Im having an absolute blast, offensives are way more tactical now, and AI being better is a welcome change too. Tanks do feel kinda useless even if they are fun to tinker around.
@@martinnimcevic565 from my limited playtime with the new dlc I'd agree with you, but with the caveat that any form of quick invasion just gets bogged down. this dlc is made for slow ww1 era frontlines
@@napoleon950 if you overwhelm the enemy enough its still easy to win fast, but yes no more capitulating SSSR in months. Which is realistic and more fun to me.
It is historical that Enemy knows the railway lines and hubs without intel, Almost all Rail Infrastructure in ww2 were built before the war and were widely avaiable in common found maps
Then again, I think I read somewhere that, during Operation Torch, the Americans were blindsided by their failure to collate information about the (lack of) infrastructure, such as railways, in Vichy French Morocco and Algeria. I think it would be best if any new railway hubs that get built during the game should remain invisible until La Resistance mechanics can uncover them.
but typically the supply depots were heavily camouflaged from the air, and highly defended. Yes the railways should be clearly visible, but the depots should not be. Disclosing the depots should be a mission for either Recce, or espionage.
@@roadent217 America’s military “intelligence” at its best. Took 10 years to find a guy who was actually in a different country. Still haven’t found those WMDs. Pulling out all the military from Afghanistan before evacuating the civilians😎, Stalin would be proud.
Air supply is a major exploit. Planes can supply massive amounts of supply. Lots more than the damn supply hubs. Heck you can even use planes to massively boost supply in the province the airport itself is.
Wow, paratroopers disrupting supply routes sounds really awesome. If that is the new meta (as well as the logical next step of keeping troops guarding supply hubs) then that would be absolutely incredible. Gotta give that a shot!
Yeah, and also: Light tank divisions maintain relevance even until late game, if they're stationed at supply hubs as a sort of quick response force against paradrops :) (not that you'll need it of course, since you'll have complete air dominance, wink wink)
the new patch made your air force extremely important. The side that gets air superiority can destroy enemy logistics quite fast and basically paralize their armies.
Air Supply actually works now! So you can get supply to your paratroopers and they wont just instantly die. Try to prevent the encirclement penalty by keeping at least 2 tiles next to each other occupied
I learned that there is a Political Decision under Economic policies called "Reorganize Railway system." It increases Supply Hub Construction speed by a whopping 300%. I think that may be one of the few ways it'll be worth constructing those hubs.
The reason for getting breakthrough on logistic companies is that they added 10 breakthrough for motorized. So if you use a template with 10 motorized Infantry instead of 10 regular infantry this division should now have 100 points more breakthrough.
@@joeclone345 they basically nerfed any kind of blitz attack and fast advance. You can still melt AI division in 3 seconds with 14-4, you just can't push as fast because you immediately run ot of supply.
@@12gark im pretty sure it was tested and 7-2/14-4s were proven to melt while attacking because of the lack of armor, and that it is both more production and manpower efficient to have infantry with support Arty-AA and a couple tanks, even if you just battleplan instead of using micro
Rivers can function as railroads, and move 15 supply. Build a port at the river mouth that has a connection over water to other ports that are connected to the capital, and all upstream supply hubs will get 15 supply. Very useful as Brazil, build a port at the mouth of the Amazon river and you can supply all hubs upstream which is a HUGE area. Upgrading the ports does nothing though, 15 supply throughput is the max.
And another thing is transport planes. They are super important now, as it takes 10 days I believe to assimilate captured railway lines and supply depots, but you don't have that much supply and fuel with you. 2 groups of 50 transport planes can easily support one army even in the Amazon or Scandinavia in the days you assimilate the local network.
Yeah, but it seems tedious as heck. Not to mention how good logistical bombing will be. Even worse, minor nations are effectively crippled vs majors now. You wanna attack Germany or France? Nah they just bomb your supply uncontested since you can't afford an air force.
@@eoozy2617 Of course, but there should be some middle ground between majors and minors game play wise and historically. Playing a major is essentially easy whereas I play almost exclusively minors for that challenge you speak of. It's just getting the point where it's to expensive to do anything. Ex: You used to be able to rush a doctrine to hold off the Soviets as Romania well now you have to deal with them bombing your logistics and your forts.
@@CMAzeriah Well yeah its kinda hard if ur not in a faction, but should a minor power really be able to hold a major like the Soviets alone? Before the update you could just spam 20 widths and do a fall back line and hold while not even in a faction. I'm not sure if anti-air helps against that but it should.
You can exploit the Siberian Tiger achievement by doing the following: Start the game as Tannu Tuva. Disband units, do no focuses, and immediately being justifying war goals on the Soviet Union. Lose to the Soviet Union. Go back into the save file, now in spectator mode, and take over the Soviet Union. *Normally, you cannot release nations as the Soviet Union without doing the Autonomous Soviet Republics focus, however you can get around that* Immediately begin justifying war goals on Finland. Disband all Soviet units, and them switch to War Economy. Begin building infrastructure, railways, and supply hubs connecting Tannu Tuva to Eastern Siberia. Lose the war to Finland, This will take a while, and make sure you don't call your allies. Mongolia's units will significantly slow this down. Finland takes all states 90% of the time. Reload the save, again you'll be in Spectator mode. Now, take over Finland. As Finland, release the following nations, in order, as NON-PUPPETS: Vladivostok Indepentant Republic, Far Eastern Republic, Sakha Republic, Taymyria, and Republic of Buryita. Release Tannu Tuva, and PLAY AS, not as puppet. Rapidly deploy units, get to Service by Requirement ASAP. Walk over these nations while they have 0 troops. They will be released as Democracies, so the allies will guarantee them. You don't care about that. If you dont take Vladivostok, Khaborvosk, or North Sahkalin, you will not have a port for them to invade you or send lend lease through. This is why you release the Vladivostok republic. Do not declare on Vladivostok. They will recieve allied support. Also, taking North Sakhalin, Vladivostok, or Khaborvosok may get you a justification war goal from Japan, and again these states have *PORTS* *Do not take these states at all.* You do not need to own these nations in a peace deal to form Siberia, just control the capitol of each state. So this achievement is really easy if you just follow this guide. If Feedback or anyone tries this, please reply if something goes wrong. I would like to refine this strategy as much as possible before it gets patched.
