Instead of shoulder bolts, you could get the same exact effect with very thin brass bushings. Or even some thin brass pipe. You might not even have to modify the CAD files to accommodate that.
Personally my favorite Humanoid robot faces are the kind that are human head shaped to a degree but don't try to use human skin color and instead use a clear/translucent silicone design that maybe has different sections where "panels" meet that have a gap. This is sort of like a "Sunny" from the movie "irobot" meets different variations of robots from the movie "The Creator." I like when the mechanical components are shown off to a degree and the aesthetic of the facial sections that come together to be convincing as a human like speech and facial expression without being intended to come off as an actual human.
Will, thanks for this video and for revisiting this project. I have used several elements of your earlier mouth design in my own projects and they have proven to be very useful
Don't let the valley change your path. I think... you don't have to make it all real. What I mean is a superhero sometimes wears a mask. This hides some areas of the face. I think what you've done so far is incredible! I'd aim for a cyborg and build on that. Latex can be tricky Lycra fabric is flexible and white with color lights behind might look cool and original. I look forward to seeing more videos from you. FANTASTIC!
This is pure nightmare fuel, and I love it lol.. I always thought it would be so fun to use my electronics skills to build and maintain animatronics, maybe for movie productions or something. It's neat to see how these things are made.
Instead of shoulder bolts, you could print sleeves that thread onto regular screws. If the friction is still too high, you could give it a single layer of copper tape over top, or simply use commercial metal spacers that slide over the screw's threads. I recommend looking into "constant force joints" as designed by Bornity, once you wrap your head around what exactly is going on (which is easy because he provides schematics with section views), they make a great starting point for simplification and alteration for different sizes of bearings and screws. As for the tongue, you may find that you can achieve more believable results using a cable-drive sort of tentacle armature and a flexible tongue model - or at least a single joint, so as to properly replicate the motions of the tongue for the "TH" phonemes, etc.
Great work!! Its good that you found the organised parametric modelling more helpful as we have been doing the same for rapid prototyping in our projects. Thank you for your quick reply last time on spring wire which helped me move forward quickly with project. Keep going
Great work!! Its good that you found organised parametric modelling easier as we have been doing the same for our projects as we had the same problems. Thank you for your quick reply last time I asked you about spring wires that i use din my project. Keep going..........
Ugh, your example of a messy feature tree in onshape is next level. There's a lot to be said of developing good discipline when doing parametric CAD, as you point out. It can be such a lifesaver when you realise you have to make a change 60 hrs into a project and had the forethought to actually consider this as a probable scenario. I've had even simple projects where starting over was the only viable option because I didn't have the proper structure and hadn't made sufficient effort to allow for future changes.
Sick!! When you continue on working on the tongue, You might get a good result when you add a bunch of joints in the tongue itself and add two strings. One for the top and one for the bottom. By retracting or moving the string(s) the tongue can curl up or down. Looking forward to the next video!
really interesting build! cant wait to see what you do with the skin. With silicone sometimes the real trick is designing out a ridged shell it stretches over. you cant really glue anything reliably to silicone so its usually more about tension fit.
Hi...Just admire the work you have done.Now I am also interested in robotics...and now I am preparing drawings for building a robot android...Subscribed to your channel, I will follow your progress and learn from you robotics...Thank you for your videos.......👍👍👍👍👍
imagine a bag with a drawstring that can open and close it. Something like this can be turned into cloth lips that can open and close with 6 pulleys. imagine the bag has 2 draw strings that pass by each other and exit holes on both sides, which can close the mouth when pulled, but if you add 2 more strings to the corners of the mouth, you can pull it open, towards the cheek bone for a smile or towards the jaw for a frown. You can coat the cloth in silicone rubber, or just print a face design on it like it was a T shirt.
Cool project! You definitely deserve more subscribers. Personally, I would have loved to see a showcase at the end of your video. What does it look like when it speaks or when it has silicone skin? Maybe you could show things like that in the future?
Luckily this came up in my recommended feed today, and I subscribed. I've been making things with 3D printing and electronics for years, but never anything this complex. I love seeing creators who are both talented AND take the time to document their work and share it with us.
I feel you on the feature trees. There are some things I made up last year than I open up, adjust and reprint occasionally and it is a nightmare to look at. One change and more red and yellow appears.
Impressive project ! 😮 You should consider TPU 3d printing. It's a cool material who can be flex (depends of the thickness). (Personally I use it to replace very old damage caoutchouc who can not be find in store anymore).
