GREATEST Plane Design BUT By YouTubers!

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  • Опубліковано 18 чер 2024
  • The greatest plane in hearts of iron 4 by blood alone is here! ‪@Pydgin‬ ‪@TommyKay‬ ‪@Taureor‬ ‪@PravusGaming‬ ‪@LudietHistoria‬ ‪@DiscardPixel‬ ‪@DankusMemecus‬ ‪@Bokoen1‬ ‪@Bitt3rSteel‬ ‪@AlextheRambler‬ ‪@71Cloak‬ Come together to find the ULTIMATE aircraft!
    Extra Discussion
    pastebin.com/0zFnbg4d
    0:00 The Greatest Plane Design
    0:54 The Rules
    1:34 The UA-camrs planes
    5:15 Spreadsheet p0rn
    8:29 The Results
    15:05 The Top 3
    21:14 Sort by IC destroyed
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    Hearts of Iron IV is a grand strategy wargame developed by Paradox Development Studio and published by Paradox Interactive. Released on June 6, 2016, it is the sequel to Hearts of Iron III and part of the Hearts of Iron series of grand strategy games focusing on World War II. The player may take control of any nation in the world in either 1936 or 1939 and lead them to victory or defeat against other countries.
    Feedbackgaming is known for his exploits, cheats, unlimited money videos. Is inspired by other successful influencers like the spiffing brit, isp, bokoen and tommykaylive.
    ~~~~~~~~~~~~~~~~~~~~
    Business email: davefeedbackgaming@gmail.com
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    #hoi4 #bybloodalone #planes
  • Ігри

КОМЕНТАРІ • 401

  • @DaveFeedBackGaming
    @DaveFeedBackGaming  Рік тому +119

    Extra Discussion
    pastebin.com/0zFnbg4d

    • @Cerabelus
      @Cerabelus Рік тому +5

      I tested Tommy's plane today, it totally dominated but it had an unfortunate side effect
      The AI stopped putting their planes up to contest me, just like when you put too much AA in division's the AI won't put up their CAS.
      After 6 month's the German airforce flew away and never came back.

    • @roboparks
      @roboparks Рік тому +1

      @@Cerabelus That's because the new system is unbalanced. Literally Broken . Its always had issues . But even worse now . Kinda sucks paid 20 bucks and the game plays worse LOL Paradox never thinks how war actually works . The reason for dedicated fighters is to counter Air Bombing,Cas Nav Bombing It's not surprising . A country that's not been at war since colonial times .

    • @roboparks
      @roboparks Рік тому

      @@Cerabelus That's because the AP value on Anti-Air is a explote.

    • @aspielm759
      @aspielm759 Рік тому

      I just did some retests with TK's design following the exact ruleset + modified and TK's plane still seems to be on top (as of 1.12.7.8fc8)
      (what I modified: 10.000 IC instead of 5.000 IC, from the 1.1.1936 to 1.1.1937)
      I tested his plane's against basically the same design except the turret was replaced by a self-sealing fuel tank. My planes start out strong but then dip. TK's plane come out on top after 3 months. By the end of the year I have to yield air superiority because my stockpile would run low.

  • @TommyKay
    @TommyKay Рік тому +1281

    GG EZ

  • @Taureor
    @Taureor Рік тому +593

    Should have put a better engine on it, but I was under the impression that speed does not matter (while agility does) so I went with a cheaper engine to squeeze in a couple more extra planes. I shall call it the "Goodenough"

    • @acward04
      @acward04 Рік тому +38

      incredibly based Taureor as usual

    • @scout41741
      @scout41741 Рік тому +25

      There is even a case that you made the best plane here.
      copy pasted from my comment:
      another good comparison would have been the ic tradeoff. Tommy would win here too and Taureor would still be 2nd here. and for smaller nations where every ic loss hurts way more than for a great power the overall ic loss would be a good comparison. Taureor would make the best plane here, where tommy would land in 4th. so while tommy made the best dogfighter, there could be a case that Taureor made the better plane - atleast for smaller nations.

    • @leiaorgana5098
      @leiaorgana5098 Рік тому +4

      Can't go wrong with a hurricane design, worked well for britain.