Thank the Emperor for your slow and understandable explanation. I'm a complete noob in this game, however I love playing it from time to time to get suck into the scenario for one or two days. And I was completly lost with these new features and almost would have turned off the DLC. Thank you so much! Now I can play my mother country Poland with its new Focus Tree and the new mechanics and die once again, but with a deeper experience.
The mass Assault land doctrine is now broken bc you can get -20% supply consumption if you add a logistics company is another -10% for each level, plus you can get -15% with the soviet field Marshall. So by 1939 the soviets can get -55% of supply consumption, and the soviet have a guy to lower it another -5%. Mass Assault is now broken. Not being fully supplied gives now big % attack/breakthru negative penalties.
One thing that went unmentioned: Rivers can be used for supplies. If one supply hub is connected per railway or port to the capital, it can supply any further supply hub along the river - said connection also can't be cut by enemy occupied tiles iirc, meaning you can supply an encircled pocket over river as long as you hold the hubs. Although it is to be noted that supply throughput is rather slim.
Damn! Logistics for the win now! Makes you rethink air defences:fighters or ground AA? I think layering them with priority on AA will keep enemy CAS off your ass in theory??? Cant wait to see what shenanigans you divise Dav. Thanks for the heads up on the new DLC
Is the production cost of Heavies; as opposed to single engine fighters, really equate in more overall air superiority when you can produce more of the later? I can understand where your coming from though with Heavies being able to cause more damage when engaging mediums in strategics.
don't build AA... have an airforce like the rest of us... i never understood the AA tank only players... you lose so much tanks and equipment when you attack with CAS over your head
It's so frustrating that the UI for supply is so non-descriptive about what factors go into determining the supply level. It wasn't that great before the update, but I could figure out the determining factors of supply availability on my own. Thanks for shedding some light onto it.
I've found that some people are making it harder than it actually is. Spam out Civs at the start like usual. You really don't need to build new railways in most cases, just upgrade the ones you already have *when you need to*. And for that you need: Civs. Some people have been making the mistake of building rails at the beginning instead of building Civs; DONT. Rails come later. Also, you can't just push into enemy territory as fast as you used to. You gotta take your time now, the game has slowed down a lot. Push for a bit then stop to build up the rails and infrastructure, get your supply back, then push again, just like real life.
How does this work when playing as Italy in the war against Ethiopia? I haven't figured out how to supply troops in an area not connected to the main land.
Not sure if its true but apparently as the USSR if you send your generals and field marshals to Spain as volunteers they wont be purged by the Great Purge event
@@glitchman5876 I think if Stalins Paranoid goes above 75 it triggers the event and if it goes above 90 the chance of civil war starts early, meaning you being unprepared, increases
@@glitchman5876 it's no longer a single focus, Stalin has a paranoia meter that ticks up and depending on how high it is he has a chance to cause a purge which reduces paranoia a bit. You gotta make your way down his political tree to end the purges completely
this sucks if you like playing as a lesser country its impossible you spend your whole time trying to build a logistical system and then one of the big players comes along and crushes you, so you get a choice build an army with no supplies or build a supply network and have no army you dont get both
I’m playing my first NSB game, as Germany. Vanilla, regular, all expansions. Haven’t played for a year or two. First, I forgot to make the pact and conquered Poland, Low Countries, France and Denmark by end 1939 but the Soviets did nothing. Then I screwed up my focuses and couldn’t attack the USSR until July 1940 - May would have been better. But it went ok. The only thing is, by winter the equipment losses are incredible. The whole army is grinding its equipment away. I went into the campaign with surpluses of all categories, in the hundreds even thousands, but by December nearly every stockpile is in deficit, some thousands in deficit, particularly support equipment. I’ve never seen anything like this before. What’s going on.
Update. So I decided to halt once the snow came, because of the equipment shortages. On a line well short of Leningrad, Moscow and Rostov, but with a bridgehead in the Kuban opposite Kerch. The Soviets drove me back a few tiles here and there over winter. By 1 June 1941, when I renewed the offensive, I had got the army back to almost full equipment but not much in stockpiles. All the planning indicators were red or yellow but I attacked anyway, and over a month or so they all turned green. That's something to remember. Over the summer of '41, the Soviet army pretty much collapsed. I did finally notice they also had severe equipment shortages. By autumn, Leningrad and Moscow were taken, German spearheads were on the outskirts of Stalingrad, and a mountain army concentrated in the Kuban bridgehead took Novorossiysk and pushed down the Caucasus approaching Maikop, the opposition Soviet Caucasus army pretty much disintegrating. That's the state of play ~November 1941. Shortages are significant but maybe half what they were the previous summer. The other thing I have noticed is the AI is much better at controlling my armies and frontline than last I played. I am happy to leave nearly all the fighting to it.
