Liminal Space Horror Game someone is behind you As You Explore Endless Pools - Anemoiapolis

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  • Опубліковано 3 бер 2023
  • Anemoiapolis is a liminal space horror game where you explore pools and abandoned malls only to find out you're not alone and someone is behind you. Video features the full chapter 1 of the game
    Game Info: store.steampowered.com/app/15...
    "Hey"
    ヽ(・ω・`)----Crummy Personal Links Below This Line----(´・ω・)ノ
    My Masculine Patreon: goo.gl/e8XfHN
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    #Anemoiapolis
  • Ігри

КОМЕНТАРІ • 1,7 тис.

  • @ManlyBadassHero
    @ManlyBadassHero  Рік тому +2082

    Welcome to the Yay Club, how Yay are ya? * Note* I played the demo of this game before this is the full version now

  • @MilesTailsProwerfan9
    @MilesTailsProwerfan9 Рік тому +3661

    The real horror of this game? Walking around in sopping wet clothes, shoes, and socks.

  • @Franken981
    @Franken981 Рік тому +4564

    The "real world" at the beginning already looked like a liminal space.

    • @gumshoe1285
      @gumshoe1285 Рік тому +69

      Ikr

    • @harleyx7332
      @harleyx7332 Рік тому +67

      right? lol like it felt fake

    • @kitkatisyummy6119
      @kitkatisyummy6119 Рік тому +232

      the thing in the backrooms goes to mow the giant lawn every otherday... just for you to call all his hard work fake,, smh

    • @RoswellRay
      @RoswellRay Рік тому +138

      The fact that they clearly mow the grass but also just leave a giant electrical cable on the ground makes me more uncomfortable than anything else.

    • @vaylonkenadell
      @vaylonkenadell Рік тому +106

      Looked like a damn Windows wallpaper.

  • @RoboterBoboter
    @RoboterBoboter Рік тому +969

    Can't wait for a liminal space game where you have to count the OSHA violations.

    • @figo3554
      @figo3554 Рік тому +27

      That'd be amazing

    • @Kingdeathtrooper
      @Kingdeathtrooper Рік тому +68

      There's a game like that, sort of. That "Real Civil Engineer" guy played it.

    • @RandmAnimal
      @RandmAnimal Рік тому +44

      ​@@Kingdeathtrooper the fact a civil engineer played it makes it funnier

    • @Sianostrakarenrenren
      @Sianostrakarenrenren Рік тому +19

      It's called Infra.

    • @yoshinikoori9855
      @yoshinikoori9855 Рік тому +6

      @@Kingdeathtrooper Please link to that video...

  • @fakeorchestra4260
    @fakeorchestra4260 Рік тому +1109

    "This place makes me uncomfortable" The protagonist says standing in the middle of the chillest, comfiest pool I've ever seen.

    • @Mister_Clean
      @Mister_Clean Рік тому +150

      To be fair, he falls dozens of feet into a hole in the middle of nowhere, with no noticeable way out
      And now he's suddenly in an underground complex without windows or people

    • @Pyco_
      @Pyco_ Рік тому +47

      He’s fully clothed. Have you ever been in water while fully clothed. It’s beyond uncomfortable.

    • @griefer5846
      @griefer5846 6 місяців тому +3

      honestly i kinda wanna disappear and wander an infinite pool complex for eternity

    • @Radbiker33357
      @Radbiker33357 6 місяців тому +1

      @@griefer5846same. What if these places are purgatory or heaven ? Creepy

    • @matiasdiazduran5806
      @matiasdiazduran5806 3 місяці тому

      and nobody to bother you

  • @ranmikania
    @ranmikania Рік тому +3893

    Imagine dying not because something chased you, but because you can't swim.
    That would be me.

    • @GG-lk4xf
      @GG-lk4xf Рік тому +303

      Imagine after dying your body gets sent back into reality on top of a puddle. You'l just be known as "person so bad at swimming drowns in puddle'

    • @ranmikania
      @ranmikania Рік тому +160

      ​@@GG-lk4xf the worst part is i would be so embarrassed. But the good part is, i'll be dead at that time. So say no to embarrassment. It's a win-win situation i guess.

    • @t-blade
      @t-blade Рік тому +46

      Hey finally a relatable comment! I can’t even spend much time in a shower with water going over my head. I need to slightly raise my head so water doesn’t get in my mouth and nose, or I panic :/

    • @vouteludibrialan8295
      @vouteludibrialan8295 Рік тому +41

      @@t-blade sucks for yall, swimming is hella fun

    • @MilesTailsProwerfan9
      @MilesTailsProwerfan9 Рік тому +20

      Never too late to take lessons.

  • @hoyitsmiguel
    @hoyitsmiguel Рік тому +3914

    Considering how much indoor pool and water liminal space images there are out there, it may be best to bring backup swimtrunks with you wherever you go in case you find yourself in one accidentally

  • @angrychipmunks76
    @angrychipmunks76 Рік тому +444

    The true horror is walking over carpet after going in the pool.

    • @CHRISGT34
      @CHRISGT34 Рік тому +9

      Agreed! However, it's really no better right out of the shower either.

    • @user-gu9yq5sj7c
      @user-gu9yq5sj7c Рік тому +1

      50:37 After exiting the pools and lockers rooms and onward, there was no more carpet.
      Some people complain about the soggy clothes, but I don't think about that. I just enjoy water games.

    • @WitchKing-Of-Angmar
      @WitchKing-Of-Angmar Рік тому +2

      Everyone knows the true horror is going to the bathroom after leaving a pool area.

    • @asscheeks3142
      @asscheeks3142 2 місяці тому +1

      sounds very relaxing to me? would u rather be stepping on cold ass tile?

  • @amzensix2950
    @amzensix2950 Рік тому +2205

    Idk about y'all but i oddly feel comfortable seeing this game environments. Something about it just feels calming

    • @AEL0NA_
      @AEL0NA_ Рік тому +187

      right? the atmosphere feels so chill

    • @-0rbital-
      @-0rbital- Рік тому +97

      Definitely. Very relaxing.

    • @PhazonEnder
      @PhazonEnder Рік тому +9

      Same here

    • @bubaaaaaaaaa
      @bubaaaaaaaaa Рік тому +66

      Me personally, I hate liminal spaces because theres nobody else there and if a monster finds me, I’ll probably die alone and forgotten. If not death by a monster, probably driven to insanity because I’ll get 0 interaction with other humans for like years

    • @itsgonnabeanaurfromme
      @itsgonnabeanaurfromme Рік тому +76

      ​@@bubaaaaaaaaa dying alone and dying with people around you doesn't make a difference, really.

