I like to forward settle the AI and when I see them constructing a wonder I will buy out tiles near it and plop a theater square or two next to their wonder. Later on in the game I can use all that production I saved up from not building the wonder myself to take his wonder.
When you were playing for a year without realizing culture is to the civics tree what science is to the tech tree - not me a friend 😉
OOF
Saxy Gamer explaining Art Museums: You can theme them, customize them
Everybody: What ..?!
This channel is underrated af
I run theater square festivals in the late game when I’m making the final push for the victory since the culture gets converted to tourism
Never knew you get tourism from the festivals. Will have to remember that in the future. CVs always feel like such a spot at the end of the game.
No, it doesn't. But the great people points you get from the projects can give you the great people and those can convert into great works that add tourism. But if your slots are full the projects won't give you anything you need (tourism).
About the only time I go full archaeology is with Victoria and then only because you can spam those in there w/out having to worry about theming rearrangements.
saxy boy you are helping me a lot thanks bro!
I know you're currently doing wonder spotlights, but would ever consider looking at other Civ VI topics in the future, say, the City-States & their bonuses, and/or looking at the various government types & their application to the different victory types, for example?
looks like he fulfilled half your requests with the city states. i’d like to see the governments as well, sometimes i really don’t know what to pick, and i don’t want to switch back and forth and risk anarchy
Questions - What was the first civ you played as? First in Civ 6? First in Rise & Fall? What, if any, other strategy or world building games do you play? What's your favorite sandwich?
Awesome video, I wasnt aware about a bunch of this stuff. Probably why I've still never been able to win a culture victory despite winning on diety a few times now! (Science and domination). It seems the AI speeds towards science victory too fast on diety so I'm forced to spam spaceport productions instead of culture warring
Could you do playthroughs on some of the scenarios? Specifically, I keep coming up just short on Diety 'Conquests of Alexander' and I think it would be beneficial to see. Aside from that most of the scenarios focus on one aspect or another of the game in pure exclusion of the others which is good for showing mechanics.
Very cool. I always thought that the Theme Bonus for the great works should be when the prices are of the same artist. If you have 2 pieces by the same person it would surely attract more attention? And therefore give you more of a bonus? Always bugged me lol. But either way man great videos.
I haven't upgraded to Gathering Strorm because there are few additions in it that interest me. In Rise and Fall, archaeologist have one key advantage. Archaeological sites occasionally are on a tile you want to use for something like a district or wonder. You need an archaeologist to clear the site first.
There are other reasons. The AI seems to prefer art museums (Is the AI lazy?). Perhaps you are up against culture civs or GP generators. In these cases, to get the artists to theme an art museum can be difficult to impossible or at the very least too expensive in terms of faith/gold to purchase them early. So, despite the down sides, you can get forced into archaeology.
Generally speaking I think the archeology museum is mostly for players who are behind in the CV. Maybe Russia's been hoarding all of the artists or something. Maybe you're America and have been going Dom but decided to coast to a late game CV with parks, resorts and film studios. You spam archeology museums and archeologists to get quick theming rather than carefully collecting art all along the game.
Theater districts are a mixed bag imo. Usually you can use religion/pantheon paired with monuments to navigate the civics tree but if you get beat to religion or take a non culture pantheon you absolutely need to build a few to get the important civics on time along the way. If you're not going culture they can feel like a wasted slot though.
Yes. That's exactly what I do when play as America or Sparta.
Sometimes I like generating lots of great artists, but build archeological museums. That way I know the AI won't get them, and at least at the difficulty I play it takes a while for them to produce archeologists.
@@sewrtyuiop997 works great with any early warmonger but definitely best with a lategame culture powerhouse like 'Murica. Persia is really good at it as well.
@@ariellwrf6844 I've done the same. Then just dump those artworks into any wonder that'll hold them.
Q&A: Do the experience bonuses for encampment or habor improvements stack per building? Exp: Barracks +25%, Armory +25% more exp, Academy +25% for a total of +75% exp from units trained with a military academy?
Cool video keep it up you help me very much cuz I don't speak English very good i am from Africa and I speak Swahili
i have demand can you do tree like the civic tree but include the steps and the best method for every type of victory
My question is how i can get most effective production from chopping the forest
And personal question do you marry me I need visa to get out from Africa lmao I am just joking
Happy new year :)
About the chopping:
- First, you have some bonuses that you can use for it. The most important for it is Magnus first ability (you don't need to upgrade him).