    • @josephjoestar647
      @josephjoestar647 Рік тому +4

      Taureor the one and only, you won in our hearts. Maximum chad you are :)

  • @Bitt3rSteel
    @Bitt3rSteel Рік тому +231

    5/5 , Balanced as all things must be

    • @sloto158
      @sloto158 8 місяців тому +2

      No comments let me fix that

  • @PravusGaming
    @PravusGaming Рік тому +693

    Huh. I admit, I didn't quite expect to make it that far. Neat!

    • @pandaman2003.
      @pandaman2003. Рік тому +28

      You deserve a cookie.

    • @Mar_Marine
      @Mar_Marine Рік тому +16

      Absolutely lovely to know one of my favorite number guys is on the podium.

  • @Bokoen1
    @Bokoen1 Рік тому +841

    Had this been on the patch we made our designs on, me and Dankus would have been 1 and 2 hæhæ. Air attack was completely busted prior to the patch and you didn't need agility :^)

  • @ahmetberkkuntasal4949
    @ahmetberkkuntasal4949 Рік тому +741

    Dankus a day later:They fear my planes...

    • @meowsir2821
      @meowsir2821 Рік тому +184

      They said my planes were weak...

    • @0lennard
      @0lennard Рік тому +23

      They said my planes were for a different patch but then they still used them...

    • @insignificantgnat9334
      @insignificantgnat9334 Рік тому +14

      Only if "they" is his pilots.

    • @leiaorgana5098
      @leiaorgana5098 Рік тому +5

      Esports Green air Alta

  • @DankusMemecus
    @DankusMemecus Рік тому +55

    I hadnt played a single game with the new fighter design when I submitted it so it was a gamble 💀

  • @Glumbus1
    @Glumbus1 Рік тому +265

    Tommy won because he puts "." at the start of his division names giving them a +30% attack
    this is common knowledge
    please do the test again without this bias

  • @eradius
    @eradius Рік тому +499

    how to inflate TommyKay's ego to even more dangerous hights

    • @luigiff3431
      @luigiff3431 Рік тому +104

      We're never gonna stop hearing about this

    • @Litterbugtaylor
      @Litterbugtaylor Рік тому +36

      And i love that it blew up in dankus' face

    • @lafaucheuse2001
      @lafaucheuse2001 Рік тому +6

      @@Litterbugtaylor it's just not played on the right patch. Him and Bo made their design for the last patch and air attack just recived a nerf. So their position in this top means nothing

    • @Litterbugtaylor
      @Litterbugtaylor Рік тому +2

      @@lafaucheuse2001 see, meta monkeys, they lost on the most recent patch so now they'll just copy Tommy

    • @lafaucheuse2001
      @lafaucheuse2001 Рік тому +1

      @@Litterbugtaylor you really are 12 aren't you ?

  • @UristMcPost
    @UristMcPost Рік тому +394

    Huh. I was expecting Taureor's plane design to be pure infantry on aggressive

    • @1kvolt1978
      @1kvolt1978 Рік тому +85

      Yep. The best plane is infantry division controlling airfield.

    • @googane7755
      @googane7755 Рік тому +2

      He would be battle planning the air field lmao

    • @frozekiller9087
      @frozekiller9087 Рік тому +7

      Why need planes when you can just infantry rush the airfield?
      -some guy

    • @nanoboso3656
      @nanoboso3656 Рік тому +7

      It was very fitting that his plane was the cheapest one, even saving IC cost on the engine level

  • @Pydgin
    @Pydgin Рік тому +246

    Well at least you didn't call me Pie Gin. It's Pydgin (pronounced like pigeon) if anyone doesn't know. Anyways, I'm glad they made agility more of a factor now. The plane I had clapped any design at the release of BBA. Bo's and Dankus' design and the higher IC designs would have been up there too. The IC cost didn't matter because you didn't take many losses with high enough air attack and defense.

  • @jamskimornik7287
    @jamskimornik7287 Рік тому +315

    I remember somebody saying that it is way easier to achieve air superiority with heavy fighters, despite them trading bad. So maybe multiplayer guys use them to gain bonuses to land combat, instead of waiting to grind opponents' airforce down? Makes no sense tho why they would send them here when rules specifically say it's about dogfights.