I've used M3 threaded inserts and they work great. I've never tried any that didn't have two opposing patterns like you mentioned (because I thought they didn't look nearly as good!)
I loved your bio-mimetic hand project and it seemed like your were getting a little burned out at the end. I'm glad your doing more humanoid stuff again.
I always pronounce that other robots name as "In Moo Vee" I recall seeing or reading something from its creator, he said he had designed the original model for a film and so called it that. Almost everyone else seems to say "In Move" though...
Some time ago somebody wrote a free plugin for blender that can take 3D animation info and send it to a servo controlled robot. Don't remember the name but I'm sure you can find it pretty easily if you google it. Takes a LOT of stress off of programming mouth shapes or facial controls in general. Just animate them and the hardware will follow ;)
Silicone heads always looks creepy. But like you said, a mix of elements to make it obviously not natural is probably the way to go. If you want inspiration, take a look at Cyberpunk 2077. I think you could find some gold there
the teeth and jaw could do with being wider, they are disproportionally narrow and small compared to the skull, causing the face to seem out of balance. If you want it to look less uncanny, you can project the jaw further forwards. Try to reference fashion models and what agencies look for in facial anatomy; Nose, teeth, and chin bones that are at least an inch further forwards and more compressed, sort of hinged forwards/upwards from the base of the skull with the brow supporting that. Slightly wider cheek and jaw bones would connect the two and support the eye sockets. Search 'angel skull' face shape for women, or 'warrior skull' face shape for men.
tongue might be an easy fix silicone tongue flat on top cut into v segments under neath and mount with a spring to the rear of the jaw, when jaw opens the tongue will move in sympathetic motion, its not programmable but might be enough.
Maybe instead of silicone look into using a foamed latex? I know a lot of places use foam latex for their animatronic characters for the outer covering.
Please, could you make the schematics available to us? I know it was a lot of work, but it would be great if the project became open source! If it's not too much to ask, of course!
Thanks for the update on your progress - 1 vote for a head that leans more towards robot and less towards 'human" - InMoov is friendly. very approachable... a fleshpuppet skin sock... not so much. Kids like me because I am friendly, (I don't even have a nose or mouth) older folks see Johnny5 or C.H.A.P.P.I.E (or a tall Walle). Your design looks nice, the Disney one in your video looks VERY "subtly" menacing (IMO). My Maker kinda doesn't trust it, it almost makes him sick to his stomach a little... especially when its head is down and it look up at the person... *gets the whillies*
make a mess of Fusion360 then once project is near done/done import the file to a new doc and then organize. Do that quite often also makes it faster because there is no longer a huge history bar but that can be bad if you realize to late that there is a mistake so it might be harder to fix...
I'd love for someone to create a blueprint/code for Unreal Engine to use the built in Livelink face capture to drive facial servos in realtime. I've been using Monkey Logic's Trackskull software to drive head tracking in the past, but eyes still need joystick control, and jaw motion needs an audio file. Using something like Rokoko Studio to do live face capture including eyes, blinks, brows, jaw, lips and tongue would save a lot of time recording individual tracks one at a time. Being able to record that and preview it in Unreal Engine would be an added benefit.
@Will Cogley Are the files for the joining components posted anywhere, or by chance do you have the width, height, depth of the largest areas of the head with all the bracing? I have already made your previous mouth and the old eye mechanism into a head myself, and am wondering how far off the measurements for my robot will be if I switch, as I like this mouth design's compactness much more.
Would it be possible to somehow wrap this to a 3D head? Like... if you sculpt a 3D head you like, then make the robotic parts fit inside this head properly?
Doing the silicon skin after the mechanism u will realize they absolutely do not work well together. The current lips mechanism are lacking flexing dof, hence are not able to do the mouth shape of "m" for example, "mother". The eye lid blinking mechanism gets tricky when it has the additional load of pulling the silicon skin. you will understand when you put on the silicon skin for your testing. The attachment interface between the skin and mechanism needs to be the primary consideration of the design, followed by dof and range of motion if the intent of the design is to make a human like robotic head. The teeth is fine. The eyeball mechanism is okay. Eye browns are easy to fix if it requires correction. No cheek mechanism which will be required for facial expression. Jaw mechanism looks okay. Tongue movement is some final touches for perfection in making a humanoid head, the rest of the features needs to get a passing grade first. keep reworking the design and you might get it right.
Some MoCap and inverse kinematics would give that an even more uncanny natural movement.
