Considering how much indoor pool and water liminal space images there are out there, it may be best to bring backup swimtrunks with you wherever you go in case you find yourself in one accidentally
Me personally, I hate liminal spaces because theres nobody else there and if a monster finds me, I’ll probably die alone and forgotten. If not death by a monster, probably driven to insanity because I’ll get 0 interaction with other humans for like years
To be fair, he falls dozens of feet into a hole in the middle of nowhere, with no noticeable way out And now he's suddenly in an underground complex without windows or people
I wouldn't mind spending time in this facility with a couple of friends or my family (provided I could leave at any time). Feels very relaxing. Almost meditative.
50:37 After exiting the pools and lockers rooms and onward, there was no more carpet. Some people complain about the soggy clothes, but I don't think about that. I just enjoy water games.
Maybe they'll lean into the horror aspect a little harder in later chapters, or go the Firewatch route and keep you feeling absolutely alone and not actually interact with anyone directly.
@@ShadowmancerLord Yeah, but the underlying feeling is there and there are ambient noises that are intended to put you on edge, as well as that one encounter in the locker room. Like I'd much rather not have to deal with that.
That's what I've been saying. Like the RE Village castle, without being chased or locked out by monsters or the story. Or for games to give a option for that. Seems wasteful if we can't. And the devs worked hard to design it. Only for a lot to players to rush by or have to cause they're chased by monsters. I would also like to explore things or travel in games when it's hard to in real life. I think you can explore freely if you hack games but I don't want to have to and prefer a exploration option provided.
@@ShadowmancerLord 44:21 48:59 50:27 52:43 There is a monster. The shadow man. There's also scary sounds, the lockers moving by it self at 48:59; and some people fearing liminal space, being trapped, being alone, or drowning, as some of the comments here have said. I don't think this game is scary tho, but beautiful, fun, and relaxing.
I love when devs really flesh out a single internet concept into an entire length game! Saw so many with the Mandela catalog and it’s awesome to see it in the back rooms/liminal space world
@@jammingshrimp I don't think this game is like the backrooms. The backrooms are more supernatural, empty, horror, has monsters, and a fear or being trapped there. This game is beautiful, more relaxing, and more about exploration. I feel like I can find the exit of this mall. The monster and supernatural is very minimal. 1:02:06-1:02:28 Manly was kinda saying this game is lackluster in comparison to the backrooms. But I don't think that's fair cause I don't see this game as like the backrooms. I don't see every liminal space game like the backrooms either. I think that defeats the purpose of liminal space, meaning it's usually filled with people other times, now it's empty. I don't really see the backrooms as a public space but as some supernatural horror alternate maze.
@@user-gu9yq5sj7c original backrooms isnt supposed to have monsters. They are just endless, empty, and accompanied by the humming of the florescent lights. I feel like this game is more engaged with the original concept of the backrooms while also being its own version of them.
The game was able to capture that liminal space feeling pretty well, taking a trip down "memory lane" as you explore these familiar, yet unfamiliar and slightly uncomfortable settings. So much detail is put into this game and I love it.
Alot of people would disagree and say that the demo was way better, but I totally agree with you. I love how fleshed out this feels and how it gives me a sense of comfort, but at the same time, never knowing what's coming next is terrifying yet exciting!
@@GG-lk4xf the worst part is i would be so embarrassed. But the good part is, i'll be dead at that time. So say no to embarrassment. It's a win-win situation i guess.
Hey finally a relatable comment! I can’t even spend much time in a shower with water going over my head. I need to slightly raise my head so water doesn’t get in my mouth and nose, or I panic :/
The functional slide in the dark area actually adds so much to the feeling of uneasiness. I think it's the loss of control that sliding brings to a situation.
@@user-gu9yq5sj7c Agreed. The screaming streamer was fun when I was a teenager, but now that I’m older I can appreciate someone who calmly plays a video game.
I think I am getting a little tired of chapter-based horror, this game is cool though and I did miss it! I just wish we could have full games again, especially in the horror genre
yeah i totally agree, but I try to remember with indie games like this. Most of them only have one dev or a couple of devs. So it would take a Really long time to release a full version of many of these games assuming they are putting out high quality content. But I suppose they could just put out shorter games as well. I appreciate the chapters though given the size of the dev teams.
@@suuperbloomright! plus, it’s probably easier for them to do less work and release a chapter then see how it is received rather than work tirelessly on a full game then have it be poorly received
@@suuperbloom A simulator shouldn't have chapters. Chapters imply there's story when this game would benefit more without one. The indie dev is diving too deep; the demo was better
It reminds me so much of a lot of my childhood adventures in Shenzhen, China. Abandoned malls, metro stations, floors in high rises, static underground ventilation systems. Being a young boy able to climb where he's not supposed to be kinda opens the world up to you in ways. It's kinda terrifying how walking around in a city filled with people there's so much emptiness, long mazelike hallways, pristinely cleaned and lit but empty, or behind huge barely cracked metal doors I could squeeze through, a tight squeeze through ventilation shafts or storm drains. Entire empty worlds, all serving their purpose, just barely out of sight and empty
It reminds me of this abandoned school that was behind my house in New York! We found out one of the ground floor windows wasn't locked, so we snuck through and had the run of the place as little kids. It stayed empty for years.
Yeah compared to most backrooms/liminal space type games, this is one i was looking the most forward to. I have to disagree with the chapter format though, because that is how you have people lose interest in your game pretty quicky.
A bit of a different vibe this time around but I wasn't disappointed at all. It was definitely more vast and vacant than the demo version but that fits liminal spaces, you are supposed to feel small and helpless in a place like this. Also the tropical resort level was still comfy as hell and also real terrifying. Got goosebumps several times.
I find liminal spaces extremely comforting, but I'm also as introverted as it gets. Seeing places that are supposed to be full of people, without people, soothes my empty soul.
Why do all chain algorithm comments think we want to hear their immensely ocean deep comments pretending they can blend in with human beings and be relatable.
15:33 playing golf 21:16 Interactive kid's bus. I like that. 22:0327:3527:5728:2135:4841:33, the theaters: Got a lot of tickets. You can use whether there's tickets or not there to tell you if you've been there or not. 22:10 maze hotwire puzzle 22:3124:11 Can dispense candy from the gumball machines. 22:44 Yeah, game physics are satisfying to play with. 23:00 I like water games too. 25:18 Manly: "Ah man, I love this carpet." 26:24 I like that the cart pulling is smooth and fast. 29:12 Rain on a black screen in the movie theater. 30:32 Looks like the theater screen playing a real life version of this game. 31:57 Walked into the white movie screen and took the elevator. 32:3253:49 I like the bright blue faux sky. 33:34 Why did they have to break the glass to open it? 34:3641:15 sliding down the water slide 39:13 a Japanese red bridge 39:41 mushroom waterfall 39:58 I like the little waterfall out of the stones. Nice of Manly to show the details. 40:23 water jungle gym 42:51 I wished Manly jumped in that deep pool. 44:21 Clear and close image of a floating shadow man. 45:59 MC: "Nothing about these pools make any sense." They're for fun. 47:2349:58 Good idea to open the lockers and turn on the water to tell if you were there. I like that you can open the lockers and turn on the water fast. 48:59 The lockers opened by themselves, then a shadow man appeared. Interesting how the shadow stays on the wall instead of float about. 50:27 That's was lucky for Manly to be close to the light and exit when the shadow appeared. 50:37 Manly: "You can't go into the light." 50:50 Jordann-Quick Question. Thanks for listing the song. 52:43 shadow man I like that this place is clean, pristine, and shiny. I'm glad they got rid of the character swaying side to side so much. I like being alone, and exploring places alone.