  • @thepinkestpigglet7529
    @thepinkestpigglet7529 Рік тому +1614

    Can anyone else just feel the humidity in the pool rooms

    • @regigigaswithpants
      @regigigaswithpants Рік тому +323

      No, but I can smell the chlorine

    • @mnmnotaskittleindisguise1939
      @mnmnotaskittleindisguise1939 Рік тому +187

      all i can think of is the player carefully speedwalking everywhere to not slip on wet floors lol

    • @lauragrigoletto906
      @lauragrigoletto906 Рік тому +68

      The only thing I can feel are the ✨wet clothes✨

    • @Konani_the_unicorn_queen
      @Konani_the_unicorn_queen Рік тому +59

      not in the pools, but in the "locker rooms" that came after the pools, for sure,
      i'm used to the pools being "cold enough" that the air feels dry

    • @Nine_Crows_Down
      @Nine_Crows_Down Рік тому +14

      I could smell the carpet hallways

  • @koquarian
    @koquarian Рік тому +755

    Anime-opolis sounds like whole hidden city that you can only see if you stop taking your meds.

    • @confusedjello7292
      @confusedjello7292 Рік тому +33

      fuck i spilled my drink laughing at this

    • @Skipmunk85
      @Skipmunk85 Рік тому +18

      this comment reminded me to take my meds

    • @gothnerd887
      @gothnerd887 Рік тому +6

      Or the Japanese equivalent of Toon Town

    • @ArtsyKnox25
      @ArtsyKnox25 Рік тому +7

      Wait what?? This comment is confusing to me, but thanks for the reminder to take my meds lol.

    • @Mortablunt
      @Mortablunt 11 місяців тому +4

      @@gothnerd887 Let's go to Hentaiburg.

  • @fluffymelon733
    @fluffymelon733 Рік тому +1318

    We need exploring mode where you can just walk around and chill in pools without getting scared by monsters

    • @AveragePixelEnjoyer
      @AveragePixelEnjoyer Рік тому +191

      FR, I just wanna walk around liminal spaces without constantly looking over my shoulder.

    • @ShadowmancerLord
      @ShadowmancerLord Рік тому +68

      There are no monsters to scare you in this game tho?

    • @AveragePixelEnjoyer
      @AveragePixelEnjoyer Рік тому +142

      @@ShadowmancerLord Yeah, but the underlying feeling is there and there are ambient noises that are intended to put you on edge, as well as that one encounter in the locker room. Like I'd much rather not have to deal with that.

    • @user-gu9yq5sj7c
      @user-gu9yq5sj7c Рік тому +47

      That's what I've been saying. Like the RE Village castle, without being chased or locked out by monsters or the story. Or for games to give a option for that. Seems wasteful if we can't. And the devs worked hard to design it. Only for a lot to players to rush by or have to cause they're chased by monsters. I would also like to explore things or travel in games when it's hard to in real life. I think you can explore freely if you hack games but I don't want to have to and prefer a exploration option provided.

    • @user-gu9yq5sj7c
      @user-gu9yq5sj7c Рік тому +64

      @@ShadowmancerLord 44:21 48:59 50:27 52:43 There is a monster. The shadow man. There's also scary sounds, the lockers moving by it self at 48:59; and some people fearing liminal space, being trapped, being alone, or drowning, as some of the comments here have said. I don't think this game is scary tho, but beautiful, fun, and relaxing.

  • @themagnificentmason8049
    @themagnificentmason8049 Рік тому +248

    love how he says "oh boy!" everytime he finds a large amount of tickets

    • @ultrakeen894
      @ultrakeen894 11 місяців тому +15

      That's actually mickey mouse possessing him

    • @jeannakelly1289
      @jeannakelly1289 19 днів тому +1

      He done that in his gameplay of Pocket Mirror whenever he found pumpkin charms

  • @MrPuch82
    @MrPuch82 Рік тому +730

    I wouldn't mind spending time in this facility with a couple of friends or my family (provided I could leave at any time). Feels very relaxing. Almost meditative.

    • @aino-kaisav5504
      @aino-kaisav5504 Рік тому +71

      Ikr, the pool area looks like such a chill place.

    • @oooooba8343
      @oooooba8343 Рік тому +40

      ofc, most of us would pay for it

    • @SupHapCak
      @SupHapCak Рік тому +8

      If you get stuck in a liminal space with someone, tie yourselves together

    • @SkylabBeats
      @SkylabBeats 6 місяців тому +3

      i'd get so lost and be very happy about it lol

  • @webiwaboak473
    @webiwaboak473 Рік тому +824

    I really wanted to see the full release, it's good to see the dev didn't give up, it has some pretty fun concepts and a scary as hell ambiance

    • @GipsyDangerfan
      @GipsyDangerfan Рік тому +15

      And from the description, this is just chapter 1.

    • @Ayyaii24
      @Ayyaii24 Рік тому +21

      Maybe they'll lean into the horror aspect a little harder in later chapters, or go the Firewatch route and keep you feeling absolutely alone and not actually interact with anyone directly.

  • @overgrownghost
    @overgrownghost Рік тому +2507

    I think I am getting a little tired of chapter-based horror, this game is cool though and I did miss it! I just wish we could have full games again, especially in the horror genre

    • @suuperbloom
      @suuperbloom Рік тому +493

      yeah i totally agree, but I try to remember with indie games like this. Most of them only have one dev or a couple of devs. So it would take a Really long time to release a full version of many of these games assuming they are putting out high quality content. But I suppose they could just put out shorter games as well.
      I appreciate the chapters though given the size of the dev teams.

    • @RealWhore
      @RealWhore Рік тому +52

      @@suuperbloomright! plus, it’s probably easier for them to do less work and release a chapter then see how it is received rather than work tirelessly on a full game then have it be poorly received

    • @littlecherryartist
      @littlecherryartist Рік тому +26

      Samee, apparently the backrooms game will be a full game atleast

    • @scrittle
      @scrittle Рік тому +60

      @@suuperbloom A simulator shouldn't have chapters. Chapters imply there's story when this game would benefit more without one. The indie dev is diving too deep; the demo was better

    • @ShadowmancerLord
      @ShadowmancerLord Рік тому +99

      @@scrittle It really wasn't, since this is literally just the demo with added content

  • @noemiemaurice5551
    @noemiemaurice5551 Рік тому +339

    There is really an amount of unbridled joy that is non negligeable when slides work in a video game XD

  • @moreOddThanNess
    @moreOddThanNess Рік тому +253

    The functional slide in the dark area actually adds so much to the feeling of uneasiness. I think it's the loss of control that sliding brings to a situation.

    • @ShadowmancerLord
      @ShadowmancerLord Рік тому +17

      All of the slides are now functional.