Transport planes ability to drop supply is amazing in support of tanks when pushing into new territory, allows you to push much further before lack of fuel forces you to stop
Trying to put garrison troops on just supply nodes will be micro pain in the backside. Would be very cool if they added it to the garrison options though (hint lol). If they have done I’ll be very impressed. As for building and repairing the railways the Soviets really did great at this in WW2. They militarised the repair units and large units with all the gear required to really keep their armies going. Has the game just taken the actual engine as the cost or do you have to build railcars and carriages too?
I mean if ur playing Germany and u invaded the uk in like 1936 you don’t need to worry about supply as long as ur quick but prob ports will serve as a supply hub
I think I heard someone say that transport planes got buffed and that you can supply encircled divisions or something, there were a bunch of German divisions in Stalingrad just getting supplied by 200 transport planes in a vid
I just started playing the game. I have a couple of the important DLCs but not the most recent ones like No Step Back, so I have little control over tank designs. First things I noticed is #1 That I could potentially add motorized (and later mechanized) infantry for increased fuel storage to a tank division to potentially extend their range while out of supply zones. #2 heavy tanks (at least for Italy since I'm still in the tutorial) carry no fuel and use no fuel. Not sure if this is a bug though. I can do a couple heavy tanks and a bunch of horses to go at 6 kph for no fuel cost. Just imagine a bunch of horses pulling around heavy tanks in the battlefield like Santa on his sleigh.
@@firemochimc They made infrastructure way more expensive (like 3x as expensive), and railways, just like bunkers/forts, get more expensive per each level, making decent railway connections and well developed infrastructure hard to make for any country that has less than 2-3 rows of civies available
@@sekacek-sl3jo any country with less than 2-3 rows of civs doesn't really need more than level 2 trains anyway. Playing as Estonia pushing into the soviets I never found supply to be a huge issue. Just push where there are supply depots to be captured and don't bother with siberia.
@@Timathius17 try playing as Italy and fight in Africa with no train lines available and then tell me... It's just a nightmare, half of the Italian production now is building railways in Africa if you want to have an Africa campaign of any kind.
@@12gark just build railways until lvl 2 anything more than that is not really needed unless you want to put big stacks of infantry there. Railways gets more expensive with each level.
Dude, I have been bashing my head this week with the supply system, got tired, and this shows up on my feed, bless the algorithm. Quick question, did anyone felt that building infrastructure and civs got slower?
@@KrokLP Then they wouldn't be called convoys. Also, a full division and all their gear would take a lot more than 3 ships historically. Freighters were pretty cheap and easy to build IRL, too. The game makes them faster to build than historically because otherwise you would have to vastly inflate dockyard count to get a realistic parallel production going - which would in turn need a huge amount of fiddling around with warship construction in turn.
Sadly after playing few hour this new meta really kill small nation it really hard when you have just 2 or 3 civ industry to crate all you're logistic + all the rest that you have normally have to build . Just as exemple i play hungry and at start i don't have enough supply for the army you start with day one ...
Just it should be. You can not win a war if you don´t have good infrastructure! Small countries are in the mercy of major nations, unless they get protection from allies!
It seemed to me that raising infrastructure lets your supply hub reach a further space or two. can anyone confirm? it may have been a change in weather.
I haven't done it with Paratroopers yet, but I can confirm that super-fast tanks capturing supply hubs and cutting off an entire region is OP as fuk. 4 Divisions of light tanks sent as volunteers to the Portuguese-Spanish War in '40 isolated ~20 divisions, allowing the Portuguese to overpower superior Spanish numbers.
i dont mind the new mecanics, after all in war supply its even more important that the battles, but damn, playing as a minor nations its a paint in the ass, many of them not even have the basic train
I had a bug in my first play as Germany in the new expansion. Did the set up the reichskommisarits and set up the Belarus/Baltic one and had it spawn. then immediately flipped to Estonia and back to the Soviet Union.
So i just bought every major dlc on sale after having played about 500 hours of the vanilla base game, and its going to be quite the learning experience but im lookin forward to it
Shit, was going to try and get back into this game after 2-3 year hyatus. Wow, what an Icecream headache. Querry: when does complexity overwhelm playability? This is daunting....too daunting IMHO. Anyway, great stuff here...thanks my man.
paradropping onto railways might be a new meta, if that doesnt work, you can paradrop onto the cities and use scortched earth. hopefully paradox doesnt add paratrooping to the ai, that would be extremely annoying, though it'll make planes very relevant. They shouldve put all their effort into planes instead of tanks, since i have a feeling paratroopers and supply drops will be very relevent now
It became overpowered imo, I watched a video where 100 units were encircled in one tile and the guy just put up 200 of those planes and they all got instantly fully supplied.
Can light tanks still be used as a support company? can you try a paratroopers division with max-armor-light-tanks support company? you dont need to even build breakthrough and speed, just armor and only armor
Yes with armored recon. You can get 30 armor light tanks in 1936 (equivalent to 1941 LT with old system) and throw them into 30-40 width divisions to get around 10 armor in those divisions which cant be pierced by infantry stacks without AT or AA early in the game. Super useful as Japan against China.
I have thousands of hours on the game. The numbers and the system are just wrong. The amount of trucks, rubber for them, or the production/repair cost of railways, the amount of supply they generate vs the supply needed by troops don't make sense. The effect of logistics is way bigger than having an actual army with guns and people willing to fight. It's like if you have a well fed farmer with a pitchfork, he can defeat a batallion of tanks on low supply. Logistics concern is so prioritized that the it is more like an exercise for industrial engineering students than a World War II game. You should take logistics into account, yes, but get your numbers right at least and have some political options like a railroad building campaign or have the option of letting AI handle railroads while you can actually play the game. Change the name of the game to Trains and let the Station Masters take the field instead of generals while you're at it. I love Paradox games but this expansion is a huge fail.