With the horror aspect taken out, I feel like this could be a really relaxing exploration game/experience. It reminds me of loading up Gmod maps as a kid just to walk through them and appreciate the designs
This really doesn’t feel like a horror game, it’s a very cozy environment I would imagine myself being in when listening to Synthwave. The actual synth music makes it feel nice too and, like Manly said, it seems like a nice place to live in.
One of the problems is it's not a great example of a liminal space, there ARE dead ends in it and that's one of the things you're not meant to do, part of what makes them what they are is that there's no safe spot, there's always multiple angles you could be attacked from.
By the way, there were a ton of times where there were things in your peripheral, and there's also a lot of cool tricks they use to scare you, like at 27:05 they use the lights and a sound of someone stepping on the floor blended together
I'm pretty sure the video on the theatre screen at around 30:00 was a concept idea from the early conception of the game! That's cool to see implemented into the full thing!
@@jackwilson8700 I don't agree with it being ai, but I think it does have that kinda feel to it especially since they were trying to make it seem less humans made than it probably is
It reminds me of the first walking simulator games that were mostly cool scenery to walk inside and experience. They were no trying to be uncanny, but they had the same intention that the player would have a relaxed walk with barely any game elements.
The layouts of nearly all of the rooms, as well as the darker areas in the lit rooms, made me remember numerous nightmares I've had where I was lost in a maze of a building. The darker areas in corners are barely illuminated the same way as those nightmares too. That bathroom area was the worst one for me. That one really made me feel uneasy due to how similar it looks to one I've seen in one of those nightmares.
It's fitting that the main character is an inspector, because these places feel like they were ripped directly from an OSHA inspector's deepest nightmares 😆
There's something chasing you but there's also 'lore notes' except instead of lore it's lesson notes on the Pythagorean Theorem and the exam is on that XD
This is such a perfect liminal space game and the name is a perfect touch. Anemoia is a feeling of nostalgia for a place or time one has not experienced
If not the main character, one of the main characters. He voice is so soothing, yet I feel like if he were in a horror situation he would be terrified, but still try to be chill about it
I know some people find this game very calming and comfortable. I, on the other hand, have discovered some repressed trauma and a phobia I didn't know I had. 10/10 can't wait to try this game out for myself!
"repressed trauma and a phobia" no you found a game that was made to be uncomfortable, to be uncomfortable. Everything doesn't have to be some "trauma".
I think the tickets would work better if they were for optional secret areas and were more sparse. Coming back to the main elevator area made it feel a little too familiar in my opinion- less whimsical exploration. But I really like the level and sound design! Thank you for playing
Why? It's like other games where you have to collect things. The gamer needs the tickets so why would the dev make it hard and hide it in secret places? Not all games have to have secret places. Collecting doesn't have to be too much about exploring. I think many players would like to explore this beautiful place enough and be free to do so at their leisure.
I just want to say that I LOVE this game. Especially the water resort level. It just gave me a pure feeling of happiness and I never wanted it to end. The pools were all just so pretty! My husband and I were watching together and the entire time we wished that the water resort was real. Who wouldn’t want to go to an empty water park? Anyways, I hope that in the second chapter, there’s at least one more really relaxing/nostalgic area. I also love the subtle music added to the different areas. Especially at the mall. When you would enter the elevator back to the mall and the really chill synth starts to play, it gives a feeling of “yes! Finally back home.” ❤ Going to keep up with this one for sure! If not for the story, or game mechanics, DEFINITELY the visuals. These devs nailed the liminal space feeling while also making it often times feel pleasant instead of constant dread or uncomfortableness.
UI nitpick: there should be a decreasing tickets animation when paying in the elevators... Also, I agree that the tickets themselves remove some of the liminality, since it's a trace of habitation but also a goal, they take you away from the rumination. They _do_ make the places more interesting to explore, but it makes them more welcoming at the same time ! The black silhouettes also take _way too long_ to disappear, enough to realize that they aren't an hallucination..
The dev dropped the ball on this one. I haven't watched the full gameplay yet, but already the elevators feel like a ripped concept from another Backrooms simulator, which could be a way to hide loading times? What's wrong with loading times? Either way, there's far too many empty undecorated hallways If I find this comment again after I'm done I'll update my thoughts on it, but first impressions aren't good
@@scrittle Elevators are a basis idea. No dev made or owns it. As for undecorated halls, maybe the dev wanted people to feel more empty. 57:47 Seems like the woman said this place is a prison for someone and not a public space so she wouldn't care to decorate it. I thought this game was beautiful and relaxing. Maybe you should finish watching first or a bit more before judging. On the lower right of the screen you can speed up videos. You can click on the date on yours or other comments to pin them at the top. You can click Ctrl and F at the same time to open a word search. The word search won't work on hidden comments tho.
Fun fact: the name of the town, Anemoia, means nostalgia for something you have never experienced! Feeling nostalgic for something you have never known. Interesting choice!
As I was hoping, they really got creative with showing how different kinds of infinite spaces can feel different when built by different rules, like having open spaces separated by hallways vs hallways with an occasional large room, or maybe just cramped hallways or many large rooms with almost no narrow paths.
_Lost in limbo-inal_ Agree the best parts were the Theater and Pools. I would have loved to spend time swimming in those pools and going down the slides.The most frightening part was the bathrooms/locker rooms. Seeing the writing on the mirror and hearing the lockers slam after you interacted with them were great. I'm always more influenced by sound like running footsteps, lockers, water running than by sight. Altho I did like The Shadow and found it creepy. The downside were the tickets. Finding hundreds of tickets laying around made no sense. Maybe instead, have odd signs or posters like "Conference Today Third Floor." Or, "Have you seen our Movies? Visit our 4th Floor" to encourage exploration. It would feel more organic I think. Also I was hoping one of the theaters would have had a movie showing someone being followed in the areas you had been in, like it was a movie of you being followed. MBH - you make everything not scary. Even liminal spaces become fun and your unerring sense of direction is comforting. Irl, I get lost easily. If I wound up in this kind of place, I might have fun swimming or walking around for a little while, but I'd soon get tired, hungry, and scared. So a game of that experience is good horror.
This games atmosphere is so tense that I jumped a little nearly every time the protag grunted as he jumped lol Despite being talkative at the start, the character was so silent that his voice always sounded like someone or something caught up to him
Aw man, this is chapter 1?! Well, the demo was interesting, and this was also good. They really need to be careful because people can lose interest if it takes too long between chapters as Manly said. The cinema area was so creepy. Why was there anything playing in there? While on this subject, I have a thought: Would it be creepier if there is nothing playing at all or things playing like in the game? I can't decide, both are creepy to me.
@@TemmiePlays Feels like, after the demo, the developer worked on the theater section, it was taking too long, so they threw the rest together to pad out the game and release it as is. Depending on how much the developer makes from the sale of this "game" will determine whether or not they continue the project at all.
As someone who struggles with anxiety this game scares the utter crap out of me. The footsteps sounding slightly off with the echo was great and terrifying. The mannequin moving was the worst and yet so great. I wish they put more figures in the game. I'd place them at a far distance where they player might not recognize what it is. Make them question what they saw. I was already doing that with many distant objects and having a few real figures would add to it especially if they disappeared like they already do.
Is it odd that i want a real life underwater swimming pool like this to exist minus the dangerous entity. Something about it just looks so cool. The atmosphere and everything with the music alone could put me to sleep.