- You obviously need Mining for chopping forests and Bronze Working for chopping jungles. You need other technologies to "chop" (read, harvest) other resources.
- Then you place a policy card associated with what you're producing. The most typical is Limes (100% production towards walls), and then you start producing a wall in that city. When the item is only a few turns away from being produced (ideally, one), you chop the forest (or cattle, or whatever you harvest/chop, as long as it gives you production) and finish the item. The overflow production from the policy card and Magnus ability will accumulate on the next thing you produce in the city, even if it's not a wall for example, and if you produce the next thing in only one more turn, it will also overflow into the next item after.
Note that this will be nerfed/removed on the next expansion, Gathering Storm.
@@krustimolu348 thnx man and if there such thing as best method for every type of victory to follow every time I play game from the district and tech civic to policy card and wonder like tree should to follow step after step if you get what I mean
@@YOUCEFPAIN I understand what you mean, but I'm not the best at explaining it. There are very fast ways to win, at turn 150 or before.
- For culture, it involves getting as much great writers as you can, so you need lots of Theatre districts to generate the great people points. This way you not only deny tourism to opponents, but also culture to defend against your tourism on early.
- For science, I really don't know.
I think it's a balance between specializing a lot (for example, beelining a technology for an important bonus, such as Computers) or accumulate small bonuses. I tend to have a well-rounded empire, flexible but not excellent at anything, and I usually don't beeline anything. I'm not sure that's the best strategy. You also have to figure your way to play: to me, it is not interesting to try to win as fast as possible, I like enjoying the game until the late eras and play all the mechanics of the game in a single match. It's really up to you.
@@krustimolu348 thank you man I love to enjoy the game from the start to the end in info era I get back from my work as accounting and play some but the only way I get victory so far is the domination and religious especially in hard difficulty
Hi Saxy love the vids, I've always wondered if you should play to your civs strengths and focus on a few victories in the early game relevant to them or should you cater to all victories in the early game regardless of civ and then split off on one that seems viable? Thanks
Kupe can't receive writer points, so the festival is good for him to put all those points into artists instead.
Thank you for the video, your channel is way to small for the quality of you content!
One thing you seem to have forgotten to mention is that Great Works of Writing give doubled tourism if you have the Printing technology, which is very relevant for culture
victories, since you tend to get very many writers in those games.
Q: In civ 6, what is your opinion of Air power? They are apparently getting a buff in the coming expansion, but right now I find them to be pretty weak. Are they really worth the investment of an aerodrome district?
Comes to late to be relevant unfortunately. With the added era and changed cultural and scientific victories, they might not be worthless now.
What type of music do you like?
Where are you from?
What are some civs would you like to see in Civ VI, either returning or otherwise?
I love your videos, they are extremely helpful and enlightening.
Q:Which is better civ 6 or civ 5 and why?
IMO civ 6 has the better idea about playing civ games with agendas, district planning, loyality ect.. but doesnt have enough features that civ 5 has... plus there are a lot of bugs right now. But i think that gathering storm will fix all those missing ends and finaly make civ 6> civ5
Do you think the nerf to overflow coming with Rising Storm will have a drastic impact on the meta?
Q&A Do you think there is a lack of historic civs in this game? In real life the first 3,000 years of civilization, the main civilizations where the likes of Babylon, the Hittities, NONE OF THEM are in this version of Civ, so they have a lack of historic civs, do you think they will do an Anicent DLC? Even the Egypt leader is NOT Anicent era, I would of thought Egypt would of got a 2nd leader that is about 1,000 years before cleo at this point.
What about sumeria
Is it necessary to restrict population growth permanently or else build an entertainment complex in every city just to get those few extra amenities to allow more growth?
It is not necessary, as long as you don't fall into a lot of unhappiness. You'll only face some growth and yields penalties. But if your remaining tiles are not of good quality, it may be better to avoid growth to avoid the penalties for working a 2 food, 1 production tile. I try to improve the tiles in that case, 'thou.
What are your thoughts on early diplomacy? Is sending a delegation as simple as that to gain the extra visibility, or are you supposed to send a unit into their territory or something (it seems like the AI often does this?) Especially on higher difficulties, are you better off hanging on to that gold for early purchases?
If you meet another civ with a scout they start off with better standing. I've found if you wait too long to send it, they will deny it.