    • @DaveFeedBackGaming
      @DaveFeedBackGaming  Рік тому +101

      Check the pinned message. MP meta planes are least effective in this scenario

    • @xenosfur
      @xenosfur Рік тому +19

      they probably just sent whatever they used most often instead of testing out the best of the best like some of the number crunching ytbers or they are coping on their MP builds idk

    • @TalonAshlar
      @TalonAshlar Рік тому +6

      I found heavies were useful in north Afrika and Asia, especially if your trying to do force projection in areas with very few airfields; 2000 fighters aren't useful if you can only fit 200 and that's when heavy fighters are king.

    • @kleinerprinz99
      @kleinerprinz99 Рік тому +1

      Most MP games are also heavily modded and may use older versions.

    • @Zack_Wester
      @Zack_Wester Рік тому +1

      Heavy Fighers if I recall correctly have longer range then regular fighters.
      and I think they can also Archive a faster speed (intercept or how fast they can get to the battle space) then the fact they turns like a A-10 is another thing meaning in a 1 vs 1 fight they will usually lose.
      does not matter if your plane can shot down 10 enemy fighter if it takes a week for it to get to the fight. and I seen that happen (mostly in china) where a intercept plane would take off and the mission would conclude before the plane got there (meaning it did nothing in that air engagement) and thats why the german was looking at the rocket airplane seriously.
      because if you can get a plane up in the air and to the target faster then the enemy can get its mission done it does not really matter that the first report of said enemy air wing was from a farmer at the french coast and not on the other side of the English canal (Brits and there radar).
      then the fact that the rocket plane had a habit of becoming a maned rocket missile was another thing.

  • @LudietHistoria
    @LudietHistoria Рік тому +18

    Clearly my plane was the best, but it was a romanian design, so it received a bribe from the opponent to lose.

  • @livewire961
    @livewire961 Рік тому +74

    Tbh if you design a plane that has a build cost of 100, every one shot down is a horrible loss

  • @CatnamedMittens
    @CatnamedMittens Рік тому +299

    I expected 71Cloak to win this easily

    • @DaveFeedBackGaming
      @DaveFeedBackGaming  Рік тому +102

      If it was on the old patch he might've

    • @martinpata2899
      @martinpata2899 Рік тому +14

      @@DaveFeedBackGaming the ic cost of the fuel tank might have drop it lower

    • @MinecraftMasterNo1
      @MinecraftMasterNo1 Рік тому +24

      Never doubt our lord and savior TommyKay. Orc strategy wins every time.

    • @hatless_spider
      @hatless_spider Рік тому +20

      I have a feeling that for normal in game circumstances, range significantly helps with finding the enemy planes to dogfight, but for this matchup there was radar and presumably a smaller distance, making it useless except to increase plane cost and drag down viability

    • @azpont7275
      @azpont7275 Рік тому +3

      That is a good way to design a plane. It wasn’t fully optimized for testing, he added the fuel tank.
      Speed (and agility) is the 2 most important things for dodgefighting. They keep balancing the stats, but I feel it’s worth going for double engines on small frames. When speeds are relatively close the IC cost will hurt you more, but otherwise, they gonna demolish them.

  • @angryfreak2720
    @angryfreak2720 Рік тому +76

    Keep in mind these are fighters designed to take down other fighters.
    So what would the results be if they were intercepting bombers plus what is the type and design of said bomber?

  • @gray7352
    @gray7352 Рік тому +73

    Ah yes the King German himself makes the best plain while also apparently half assing it, a true TommyKay moment.

  • @MoonIronTR
    @MoonIronTR Рік тому +65

    I would want a tank version of same video

  • @leogazebo5290
    @leogazebo5290 Рік тому +79

    Maybe the GREATEST Plane design are the friends we made along the way.

  • @antosqa7343
    @antosqa7343 Рік тому +177

    The problem with Tommies' design is the range is so damn short. Sure in Europe it will be very good, but anywhere else, even in USSR's further tiles this fighter won't even cover whole zone, and I'm not even talking about Asian tiles or Pacific Ocean's tiles. I want to also add that some of the planes are using that thingy that add defence but increase a rubber cost by one. Surely for UK it won't be a problem with their puppet Malaya, but for other planes, especially Germany, this will add up the cost by either building additional synthetic oil or extra civs for trade ( I'm speaking solely from single player, maybe multiplayer guys has mod that fix this issue)

    • @Kain292
      @Kain292 Рік тому +12

      Okay but you're ignoring all the parameters that were set for this test. You can't invalidate the results of this test by fabricating new scenarios in which the effectiveness is reduced, or adding extra parameters in which the losing planes do better.