@@einholzstuhl252 but that's not an underground swimming pool though, that's just you being underwater the whole game. These games are very wildly different. And I think they ment underground not underwater.
@@ArtsyKnox25 yeah, i ment underground, have no idea why i said underwater. Plus Subnautica is a game i wouldn't be able to play long, because it picks at multiple phobias with the large dark ocean and giant fish monsters. An underground swimming pool would be cool though.
Manly mentioned the thing about really enjoying watching game physics (like water in video games) , and I feel similarly with games that involve objects like Marbles rolling down/racing - I remember a few people used the Playstation game "Dreams" to make Marble Racing games and it gets addictive to watch the in-game engine physics at work in the races
I absolutely LOVED the demo for this game, and have been looking forward to its release ever since. Even with the spooky elements, it all feels very relaxing, in a strange way. Well, once you forget about the fact that you're trapped there.
I liked the atmosphere of this game, but to be honest, I think it deserved to have more "set pieces", those areas that really make you feel the liminality like the "elevator hub" and the "Pool rooms". Also a more solid objective, because I think the tickets are just an excuse to say there's something to do so you don't rush to the exits. Maybe block the way with more environment puzzles the player needs to figure out, or some other kind of task?
Some backrooms games don't have much to do too. Maybe the dev was trying to kinda do that. To focus more on the feeling of emptiness. Tho I don't like those backrooms games. I like Anemoiapolis tho cause it's beautiful. I thought the tickets were fine and fits the mall theme. This game will have a story tho. I liked Backrooms: Lost and Found cause there was a bit more to do.
I know this game is supposed to be a bit spooky, and that some people get chills from liminal environments, but I personally find them very comforting. I was the kind of person to walk through an empty office building or college hall late at night when no one was there because I enjoyed the wide empty spaces and quiet, dimly lit halls. I also used to cruise a dying mall near my childhood quite a bit, so this (and the muzak) really make me feel comforted.
everything is so reflective and shiny in this engine, you can know in two seconds when a game is made in Unity, that and the sudden fram drop when you turn around too quickly
I like how they kept the liminal spaces vibe while adding the twists and turns, it must be cool to invent and think story & gamemaking with spaces in mind, and not necessarily characters or etc.
00:39 Billboard: Anemoiapolis Manly: "ANIME" Yep, definitely Manly alright. I remember Manly playing this game in the demo version, now we get to see the full gameplay.
I feel like this game can easily become a very nice, cosy SOL game Of course it would need some tweaking. Like more Mini Golf viraity, cool slides, imagine if the movie theatre could read (totally legally downloaded) videos on your computer and play them. Add some traffic settings. With empty, few, full, etc. And boom. Just a cosy game in a big mall you can boot up, go where you wanna go for the day and have a nice time on.
I honestly LOVED this. I was super comfortable the entire playthrough as the areas are so comforting to me. If I were rich, I'd make this a reality. Or most of it. I even replayed the video to take a nap to it and will be doing that often probably~
5:09 Obviously they are having a raffle. Probably a basket of home spa stuff. I'd prefer baked goods myself but this place feels a little too fancy for that. 22:30 All that delicious candy, just dropped on the floor without any regret...😢
I thought about that candy waste, but then I remember it's a game. It's a waste if you don't play games to the full and experiment. Like toss or move stuff about. Since it's not real food, games are the opportunity to do it, and to do things you can't in real life. 22:44 Manly said he playing with game physics is satisfying. So is playing with that candy dispenser.
The environments in this game are equally comforting and familiar as they are creepy. I guess that’s the whole liminal space thing. Which I think means the did a great job portraying it.
Horror games where it utilizes its already odd, secluded atmosphere and environment to give the player a sense of unease at all times has to be my favorite than just throwing a funny jpeg or loud noises to blow your ears out.
Final judgment - they were doing so well until they got on the wrong bus. The demo presented something amazing! An endless cycle of humid backrooms that looked impressive. It felt relaxing, looked like a fun resort, and most importantly after walking for long enough you begin to realise the lack of sustenance and get the feeling you're being watched. If something could be reworked, they should make the locker room far more subtle. Stall doors should rarely twitch a little, like a wind blew past rather than completely opening and shutting, because the supernatural is a predictable cliché that's done to death in indie horror. Atmosphere was enough, the character could've said: "I need to get out of here" and perceived the environment differently like double footsteps, louder drips and external breathing (giving the impression your brain is hallucinating). A "oOoOoOoOo spooky shadow man [BUMP BUMP BUMP BUMP THWAP THWAP THWAP]" is unnecessary and kills the atmosphere. But this chapter was... Unfinished, and wasn't liminal. A liminal space is a place used as passage by people and creatures, so they're large areas you're not supposed to linger in. The start of the game felt too claustrophobic for that, and given there were no sign of wear or habitation it wasn't liminal space at all. There's a reason why dark and empty car parks are scary - you expect people, but nobody's there, yet you think there should be. The mall looked unpolished and barren, and wasn't large enough to house crowds of people. Then came the elevators and ticket system. Just why? The elevator is a copied concept from another backrooms game with a similar function - to hide loading times. It doesn't fit tho, it's silly, especially when they appear in random places like cinema screens. And the tickets are a goofy way to force players to search every nook and cranny of each level, rather than let them explore in their own time. Nobody is going to speedrun this game. Oh and the inclusion of another human ABSOLUTELY WRECKS THE ATMOSPHERE SO HARD! She should've never been considered or included, it's blatant trend-hopping, and the devs will probably add big bad monsters ur supposed to avoid like the other backrooms game. Like ManlyBadass said, the ticket system seems pointless and the gamey parts aren't liminal (tickets/puzzles). If they focus on chapters and don't update in awhile, especially for a walking simulator, then prepare to forget about this game in a week. It had so much promise...
I don't care if games don't have signs of wear. I prefer games to look beautiful and ideal. People were ok with other games looking pristine. Like Banban. 57:47 The woman said this place is a prison for someone so she wouldn't care to decorate it. Just cause it may have been abandoned for a while doesn't mean it wasn't occupied before and doesn' still give the liminal space feel. Other devs don't own basis ideas like elevators. The tickets are like puzzles in other games like Resident Evil where you have to do puzzles throughout the mansions. That doesn't make sense either but it doesn't really have to cause puzzles are added to games. I agree with letting players explore on their own leisure. But some people like collecting things or being forced to explore. A comment here by the name of p-rise1448 said that. You can press Ctrl and F at the same time on your keyboard and do a word search of that person's name. Manly did seem too bothered by it. Neither was I. There wasn't too much of it or puzzles anyhow. Mostly exploring. If the dev doesn't put a bit of that some people may complain this game is boring with nothing to do too. I agree I didn't really like the woman character in the end included. But I guess the dev wants a story, and some people expect games to have stories too. Although, stories in games can also be told by exploring and looking at the surroundings. Which I like too.
It seems to have an identity crisis. There's no clear distinction of what it's trying to be. They threw away the backrooms identity and used it to tell a story, and that story focuses on the facility being used to trap something(s). I (FNaF) wonder (Bendy) where (Poppy) they (Playtime) got (Poppy) that (Ink) idea (Machine) from. Bamban is a bad comparison too. It is getting shit, it erupted a whole debate on mascot horror and how downhill it's gotten. And the game has been torn apart by streamers for how obvious it takes ideas from other mascot horrors to be successful (I wonder where they got THAT idea from)
OMG I SWEAR I JUST REWATCHED YOUR VIDEO ABOUT THE DEMO LAST NIGHT AND WAS THINKING ABOUT COMMENTING ON WHATEVER YOU POSTED TODAY TO ASK IF YOU COULD PLAY THE FULL RELEASE!!!