    • @ArtsyKnox25
      @ArtsyKnox25 Рік тому +7

      They added it in in this full version where all of the slides now are fictional and you can go down them 😊

  • @sarahashworth159
    @sarahashworth159 Рік тому +739

    I love when devs really flesh out a single internet concept into an entire length game! Saw so many with the Mandela catalog and it’s awesome to see it in the back rooms/liminal space world

    • @charlythecherry
      @charlythecherry Рік тому +55

      ​@@Cheeseman709 it isnt but it is the same concept, roaming around endless empty rooms and halls

    • @aanakk
      @aanakk Рік тому +3

      @@Cheeseman709 yeah you're right, but... 🤓

    • @InsanityOtter983
      @InsanityOtter983 Рік тому +7

      @@Cheeseman709 yeah it's closer to the dream pools. it's the same general concept tho

    • @user-gu9yq5sj7c
      @user-gu9yq5sj7c Рік тому +5

      @@charlythecherry I don't think this game is like the backrooms. The backrooms are more supernatural, empty, horror, has monsters, and a fear or being trapped there. This game is beautiful, more relaxing, and more about exploration. I feel like I can find the exit of this mall. The monster and supernatural is very minimal.
      1:02:06-1:02:28 Manly was kinda saying this game is lackluster in comparison to the backrooms. But I don't think that's fair cause I don't see this game as like the backrooms.
      I don't see every liminal space game like the backrooms either. I think that defeats the purpose of liminal space, meaning it's usually filled with people other times, now it's empty. I don't really see the backrooms as a public space but as some supernatural horror alternate maze.

    • @somekindofforcedpunonnikki2775
      @somekindofforcedpunonnikki2775 Рік тому +17

      ​@@user-gu9yq5sj7c original backrooms isnt supposed to have monsters. They are just endless, empty, and accompanied by the humming of the florescent lights. I feel like this game is more engaged with the original concept of the backrooms while also being its own version of them.

  • @Adraeth
    @Adraeth Рік тому +431

    I just love how Manly can say "That was fun." with the most deadpan tone ever lol.

    • @user-gu9yq5sj7c
      @user-gu9yq5sj7c Рік тому +35

      Not everyone is emotional or loud. That's what I like about Manly.

    • @Bear_Song
      @Bear_Song Рік тому +10

      34:50 lol

    • @Adraeth
      @Adraeth Рік тому +10

      @@user-gu9yq5sj7c Ho he can very much have a more expressive voice. He has shown it more than often. But for some reason on this one...

    • @jjaa_joyjoyartist
      @jjaa_joyjoyartist Рік тому +5

      ​@@Adraeth I think the liminal spaces had a soothing effect, along with the anticipation of more spookiness to draw excitement elsewhere

    • @simpleplanfan011
      @simpleplanfan011 Рік тому +8

      @@user-gu9yq5sj7c Agreed. The screaming streamer was fun when I was a teenager, but now that I’m older I can appreciate someone who calmly plays a video game.

  • @derekdrake8706
    @derekdrake8706 Рік тому +400

    I find liminal spaces extremely comforting, but I'm also as introverted as it gets. Seeing places that are supposed to be full of people, without people, soothes my empty soul.

    • @user-gu9yq5sj7c
      @user-gu9yq5sj7c Рік тому +17

      I heard some employees at theme parks made a list of when there's less people and lines at those theme parks. Like Six Flags maybe.

    • @yourghostlovelletter
      @yourghostlovelletter Рік тому +3

      For me it's like seeing memories I image how people would hang out and go about they're day when I see spaces like that it's nostalgic

    • @daveshif2514
      @daveshif2514 Рік тому +1

      kenopsia

    • @WitchKing-Of-Angmar
      @WitchKing-Of-Angmar Рік тому +2

      Why do all chain algorithm comments think we want to hear their immensely ocean deep comments pretending they can blend in with human beings and be relatable.

    • @derekdrake8706
      @derekdrake8706 Рік тому +6

      @@WitchKing-Of-Angmar If you're calling *me* some kind of computer program, thank you; that's actually quite flattering.

  • @lukehanson7554
    @lukehanson7554 Рік тому +161

    It reminds me so much of a lot of my childhood adventures in Shenzhen, China. Abandoned malls, metro stations, floors in high rises, static underground ventilation systems. Being a young boy able to climb where he's not supposed to be kinda opens the world up to you in ways. It's kinda terrifying how walking around in a city filled with people there's so much emptiness, long mazelike hallways, pristinely cleaned and lit but empty, or behind huge barely cracked metal doors I could squeeze through, a tight squeeze through ventilation shafts or storm drains. Entire empty worlds, all serving their purpose, just barely out of sight and empty

    • @batsydarlingcomic
      @batsydarlingcomic Рік тому +28

      That sound like one hella awesome childhood lol

    • @unseeliej
      @unseeliej Рік тому +20

      It reminds me of this abandoned school that was behind my house in New York! We found out one of the ground floor windows wasn't locked, so we snuck through and had the run of the place as little kids. It stayed empty for years.

    • @floppy-disko2378
      @floppy-disko2378 11 місяців тому +2

      That sounds awesome

  • @mahoushoujo6048
    @mahoushoujo6048 Рік тому +271

    I can feel my anxiety slowly increasing after that mannequin shows up

    • @Orion-nr1vg
      @Orion-nr1vg Рік тому +18

      i had to make sure i wasnt the only one that saw it disappear @ 22:05

    • @Ferien7
      @Ferien7 3 місяці тому

      @@Orion-nr1vgum what where

  • @edit0r_morbius
    @edit0r_morbius Рік тому +322

    The game was able to capture that liminal space feeling pretty well, taking a trip down "memory lane" as you explore these familiar, yet unfamiliar and slightly uncomfortable settings. So much detail is put into this game and I love it.

    • @ArtsyKnox25
      @ArtsyKnox25 Рік тому +9

      Alot of people would disagree and say that the demo was way better, but I totally agree with you. I love how fleshed out this feels and how it gives me a sense of comfort, but at the same time, never knowing what's coming next is terrifying yet exciting!

  • @ThornWolf1
    @ThornWolf1 Рік тому +795

    I have been waiting for the full release of this game. The demo looked so good.

    • @lyrefyre4771
      @lyrefyre4771 Рік тому +56

      demo honestly looked better :pensive:

    • @Stick_and_stone
      @Stick_and_stone Рік тому +1

      Same

    • @Pooky1991
      @Pooky1991 Рік тому +56

      Yeah compared to most backrooms/liminal space type games, this is one i was looking the most forward to. I have to disagree with the chapter format though, because that is how you have people lose interest in your game pretty quicky.

    • @olorunrises1225
      @olorunrises1225 Рік тому +1

      How did it look good

    • @selinnazsur2328
      @selinnazsur2328 Рік тому +10

      A bit of a different vibe this time around but I wasn't disappointed at all. It was definitely more vast and vacant than the demo version but that fits liminal spaces, you are supposed to feel small and helpless in a place like this. Also the tropical resort level was still comfy as hell and also real terrifying. Got goosebumps several times.