Your opinion. For me this expansion is probably the best one, it actually simulates ww2 instead of a heavy tank having no supply problems and doing 1000 soft attack
Transport planes giving endless supply, ports only costing 3k and giving supply like 20k supply hub, 10 width infantry being op as fuck and tanks being useless
I was playing as the US and scorched all my railroads, not to hard supplying the country with trucks I had 6 factories producing them war with Mexico was easy
Hoi4 división designer is so outdated, even hoi3 were you just builded the regiments have more depth, you could see the list of equipment and so on, hoi4 divisions feel, fckin un realistic.
air supply is fucking broken btw, i was doing a soviet game earlier and it basically just allows you to battleplan without worrying about rail lines or supply hubs
To the supply hub. Horses or truck will deliver it to the nearby troops. If troop is too far from supply hub... it is very soon out of supply! So keep you troops in the supply range of suppply hub and keep the railway line open!
Supply hubs does give the supply. The railroad level limits how much supply can flow to that supply hut. Horses, trucks, or double trucks deliver that supply away from the supply hub to he troops. And of course the capital will limit how much the max supply you can give to your troops in total.
What do you guys think about the new logistics and supply system added in No Step Back?
Railroads taking up the building menu looks bad
Im having an absolute blast, offensives are way more tactical now, and AI being better is a welcome change too. Tanks do feel kinda useless even if they are fun to tinker around.
@@martinnimcevic565 from my limited playtime with the new dlc I'd agree with you, but with the caveat that any form of quick invasion just gets bogged down. this dlc is made for slow ww1 era frontlines
@@napoleon950 if you overwhelm the enemy enough its still easy to win fast, but yes no more capitulating SSSR in months. Which is realistic and more fun to me.
@@martinnimcevic565 tried fighting in the Africa as Italy. Had to build railways all the damn time.
It is historical that Enemy knows the railway lines and hubs without intel, Almost all Rail Infrastructure in ww2 were built before the war and were widely avaiable in common found maps
Then again, I think I read somewhere that, during Operation Torch, the Americans were blindsided by their failure to collate information about the (lack of) infrastructure, such as railways, in Vichy French Morocco and Algeria.
I think it would be best if any new railway hubs that get built during the game should remain invisible until La Resistance mechanics can uncover them.
@@roadent217 he’s being sarcastic
@@gavinkelley3353 he’s not
but typically the supply depots were heavily camouflaged from the air, and highly defended. Yes the railways should be clearly visible, but the depots should not be.
Disclosing the depots should be a mission for either Recce, or espionage.
@@roadent217 America’s military “intelligence” at its best. Took 10 years to find a guy who was actually in a different country. Still haven’t found those WMDs. Pulling out all the military from Afghanistan before evacuating the civilians😎, Stalin would be proud.
Didn't think I'd be watching Hoi4 guides again after 900 hours
To me, thats the only upside of the paradox dlc policy. We are always new players.
Lol same
LOL - 900 hours, try 4,200 hours!!! :)
4000 hours here and I’m now watching a guide on supply xD
I only have 300 but i know what you nean3
Fun fact: if you play Finland and take Leningrad a big part of the Soviet army is screwed (towards Estonia and Latvia)
Ohh. Finland game.
"No major exploits"
Impossible, how could this be. No major exploits in first few days!
Air supply is a major exploit. Planes can supply massive amounts of supply. Lots more than the damn supply hubs. Heck you can even use planes to massively boost supply in the province the airport itself is.
@@PadaV4 nice
You can convert 10 ic tanks to 40 ic tanks so idk about that
@@willowsburg4062 what do you mean?
Yea 200 transport planes have the capability to supply 130 encircled divisions in one single province.
Wow, paratroopers disrupting supply routes sounds really awesome. If that is the new meta (as well as the logical next step of keeping troops guarding supply hubs) then that would be absolutely incredible. Gotta give that a shot!
Yeah, and also:
Light tank divisions maintain relevance even until late game, if they're stationed at supply hubs as a sort of quick response force against paradrops :)
(not that you'll need it of course, since you'll have complete air dominance, wink wink)
Scenario like China vs Afghanistan is where the elite troops can be starve to death without much efforts
the new patch made your air force extremely important. The side that gets air superiority can destroy enemy logistics quite fast and basically paralize their armies.
@@javierperalta7648 so the meta is to make cas or tac bombers and logistic bomb the enemy to hell while paradroping in to their railways?
Air Supply actually works now! So you can get supply to your paratroopers and they wont just instantly die. Try to prevent the encirclement penalty by keeping at least 2 tiles next to each other occupied
I learned that there is a Political Decision under Economic policies
called "Reorganize Railway system." It increases Supply Hub Construction
speed by a whopping 300%. I think that may be one of the few ways it'll be worth constructing those hubs.
That seems to only be available to minors though.
@@darraghmckane4016 Nah, just did it with China. The issue is more of the fact it can only be done once, which is balanced though.
@@mikayari185 how'd you find china? from what I've seen this update has buffed Japan and weakened China.
@@mikayari185 China is a minor.
If I remember correctly, it only lasts a few hundred days and only works for the first 3 supply hubs
The reason for getting breakthrough on logistic companies is that they added 10 breakthrough for motorized. So if you use a template with 10 motorized Infantry instead of 10 regular infantry this division should now have 100 points more breakthrough.
Its like i never played this game before. But its quite a challange now i like it.
They’ve done a great job making it fun to fight AI other than just following the same 14-4.
@@joeclone345 I love seeing them dying out of supply.