I love how the full game came out! Like someone else said, I hope there’s more full horror games like this where you can just explore worlds and environments like this.
The real horror was the friends that didn't come along to have fun adventure through the underground city while playing mini-golf and swimming in the pools.
The atmosphere of this game is incredible!! The color palettes changing with every level, the music - what a great playthrough! Can't wait for Chapter 2 :3
whoa, this was unexpectedly good. great sense of atmosphere buildup, and a nice nod to the original concept to have the final area be the actual Backrooms.
I like the liminal spaces but it would have been better without the elevator hub or ticket system like the demo, idk exploration just feels more interesting...
Yeah for sure, but it feels like a plot hole fix too. I can see exploring if you went on purpose, but he just fell through a hole and nobody knows how to find him, so he's got more incentive to rush than explore, this gives plot reasons for exploration
There were parts of this game that I thought were very scary, but overall it was very surreal and idealistic. Also, this was the first game that I watched on this channel, so I had some great nostalgia vibes! Very cool!🏖
How was it surreal? Cause surreal is like beyond the natural and more supernatural or dreamlike. Like GoHome on this channel. This game is pretty realistic, except for a bit of the shadow man monster.
i literally hauled myself out of bed so i could watch this on my big computer screen instead of my tiny phone screen, just so I wouldn't miss any details
I remember the demo and glad to see this version. Love the background music. Nothing matches liminal spaces to make you really feel drea/discomfort/suspense/horror.
Oh, I remember you playing this game before, back when it was just a demo. Nice to see that it's finally released and I can watch your full playthrough.
i remember watching Vinesauce Vinny play this. In the bathroom section you are supposed to be chased by the shadow person, but in his playthrough he never even saw the shadow person. I found that funny
The pool rooms are my absolute favorite. There is nothing I would love more than to be straight chillin’ in that lazy river, in an inner tube, no one around, beer in hand, smoking a cigarette, listening to my music and not have to think about anything. ❤
0:38 Mambly, I want to believe they put in that "anime" just for you... and that would mean you're doing the gods' work, my friend. KEEP IT UP. So hype for this. The demo gave me delicious vibes. Never wanted to move in and live in a game world so badly. I realise they've probably spoiled my fun by adding a more overt horror like a monster or something, so, boo, but I'm still looking forward to it.
Welcome to the Yay Club, how Yay are ya? * Note* I played the demo of this game before this is the full version now
Not Yay 😑
YAY Club!
Yay,I’m here again!
I'm more of a sleepy yay tonight as I'm gonna fall asleep to this rn. Gn manly :]
Very Yays to the Yay club and all in it
The "real world" at the beginning already looked like a liminal space.
Ikr
right? lol like it felt fake
the thing in the backrooms goes to mow the giant lawn every otherday... just for you to call all his hard work fake,, smh
The fact that they clearly mow the grass but also just leave a giant electrical cable on the ground makes me more uncomfortable than anything else.
Looked like a damn Windows wallpaper.
The real horror of this game? Walking around in sopping wet clothes, shoes, and socks.
That's why you don't wear any~ 😉
a sopping wet beast.
I was thinkin' the same thing like-
Damn son, my jordans lol
not really
Oh hell naw, gives me the heebie jeebies
Considering how much indoor pool and water liminal space images there are out there, it may be best to bring backup swimtrunks with you wherever you go in case you find yourself in one accidentally
Good tip 👍
true gotta be prepared
This tracks lol
I'm pissing in them out of fear
Don't forget to bring a towel
Can't wait for a liminal space game where you have to count the OSHA violations.
That'd be amazing
There's a game like that, sort of. That "Real Civil Engineer" guy played it.
@@Kingdeathtrooper the fact a civil engineer played it makes it funnier
It's called Infra.
@@Kingdeathtrooper Please link to that video...
Can anyone else just feel the humidity in the pool rooms
No, but I can smell the chlorine
all i can think of is the player carefully speedwalking everywhere to not slip on wet floors lol
The only thing I can feel are the ✨wet clothes✨
not in the pools, but in the "locker rooms" that came after the pools, for sure,
i'm used to the pools being "cold enough" that the air feels dry
I could smell the carpet hallways
Idk about y'all but i oddly feel comfortable seeing this game environments. Something about it just feels calming
right? the atmosphere feels so chill
Definitely. Very relaxing.
Same here
Me personally, I hate liminal spaces because theres nobody else there and if a monster finds me, I’ll probably die alone and forgotten. If not death by a monster, probably driven to insanity because I’ll get 0 interaction with other humans for like years
@veiroo I'd rather die alone and forgotten but that's mec
"This place makes me uncomfortable" The protagonist says standing in the middle of the chillest, comfiest pool I've ever seen.
To be fair, he falls dozens of feet into a hole in the middle of nowhere, with no noticeable way out
And now he's suddenly in an underground complex without windows or people
He’s fully clothed. Have you ever been in water while fully clothed. It’s beyond uncomfortable.
honestly i kinda wanna disappear and wander an infinite pool complex for eternity
@@griefer5846same. What if these places are purgatory or heaven ? Creepy
and nobody to bother you
I wouldn't mind spending time in this facility with a couple of friends or my family (provided I could leave at any time). Feels very relaxing. Almost meditative.
Ikr, the pool area looks like such a chill place.
ofc, most of us would pay for it
If you get stuck in a liminal space with someone, tie yourselves together
i'd get so lost and be very happy about it lol
The true horror is walking over carpet after going in the pool.
Agreed! However, it's really no better right out of the shower either.
50:37 After exiting the pools and lockers rooms and onward, there was no more carpet.
Some people complain about the soggy clothes, but I don't think about that. I just enjoy water games.
Everyone knows the true horror is going to the bathroom after leaving a pool area.
sounds very relaxing to me? would u rather be stepping on cold ass tile?
I really wanted to see the full release, it's good to see the dev didn't give up, it has some pretty fun concepts and a scary as hell ambiance
Maybe they'll lean into the horror aspect a little harder in later chapters, or go the Firewatch route and keep you feeling absolutely alone and not actually interact with anyone directly.
Anime-opolis sounds like whole hidden city that you can only see if you stop taking your meds.
fuck i spilled my drink laughing at this
this comment reminded me to take my meds
Or the Japanese equivalent of Toon Town
Wait what?? This comment is confusing to me, but thanks for the reminder to take my meds lol.
@@gothnerd887 Let's go to Hentaiburg.
There is really an amount of unbridled joy that is non negligeable when slides work in a video game XD
We need exploring mode where you can just walk around and chill in pools without getting scared by monsters
FR, I just wanna walk around liminal spaces without constantly looking over my shoulder.
There are no monsters to scare you in this game tho?
@@ShadowmancerLord Yeah, but the underlying feeling is there and there are ambient noises that are intended to put you on edge, as well as that one encounter in the locker room. Like I'd much rather not have to deal with that.
That's what I've been saying. Like the RE Village castle, without being chased or locked out by monsters or the story. Or for games to give a option for that. Seems wasteful if we can't. And the devs worked hard to design it. Only for a lot to players to rush by or have to cause they're chased by monsters. I would also like to explore things or travel in games when it's hard to in real life. I think you can explore freely if you hack games but I don't want to have to and prefer a exploration option provided.
@@ShadowmancerLord 44:21 48:59 50:27 52:43 There is a monster. The shadow man. There's also scary sounds, the lockers moving by it self at 48:59; and some people fearing liminal space, being trapped, being alone, or drowning, as some of the comments here have said. I don't think this game is scary tho, but beautiful, fun, and relaxing.