  • @user-gu9yq5sj7c
    @user-gu9yq5sj7c Рік тому +132

    15:33 playing golf
    21:16 Interactive kid's bus. I like that.
    22:03 27:35 27:57 28:21 35:48 41:33, the theaters: Got a lot of tickets. You can use whether there's tickets or not there to tell you if you've been there or not.
    22:10 maze hotwire puzzle
    22:31 24:11 Can dispense candy from the gumball machines.
    22:44 Yeah, game physics are satisfying to play with.
    23:00 I like water games too.
    25:18 Manly: "Ah man, I love this carpet."
    26:24 I like that the cart pulling is smooth and fast.
    29:12 Rain on a black screen in the movie theater.
    30:32 Looks like the theater screen playing a real life version of this game.
    31:57 Walked into the white movie screen and took the elevator.
    32:32 53:49 I like the bright blue faux sky.
    33:34 Why did they have to break the glass to open it?
    34:36 41:15 sliding down the water slide
    39:13 a Japanese red bridge
    39:41 mushroom waterfall
    39:58 I like the little waterfall out of the stones. Nice of Manly to show the details.
    40:23 water jungle gym
    42:51 I wished Manly jumped in that deep pool.
    44:21 Clear and close image of a floating shadow man.
    45:59 MC: "Nothing about these pools make any sense."
    They're for fun.
    47:23 49:58 Good idea to open the lockers and turn on the water to tell if you were there. I like that you can open the lockers and turn on the water fast.
    48:59 The lockers opened by themselves, then a shadow man appeared. Interesting how the shadow stays on the wall instead of float about.
    50:27 That's was lucky for Manly to be close to the light and exit when the shadow appeared. 50:37 Manly: "You can't go into the light."
    50:50 Jordann-Quick Question. Thanks for listing the song.
    52:43 shadow man
    I like that this place is clean, pristine, and shiny. I'm glad they got rid of the character swaying side to side so much. I like being alone, and exploring places alone.

    • @contorta960
      @contorta960 Рік тому

      Thank you you angel from the heavens, come to spare me mindless skipping and adverts. I hope you get laid and a bunch of cakes you rebel with a cause!

  • @endurovro
    @endurovro Рік тому +132

    This really doesn’t feel like a horror game, it’s a very cozy environment I would imagine myself being in when listening to Synthwave. The actual synth music makes it feel nice too and, like Manly said, it seems like a nice place to live in.

    • @masterofthelag8414
      @masterofthelag8414 Рік тому +23

      One of the problems is it's not a great example of a liminal space, there ARE dead ends in it and that's one of the things you're not meant to do, part of what makes them what they are is that there's no safe spot, there's always multiple angles you could be attacked from.

  • @KreeTheBasilisk
    @KreeTheBasilisk Рік тому +107

    It's fitting that the main character is an inspector, because these places feel like they were ripped directly from an OSHA inspector's deepest nightmares 😆

  • @SETH-SOUP
    @SETH-SOUP Рік тому +611

    This is already amazing, a parking lot as empty as Manlys Soul AND Anime

  • @charles8072
    @charles8072 Рік тому +324

    By the way, there were a ton of times where there were things in your peripheral, and there's also a lot of cool tricks they use to scare you, like at 27:05 they use the lights and a sound of someone stepping on the floor blended together

    • @SacredLiquid
      @SacredLiquid Рік тому +27

      Can you timestamp a few places that I may have missed because much of this seemed empty to me.

    • @WobblesandBean
      @WobblesandBean Рік тому +75

      Maybe it's just me, but I never saw anything.

    • @EverTheFractal
      @EverTheFractal Рік тому +114

      @@WobblesandBean No it's not just you. I feel I'd be a perfect horror movie protagonist cause I never notice anything.

    • @just_ise4418
      @just_ise4418 Рік тому +44

      nah coz im paranoid of every single sound, ill probably just hide in a corner and die lol

    • @joptsy
      @joptsy Рік тому +4

      @@EverTheFractal lmfaoo

  • @colelogan7401
    @colelogan7401 Рік тому +41

    With the horror aspect taken out, I feel like this could be a really relaxing exploration game/experience. It reminds me of loading up Gmod maps as a kid just to walk through them and appreciate the designs

  • @SusCalvin
    @SusCalvin Рік тому +35

    It reminds me of the first walking simulator games that were mostly cool scenery to walk inside and experience. They were no trying to be uncanny, but they had the same intention that the player would have a relaxed walk with barely any game elements.

  • @gaminggoddess85
    @gaminggoddess85 Рік тому +148

    These pools are supposed to be spooky but they just remind me of the cozy time I had at Great Wolf Lodge's huge indoor water park.

  • @FuckTheYoutubeUsernameChange
    @FuckTheYoutubeUsernameChange Рік тому +69

    I did enjoy the demo more to be honest, just because it felt more focused, if that makes sense. Spawning the shadowy figure more, just in the corner of your eye was better executed in the demo. Starting out in the pool area made the most sense to me since you fall into water when you start the game, though I do understand the decision to move it to the end. But the pool is such a cool and fun area you want to spend a lot of time in, so everything that comes before just makes you want to get to the pool quicker, at least for me. I'm also not sure about the addition of a proper story and a "villain" either, as stated in the credits. Like Manly said, this has the chance to break out of the conventional game format, and it feels like they want to shackle themselves to a more traditional approach, which is a shame. The game still has a lot of potential and I love all the areas and atmosphere they've crafted, but right now I would rather play the demo again than the full game, which is a shame since there was obviously effort put into this

  • @narcsm2502
    @narcsm2502 Рік тому +165

    I'm pretty sure the video on the theatre screen at around 30:00 was a concept idea from the early conception of the game! That's cool to see implemented into the full thing!

    • @jackwilson8700
      @jackwilson8700 Рік тому +4

      AI generated/blended

    • @ArtsyKnox25
      @ArtsyKnox25 Рік тому +3

      ​@@jackwilson8700 I don't agree with it being ai, but I think it does have that kinda feel to it especially since they were trying to make it seem less humans made than it probably is

  • @Parago0n
    @Parago0n Рік тому +261

    Now imagine the next liminal space horror game being endless classrooms and at some point you gotta take a exam or something xD

    • @finn_in_the_bin5263
      @finn_in_the_bin5263 Рік тому +53

      There's something chasing you but there's also 'lore notes' except instead of lore it's lesson notes on the Pythagorean Theorem and the exam is on that XD

    • @user-ht6bt4nr1d
      @user-ht6bt4nr1d Рік тому +56

      And some bald guy is chasing you with a ruler.

    • @deen7530
      @deen7530 Рік тому +12

      That already exists. It's called The Classrooms.

    • @user-gu9yq5sj7c
      @user-gu9yq5sj7c Рік тому +4

      Baldi's Basics. Look at the comments on Ms Lemons of some people saying the horror is being made to do math.

    • @unseeliej
      @unseeliej Рік тому +1

      Also you're only wearing a bath towel, for some reason.

  • @Cellmate
    @Cellmate Рік тому +25

    The layouts of nearly all of the rooms, as well as the darker areas in the lit rooms, made me remember numerous nightmares I've had where I was lost in a maze of a building. The darker areas in corners are barely illuminated the same way as those nightmares too. That bathroom area was the worst one for me. That one really made me feel uneasy due to how similar it looks to one I've seen in one of those nightmares.