    • @Casperdcvd
      @Casperdcvd Рік тому +32

      @@Kain292 He’s just saying that not all of these planes would work as well as they did in this test

    • @ronanwaring3408
      @ronanwaring3408 Рік тому +5

      Tommys plane doesn't use extra rubber so he also wins in that regard and i'd argue that you should be building airstrips along the way when your coming up against say the USSR as 1) transport planes can still turn the tide in any battle 2) they are quicker to build than entire railways and brand new hubs

    • @Azsunes
      @Azsunes Рік тому

      @@ronanwaring3408 Transport planes are so bad now, 100 give .2 supply or something now. So an airport with 2000 would only give 4 supply to the region. Wonder if it was over nerfed by accident. Was one of the first things I noticed when trying to push into russia was my transports were not doing much.

    • @ronanwaring3408
      @ronanwaring3408 Рік тому

      @@Azsunes I thought they buffed it again in the last couple of patches

  • @jaxkommish
    @jaxkommish Рік тому +26

    You had me at "spreadsheets"

  • @magni5648
    @magni5648 Рік тому +4

    ...of course Dankus and Bo would send in a fighter design with less agility than a B-29 and enough firepower to outgun an AA battery.

    • @nk_5273
      @nk_5273 Рік тому +1

      Truly a Bruhkoem moment

  • @oddiethefox5832
    @oddiethefox5832 Рік тому +99

    Could you do a video like this but with ship types? I would love to see everyone's ship builds and see what's effective. It would help me learn the navy better too lol

    • @terasa73
      @terasa73 Рік тому +4

      Isn't it just sub 3 spam? Or was I sleeping too long?

    • @oddiethefox5832
      @oddiethefox5832 Рік тому +15

      @@terasa73 sleeping for too long. We haven't been on sub spam meta for two major patches. Subs are still good but won't net you as much naval supremacy anymore

    • @lordx3055
      @lordx3055 Рік тому +4

      Yes! And also with tanks

    • @miguelrodriguezcimino1674
      @miguelrodriguezcimino1674 Рік тому +5

      Ships designs are a bit harder to test, because you need to also consider fleet composition

    • @oddiethefox5832
      @oddiethefox5832 Рік тому +5

      @@miguelrodriguezcimino1674 you're right but I think you can isolate the testing to what the ships purpose is. An example being: what destroyer build is best at killing subs or absorbing damage as a screen. Can just look at raw stats for intended purpose and throw them against the AI navies. Or maybe Dave can use his own designs as the opposing navy. Idk just an idea

  • @Oliver-ld3ei
    @Oliver-ld3ei Рік тому +19

    Alex beating Bo and Dankus is hilarious.

  • @Madmuli
    @Madmuli Рік тому +14

    Two interesting takes on these results: -the heavier airframes have significantly more range. That doesn't matter over the Benelux, but in most theaters outside of Europe, this will make a difference. -Although Taureor came in 2nd, he has the lowest IC loss in total, meaning that if you really want to preserve your planes (and experience, and aces), his design might be the best one

    • @madensmith7014
      @madensmith7014 Рік тому +1

      The IC lost can be quite misleading if you want to factor in experience and aces. He's potentially losing more planes, thus pilots, but since his are so cheap he wins on the IC lost category.

  • @sakshamkhanna6823
    @sakshamkhanna6823 Рік тому +49

    Of course the engineer (pravus) will have the best balanced plane.

    • @PravusGaming
      @PravusGaming Рік тому +28

      Shocking, I know.
      I was actually curious to see how a low-agility, high-attack cannon fighter would stack up. Glad to make the podium!

    • @sakshamkhanna6823
      @sakshamkhanna6823 Рік тому +5

      @@PravusGaming OMG,big fan been subscribed to you for 4 years+❤️❤️❤️

    • @PravusGaming
      @PravusGaming Рік тому +1

      Cheers, bud!

  • @mistertwo6113
    @mistertwo6113 Рік тому +2

    I enjoyed this video and really appreciate your fostering comadre amongst your fellow YouTubbys. I hope you continue with this informal and fun 'competition' series.

  • @jozopako
    @jozopako Рік тому +14

    Before i watch the video. I think Pravus, Dankus and Bokoen will have the best ones with Dankus and Bokoen winning in air superiority but in long run and in terms of IC cost will Pravus win.