I love when devs really flesh out a single internet concept into an entire length game! Saw so many with the Mandela catalog and it’s awesome to see it in the back rooms/liminal space world
@@Cheeseman709 it isnt but it is the same concept, roaming around endless empty rooms and halls
@@Cheeseman709 yeah you're right, but... 🤓
@@Cheeseman709 yeah it's closer to the dream pools. it's the same general concept tho
@@jammingshrimp I don't think this game is like the backrooms. The backrooms are more supernatural, empty, horror, has monsters, and a fear or being trapped there. This game is beautiful, more relaxing, and more about exploration. I feel like I can find the exit of this mall. The monster and supernatural is very minimal.
1:02:06-1:02:28 Manly was kinda saying this game is lackluster in comparison to the backrooms. But I don't think that's fair cause I don't see this game as like the backrooms.
I don't see every liminal space game like the backrooms either. I think that defeats the purpose of liminal space, meaning it's usually filled with people other times, now it's empty. I don't really see the backrooms as a public space but as some supernatural horror alternate maze.
@@user-gu9yq5sj7c original backrooms isnt supposed to have monsters. They are just endless, empty, and accompanied by the humming of the florescent lights. I feel like this game is more engaged with the original concept of the backrooms while also being its own version of them.
The game was able to capture that liminal space feeling pretty well, taking a trip down "memory lane" as you explore these familiar, yet unfamiliar and slightly uncomfortable settings. So much detail is put into this game and I love it.
Alot of people would disagree and say that the demo was way better, but I totally agree with you. I love how fleshed out this feels and how it gives me a sense of comfort, but at the same time, never knowing what's coming next is terrifying yet exciting!
Imagine dying not because something chased you, but because you can't swim.
That would be me.
Imagine after dying your body gets sent back into reality on top of a puddle. You'l just be known as "person so bad at swimming drowns in puddle'
@@GG-lk4xf the worst part is i would be so embarrassed. But the good part is, i'll be dead at that time. So say no to embarrassment. It's a win-win situation i guess.
Hey finally a relatable comment! I can’t even spend much time in a shower with water going over my head. I need to slightly raise my head so water doesn’t get in my mouth and nose, or I panic :/
@@t-blade sucks for yall, swimming is hella fun
Never too late to take lessons.
The functional slide in the dark area actually adds so much to the feeling of uneasiness. I think it's the loss of control that sliding brings to a situation.
All of the slides are now functional.
They added it in in this full version where all of the slides now are fictional and you can go down them 😊
love how he says "oh boy!" everytime he finds a large amount of tickets
That's actually mickey mouse possessing him
He done that in his gameplay of Pocket Mirror whenever he found pumpkin charms
I just love how Manly can say "That was fun." with the most deadpan tone ever lol.
Not everyone is emotional or loud. That's what I like about Manly.
34:50 lol
@@user-gu9yq5sj7c Ho he can very much have a more expressive voice. He has shown it more than often. But for some reason on this one...
@@Adraeth I think the liminal spaces had a soothing effect, along with the anticipation of more spookiness to draw excitement elsewhere
@@user-gu9yq5sj7c Agreed. The screaming streamer was fun when I was a teenager, but now that I’m older I can appreciate someone who calmly plays a video game.
I think I am getting a little tired of chapter-based horror, this game is cool though and I did miss it! I just wish we could have full games again, especially in the horror genre
yeah i totally agree, but I try to remember with indie games like this. Most of them only have one dev or a couple of devs. So it would take a Really long time to release a full version of many of these games assuming they are putting out high quality content. But I suppose they could just put out shorter games as well.
I appreciate the chapters though given the size of the dev teams.
@@suuperbloomright! plus, it’s probably easier for them to do less work and release a chapter then see how it is received rather than work tirelessly on a full game then have it be poorly received
Samee, apparently the backrooms game will be a full game atleast
@@suuperbloom A simulator shouldn't have chapters. Chapters imply there's story when this game would benefit more without one. The indie dev is diving too deep; the demo was better
@@scrittle It really wasn't, since this is literally just the demo with added content
It reminds me so much of a lot of my childhood adventures in Shenzhen, China. Abandoned malls, metro stations, floors in high rises, static underground ventilation systems. Being a young boy able to climb where he's not supposed to be kinda opens the world up to you in ways. It's kinda terrifying how walking around in a city filled with people there's so much emptiness, long mazelike hallways, pristinely cleaned and lit but empty, or behind huge barely cracked metal doors I could squeeze through, a tight squeeze through ventilation shafts or storm drains. Entire empty worlds, all serving their purpose, just barely out of sight and empty
That sound like one hella awesome childhood lol
It reminds me of this abandoned school that was behind my house in New York! We found out one of the ground floor windows wasn't locked, so we snuck through and had the run of the place as little kids. It stayed empty for years.
That sounds awesome
I have been waiting for the full release of this game. The demo looked so good.
demo honestly looked better :pensive:
Same
Yeah compared to most backrooms/liminal space type games, this is one i was looking the most forward to. I have to disagree with the chapter format though, because that is how you have people lose interest in your game pretty quicky.
How did it look good
A bit of a different vibe this time around but I wasn't disappointed at all. It was definitely more vast and vacant than the demo version but that fits liminal spaces, you are supposed to feel small and helpless in a place like this. Also the tropical resort level was still comfy as hell and also real terrifying. Got goosebumps several times.
I find liminal spaces extremely comforting, but I'm also as introverted as it gets. Seeing places that are supposed to be full of people, without people, soothes my empty soul.
I heard some employees at theme parks made a list of when there's less people and lines at those theme parks. Like Six Flags maybe.
For me it's like seeing memories I image how people would hang out and go about they're day when I see spaces like that it's nostalgic
kenopsia
Why do all chain algorithm comments think we want to hear their immensely ocean deep comments pretending they can blend in with human beings and be relatable.
@@WitchKing-Of-Angmar If you're calling *me* some kind of computer program, thank you; that's actually quite flattering.
I can feel my anxiety slowly increasing after that mannequin shows up
i had to make sure i wasnt the only one that saw it disappear @ 22:05
@@AriezExistsum what where
15:33 playing golf
21:16 Interactive kid's bus. I like that.
22:03 27:35 27:57 28:21 35:48 41:33, the theaters: Got a lot of tickets. You can use whether there's tickets or not there to tell you if you've been there or not.
22:10 maze hotwire puzzle
22:31 24:11 Can dispense candy from the gumball machines.
22:44 Yeah, game physics are satisfying to play with.
23:00 I like water games too.
25:18 Manly: "Ah man, I love this carpet."
26:24 I like that the cart pulling is smooth and fast.
29:12 Rain on a black screen in the movie theater.
30:32 Looks like the theater screen playing a real life version of this game.
31:57 Walked into the white movie screen and took the elevator.
32:32 53:49 I like the bright blue faux sky.
33:34 Why did they have to break the glass to open it?
34:36 41:15 sliding down the water slide
39:13 a Japanese red bridge
39:41 mushroom waterfall
39:58 I like the little waterfall out of the stones. Nice of Manly to show the details.
40:23 water jungle gym
42:51 I wished Manly jumped in that deep pool.
44:21 Clear and close image of a floating shadow man.
45:59 MC: "Nothing about these pools make any sense."
They're for fun.
47:23 49:58 Good idea to open the lockers and turn on the water to tell if you were there. I like that you can open the lockers and turn on the water fast.