  • @etandeboi
    @etandeboi Рік тому +248

    Manly would make a great backrooms game protag

    • @lathalatha-ri4dt
      @lathalatha-ri4dt Рік тому +9

      agreed

    • @kaxcommentssomethingREAL
      @kaxcommentssomethingREAL Рік тому +35

      petition for Manly to be featured in the Backrooms movie

    • @ArtsyKnox25
      @ArtsyKnox25 Рік тому +1

      If not the main character, one of the main characters. He voice is so soothing, yet I feel like if he were in a horror situation he would be terrified, but still try to be chill about it

    • @WitchKing-Of-Angmar
      @WitchKing-Of-Angmar Рік тому +1

      -ANIST

  • @P-RiSe
    @P-RiSe Рік тому +90

    I think the tickets would work better if they were for optional secret areas and were more sparse. Coming back to the main elevator area made it feel a little too familiar in my opinion- less whimsical exploration. But I really like the level and sound design! Thank you for playing

    • @user-gu9yq5sj7c
      @user-gu9yq5sj7c Рік тому +1

      Why? It's like other games where you have to collect things. The gamer needs the tickets so why would the dev make it hard and hide it in secret places? Not all games have to have secret places. Collecting doesn't have to be too much about exploring. I think many players would like to explore this beautiful place enough and be free to do so at their leisure.

  • @nutsmasher420
    @nutsmasher420 Рік тому +31

    i fell asleep listening to this video last night, between the ambient music, the sound of water, and your soothing voice this was like asmr to me LMAO

  • @acuddle
    @acuddle Рік тому +78

    UI nitpick: there should be a decreasing tickets animation when paying in the elevators...
    Also, I agree that the tickets themselves remove some of the liminality, since it's a trace of habitation but also a goal, they take you away from the rumination. They _do_ make the places more interesting to explore, but it makes them more welcoming at the same time !
    The black silhouettes also take _way too long_ to disappear, enough to realize that they aren't an hallucination..

    • @scrittle
      @scrittle Рік тому +5

      The dev dropped the ball on this one. I haven't watched the full gameplay yet, but already the elevators feel like a ripped concept from another Backrooms simulator, which could be a way to hide loading times? What's wrong with loading times? Either way, there's far too many empty undecorated hallways
      If I find this comment again after I'm done I'll update my thoughts on it, but first impressions aren't good

    • @user-gu9yq5sj7c
      @user-gu9yq5sj7c Рік тому +17

      @@scrittle Elevators are a basis idea. No dev made or owns it. As for undecorated halls, maybe the dev wanted people to feel more empty. 57:47 Seems like the woman said this place is a prison for someone and not a public space so she wouldn't care to decorate it. I thought this game was beautiful and relaxing. Maybe you should finish watching first or a bit more before judging. On the lower right of the screen you can speed up videos. You can click on the date on yours or other comments to pin them at the top. You can click Ctrl and F at the same time to open a word search. The word search won't work on hidden comments tho.

  • @Paradox_Brother
    @Paradox_Brother Рік тому +66

    I know some people find this game very calming and comfortable. I, on the other hand, have discovered some repressed trauma and a phobia I didn't know I had. 10/10 can't wait to try this game out for myself!

    • @DeadAndAliveCat
      @DeadAndAliveCat Рік тому +9

      "repressed trauma and a phobia" no you found a game that was made to be uncomfortable, to be uncomfortable. Everything doesn't have to be some "trauma".

    • @juliarusiecka2913
      @juliarusiecka2913 Рік тому +6

      gl in playing it bro, you got this

    • @kdankness420
      @kdankness420 4 місяці тому

      ​@@DeadAndAliveCat you're a ball of sunshine

  • @alarosebaster2626
    @alarosebaster2626 Рік тому +19

    This is such a perfect liminal space game and the name is a perfect touch. Anemoia is a feeling of nostalgia for a place or time one has not experienced

    • @emmahealy4863
      @emmahealy4863 Рік тому

      Well, I think it's actually it's just nostalgic because it reminds you of running around the pool as a kid, but you do you lol

  • @CalvinChikelue
    @CalvinChikelue Рік тому +40

    This games atmosphere is so tense that I jumped a little nearly every time the protag grunted as he jumped lol
    Despite being talkative at the start, the character was so silent that his voice always sounded like someone or something caught up to him

  • @NaturalFlirtGamer
    @NaturalFlirtGamer Рік тому +47

    _Lost in limbo-inal_
    Agree the best parts were the Theater and Pools. I would have loved to spend time swimming in those pools and going down the slides.The most frightening part was the bathrooms/locker rooms. Seeing the writing on the mirror and hearing the lockers slam after you interacted with them were great. I'm always more influenced by sound like running footsteps, lockers, water running than by sight. Altho I did like The Shadow and found it creepy.
    The downside were the tickets. Finding hundreds of tickets laying around made no sense. Maybe instead, have odd signs or posters like "Conference Today Third Floor." Or, "Have you seen our Movies? Visit our 4th Floor" to encourage exploration. It would feel more organic I think. Also I was hoping one of the theaters would have had a movie showing someone being followed in the areas you had been in, like it was a movie of you being followed.
    MBH - you make everything not scary. Even liminal spaces become fun and your unerring sense of direction is comforting. Irl, I get lost easily. If I wound up in this kind of place, I might have fun swimming or walking around for a little while, but I'd soon get tired, hungry, and scared. So a game of that experience is good horror.

  • @hannacck9759
    @hannacck9759 Рік тому +59

    if it wasn't a liminal space horror, this place looks like a good time

  • @somebodysleftkneecap
    @somebodysleftkneecap Рік тому +16

    "Splish Splash, clipping through reality is trash, go to the poolrooms and your skull might get bashed,"- the shadow dude in the thumbnail

  • @Thelothuo
    @Thelothuo Рік тому +32

    As I was hoping, they really got creative with showing how different kinds of infinite spaces can feel different when built by different rules, like having open spaces separated by hallways vs hallways with an occasional large room, or maybe just cramped hallways or many large rooms with almost no narrow paths.

  • @Pooky1991
    @Pooky1991 Рік тому +60

    Is it odd that i want a real life underwater swimming pool like this to exist minus the dangerous entity. Something about it just looks so cool. The atmosphere and everything with the music alone could put me to sleep.

    • @einholzstuhl252
      @einholzstuhl252 Рік тому +4

      You might like: Subnautica

    • @ArtsyKnox25
      @ArtsyKnox25 Рік тому +2

      ​​@@einholzstuhl252 but that's not an underground swimming pool though, that's just you being underwater the whole game. These games are very wildly different.
      And I think they ment underground not underwater.

    • @Pooky1991
      @Pooky1991 Рік тому

      ​@@ArtsyKnox25 yeah, i ment underground, have no idea why i said underwater. Plus Subnautica is a game i wouldn't be able to play long, because it picks at multiple phobias with the large dark ocean and giant fish monsters. An underground swimming pool would be cool though.