Instead of shoulder bolts, you could get the same exact effect with very thin brass bushings. Or even some thin brass pipe. You might not even have to modify the CAD files to accommodate that.
Personally my favorite Humanoid robot faces are the kind that are human head shaped to a degree but don't try to use human skin color and instead use a clear/translucent silicone design that maybe has different sections where "panels" meet that have a gap. This is sort of like a "Sunny" from the movie "irobot" meets different variations of robots from the movie "The Creator." I like when the mechanical components are shown off to a degree and the aesthetic of the facial sections that come together to be convincing as a human like speech and facial expression without being intended to come off as an actual human.
That's a great way to put it. The more human-like they get, the creepier they are, IMO.
Will, thanks for this video and for revisiting this project. I have used several elements of your earlier mouth design in my own projects and they have proven to be very useful
Don't let the valley change your path. I think... you don't have to make it all real. What I mean is a superhero sometimes wears a mask. This hides some areas of the face. I think what you've done so far is incredible! I'd aim for a cyborg and build on that. Latex can be tricky Lycra fabric is flexible and white with color lights behind might look cool and original. I look forward to seeing more videos from you. FANTASTIC!
This is pure nightmare fuel, and I love it lol..
I always thought it would be so fun to use my electronics skills to build and maintain animatronics, maybe for movie productions or something. It's neat to see how these things are made.
Instead of shoulder bolts, you could print sleeves that thread onto regular screws. If the friction is still too high, you could give it a single layer of copper tape over top, or simply use commercial metal spacers that slide over the screw's threads. I recommend looking into "constant force joints" as designed by Bornity, once you wrap your head around what exactly is going on (which is easy because he provides schematics with section views), they make a great starting point for simplification and alteration for different sizes of bearings and screws. As for the tongue, you may find that you can achieve more believable results using a cable-drive sort of tentacle armature and a flexible tongue model - or at least a single joint, so as to properly replicate the motions of the tongue for the "TH" phonemes, etc.
Came to say about the same! Stainless steel tubes works well on plastic with a bit of grease
I would love see this with some sort of metallic silicon-type skin, would look so cool!
Well done! Reminds me of when I was designing Sophia's skull 10 years ago.
It's getting more and more complete. Great work!
Will man you are absolutely killing it. I've been watching your stuff for a while now and every video blows my socks off.
I have been following your works for a while now. Always happy to see you coming up with some pretty awesome projects.
very cool! I'm working on one of those squishy lip rings myself.
Great work!! Its good that you found the organised parametric modelling more helpful as we have been doing the same for rapid prototyping in our projects. Thank you for your quick reply last time on spring wire which helped me move forward quickly with project. Keep going
Keep up the Great work Will.
You are really on track what I had in mind with my design.
The difference is you are just making much more progress
Great work!! Its good that you found organised parametric modelling easier as we have been doing the same for our projects as we had the same problems. Thank you for your quick reply last time I asked you about spring wires that i use din my project. Keep going..........
Ugh, your example of a messy feature tree in onshape is next level. There's a lot to be said of developing good discipline when doing parametric CAD, as you point out. It can be such a lifesaver when you realise you have to make a change 60 hrs into a project and had the forethought to actually consider this as a probable scenario. I've had even simple projects where starting over was the only viable option because I didn't have the proper structure and hadn't made sufficient effort to allow for future changes.
Sick!! When you continue on working on the tongue, You might get a good result when you add a bunch of joints in the tongue itself and add two strings. One for the top and one for the bottom. By retracting or moving the string(s) the tongue can curl up or down. Looking forward to the next video!
fascinating. we're lucky to experience this project from afar. thanks for sharing!
This is amazing thanks for sharing!
Don't forget that our ears subtly move while we talk and express. For that final page of realism one day.
really interesting build! cant wait to see what you do with the skin. With silicone sometimes the real trick is designing out a ridged shell it stretches over. you cant really glue anything reliably to silicone so its usually more about tension fit.
Oh, I'm definitely making one of these
See you moving on with this project is so satisfying! 😊
Amazing contribution to the community! Thank you!
I like that you stick close to nature in your design, good stuff bro!
Hi...Just admire the work you have done.Now I am also interested in robotics...and now I am preparing drawings for building a robot android...Subscribed to your channel, I will follow your progress and learn from you robotics...Thank you for your videos.......👍👍👍👍👍
now make it sing along to Daft Punk's "Technologic", that would be pretty fun
Wow!! Amazing work!
I have admired your invention for a long time, and I intend to provide you with great financial support in the coming period
So inspiring! glad I found your channel.