48:59 The lockers opened by themselves, then a shadow man appeared. Interesting how the shadow stays on the wall instead of float about.
50:27 That's was lucky for Manly to be close to the light and exit when the shadow appeared. 50:37 Manly: "You can't go into the light."
50:50 Jordann-Quick Question. Thanks for listing the song.
52:43 shadow man
I like that this place is clean, pristine, and shiny. I'm glad they got rid of the character swaying side to side so much. I like being alone, and exploring places alone.
Thank you you angel from the heavens, come to spare me mindless skipping and adverts. I hope you get laid and a bunch of cakes you rebel with a cause!
This is already amazing, a parking lot as empty as Manlys Soul AND Anime
You park in pools?
ANIME
@@TheScrootch You don't?
@@SETH-SOUP YES!
@@PsionNovastar Why not?
With the horror aspect taken out, I feel like this could be a really relaxing exploration game/experience. It reminds me of loading up Gmod maps as a kid just to walk through them and appreciate the designs
This really doesn’t feel like a horror game, it’s a very cozy environment I would imagine myself being in when listening to Synthwave. The actual synth music makes it feel nice too and, like Manly said, it seems like a nice place to live in.
One of the problems is it's not a great example of a liminal space, there ARE dead ends in it and that's one of the things you're not meant to do, part of what makes them what they are is that there's no safe spot, there's always multiple angles you could be attacked from.
By the way, there were a ton of times where there were things in your peripheral, and there's also a lot of cool tricks they use to scare you, like at 27:05 they use the lights and a sound of someone stepping on the floor blended together
Can you timestamp a few places that I may have missed because much of this seemed empty to me.
Maybe it's just me, but I never saw anything.
@@WobblesandBean No it's not just you. I feel I'd be a perfect horror movie protagonist cause I never notice anything.
nah coz im paranoid of every single sound, ill probably just hide in a corner and die lol
@@EverTheFractal lmfaoo
I'm pretty sure the video on the theatre screen at around 30:00 was a concept idea from the early conception of the game! That's cool to see implemented into the full thing!
AI generated/blended
@@jackwilson8700 I don't agree with it being ai, but I think it does have that kinda feel to it especially since they were trying to make it seem less humans made than it probably is
It reminds me of the first walking simulator games that were mostly cool scenery to walk inside and experience. They were no trying to be uncanny, but they had the same intention that the player would have a relaxed walk with barely any game elements.
Thank you for playing Manly! Hope you liked my soundtrack. ^^
The layouts of nearly all of the rooms, as well as the darker areas in the lit rooms, made me remember numerous nightmares I've had where I was lost in a maze of a building. The darker areas in corners are barely illuminated the same way as those nightmares too. That bathroom area was the worst one for me. That one really made me feel uneasy due to how similar it looks to one I've seen in one of those nightmares.
It's fitting that the main character is an inspector, because these places feel like they were ripped directly from an OSHA inspector's deepest nightmares 😆
These pools are supposed to be spooky but they just remind me of the cozy time I had at Great Wolf Lodge's huge indoor water park.
Lol was it really cozy tho 😂
Agreed. Good times there.
Yesssss
Now imagine the next liminal space horror game being endless classrooms and at some point you gotta take a exam or something xD
There's something chasing you but there's also 'lore notes' except instead of lore it's lesson notes on the Pythagorean Theorem and the exam is on that XD
And some bald guy is chasing you with a ruler.
That already exists. It's called The Classrooms.
Baldi's Basics. Look at the comments on Ms Lemons of some people saying the horror is being made to do math.
Also you're only wearing a bath towel, for some reason.
This is such a perfect liminal space game and the name is a perfect touch. Anemoia is a feeling of nostalgia for a place or time one has not experienced
Well, I think it's actually it's just nostalgic because it reminds you of running around the pool as a kid, but you do you lol
Manly would make a great backrooms game protag
agreed
petition for Manly to be featured in the Backrooms movie
If not the main character, one of the main characters. He voice is so soothing, yet I feel like if he were in a horror situation he would be terrified, but still try to be chill about it
-ANIST
I know some people find this game very calming and comfortable. I, on the other hand, have discovered some repressed trauma and a phobia I didn't know I had. 10/10 can't wait to try this game out for myself!
"repressed trauma and a phobia" no you found a game that was made to be uncomfortable, to be uncomfortable. Everything doesn't have to be some "trauma".
gl in playing it bro, you got this
@@DeadAndAliveCat you're a ball of sunshine
I think the tickets would work better if they were for optional secret areas and were more sparse. Coming back to the main elevator area made it feel a little too familiar in my opinion- less whimsical exploration. But I really like the level and sound design! Thank you for playing
Why? It's like other games where you have to collect things. The gamer needs the tickets so why would the dev make it hard and hide it in secret places? Not all games have to have secret places. Collecting doesn't have to be too much about exploring. I think many players would like to explore this beautiful place enough and be free to do so at their leisure.
"Splish Splash, clipping through reality is trash, go to the poolrooms and your skull might get bashed,"- the shadow dude in the thumbnail
I just want to say that I LOVE this game. Especially the water resort level. It just gave me a pure feeling of happiness and I never wanted it to end. The pools were all just so pretty! My husband and I were watching together and the entire time we wished that the water resort was real.
Who wouldn’t want to go to an empty water park?
Anyways, I hope that in the second chapter, there’s at least one more really relaxing/nostalgic area.
I also love the subtle music added to the different areas. Especially at the mall. When you would enter the elevator back to the mall and the really chill synth starts to play, it gives a feeling of “yes! Finally back home.” ❤
Going to keep up with this one for sure! If not for the story, or game mechanics, DEFINITELY the visuals. These devs nailed the liminal space feeling while also making it often times feel pleasant instead of constant dread or uncomfortableness.
Happy you liked the music 🫶
UI nitpick: there should be a decreasing tickets animation when paying in the elevators...
Also, I agree that the tickets themselves remove some of the liminality, since it's a trace of habitation but also a goal, they take you away from the rumination. They _do_ make the places more interesting to explore, but it makes them more welcoming at the same time !
The black silhouettes also take _way too long_ to disappear, enough to realize that they aren't an hallucination..
The dev dropped the ball on this one. I haven't watched the full gameplay yet, but already the elevators feel like a ripped concept from another Backrooms simulator, which could be a way to hide loading times? What's wrong with loading times? Either way, there's far too many empty undecorated hallways
If I find this comment again after I'm done I'll update my thoughts on it, but first impressions aren't good
@@scrittle Elevators are a basis idea. No dev made or owns it. As for undecorated halls, maybe the dev wanted people to feel more empty. 57:47 Seems like the woman said this place is a prison for someone and not a public space so she wouldn't care to decorate it. I thought this game was beautiful and relaxing. Maybe you should finish watching first or a bit more before judging. On the lower right of the screen you can speed up videos. You can click on the date on yours or other comments to pin them at the top. You can click Ctrl and F at the same time to open a word search. The word search won't work on hidden comments tho.
Fun fact: the name of the town, Anemoia, means nostalgia for something you have never experienced! Feeling nostalgic for something you have never known. Interesting choice!
As I was hoping, they really got creative with showing how different kinds of infinite spaces can feel different when built by different rules, like having open spaces separated by hallways vs hallways with an occasional large room, or maybe just cramped hallways or many large rooms with almost no narrow paths.
_Lost in limbo-inal_
Agree the best parts were the Theater and Pools. I would have loved to spend time swimming in those pools and going down the slides.The most frightening part was the bathrooms/locker rooms. Seeing the writing on the mirror and hearing the lockers slam after you interacted with them were great. I'm always more influenced by sound like running footsteps, lockers, water running than by sight. Altho I did like The Shadow and found it creepy.