It’s better to build Archaeological museums in cities with good production because Archaeologists are expensive and it’s fairly wasteful to not dig up the Antiquity sites if they are there. Art museums are better for passive generation, and are easier to theme. Often they can yield more tourism and culture than Archaeological museums but again, if the Antiquity sites are there, it’s wasteful not to excavate the tourism they give you.
I'm curious what you think about the museums and the relics. I find it fun and challenging to see how many I can get and then manage them all. I play by myself against the AI so I don't care about winning. I actually did win a game without really trying after watching about 5 of your videos. The problem is, the AI is constantly hounding me to trade or give them my museum items. If I don't it pisses them off and then I am forced to fight. And I don't want to give them my stuff I worked hard to get because the AI wants to be a bully. What are your thoughts?
Saxy, can you make a diplomacy video as I find myself haveing to make some very uneven trades even to allied civs.
I realize the aqueduct is a pretty simple district, but I’ve had a few cases where I settled a city later to find out I couldn’t build an aqueduct there. I made sure I had one space between my city and a mountain range, but I couldn’t build it. Does the city have to be adjacent to the mountain range???
You probably had a luxury resource blocking it
Natural wonders count towards theatre adjacency bonus.
But how does a culture victory interact with a team? I know it doesnt stack, but does my teammate's culture affect how much tourism I need?
I believe the civilopedia answers that question on the culture victory page, but I don’t remember what that answer is
Do you know if there’s a 1-step way to move great works between cities that are separated by the scroll bar? Like in this case, how would it be possible to move an artifact from Sparta to Preslav? When I try to do it, it drops the artifact when I click the scroll bar, which kind of disincentivises building a lot of culture buildings since theming becomes impossible.
Do you have a full game play series of a Cultural win ?
Do you often play multiplayer? If so are there other tactics for that compared with single player deity?
Multiplayer is domination. Going for any other victory leads to a bad time. However if you DO try to go for another victory you have to make sure you keep track of how strong other people's armies are becoming and keep your up to snuff so when they inevitably attack you can defend.
I have never managed to win a culture victory
Now?
Perrilium yeah I think I’ve had 1
Montezuma just gave me 30 gold for 165 turns. What the heck? Has this ever happened to you? This has happened two or three times now.
So what about theming music and writing?
Can anyone inform me of the best way to do multiplayer online? When I play people get disconnected 2 or 3 hours in. Also if things like Discord make it more interesting
I’m a recent sub and I’m really happy I found your channel because I’ve been playing a lot of civ lately. What is your favorite civ game and why?
Do you think firaxis will make another civ vi expansion or rework the base game?
You mean after GS? A little early to anticipate on that don't you think
Wijnand Wetsteijn New Expansion. why would they rework vanilla? it just needs some balance changes.
Question are the adjacency bonuses locked in once you put down a district or will it increase if for example you place a new wonder beside a theater square?
Yes if you subsequently build a wonder next to a Theatre square the adjacency bonus will increase :) The same is true for e.g Campus, if you chop down jungle next to then you lose that adjacency.
@@ArticulateFish Hmm that is good to know thanks a lot
*Kupe has left the chat*
10:13 You actually have to wait 8 turns to do this, so you cant do this always.
My problem with culture in this game right now is that Great artists and Musicians both feel a little bit worthless.
Admittedly, Archaeology museums are more gold/production intense than art museums, however 3 artifacts in a museum is always 9 culture and 9 tourism, you can double tht to 18 tourism with heritage tourism. a Themed art museum is 18 culture and 12 tourism, however using heritage tourism only doubles the 6 tourism you get from the great works in the museum, not theming the museum.
So if using heritage tourism, the amount of tourism generated by a themed art museum is the same as an unthemed archaeology museum. In other words, why bother building art museums when late game, where tourism matters the most, a worst case scenario archaeology museum will generate the same amount of tourism as a best case scenario art museum? Sure, the art museum gives more culture, but tourism is what wins you a culture victory, not culture.
Let me break it down a bit further:
If you're going for art museums, you're spending time generating artists, which usually means you're building theatre squares early. These are districts which could be going to science instead, which help you get to computers sooner.