@@joeclone345 they basically nerfed any kind of blitz attack and fast advance. You can still melt AI division in 3 seconds with 14-4, you just can't push as fast because you immediately run ot of supply.
You’ll need smaller but fast Divs for breakout and encircling whilst regular army catches up,
@@12gark im pretty sure it was tested and 7-2/14-4s were proven to melt while attacking because of the lack of armor, and that it is both more production and manpower efficient to have infantry with support Arty-AA and a couple tanks, even if you just battleplan instead of using micro
Rivers can function as railroads, and move 15 supply. Build a port at the river mouth that has a connection over water to other ports that are connected to the capital, and all upstream supply hubs will get 15 supply. Very useful as Brazil, build a port at the mouth of the Amazon river and you can supply all hubs upstream which is a HUGE area. Upgrading the ports does nothing though, 15 supply throughput is the max.
And another thing is transport planes. They are super important now, as it takes 10 days I believe to assimilate captured railway lines and supply depots, but you don't have that much supply and fuel with you. 2 groups of 50 transport planes can easily support one army even in the Amazon or Scandinavia in the days you assimilate the local network.
Civilian factories are even more important now. Gotta level those railroads and repair them
Yeah, but it seems tedious as heck. Not to mention how good logistical bombing will be. Even worse, minor nations are effectively crippled vs majors now. You wanna attack Germany or France? Nah they just bomb your supply uncontested since you can't afford an air force.
@@CMAzeriah As it should be, its a strategy game. It shouldnt be easy to play a minor as it was before.
@@eoozy2617 Of course, but there should be some middle ground between majors and minors game play wise and historically. Playing a major is essentially easy whereas I play almost exclusively minors for that challenge you speak of. It's just getting the point where it's to expensive to do anything. Ex: You used to be able to rush a doctrine to hold off the Soviets as Romania well now you have to deal with them bombing your logistics and your forts.
@@CMAzeriah Well yeah its kinda hard if ur not in a faction, but should a minor power really be able to hold a major like the Soviets alone? Before the update you could just spam 20 widths and do a fall back line and hold while not even in a faction.
I'm not sure if anti-air helps against that but it should.
@@eoozy2617 yes Romania should be able to hold off the Soviets alone .
You can exploit the Siberian Tiger achievement by doing the following:
Start the game as Tannu Tuva.
Disband units, do no focuses, and immediately being justifying war goals on the Soviet Union.
Lose to the Soviet Union.
Go back into the save file, now in spectator mode, and take over the Soviet Union.
*Normally, you cannot release nations as the Soviet Union without doing the Autonomous Soviet Republics focus, however you can get around that*
Immediately begin justifying war goals on Finland.
Disband all Soviet units, and them switch to War Economy.
Begin building infrastructure, railways, and supply hubs connecting Tannu Tuva to Eastern Siberia.
Lose the war to Finland, This will take a while, and make sure you don't call your allies. Mongolia's units will significantly slow this down. Finland takes all states 90% of the time.
Reload the save, again you'll be in Spectator mode. Now, take over Finland.
As Finland, release the following nations, in order, as NON-PUPPETS: Vladivostok Indepentant Republic, Far Eastern Republic, Sakha Republic, Taymyria, and Republic of Buryita.
Release Tannu Tuva, and PLAY AS, not as puppet.
Rapidly deploy units, get to Service by Requirement ASAP. Walk over these nations while they have 0 troops.
They will be released as Democracies, so the allies will guarantee them. You don't care about that.
If you dont take Vladivostok, Khaborvosk, or North Sahkalin, you will not have a port for them to invade you or send lend lease through. This is why you release the Vladivostok republic.
Do not declare on Vladivostok. They will recieve allied support.
Also, taking North Sakhalin, Vladivostok, or Khaborvosok may get you a justification war goal from Japan, and again these states have *PORTS* *Do not take these states at all.*
You do not need to own these nations in a peace deal to form Siberia, just control the capitol of each state. So this achievement is really easy if you just follow this guide.
If Feedback or anyone tries this, please reply if something goes wrong. I would like to refine this strategy as much as possible before it gets patched.
Thank the Emperor for your slow and understandable explanation. I'm a complete noob in this game, however I love playing it from time to time to get suck into the scenario for one or two days. And I was completly lost with these new features and almost would have turned off the DLC. Thank you so much! Now I can play my mother country Poland with its new Focus Tree and the new mechanics and die once again, but with a deeper experience.
The mass Assault land doctrine is now broken bc you can get -20% supply consumption if you add a logistics company is another -10% for each level, plus you can get -15% with the soviet field Marshall. So by 1939 the soviets can get -55% of supply consumption, and the soviet have a guy to lower it another -5%. Mass Assault is now broken. Not being fully supplied gives now big % attack/breakthru negative penalties.
One thing that went unmentioned: Rivers can be used for supplies.
If one supply hub is connected per railway or port to the capital, it can supply any further supply hub along the river - said connection also can't be cut by enemy occupied tiles iirc, meaning you can supply an encircled pocket over river as long as you hold the hubs. Although it is to be noted that supply throughput is rather slim.
ULTIMATE LOGISTICS GUIDE!!1
-"i am not sure if boosts supply"
:)
Damn! Logistics for the win now! Makes you rethink air defences:fighters or ground AA? I think layering them with priority on AA will keep enemy CAS off your ass in theory??? Cant wait to see what shenanigans you divise Dav. Thanks for the heads up on the new DLC
Aa and heavy fighters was already the only way to stop carpet bombing as germany in multiplayer when thats allowed
Is the production cost of Heavies; as opposed to single engine fighters, really equate in more overall air superiority when you can produce more of the later? I can understand where your coming from though with Heavies being able to cause more damage when engaging mediums in strategics.
don't build AA... have an airforce like the rest of us... i never understood the AA tank only players... you lose so much tanks and equipment when you attack with CAS over your head
Build transport planes and air drop every airport with planes on their own zone. Instant full supply exploit.