The downside were the tickets. Finding hundreds of tickets laying around made no sense. Maybe instead, have odd signs or posters like "Conference Today Third Floor." Or, "Have you seen our Movies? Visit our 4th Floor" to encourage exploration. It would feel more organic I think. Also I was hoping one of the theaters would have had a movie showing someone being followed in the areas you had been in, like it was a movie of you being followed.
MBH - you make everything not scary. Even liminal spaces become fun and your unerring sense of direction is comforting. Irl, I get lost easily. If I wound up in this kind of place, I might have fun swimming or walking around for a little while, but I'd soon get tired, hungry, and scared. So a game of that experience is good horror.
This games atmosphere is so tense that I jumped a little nearly every time the protag grunted as he jumped lol
Despite being talkative at the start, the character was so silent that his voice always sounded like someone or something caught up to him
Aw man, this is chapter 1?! Well, the demo was interesting, and this was also good. They really need to be careful because people can lose interest if it takes too long between chapters as Manly said.
The cinema area was so creepy. Why was there anything playing in there? While on this subject, I have a thought: Would it be creepier if there is nothing playing at all or things playing like in the game? I can't decide, both are creepy to me.
over a year for a non-tent extended demo.
dead game walking
There is no "they". It's a solo dev and this is his first game.
@@TemmiePlays Feels like, after the demo, the developer worked on the theater section, it was taking too long, so they threw the rest together to pad out the game and release it as is. Depending on how much the developer makes from the sale of this "game" will determine whether or not they continue the project at all.
It playing something makes me feel like that its under use... which can be a very interesting thought in a massive empty space...
@@Dean..... i feel liek they wanted to get in on the ground floor of the height of " backrooms " culture, and missed the departing ship
As someone who struggles with anxiety this game scares the utter crap out of me. The footsteps sounding slightly off with the echo was great and terrifying. The mannequin moving was the worst and yet so great. I wish they put more figures in the game. I'd place them at a far distance where they player might not recognize what it is. Make them question what they saw. I was already doing that with many distant objects and having a few real figures would add to it especially if they disappeared like they already do.
Is it odd that i want a real life underwater swimming pool like this to exist minus the dangerous entity. Something about it just looks so cool. The atmosphere and everything with the music alone could put me to sleep.
You might like: Subnautica
@@einholzstuhl252 but that's not an underground swimming pool though, that's just you being underwater the whole game. These games are very wildly different.
And I think they ment underground not underwater.
@@ArtsyKnox25 yeah, i ment underground, have no idea why i said underwater. Plus Subnautica is a game i wouldn't be able to play long, because it picks at multiple phobias with the large dark ocean and giant fish monsters. An underground swimming pool would be cool though.
Yeah like in the old tomb raider game, used to go swimming in the big pool and have the butler chase me down to give me a towel😂
if it wasn't a liminal space horror, this place looks like a good time
Manly mentioned the thing about really enjoying watching game physics (like water in video games) , and I feel similarly with games that involve objects like Marbles rolling down/racing - I remember a few people used the Playstation game "Dreams" to make Marble Racing games and it gets addictive to watch the in-game engine physics at work in the races
I absolutely LOVED the demo for this game, and have been looking forward to its release ever since. Even with the spooky elements, it all feels very relaxing, in a strange way. Well, once you forget about the fact that you're trapped there.
I would absolutely love to hear Manly say, to the best of his ability, "Mike Wazoooowski"
24:25 I suspect they kept it limited to the water park levels, that when you unlock the most expensive level you are rewarded with horror- lol
I do like the way the tickets sound when they count up.
thanks for the upload manly, love your stuff
I liked the atmosphere of this game, but to be honest, I think it deserved to have more "set pieces", those areas that really make you feel the liminality like the "elevator hub" and the "Pool rooms". Also a more solid objective, because I think the tickets are just an excuse to say there's something to do so you don't rush to the exits. Maybe block the way with more environment puzzles the player needs to figure out, or some other kind of task?
Some backrooms games don't have much to do too. Maybe the dev was trying to kinda do that. To focus more on the feeling of emptiness. Tho I don't like those backrooms games. I like Anemoiapolis tho cause it's beautiful. I thought the tickets were fine and fits the mall theme. This game will have a story tho. I liked Backrooms: Lost and Found cause there was a bit more to do.
I know this game is supposed to be a bit spooky, and that some people get chills from liminal environments, but I personally find them very comforting. I was the kind of person to walk through an empty office building or college hall late at night when no one was there because I enjoyed the wide empty spaces and quiet, dimly lit halls. I also used to cruise a dying mall near my childhood quite a bit, so this (and the muzak) really make me feel comforted.
everything is so reflective and shiny in this engine, you can know in two seconds when a game is made in Unity, that and the sudden fram drop when you turn around too quickly
i have not been able to sleep for way too long, open YT, and you have provided me a cure?! love your vids, they’re always so relaxing :)
i actually listen to this stuff while i sleep
I find them very relaxing too for some reason 🤔
Yeah if manly plays relaxing. Games like this, I sometimes fall asleep to them at night just because of how comfy they make me feel.
I like how they kept the liminal spaces vibe while adding the twists and turns, it must be cool to invent and think story & gamemaking with spaces in mind, and not necessarily characters or etc.
Me: Who'd be uploading horror gameplay at 3AM
Manly: Oh boy 3AM!
00:39
Billboard: Anemoiapolis
Manly: "ANIME"
Yep, definitely Manly alright.
I remember Manly playing this game in the demo version, now we get to see the full gameplay.
Manly missing the stuff on the ground at 3:17 - 3:18 (bottom left corner) after just saying to keep our eyes peeled is irony at its finest.
I see nothing
@@SacredLiquid theres like a shadowy figure there
I feel like this game can easily become a very nice, cosy SOL game
Of course it would need some tweaking. Like more Mini Golf viraity, cool slides, imagine if the movie theatre could read (totally legally downloaded) videos on your computer and play them.
Add some traffic settings. With empty, few, full, etc. And boom. Just a cosy game in a big mall you can boot up, go where you wanna go for the day and have a nice time on.
Oh shoot the full release came out! The game is very spooky and so much water.
IGN 10/10
I honestly LOVED this. I was super comfortable the entire playthrough as the areas are so comforting to me. If I were rich, I'd make this a reality. Or most of it. I even replayed the video to take a nap to it and will be doing that often probably~
5:09 Obviously they are having a raffle. Probably a basket of home spa stuff. I'd prefer baked goods myself but this place feels a little too fancy for that.
22:30 All that delicious candy, just dropped on the floor without any regret...😢
Oh man you've clearly never had mall candy 😭🤣 that stuff IS regret xD
@@scarletwolf_tb Well it has been a little over thirty years...😅 Yeah I don't get out much and there aren't any malls really close by.
I thought about that candy waste, but then I remember it's a game. It's a waste if you don't play games to the full and experiment. Like toss or move stuff about. Since it's not real food, games are the opportunity to do it, and to do things you can't in real life.
22:44 Manly said he playing with game physics is satisfying. So is playing with that candy dispenser.
The environments in this game are equally comforting and familiar as they are creepy. I guess that’s the whole liminal space thing. Which I think means the did a great job portraying it.
Horror games where it utilizes its already odd, secluded atmosphere and environment to give the player a sense of unease at all times has to be my favorite than just throwing a funny jpeg or loud noises to blow your ears out.
Final judgment - they were doing so well until they got on the wrong bus.
