Must-Know Arnold Features for Rendering Pros

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  • Опубліковано 5 лют 2025

КОМЕНТАРІ • 13

  • @xyzzzz6984
    @xyzzzz6984 2 місяці тому +2

    These are some very good tips, applicable to 3dsMax, too.

  • @antoinegoncalves3450
    @antoinegoncalves3450 2 місяці тому

    great video, is this already available in maya/arnold 2024?

  • @42tars70
    @42tars70 2 місяці тому +3

    When will the Arnold support realstic glass caustics

  • @nov3000
    @nov3000 2 місяці тому

    thanks great info

  • @antiquegamer5027
    @antiquegamer5027 2 місяці тому +2

    what are the advantages of using openPBR? why do i use it instead of aiStandardSurface?

    • @brokenfix
      @brokenfix 2 місяці тому +1

      I think that since it's based on MaterialX, other renderers might add support for it in future updates. Why don't you just use plain MaterialX instead? That's a good question

    • @antiquegamer5027
      @antiquegamer5027 2 місяці тому

      @@brokenfix Thanks for the information. I currently use maya's node editor I dont know much about material X. Should i start using it? What is the best way to learn it and do i have to learn something else with it like usd things.

    • @brokenfix
      @brokenfix 2 місяці тому

      @@antiquegamer5027 Here is a great example of MaterialX working fine on both Arnold and Vray ua-cam.com/video/8_D8-mKrxfY/v-deo.html. Many other renderers should work fine out of the box, too

  • @anoopak4928
    @anoopak4928 2 місяці тому +1

    PC requirements bro?

    • @Itsyesfahad
      @Itsyesfahad 2 місяці тому +2

      Always the more the better !

    • @marcus_jungerstam
      @marcus_jungerstam 2 місяці тому +1

      In a studio 128gb RAM and a 16cores CPU is minimal I would say. But for a hobbyist 32gb ram and a 8core ryzen7 is more than enough.

    • @anoopak4928
      @anoopak4928 2 місяці тому

      @marcus_jungerstam Thank you.