It's so frustrating that the UI for supply is so non-descriptive about what factors go into determining the supply level. It wasn't that great before the update, but I could figure out the determining factors of supply availability on my own. Thanks for shedding some light onto it.
I also start with a line of transport planes, because dropping air supply seems now usefull.
Its op
does that work to supply units without a supply hub? The logistics in China as a warlord doing border incidents is a nightmare.
@@bigbenhgy yes all you need is an airport with adequate supply and enough range
Yeah... it is so broken that they will fix it in the next update!
Excellent and much needed video - Thank you!!!
I'm looking forward to similar videos on the other changes/improvements in No Step Back.
Coming soon!
I've found that some people are making it harder than it actually is. Spam out Civs at the start like usual. You really don't need to build new railways in most cases, just upgrade the ones you already have *when you need to*. And for that you need: Civs. Some people have been making the mistake of building rails at the beginning instead of building Civs; DONT. Rails come later. Also, you can't just push into enemy territory as fast as you used to. You gotta take your time now, the game has slowed down a lot. Push for a bit then stop to build up the rails and infrastructure, get your supply back, then push again, just like real life.
Definitely civ first! Railways are needed when you start to go offensive.
How does this work when playing as Italy in the war against Ethiopia? I haven't figured out how to supply troops in an area not connected to the main land.
Not sure if its true but apparently as the USSR if you send your generals and field marshals to Spain as volunteers they wont be purged by the Great Purge event
:O
How does the great purge even start lol i cant seem to clap the USSR inn 1938 anymore lol
@@glitchman5876 I think if Stalins Paranoid goes above 75 it triggers the event
and if it goes above 90 the chance of civil war starts early, meaning you being unprepared, increases
@@glitchman5876 it's no longer a single focus, Stalin has a paranoia meter that ticks up and depending on how high it is he has a chance to cause a purge which reduces paranoia a bit. You gotta make your way down his political tree to end the purges completely
@@NotBamOrBing either that or kill him and install someone like Bukharin or Trosky.
this sucks if you like playing as a lesser country its impossible you spend your whole time trying to build a logistical system and then one of the big players comes along and crushes you, so you get a choice build an army with no supplies or build a supply network and have no army you dont get both
I’m playing my first NSB game, as Germany. Vanilla, regular, all expansions. Haven’t played for a year or two. First, I forgot to make the pact and conquered Poland, Low Countries, France and Denmark by end 1939 but the Soviets did nothing.
Then I screwed up my focuses and couldn’t attack the USSR until July 1940 - May would have been better. But it went ok.
The only thing is, by winter the equipment losses are incredible. The whole army is grinding its equipment away. I went into the campaign with surpluses of all categories, in the hundreds even thousands, but by December nearly every stockpile is in deficit, some thousands in deficit, particularly support equipment.
I’ve never seen anything like this before. What’s going on.
Update. So I decided to halt once the snow came, because of the equipment shortages. On a line well short of Leningrad, Moscow and Rostov, but with a bridgehead in the Kuban opposite Kerch. The Soviets drove me back a few tiles here and there over winter. By 1 June 1941, when I renewed the offensive, I had got the army back to almost full equipment but not much in stockpiles. All the planning indicators were red or yellow but I attacked anyway, and over a month or so they all turned green. That's something to remember. Over the summer of '41, the Soviet army pretty much collapsed. I did finally notice they also had severe equipment shortages. By autumn, Leningrad and Moscow were taken, German spearheads were on the outskirts of Stalingrad, and a mountain army concentrated in the Kuban bridgehead took Novorossiysk and pushed down the Caucasus approaching Maikop, the opposition Soviet Caucasus army pretty much disintegrating.
That's the state of play ~November 1941. Shortages are significant but maybe half what they were the previous summer. The other thing I have noticed is the AI is much better at controlling my armies and frontline than last I played. I am happy to leave nearly all the fighting to it.
I like the idea, but Paradox keeps adding stuff for us to build, but not reducing the cost of other items. Can't build everything.
The game turned into a cargo growing simulation
I NEEDED THIS SO BADLY
9:22 They should just add the option to assign civ factories for repairs like dockyards for ship repairs
Transport planes ability to drop supply is amazing in support of tanks when pushing into new territory, allows you to push much further before lack of fuel forces you to stop
I just use a mod for infinite supply. Fuck this racist bullshit.
Trying to put garrison troops on just supply nodes will be micro pain in the backside. Would be very cool if they added it to the garrison options though (hint lol). If they have done I’ll be very impressed.
As for building and repairing the railways the Soviets really did great at this in WW2. They militarised the repair units and large units with all the gear required to really keep their armies going.
Has the game just taken the actual engine as the cost or do you have to build railcars and carriages too?
Yeas, New option for guarding supply hubs would be super usefull!
What about supply on naval invading? As on invading the UK, for example
From what I've seen, ports work like supply hubs in that case
I mean if ur playing Germany and u invaded the uk in like 1936 you don’t need to worry about supply as long as ur quick but prob ports will serve as a supply hub
And don't forget the the special floating dockyards.
There are also mobile ports now. I heard , you use them like ships.
You could also provide supply via air.