The demo presented something amazing! An endless cycle of humid backrooms that looked impressive. It felt relaxing, looked like a fun resort, and most importantly after walking for long enough you begin to realise the lack of sustenance and get the feeling you're being watched. If something could be reworked, they should make the locker room far more subtle. Stall doors should rarely twitch a little, like a wind blew past rather than completely opening and shutting, because the supernatural is a predictable cliché that's done to death in indie horror. Atmosphere was enough, the character could've said: "I need to get out of here" and perceived the environment differently like double footsteps, louder drips and external breathing (giving the impression your brain is hallucinating). A "oOoOoOoOo spooky shadow man [BUMP BUMP BUMP BUMP THWAP THWAP THWAP]" is unnecessary and kills the atmosphere.
But this chapter was... Unfinished, and wasn't liminal. A liminal space is a place used as passage by people and creatures, so they're large areas you're not supposed to linger in. The start of the game felt too claustrophobic for that, and given there were no sign of wear or habitation it wasn't liminal space at all. There's a reason why dark and empty car parks are scary - you expect people, but nobody's there, yet you think there should be. The mall looked unpolished and barren, and wasn't large enough to house crowds of people. Then came the elevators and ticket system. Just why? The elevator is a copied concept from another backrooms game with a similar function - to hide loading times. It doesn't fit tho, it's silly, especially when they appear in random places like cinema screens. And the tickets are a goofy way to force players to search every nook and cranny of each level, rather than let them explore in their own time. Nobody is going to speedrun this game.
Oh and the inclusion of another human ABSOLUTELY WRECKS THE ATMOSPHERE SO HARD! She should've never been considered or included, it's blatant trend-hopping, and the devs will probably add big bad monsters ur supposed to avoid like the other backrooms game.
Like ManlyBadass said, the ticket system seems pointless and the gamey parts aren't liminal (tickets/puzzles). If they focus on chapters and don't update in awhile, especially for a walking simulator, then prepare to forget about this game in a week.
It had so much promise...
I don't care if games don't have signs of wear. I prefer games to look beautiful and ideal. People were ok with other games looking pristine. Like Banban.
57:47 The woman said this place is a prison for someone so she wouldn't care to decorate it. Just cause it may have been abandoned for a while doesn't mean it wasn't occupied before and doesn' still give the liminal space feel.
Other devs don't own basis ideas like elevators.
The tickets are like puzzles in other games like Resident Evil where you have to do puzzles throughout the mansions. That doesn't make sense either but it doesn't really have to cause puzzles are added to games.
I agree with letting players explore on their own leisure. But some people like collecting things or being forced to explore. A comment here by the name of p-rise1448 said that. You can press Ctrl and F at the same time on your keyboard and do a word search of that person's name. Manly did seem too bothered by it. Neither was I. There wasn't too much of it or puzzles anyhow. Mostly exploring. If the dev doesn't put a bit of that some people may complain this game is boring with nothing to do too.
I agree I didn't really like the woman character in the end included. But I guess the dev wants a story, and some people expect games to have stories too. Although, stories in games can also be told by exploring and looking at the surroundings. Which I like too.
It seems to have an identity crisis. There's no clear distinction of what it's trying to be. They threw away the backrooms identity and used it to tell a story, and that story focuses on the facility being used to trap something(s). I (FNaF) wonder (Bendy) where (Poppy) they (Playtime) got (Poppy) that (Ink) idea (Machine) from.
Bamban is a bad comparison too. It is getting shit, it erupted a whole debate on mascot horror and how downhill it's gotten. And the game has been torn apart by streamers for how obvious it takes ideas from other mascot horrors to be successful (I wonder where they got THAT idea from)
OMG I SWEAR I JUST REWATCHED YOUR VIDEO ABOUT THE DEMO LAST NIGHT AND WAS THINKING ABOUT COMMENTING ON WHATEVER YOU POSTED TODAY TO ASK IF YOU COULD PLAY THE FULL RELEASE!!!
I love how the full game came out! Like someone else said, I hope there’s more full horror games like this where you can just explore worlds and environments like this.
oh! oh the monster is so much freakier now. it's actually scary.
The real horror was the friends that didn't come along to have fun adventure through the underground city while playing mini-golf and swimming in the pools.
The atmosphere, the game, his voice. This is what I call meditation.
The atmosphere of this game is incredible!! The color palettes changing with every level, the music - what a great playthrough! Can't wait for Chapter 2 :3
whoa, this was unexpectedly good. great sense of atmosphere buildup, and a nice nod to the original concept to have the final area be the actual Backrooms.
this is super interesting. it's not immensely intense, but it's still an interesting concept. I would love to see more games like this released.
"Is there a way to break it" we call that, running into a door till it breaks
Oh I LOVE this. Liminal Space horrors feel so underrated, especially these kinds. This is amazingggg, aaaa, this makes my aesthetic heart happy
I like the liminal spaces but it would have been better without the elevator hub or ticket system like the demo, idk exploration just feels more interesting...
Yeah for sure, but it feels like a plot hole fix too. I can see exploring if you went on purpose, but he just fell through a hole and nobody knows how to find him, so he's got more incentive to rush than explore, this gives plot reasons for exploration
For some reason, this game doesn’t scare me at all. I feel so immensely calm watching you play through this. It’s like sinking into a warm marshmallow
There were parts of this game that I thought were very scary, but overall it was very surreal and idealistic. Also, this was the first game that I watched on this channel, so I had some great nostalgia vibes! Very cool!🏖
How was it surreal? Cause surreal is like beyond the natural and more supernatural or dreamlike. Like GoHome on this channel. This game is pretty realistic, except for a bit of the shadow man monster.
This game would 100% make me explore every pointless room or hallway every nook and cranny even though there probably wouldnt be anything there
this was so relaxing :D doubt the next chapter will be as relaxing but still i cant wait
I actually just watched your play through of the demo last night, so this is perfect timing!
i literally hauled myself out of bed so i could watch this on my big computer screen instead of my tiny phone screen, just so I wouldn't miss any details
Manly: It'd be wonderful if I could ... in this game/area
Devs: *writes that down, makes it happen*
Yoo I remember seeing a demo playthrough of this ages ago, I never even got to finish it, so it's time to be spooked all over again, woooo
You always make my day with your content Manly. It's always giving me comfy vibes when i watch your videos.
I remember the demo and glad to see this version. Love the background music. Nothing matches liminal spaces to make you really feel drea/discomfort/suspense/horror.
Oh, I remember you playing this game before, back when it was just a demo. Nice to see that it's finally released and I can watch your full playthrough.
i remember watching Vinesauce Vinny play this. In the bathroom section you are supposed to be chased by the shadow person, but in his playthrough he never even saw the shadow person. I found that funny
I remember watching the demo for this! It was very very relaxing and I loved it, I'm exited to see the full chapter release!!
Was just watching a video about liminal spaces and was craving some, what a coincidence that this just came out.
The pool rooms are my absolute favorite. There is nothing I would love more than to be straight chillin’ in that lazy river, in an inner tube, no one around, beer in hand, smoking a cigarette, listening to my music and not have to think about anything. ❤
Oh wow they really finished the game
Was really looking forward to it
Oh nevermind it's just the first chapter
0:38 Mambly, I want to believe they put in that "anime" just for you... and that would mean you're doing the gods' work, my friend. KEEP IT UP.
So hype for this. The demo gave me delicious vibes. Never wanted to move in and live in a game world so badly. I realise they've probably spoiled my fun by adding a more overt horror like a monster or something, so, boo, but I'm still looking forward to it.