The legend of the robotics community has posted!
imagine a bag with a drawstring that can open and close it. Something like this can be turned into cloth lips that can open and close with 6 pulleys. imagine the bag has 2 draw strings that pass by each other and exit holes on both sides, which can close the mouth when pulled, but if you add 2 more strings to the corners of the mouth, you can pull it open, towards the cheek bone for a smile or towards the jaw for a frown. You can coat the cloth in silicone rubber, or just print a face design on it like it was a T shirt.
Fantastic progress. Great job. 👍✨️
Cool project! You definitely deserve more subscribers.
Personally, I would have loved to see a showcase at the end of your video. What does it look like when it speaks or when it has silicone skin? Maybe you could show things like that in the future?
Presuming he *has* a silicone mask- those often have to be custom molded.
Luckily this came up in my recommended feed today, and I subscribed. I've been making things with 3D printing and electronics for years, but never anything this complex. I love seeing creators who are both talented AND take the time to document their work and share it with us.
I feel you on the feature trees. There are some things I made up last year than I open up, adjust and reprint occasionally and it is a nightmare to look at. One change and more red and yellow appears.
Impressive project ! 😮
You should consider TPU 3d printing. It's a cool material who can be flex (depends of the thickness). (Personally I use it to replace very old damage caoutchouc who can not be find in store anymore).
I've used M3 threaded inserts and they work great. I've never tried any that didn't have two opposing patterns like you mentioned (because I thought they didn't look nearly as good!)
I loved your bio-mimetic hand project and it seemed like your were getting a little burned out at the end. I'm glad your doing more humanoid stuff again.
awesome! I would suggest to use an ESP32, it will add wifi, BT and loads more.
With so much work in this project, you should invest in some higher quality servos. Make all the movements smoother. Nice work!
Amazing stuff Will!
Looking forward to the "not-so-uncanny" silicone skin prototype!
I'm scared to think how realistic this head will look if you put a silicone mask on it.
That could be a horror game character...
Hmmmmmm.... you mean like the endo's from the fnaf Siris?
guess what
Sounds like the face design will be something along the lines of how the robots in bicentenial man were designed to look.
I always pronounce that other robots name as "In Moo Vee" I recall seeing or reading something from its creator, he said he had designed the original model for a film and so called it that. Almost everyone else seems to say "In Move" though...
Brilliant. Absolutely love this.
Stoked for the skin video!
Every time i see an animatronic like this i hear "Technologic" by Daft Punk in my head
Some time ago somebody wrote a free plugin for blender that can take 3D animation info and send it to a servo controlled robot. Don't remember the name but I'm sure you can find it pretty easily if you google it.
Takes a LOT of stress off of programming mouth shapes or facial controls in general. Just animate them and the hardware will follow ;)
chat, he came back!!!
i really waiting for this i love our videos
but could integate cameras on eye balls
it would be a best idea
Silicone heads always looks creepy. But like you said, a mix of elements to make it obviously not natural is probably the way to go. If you want inspiration, take a look at Cyberpunk 2077. I think you could find some gold there
for software. I recommend Bottango or blender marioneete plugin.
they currently the top guy in animatronic software now.
Outstanding, Will. With this kind of underskull, you can pretty much put any silicone mask on for a face, like my baby orangutan!
the teeth and jaw could do with being wider, they are disproportionally narrow and small compared to the skull, causing the face to seem out of balance. If you want it to look less uncanny, you can project the jaw further forwards. Try to reference fashion models and what agencies look for in facial anatomy; Nose, teeth, and chin bones that are at least an inch further forwards and more compressed, sort of hinged forwards/upwards from the base of the skull with the brow supporting that. Slightly wider cheek and jaw bones would connect the two and support the eye sockets. Search 'angel skull' face shape for women, or 'warrior skull' face shape for men.
That's Cool Will !
tongue might be an easy fix silicone tongue flat on top cut into v segments under neath and mount with a spring to the rear of the jaw, when jaw opens the tongue will move in sympathetic motion, its not programmable but might be enough.
That’s actually really cool but damn that looks painful
Maybe instead of silicone look into using a foamed latex? I know a lot of places use foam latex for their animatronic characters for the outer covering.
Thanks! It's amazing!
another video of william afton, creating new and improved animatronic designs, just kidding, it's great work! i really love it.
Just finished printing these parts last night. My printer tolerances are whack, so lots of sanding. Definitely going to print again in resin
Please, could you make the schematics available to us? I know it was a lot of work, but it would be great if the project became open source! If it's not too much to ask, of course!
