Twilight just needs to make the goal like sunstone and have the carpets removed Flora just needs a few key tall grasses removed. Also add the undergoal back :3. the only reason why this map was removed was because scrim players only played (and still do) the cookie cutter bridge maps.(was also a perfect 4teams map) coconut is perfect ;3 (yes im blinded by nostalgia coconut 3v3v3v3 bridge was peak) mechanicus i surprisingly never played so idk cutlass could be exclusively like 3v3 and 4v4 map maybe? my only experience on this map was 2018 4v4 and it played fine then but people have gotten alot better so idk.
i think the spawnblock on twilight really needs reworking too; if we compare it to condo for instance it's further away and higher on twilight and can't be made into a viable jump. (i also personally have bad memories of queuing ACasualTryhard on it once when i was starting bridge and he flexed his win on me when i saw him in a lobby the next day) with flora yeah, everything i did here was just trying to find _something_ to add to it as i'm of the opinion that it's a perfectly good map i never actually played coconut on hypixel but 3v3v3v3 on it does sound... _interesting_ at least. but having played it on BlocksMC i really don't think it works as a bridge map. mechanicus has potential to be a banger but is let down by the disgusting front bit and cutlass as i said in the video just doesn't really work, you can't place blocks on pretty much any of the island which is why i like the idea of a second build limit.
@@Obsidian36o i think the playerbase overestimated the spawn block problem on twilight. All you had to do was jump from spawn and clutch (i think) 1 block lower than hight limit. a slight rework might be beneficial but i think the carpet and the goal size are the must fix’s. coconut 4teams was unpopular among mains at the time. (shocking i know) but a majority of the gripe at the time was jump pad inconsistency. also spawn blocking didnt really occur in 4teams till deathmatch but even then it was underutilized . and your flora cutlass and mechanicus rebuttals are satisfactory.
9:44 1) That’s not where you undergoal from. 2) the funny part about this undergoal is that it was so tedious that it would be an accomplishment to actually pull it off mid game
Twilight just needs to make the goal like sunstone and have the carpets removed
Flora just needs a few key tall grasses removed. Also add the undergoal back :3. the only reason why this map was removed was because scrim players only played (and still do) the cookie cutter bridge maps.(was also a perfect 4teams map)
coconut is perfect ;3 (yes im blinded by nostalgia coconut 3v3v3v3 bridge was peak)
mechanicus i surprisingly never played so idk
cutlass could be exclusively like 3v3 and 4v4 map maybe? my only experience on this map was 2018 4v4 and it played fine then but people have gotten alot better so idk.
i think the spawnblock on twilight really needs reworking too; if we compare it to condo for instance it's further away and higher on twilight and can't be made into a viable jump. (i also personally have bad memories of queuing ACasualTryhard on it once when i was starting bridge and he flexed his win on me when i saw him in a lobby the next day)
with flora yeah, everything i did here was just trying to find _something_ to add to it as i'm of the opinion that it's a perfectly good map
i never actually played coconut on hypixel but 3v3v3v3 on it does sound... _interesting_ at least. but having played it on BlocksMC i really don't think it works as a bridge map.
mechanicus has potential to be a banger but is let down by the disgusting front bit
and cutlass as i said in the video just doesn't really work, you can't place blocks on pretty much any of the island which is why i like the idea of a second build limit.
@@Obsidian36o
i think the playerbase overestimated the spawn block problem on twilight. All you had to do was jump from spawn and clutch (i think) 1 block lower than hight limit. a slight rework might be beneficial but i think the carpet and the goal size are the must fix’s.
coconut 4teams was unpopular among mains at the time. (shocking i know) but a majority of the gripe at the time was jump pad inconsistency. also spawn blocking didnt really occur in 4teams till deathmatch but even then it was underutilized .
and your flora cutlass and mechanicus rebuttals are satisfactory.
9:44
1) That’s not where you undergoal from.
2) the funny part about this undergoal is that it was so tedious that it would be an accomplishment to actually pull it off mid game
ah right, i didn’t know about undergoaling when flora actually existed
I love this video! I also love the way you fixed cutlass, the down entrance is a really good idea 👍🏻
Yoooo, the map fixes are back
hopefully they add some more maps so i can fix those too
idk, I would remove the islands you added on flora cause it makes dropping down to defend insanely annoying. W vid tho!
oh right didn’t think about that
Flora actually had a spherical build limit
ah i remember that now. well i’d definitely change that coz that’s just weird and unnecessary
5:27 was kinda sus
Such Long comments on this vid.. yet I STILL want to read 😢😂😅
Underrated
:D
"No views and 1 minute ago"
Normally me
BRIDGE!!!!!!!!!!!!!!!!!!!!!!!!!!
Asking Obsidian360 to play on Aetius #40
First :) (pls pin)