    • @caseyjonsson1755
      @caseyjonsson1755 8 місяців тому

      Yeah like in the old tomb raider game, used to go swimming in the big pool and have the butler chase me down to give me a towel😂

  • @stickibug
    @stickibug Рік тому +17

    Wow the lazy river part gave me anxiety, and I'm not even prone to feeling anxiety. That music and the atmosphere broke my brain lol

  • @hellpunisher
    @hellpunisher Рік тому +166

    Aw man, this is chapter 1?! Well, the demo was interesting, and this was also good. They really need to be careful because people can lose interest if it takes too long between chapters as Manly said.
    The cinema area was so creepy. Why was there anything playing in there? While on this subject, I have a thought: Would it be creepier if there is nothing playing at all or things playing like in the game? I can't decide, both are creepy to me.

    • @TemmiePlays
      @TemmiePlays Рік тому +12

      over a year for a non-tent extended demo.
      dead game walking

    • @ShadowmancerLord
      @ShadowmancerLord Рік тому +22

      There is no "they". It's a solo dev and this is his first game.

    • @Dean.....
      @Dean..... Рік тому +8

      @@TemmiePlays Feels like, after the demo, the developer worked on the theater section, it was taking too long, so they threw the rest together to pad out the game and release it as is. Depending on how much the developer makes from the sale of this "game" will determine whether or not they continue the project at all.

    • @Anonymous-ss1kg
      @Anonymous-ss1kg Рік тому +4

      It playing something makes me feel like that its under use... which can be a very interesting thought in a massive empty space...

    • @TemmiePlays
      @TemmiePlays Рік тому +1

      @@Dean..... i feel liek they wanted to get in on the ground floor of the height of " backrooms " culture, and missed the departing ship

  • @Aleuse
    @Aleuse Рік тому +56

    I liked the atmosphere of this game, but to be honest, I think it deserved to have more "set pieces", those areas that really make you feel the liminality like the "elevator hub" and the "Pool rooms". Also a more solid objective, because I think the tickets are just an excuse to say there's something to do so you don't rush to the exits. Maybe block the way with more environment puzzles the player needs to figure out, or some other kind of task?

    • @user-gu9yq5sj7c
      @user-gu9yq5sj7c Рік тому +3

      Some backrooms games don't have much to do too. Maybe the dev was trying to kinda do that. To focus more on the feeling of emptiness. Tho I don't like those backrooms games. I like Anemoiapolis tho cause it's beautiful. I thought the tickets were fine and fits the mall theme. This game will have a story tho. I liked Backrooms: Lost and Found cause there was a bit more to do.

  • @rogerreger9631
    @rogerreger9631 Рік тому +22

    The real horror was the friends that didn't come along to have fun adventure through the underground city while playing mini-golf and swimming in the pools.

  • @kimchi8022
    @kimchi8022 Рік тому +17

    I just want to say that I LOVE this game. Especially the water resort level. It just gave me a pure feeling of happiness and I never wanted it to end. The pools were all just so pretty! My husband and I were watching together and the entire time we wished that the water resort was real.
    Who wouldn’t want to go to an empty water park?
    Anyways, I hope that in the second chapter, there’s at least one more really relaxing/nostalgic area.
    I also love the subtle music added to the different areas. Especially at the mall. When you would enter the elevator back to the mall and the really chill synth starts to play, it gives a feeling of “yes! Finally back home.” ❤
    Going to keep up with this one for sure! If not for the story, or game mechanics, DEFINITELY the visuals. These devs nailed the liminal space feeling while also making it often times feel pleasant instead of constant dread or uncomfortableness.

    • @JORDANN
      @JORDANN Рік тому +1

      Happy you liked the music 🫶

  • @Gurt_The_Hurt
    @Gurt_The_Hurt Рік тому +17

    As someone who struggles with anxiety this game scares the utter crap out of me. The footsteps sounding slightly off with the echo was great and terrifying. The mannequin moving was the worst and yet so great. I wish they put more figures in the game. I'd place them at a far distance where they player might not recognize what it is. Make them question what they saw. I was already doing that with many distant objects and having a few real figures would add to it especially if they disappeared like they already do.

  • @Stick_and_stone
    @Stick_and_stone Рік тому +20

    24:25 I suspect they kept it limited to the water park levels, that when you unlock the most expensive level you are rewarded with horror- lol

  • @johndappet6346
    @johndappet6346 Рік тому +146

    I would absolutely love to hear Manly say, to the best of his ability, "Mike Wazoooowski"

  • @morpheus_uat
    @morpheus_uat Рік тому +25

    everything is so reflective and shiny in this engine, you can know in two seconds when a game is made in Unity, that and the sudden fram drop when you turn around too quickly

  • @hoyitsmiguel
    @hoyitsmiguel Рік тому +47

    Manly mentioned the thing about really enjoying watching game physics (like water in video games) , and I feel similarly with games that involve objects like Marbles rolling down/racing - I remember a few people used the Playstation game "Dreams" to make Marble Racing games and it gets addictive to watch the in-game engine physics at work in the races

  • @chrysanthex
    @chrysanthex Рік тому +12

    Fun fact: the name of the town, Anemoia, means nostalgia for something you have never experienced! Feeling nostalgic for something you have never known. Interesting choice!

  • @scrittle
    @scrittle Рік тому +21

    Final judgment - they were doing so well until they got on the wrong bus.
    The demo presented something amazing! An endless cycle of humid backrooms that looked impressive. It felt relaxing, looked like a fun resort, and most importantly after walking for long enough you begin to realise the lack of sustenance and get the feeling you're being watched. If something could be reworked, they should make the locker room far more subtle. Stall doors should rarely twitch a little, like a wind blew past rather than completely opening and shutting, because the supernatural is a predictable cliché that's done to death in indie horror. Atmosphere was enough, the character could've said: "I need to get out of here" and perceived the environment differently like double footsteps, louder drips and external breathing (giving the impression your brain is hallucinating). A "oOoOoOoOo spooky shadow man [BUMP BUMP BUMP BUMP THWAP THWAP THWAP]" is unnecessary and kills the atmosphere.
    But this chapter was... Unfinished, and wasn't liminal. A liminal space is a place used as passage by people and creatures, so they're large areas you're not supposed to linger in. The start of the game felt too claustrophobic for that, and given there were no sign of wear or habitation it wasn't liminal space at all. There's a reason why dark and empty car parks are scary - you expect people, but nobody's there, yet you think there should be. The mall looked unpolished and barren, and wasn't large enough to house crowds of people. Then came the elevators and ticket system. Just why? The elevator is a copied concept from another backrooms game with a similar function - to hide loading times. It doesn't fit tho, it's silly, especially when they appear in random places like cinema screens. And the tickets are a goofy way to force players to search every nook and cranny of each level, rather than let them explore in their own time. Nobody is going to speedrun this game.
    Oh and the inclusion of another human ABSOLUTELY WRECKS THE ATMOSPHERE SO HARD! She should've never been considered or included, it's blatant trend-hopping, and the devs will probably add big bad monsters ur supposed to avoid like the other backrooms game.
    Like ManlyBadass said, the ticket system seems pointless and the gamey parts aren't liminal (tickets/puzzles). If they focus on chapters and don't update in awhile, especially for a walking simulator, then prepare to forget about this game in a week.
    It had so much promise...