I think I heard someone say that transport planes got buffed and that you can supply encircled divisions or something, there were a bunch of German divisions in Stalingrad just getting supplied by 200 transport planes in a vid
I just started playing the game. I have a couple of the important DLCs but not the most recent ones like No Step Back, so I have little control over tank designs.
First things I noticed is #1 That I could potentially add motorized (and later mechanized) infantry for increased fuel storage to a tank division to potentially extend their range while out of supply zones. #2 heavy tanks (at least for Italy since I'm still in the tutorial) carry no fuel and use no fuel. Not sure if this is a bug though. I can do a couple heavy tanks and a bunch of horses to go at 6 kph for no fuel cost. Just imagine a bunch of horses pulling around heavy tanks in the battlefield like Santa on his sleigh.
They should decrease the prices of railways/infrastructure now that you have to build them
They're already super cheap
@@firemochimc They made infrastructure way more expensive (like 3x as expensive), and railways, just like bunkers/forts, get more expensive per each level, making decent railway connections and well developed infrastructure hard to make for any country that has less than 2-3 rows of civies available
@@sekacek-sl3jo any country with less than 2-3 rows of civs doesn't really need more than level 2 trains anyway. Playing as Estonia pushing into the soviets I never found supply to be a huge issue. Just push where there are supply depots to be captured and don't bother with siberia.
@@Timathius17 try playing as Italy and fight in Africa with no train lines available and then tell me... It's just a nightmare, half of the Italian production now is building railways in Africa if you want to have an Africa campaign of any kind.
@@12gark just build railways until lvl 2 anything more than that is not really needed unless you want to put big stacks of infantry there. Railways gets more expensive with each level.
Thanks can you do new division meta guide?
it’s finally getting a little more complex 😄
Dude, I have been bashing my head this week with the supply system, got tired, and this shows up on my feed, bless the algorithm.
Quick question, did anyone felt that building infrastructure and civs got slower?
TBH, this new update made me appreciate the Soviet Union's Trans-Siberian Railway even more...
It was definitely innovative at the time... 👍
can you somehow ship your railway guns?
Or are they stuck on the island of Japan (for example)
they move on boats
Yes, just like a regular unit.
@der Führer They'd be partially disasembled and shiped on several boats.
@@KrokLP A convoy is not a single ship. Convoys and transport planes in-game are abstract representations of multiple cargo ships/planes each.
@@KrokLP Then they wouldn't be called convoys. Also, a full division and all their gear would take a lot more than 3 ships historically. Freighters were pretty cheap and easy to build IRL, too. The game makes them faster to build than historically because otherwise you would have to vastly inflate dockyard count to get a realistic parallel production going - which would in turn need a huge amount of fiddling around with warship construction in turn.
Sadly after playing few hour this new meta really kill small nation it really hard when you have just 2 or 3 civ industry to crate all you're logistic + all the rest that you have normally have to build . Just as exemple i play hungry and at start i don't have enough supply for the army you start with day one ...
Just it should be. You can not win a war if you don´t have good infrastructure! Small countries are in the mercy of major nations, unless they get protection from allies!
It seemed to me that raising infrastructure lets your supply hub reach a further space or two. can anyone confirm? it may have been a change in weather.
Railway gun only someday
thanks feedback this one is really helpful, the tutorial paradox provides is not enough information
you know what must be done.......... another artillery only
I haven't done it with Paratroopers yet, but I can confirm that super-fast tanks capturing supply hubs and cutting off an entire region is OP as fuk. 4 Divisions of light tanks sent as volunteers to the Portuguese-Spanish War in '40 isolated ~20 divisions, allowing the Portuguese to overpower superior Spanish numbers.
And just like that 500 hours and i became a new player again
I ABSOLUTELY love it
We all know that dankus/Grisha watched this video
I was waiting for this
Lol I rarely motorize my supply points or ports because if I’m suffering from low supply, throwing 40-80 trucks into the area makes it worse.
This video should be called "Everything you wanted to know about HoI4 logistics, but were afraid to ask"
I was like, hold up I thought I have subscribed to feedback, and I realized that this was not the main channel
i dont mind the new mecanics, after all in war supply its even more important that the battles, but damn, playing as a minor nations its a paint in the ass, many of them not even have the basic train
amazing help man
thanks
I had a bug in my first play as Germany in the new expansion. Did the set up the reichskommisarits and set up the Belarus/Baltic one and had it spawn. then immediately flipped to Estonia and back to the Soviet Union.
Lol
RK Ostland has been bugged for ages, don't form it until you have capped the SU.
Been bugged for years yeah you just have to wait until you've capped the USSR
So i just bought every major dlc on sale after having played about 500 hours of the vanilla base game, and its going to be quite the learning experience but im lookin forward to it
Shit, was going to try and get back into this game after 2-3 year hyatus. Wow, what an Icecream headache. Querry: when does complexity overwhelm playability? This is daunting....too daunting IMHO. Anyway, great stuff here...thanks my man.
TLDR low supply isn't as bad as it used to be but it's more common now
Thanks for this!
paradropping onto railways might be a new meta, if that doesnt work, you can paradrop onto the cities and use scortched earth.
hopefully paradox doesnt add paratrooping to the ai, that would be extremely annoying, though it'll make planes very relevant.
They shouldve put all their effort into planes instead of tanks, since i have a feeling paratroopers and supply drops will be very relevent now
planes will come with Italian rework
I like how GB always has no supply because of their huge fleet which cannot be supported by any level of railway or supply hub :)
At least you can use the puppet oil and exercise the uk navy almost non stop until the war starts (y)
As Italy with lots of troops in Africa, air supply proved to be extremley efficient. On average more then 0.5 supply per single plane, insanely OP.