Later when you build theatre squares, you get archaeologists to catch up on tourism (remember, same amount of tourism when using heritage tourism card) at the expense of some culture, with even more tourism should you be able to theme the archaeological museum (27 tourism!). And this is before we even add in the likes of Mary Leakey who can make archaeological museums absolutely stupid, art museums dont have the same equivalent.
Meanwhile for the great works of writing, who cares that you didnt generate those earlier? What are spies good for if not stealing the hard work your enemy has created? So thats amphitheatres sorted, museums sorted.
And great works of music? Lol, who the fuck even cares? Broadcast towers are so inefficient to build and there's just more writing in the game than music.
The only time I even bother with art museums is when im playing Russia and I have so many great artists sitting around and no cathedrals left to put religious work in, and even then that's to save producing/buying the archaeologist more than anything else.
Well you have some good points, but if you have 10-15 cities, good luck filling 10-15 archeological museums. You also want to be careful not to upset your neighbours by stealing all their cultural heritage and then be dragged into a late war. I found a good combination of both to be the most efficient way for my playstyle. In high-production cities I usually prefer archeological museums, since they have the production to also build archeologists. And in low production cities and the city I have placed Reyna go for art museums.
I understand that science is very important for cultural victories, but culture should not be underestimated. There are some very powerful policies that come very late in the culture tree. You already mentioned heritage tourism, but there is also Satellite Broadcasts (+200 % tourism from works of music) and the most important one: online communication (+50% tourism to civs you have a trade route), which is basically half as good as computers.
There are some significan benefits from building early theatre squares. If you can get a few of these down and russia is not in the game you can get almost all the great writers/artists/musicians in the game. Early tourism is extremely powerful in generating tourists. Especially works of writing, since they give 8 tourism with printing press. But wait, there is more. With all the great works you get you deny them to other civs, preventing them to generate their cultural defense.
Just recently I played a game as Gorgo and went theatre square first in every city (except capital). I got every single Writer, Artist and Musician, and was generating over 1000 culture by turn 130 (granted I was suzerain of Antananarivo, which, which gave me like +40% culture). But to make my point, even though my science was pretty bad and I didn't even reach Steel (for Eifel Tower), Radio (Seaside resorts) or Computert by the end of the game, it didn't matter because I won the game anyway already before turn 160. That's how powerful those great works can be. I had 3 great works of music in my capital with Reyna. Each one of them was generating 24 tourism, that's a pretty good national park for comparision. And my great works of Art were generating 74 tourism, that was still more than 10% of my total tourism output.
Maybe this will make you rethink your position on those great works and appreciate them more in your future games.
@@Sammy-gs9hl I can understand some of your points, but if early game is a struggle due to dickhead neighbours, likely warmongerers or more I would much rather be focusing anything BUT culture. Especially in higher difficulty games, where monuments serve as a "ok" stop gap in culture early game.
Then later I can steal great works off of other players. Sure they have a larger culture defense but my stronger science early game actually helps me not get steamrolled, Great works don't defend my cities against AI's with significant early game bonuses.
I understand how early stacking loads of theatres means other civs cant get a culture defense, unfortunately that doesn't help me survive if im near a terrifying scientific warmongerer who covets my lands. I would much rather hold off on theatre squares until later and then steal great works from my opponents. Yes, they have a higher culture defense, but I didnt have to put in the work of generating the great artists.
Also, Great works of music are missing something. You get industrial era musicians but no reliable space to slot them till the Modern era. How do you get these musicians efficiently? Build loads of theatres. But then that takes away potentially from science that allows you to put them anywhere.
I can understand that a mix or archeological and art museums are effective, but archeology is still outright stronger than art in every regard. An unthemed archeology museum with heritage tourism matches a themed art museum with heritage tourism. How is that fair in anyway? Yes there's less culture but you also get mary sodding leakey to add salt to the wound. It feel like a punch in the face to people who DO work to get culture and great works early game. Same as how these musicians you generate early on cant go ANYWHERE until modern era is also a bit of a punch in the face.
Like... I understand it. The system just feels incomplete and slightly incorrectly balanced as it currently stands.
15min to explain theme bonus? BB
Dude help, how the fuck do you plant a naturalist?
Never build Stonehenge
Do you eat soy?
PLEASE DON'T FACE REVEAL, OR AT LEAST DON'T GO FACECAM, I LOVE THIS FORMAT, YES IM SHOUTING, SORRY, THANK YOU
not a good video i think. u have recorded this video in a Dark age period . looks gloomy.