    • @user-gu9yq5sj7c
      @user-gu9yq5sj7c Рік тому +1

      I don't care if games don't have signs of wear. I prefer games to look beautiful and ideal. People were ok with other games looking pristine. Like Banban.
      57:47 The woman said this place is a prison for someone so she wouldn't care to decorate it. Just cause it may have been abandoned for a while doesn't mean it wasn't occupied before and doesn' still give the liminal space feel.
      Other devs don't own basis ideas like elevators.
      The tickets are like puzzles in other games like Resident Evil where you have to do puzzles throughout the mansions. That doesn't make sense either but it doesn't really have to cause puzzles are added to games.
      I agree with letting players explore on their own leisure. But some people like collecting things or being forced to explore. A comment here by the name of p-rise1448 said that. You can press Ctrl and F at the same time on your keyboard and do a word search of that person's name. Manly did seem too bothered by it. Neither was I. There wasn't too much of it or puzzles anyhow. Mostly exploring. If the dev doesn't put a bit of that some people may complain this game is boring with nothing to do too.
      I agree I didn't really like the woman character in the end included. But I guess the dev wants a story, and some people expect games to have stories too. Although, stories in games can also be told by exploring and looking at the surroundings. Which I like too.

    • @scrittle
      @scrittle Рік тому +1

      It seems to have an identity crisis. There's no clear distinction of what it's trying to be. They threw away the backrooms identity and used it to tell a story, and that story focuses on the facility being used to trap something(s). I (FNaF) wonder (Bendy) where (Poppy) they (Playtime) got (Poppy) that (Ink) idea (Machine) from.
      Bamban is a bad comparison too. It is getting shit, it erupted a whole debate on mascot horror and how downhill it's gotten. And the game has been torn apart by streamers for how obvious it takes ideas from other mascot horrors to be successful (I wonder where they got THAT idea from)

  • @riftwalking7718
    @riftwalking7718 Рік тому +23

    Me: Who'd be uploading horror gameplay at 3AM
    Manly: Oh boy 3AM!

  • @stillsleeping1080
    @stillsleeping1080 Рік тому +23

    I do like the way the tickets sound when they count up.
    thanks for the upload manly, love your stuff

  • @BrightCaster
    @BrightCaster Рік тому +27

    Horror games where it utilizes its already odd, secluded atmosphere and environment to give the player a sense of unease at all times has to be my favorite than just throwing a funny jpeg or loud noises to blow your ears out.

  • @loganlogon3720
    @loganlogon3720 Рік тому +21

    5:09 Obviously they are having a raffle. Probably a basket of home spa stuff. I'd prefer baked goods myself but this place feels a little too fancy for that.
    22:30 All that delicious candy, just dropped on the floor without any regret...😢

    • @scarletwolf_tb6307
      @scarletwolf_tb6307 Рік тому +5

      Oh man you've clearly never had mall candy 😭🤣 that stuff IS regret xD

    • @loganlogon3720
      @loganlogon3720 Рік тому +1

      @@scarletwolf_tb6307 Well it has been a little over thirty years...😅 Yeah I don't get out much and there aren't any malls really close by.

    • @user-gu9yq5sj7c
      @user-gu9yq5sj7c Рік тому +2

      I thought about that candy waste, but then I remember it's a game. It's a waste if you don't play games to the full and experiment. Like toss or move stuff about. Since it's not real food, games are the opportunity to do it, and to do things you can't in real life.
      22:44 Manly said he playing with game physics is satisfying. So is playing with that candy dispenser.

  • @cameronaj3687
    @cameronaj3687 Рік тому +28

    I like the liminal spaces but it would have been better without the elevator hub or ticket system like the demo, idk exploration just feels more interesting...

    • @finn_in_the_bin5263
      @finn_in_the_bin5263 Рік тому +10

      Yeah for sure, but it feels like a plot hole fix too. I can see exploring if you went on purpose, but he just fell through a hole and nobody knows how to find him, so he's got more incentive to rush than explore, this gives plot reasons for exploration

  • @vastacid9957
    @vastacid9957 Рік тому +7

    I absolutely LOVED the demo for this game, and have been looking forward to its release ever since. Even with the spooky elements, it all feels very relaxing, in a strange way. Well, once you forget about the fact that you're trapped there.

  • @zisaletter4602
    @zisaletter4602 Рік тому +15

    oh! oh the monster is so much freakier now. it's actually scary.

  • @sethboyle90
    @sethboyle90 Рік тому +57

    Oh shoot the full release came out! The game is very spooky and so much water.
    IGN 10/10

  • @dirgeofthedawn
    @dirgeofthedawn Рік тому +6

    I know this game is supposed to be a bit spooky, and that some people get chills from liminal environments, but I personally find them very comforting. I was the kind of person to walk through an empty office building or college hall late at night when no one was there because I enjoyed the wide empty spaces and quiet, dimly lit halls. I also used to cruise a dying mall near my childhood quite a bit, so this (and the muzak) really make me feel comforted.

  • @ajuwaaa
    @ajuwaaa Рік тому +6

    I like how they kept the liminal spaces vibe while adding the twists and turns, it must be cool to invent and think story & gamemaking with spaces in mind, and not necessarily characters or etc.

  • @SonicChaocc
    @SonicChaocc Рік тому +8

    i remember watching Vinesauce Vinny play this. In the bathroom section you are supposed to be chased by the shadow person, but in his playthrough he never even saw the shadow person. I found that funny

  • @LycanFerret
    @LycanFerret Рік тому +56

    Manly missing the stuff on the ground at 3:17 - 3:18 (bottom left corner) after just saying to keep our eyes peeled is irony at its finest.

    • @SacredLiquid
      @SacredLiquid Рік тому +4

      I see nothing

    • @erikho6936
      @erikho6936 Рік тому +1

      ​@@SacredLiquid theres like a shadowy figure there

  • @devilstar3476
    @devilstar3476 Рік тому +3

    I honestly LOVED this. I was super comfortable the entire playthrough as the areas are so comforting to me. If I were rich, I'd make this a reality. Or most of it. I even replayed the video to take a nap to it and will be doing that often probably~

  • @nerfherder6638
    @nerfherder6638 Рік тому +5

    The environments in this game are equally comforting and familiar as they are creepy. I guess that’s the whole liminal space thing. Which I think means the did a great job portraying it.

  • @rileyelizabeth1994
    @rileyelizabeth1994 Рік тому +23

    i have not been able to sleep for way too long, open YT, and you have provided me a cure?! love your vids, they’re always so relaxing :)

    • @Tearssssssss
      @Tearssssssss Рік тому +3

      i actually listen to this stuff while i sleep

    • @minicat7676
      @minicat7676 Рік тому

      I find them very relaxing too for some reason 🤔

    • @ArtsyKnox25
      @ArtsyKnox25 Рік тому

      Yeah if manly plays relaxing. Games like this, I sometimes fall asleep to them at night just because of how comfy they make me feel.