It became overpowered imo, I watched a video where 100 units were encircled in one tile and the guy just put up 200 of those planes and they all got instantly fully supplied.
Can light tanks still be used as a support company?
can you try a paratroopers division with max-armor-light-tanks support company?
you dont need to even build breakthrough and speed, just armor and only armor
Yes they can be used a support company, and they are exactly as OP as you think in my first test run.
Yes with armored recon. You can get 30 armor light tanks in 1936 (equivalent to 1941 LT with old system) and throw them into 30-40 width divisions to get around 10 armor in those divisions which cant be pierced by infantry stacks without AT or AA early in the game. Super useful as Japan against China.
I think u can also use the support flametank company and if that works u can drop heavys lul
@@dog209
Whahahahaha that would be cool!
@@zyfon5 ,that sort of sounds historical,depending on how much AT China actually had at the time.
I have thousands of hours on the game. The numbers and the system are just wrong. The amount of trucks, rubber for them, or the production/repair cost of railways, the amount of supply they generate vs the supply needed by troops don't make sense. The effect of logistics is way bigger than having an actual army with guns and people willing to fight. It's like if you have a well fed farmer with a pitchfork, he can defeat a batallion of tanks on low supply. Logistics concern is so prioritized that the it is more like an exercise for industrial engineering students than a World War II game. You should take logistics into account, yes, but get your numbers right at least and have some political options like a railroad building campaign or have the option of letting AI handle railroads while you can actually play the game. Change the name of the game to Trains and let the Station Masters take the field instead of generals while you're at it. I love Paradox games but this expansion is a huge fail.
Your opinion. For me this expansion is probably the best one, it actually simulates ww2 instead of a heavy tank having no supply problems and doing 1000 soft attack
ports are cheaper and can act as supply hubs
you can't build ports not on a coast though.
Only played for a few days but so far it's a big improvement
Agreed
Thank God
The transport planes supplying 5x what they should are not an exploit? Or just count as a bug?
Transport planes giving endless supply, ports only costing 3k and giving supply like 20k supply hub, 10 width infantry being op as fuck and tanks being useless
Poland has a 10 week focus that builds a level 1 rail from Plock to Danzig. 70 days to build 3 level 1 rails. Hmm. Hmm. Hmm.
thanks dave this helped me a lot
Thank you for another brill vid
So is Mass Assault Doctrine now useful with new supply system??
Is now OP to get that -20% supply consumption.
Latvias Focus Tree is broken. You can go down two ways.
Brown and democratic or non aligned at the same time.
Hey, how about bombing enemy capital supplies with TAC (or CAS if it's close enough)? Is it cheesy?
Manchu gets a decision under economic policy that makes supply hubs 300% faster to build. Immensely useful post china war.
I think everyone gets that
@@aleexx77 only minors do
In my first game as Germany I just put 5 factories on motorised and 3 factories on trains and I rarely had any supply issues
Did the exact same. Was really surprised that on my first ever game in the new system I had no problems. Beat the USSR within a year as usual.
Not really an exploit but ports act as supply hubs but are way way cheaper.
I was playing as the US and scorched all my railroads, not to hard supplying the country with trucks I had 6 factories producing them war with Mexico was easy
It’s so weird looking at your face. Awesome.
Air supply is a major exploit totally bypassing the new supply system.
And then you get red air and all your transport planes die.
Also it has been said that they will nerf the air supply in the next update. Early balancing issues!
Stacking together shore and railway bombardement?
Most likely counts as same and thats is why it has same game icon.
God learning how to play this game is like taking college classes
Why I don't have the icon to upgrade all connected railroads at once? I must do it one by one :c
Taking notes*
12:13 that concludes the supply section of this video
...
...
*Ends*
"No major exploits"
Did Feedback not figure out how busted transport planes are?
What about air supply drops? Would that work to help the supply issue until the trains get all built?
No, the supply then has to be moved to the airport by train.
It helps until the railroads are built, but not the trains.
You now can make Med Tanks with stats of Modern Tanks
Hoi4 división designer is so outdated, even hoi3 were you just builded the regiments have more depth, you could see the list of equipment and so on, hoi4 divisions feel, fckin un realistic.
Yes in HOI4 it feels like an unfinished part of the game same as AirPower to me.
I'm actually curious about resistance and partisanship now. I wonder if they can't strike at your supply hubs and railways now.
Except trains dont deliver the supply
Amazing video! Thanks for posting!
I still dont know what the 1/25 is on a supply hub. Can anyone explan that for me please?
Good guide but you forgot to talk about the floating harbors hah.
air supply is fucking broken btw, i was doing a soviet game earlier and it basically just allows you to battleplan without worrying about rail lines or supply hubs
That is reason why they are going to nerf it in the next update.
I try to build railroads and the production ETA says "never." I am new, I don't understand why it says never. I don't understand anything. Halp.
How do I deploy mulberry harbors?
Its a dedicated button next naval invade
My question is just wether i need to draw a railway to the front, or just to the suply hub
To the supply hub. Horses or truck will deliver it to the nearby troops. If troop is too far from supply hub... it is very soon out of supply! So keep you troops in the supply range of suppply hub and keep the railway line open!
railwayguns aint that expensive if u think about it, its like 20 mediums and well worth it inmo.
Happy Thanksgiving to me
Something I still dont get: the railways themselves give the supply to nearby provinces or only the hubs can do that ?
Supply hubs does give the supply. The railroad level limits how much supply can flow to that supply hut. Horses, trucks, or double trucks deliver that supply away from the supply hub to he troops. And of course the capital will limit how much the max supply you can give to your troops in total.