11:00 Good luck with that😂
Looking great. 👍🙂⭐️
If you need inspiration for the face, see Doctor Who after its reboot early 2000's! Lots of cool aliens that house human actors of course
Thanks for the update on your progress - 1 vote for a head that leans more towards robot and less towards 'human" - InMoov is friendly. very approachable... a fleshpuppet skin sock... not so much. Kids like me because I am friendly, (I don't even have a nose or mouth) older folks see Johnny5 or C.H.A.P.P.I.E (or a tall Walle). Your design looks nice, the Disney one in your video looks VERY "subtly" menacing (IMO). My Maker kinda doesn't trust it, it almost makes him sick to his stomach a little... especially when its head is down and it look up at the person... *gets the whillies*
make a mess of Fusion360 then once project is near done/done import the file to a new doc and then organize. Do that quite often also makes it faster because there is no longer a huge history bar but that can be bad if you realize to late that there is a mistake so it might be harder to fix...
You can achieve extra motion using elastic banding to get more motion points for free.
Bloody marvelous.
The Kwisatz Haderach of CAD 🤣🤣🤣😂😂🤣♥️
I'd love for someone to create a blueprint/code for Unreal Engine to use the built in Livelink face capture to drive facial servos in realtime. I've been using Monkey Logic's Trackskull software to drive head tracking in the past, but eyes still need joystick control, and jaw motion needs an audio file. Using something like Rokoko Studio to do live face capture including eyes, blinks, brows, jaw, lips and tongue would save a lot of time recording individual tracks one at a time. Being able to record that and preview it in Unreal Engine would be an added benefit.
Those screws look like they're made from stainless steel. That would contribute to them being expensive.
Buy it, use it, break it, fix it, trash it, change it, mail, upgrade it
Charge it, point it, zoom it, press it, snap it, work it, quick, erase it
Write it, cut it, paste it, save it, load it, check it, quick, rewrite it
Plug it, play it, burn it, rip it, drag it, drop it, zip, unzip it
Just use nitinol actuators. They're reliable, silent and little to no moving parts.
Thanks!
That is nice work. The jaw hinge is too far up. I would flip the servos and pivot at that point.
Now you just need to design the rest of the body :p
Yep, im terrified.
4:15 as an onshape user i am horrified by this image. how do these things even get that bad!!!
Have you seen David Browne robot? Might get some ideas from his. The joystick nose is pretty funny
0:34 So you mean that you want to wingsuit straight into the uncanny valley ?
Gotta get one of those skin masks
I just need one that butters corn
@Will Cogley Are the files for the joining components posted anywhere, or by chance do you have the width, height, depth of the largest areas of the head with all the bracing?
I have already made your previous mouth and the old eye mechanism into a head myself, and am wondering how far off the measurements for my robot will be if I switch, as I like this mouth design's compactness much more.
The year is 3026, the United Robotic Council calls up Will Cogley on charges of unrobotic manipulation and experimentation
😂😂😂
Would it be possible to somehow wrap this to a 3D head? Like... if you sculpt a 3D head you like, then make the robotic parts fit inside this head properly?
very good project!but where can we find the CAD or stl to print out,OnShape can't find,any one know it,thanks very much.
How awesome ☺☺
cool nice work
Terminator is becoming real.
M4 seems a bit bulky. I think you could probably get away with using M3 for a lot of it. Maybe not for the main jaw bits.
If I become your paid member, will I download these files?
May I ask how to find you in Onshape and create a copy of your latest file
Could we get a skull skin? I would even pay for it
Doing the silicon skin after the mechanism u will realize they absolutely do not work well together. The current lips mechanism are lacking flexing dof, hence are not able to do the mouth shape of "m" for example, "mother". The eye lid blinking mechanism gets tricky when it has the additional load of pulling the silicon skin. you will understand when you put on the silicon skin for your testing. The attachment interface between the skin and mechanism needs to be the primary consideration of the design, followed by dof and range of motion if the intent of the design is to make a human like robotic head. The teeth is fine. The eyeball mechanism is okay. Eye browns are easy to fix if it requires correction. No cheek mechanism which will be required for facial expression. Jaw mechanism looks okay. Tongue movement is some final touches for perfection in making a humanoid head, the rest of the features needs to get a passing grade first. keep reworking the design and you might get it right.
Skin! Give it skin!
Do you have the stl files on your page I don’t find it
Nice one, Will. I've been following your hand development with great interest.. what's happening there?