  • @SETH-SOUP
    @SETH-SOUP Рік тому +12

    "Is there a way to break it" we call that, running into a door till it breaks

  • @Hashtag_Laser
    @Hashtag_Laser Рік тому +34

    There were parts of this game that I thought were very scary, but overall it was very surreal and idealistic. Also, this was the first game that I watched on this channel, so I had some great nostalgia vibes! Very cool!🏖

    • @user-gu9yq5sj7c
      @user-gu9yq5sj7c Рік тому

      How was it surreal? Cause surreal is like beyond the natural and more supernatural or dreamlike. Like GoHome on this channel. This game is pretty realistic, except for a bit of the shadow man monster.

  • @JORDANN
    @JORDANN Рік тому +2

    Thank you for playing Manly! Hope you liked my soundtrack. ^^

  • @FruityP
    @FruityP Рік тому +4

    I actually really look forward to the next chapter of this, I'm really glad there's an actual story rather then just exploration.

  • @ner0718
    @ner0718 Рік тому +3

    The atmosphere, the game, his voice. This is what I call meditation.

  • @hellhound_haunt
    @hellhound_haunt Рік тому +5

    this is super interesting. it's not immensely intense, but it's still an interesting concept. I would love to see more games like this released.

  • @proximayt25
    @proximayt25 Рік тому +3

    00:39
    Billboard: Anemoiapolis
    Manly: "ANIME"
    Yep, definitely Manly alright.
    I remember Manly playing this game in the demo version, now we get to see the full gameplay.

  • @captainsawbones
    @captainsawbones Рік тому +17

    i literally hauled myself out of bed so i could watch this on my big computer screen instead of my tiny phone screen, just so I wouldn't miss any details

  • @thetwelfthuwu1492
    @thetwelfthuwu1492 Рік тому +10

    Yoo I remember seeing a demo playthrough of this ages ago, I never even got to finish it, so it's time to be spooked all over again, woooo

  • @ayanokawanegucci7230
    @ayanokawanegucci7230 Рік тому +4

    i think... the game missed the point of luminal spaces, the rooms are way to busy with items and the fact that you can go through doors break the infinit nightmare feeling luminal space are supposed to give.

  • @funnyfroggiealert1816
    @funnyfroggiealert1816 Рік тому +18

    whoa, this was unexpectedly good. great sense of atmosphere buildup, and a nice nod to the original concept to have the final area be the actual Backrooms.

  • @Trainbows
    @Trainbows Рік тому +4

    OMG I SWEAR I JUST REWATCHED YOUR VIDEO ABOUT THE DEMO LAST NIGHT AND WAS THINKING ABOUT COMMENTING ON WHATEVER YOU POSTED TODAY TO ASK IF YOU COULD PLAY THE FULL RELEASE!!!

  • @Cecona
    @Cecona Рік тому +5

    I actually just watched your play through of the demo last night, so this is perfect timing!

  • @sxained1261
    @sxained1261 Рік тому +24

    this was so relaxing :D doubt the next chapter will be as relaxing but still i cant wait

  • @Boggythefroggy
    @Boggythefroggy Рік тому +4

    I love how the full game came out! Like someone else said, I hope there’s more full horror games like this where you can just explore worlds and environments like this.

  • @htomerif
    @htomerif Рік тому +24

    The tickets take the liminal out of liminal space. An office hallway that's just an office hallway is an in between area, but an office hallway during an easter egg hunt is just a place to look for tickets. It becomes an end in and of itself.
    Tickets themselves are liminal, being an intermediate between doing some task and collecting some reward. Getting the reward even removes the liminal aspect of the tickets.

    • @ArtsyKnox25
      @ArtsyKnox25 Рік тому

      The tickets are there to make you explore.

  • @rhythmicshooter318
    @rhythmicshooter318 Рік тому +17

    Yeah, I think the ticket system being a means of progression kinda takes away some of the liminal aspect.
    All in all though, the exploration each area is interesting. Would have loved to have seen more comment from the character in each area. And probably more location looping/jumping that the pools room had.

  • @cyg0re
    @cyg0re Рік тому +11

    Now, I may have a midterm tomorrow but oh boy am I a fan of liminal space horror (and manly of course) How can I say no!?

    • @shadedway5277
      @shadedway5277 Рік тому +6

      You got this, all the shadows that live in the underside of your floorboards believe in you!!!

    • @fanrosefabrose9457
      @fanrosefabrose9457 Рік тому +1

      Lmao same

  • @WaffleGlobal
    @WaffleGlobal Рік тому +1

    For some reason, this game doesn’t scare me at all. I feel so immensely calm watching you play through this. It’s like sinking into a warm marshmallow

  • @lindsey5338
    @lindsey5338 Рік тому +11

    This was an interesting game - a nice mix of relaxing and creepy.
    Glad they added functionality to the slides! Absolutely necessary. Shame they didn’t let you glide around in the lazy River tubes - that was a lost opportunity. I’m sure a lot of people would have let it glide them around in endless circles, giving more opportunity to become disoriented AND for you to eventually hear the sounds of something else in there. There was zero creepiness in that area, it was just an empty lazy river.
    I liked the mall portion. It did creepily empty well, and the minimal movements of the mannequin were great!
    Have you played the Stanley Parable? I think the Stanley Parable 2 is the sort of game I’d love to see you play.

  • @icyfeather8651
    @icyfeather8651 Рік тому +15

    Oh wow they really finished the game
    Was really looking forward to it

  • @user-bm3hg6ys3g
    @user-bm3hg6ys3g Рік тому +11

    Was just watching a video about liminal spaces and was craving some, what a coincidence that this just came out.

  • @Bookieson
    @Bookieson Рік тому +3

    The atmosphere of this game is incredible!! The color palettes changing with every level, the music - what a great playthrough! Can't wait for Chapter 2 :3

  • @crazymus_pride
    @crazymus_pride Рік тому +51

    Anemoi means winds in Greek. Polis means city in Greek
    pronounced ah-nee-mi-a-polis
    Bravo to the dev I never expected to see a full version of this game

    • @Burns11112
      @Burns11112 Рік тому +1

      Is that wind like whooosh or wind like wind up a clock?

    • @TemmiePlays
      @TemmiePlays Рік тому

      well you can still go on never expecting, bc this isn't a full game lmfao.
      chapter 1! yay!

    • @crazymus_pride
      @crazymus_pride Рік тому

      @@Burns11112 like whoosh , wind up that clock is "kur-di-se t-o ro-lo-e (how it pronounced)

    • @crazymus_pride
      @crazymus_pride Рік тому

      @@TemmiePlays even a chapter is good, after "visage" and "bendy and the ink machine" all the small devs make them now chapters what can you say, is better than early access

    • @figo3554
      @figo3554 Рік тому +3

      The word is actually Anemoia, which means nostalgia for a place you've never known.