    • @ErikaWeiss633
      @ErikaWeiss633 Рік тому +14

      Didn't expect that result, did you? :P

    • @PravusGaming
      @PravusGaming Рік тому +2

      Sorry to let you down. Overall performed quite well, though.

  • @Desteroyah195
    @Desteroyah195 Рік тому +9

    I'm pretty sure Bokoen cares more about the fact that he placed above Dankus (by winning against him lol), than overall place.

  • @chusnacho4447
    @chusnacho4447 Рік тому +23

    I would be interested to see longer engagements, like a proper war time. since the planes that traded a little less efective in IC but much better in raw numbers, will get and maintain much more aces and xp. That could tip the balance, since xp is a massive increase in performance.

  • @alexasln975
    @alexasln975 Рік тому +9

    TommyKay be like: JA MANN WAS HAST DU DENN GEDACHT? NATÜRLICH WIRD MEIN FLUGZEUG GEWINNEN. ICH BIN OSMANE JA

  • @Rasler63
    @Rasler63 Рік тому +2

    That was a really great idea Dave. Would love to see the same for tanks!

  • @bowenc24
    @bowenc24 Рік тому +2

    Alex winning 4th only to be moved to last on a second take some how really matches him.

  • @kindasimpson9704
    @kindasimpson9704 Рік тому +6

    Let’s do this with tank design as well, the best design to crash infantry divisions, will you go for more speed to overrun your enemy? More soft attack? More armour? Or breakthrough? It’s gonna be interesting

  • @luigiff3431
    @luigiff3431 Рік тому +5

    11:50 that's why, in scientific research, subsequent studies happen, mistakes can be spotted after the fact and analyzing results allows for better fitting of test subjects

  • @glassesmemerman
    @glassesmemerman Рік тому +1

    Tommy-Plane basically
    “if you fast enough the enemy can't shoot you. Put more guns on ze plane, Hanz!”
    German engineer is the world's finest.

  • @saladmcjones7798
    @saladmcjones7798 Рік тому +4

    Great video idea! Pitting theorycrafting UA-camrs against each other to see what designs/builds are worth their salt is great content!

  • @arthuryu6602
    @arthuryu6602 Рік тому +7

    If you care about IC destroyed vs IC cost, it would make sense to calculate how much more did you destroyed vs. loss. So I calculated IC destroyed - IC loss for each one and the ranking are as follows:
    Tommy -> 31959
    Taureor -> 20525.5
    Bitter -> 13440
    Discard -> 12828
    71Cloak -> 11339.5
    Pravus -> 9631
    Pydgin -> 4596
    Alex -> -8955.5
    Ludi -> -10413.5
    Bokoen -> -26228.5
    Daukus -> -52634.5

  • @queru1ous
    @queru1ous Рік тому +30

    I absolutely did *not* expect Alex, 71Cloak and TommyKay taking places they took, but Bokoen1 was absolutely predictable lol (sorry Bo).
    Also it would be great to have a similar video on tanks/ships!
    P.S. but my all-time favorite design will always be the one by ISP, called “I don’t care”.

    • @DaveFeedBackGaming
      @DaveFeedBackGaming  Рік тому +16

      Ha, what's the isp reference?

    • @queru1ous
      @queru1ous Рік тому +19

      @@DaveFeedBackGaming he’s just not a meta guy, and he never shows designs, but if he does, those usually are the meme-ish ones like 100 IC strat bomber or a super-heavy battleship.
      Also I’m almost sure he did say that he doesn’t care about meta designs/compositions a couple times.

    • @DaveFeedBackGaming
      @DaveFeedBackGaming  Рік тому +12

      Makes sense. Let him do him

    • @_tym3k
      @_tym3k Рік тому +6

      if it was about tanks I think everyone already knows the winner xD

    • @queru1ous
      @queru1ous Рік тому +2

      @@_tym3k yes its Bokoen1 💯

  • @TheWebsOfCorruptionNeverFail
    @TheWebsOfCorruptionNeverFail Рік тому +1

    Alex's Design is really good for executing a Tank blitz, ie, Encirclement with Tank Divisions and Quick Wars. The IC lost in Air can be compensated with what the enemy loses on the ground(given that you have a supirior armour-mobile force) and the support, that your Air Support gets.
    For the grind on the Eastern front though (or any other war of attrition or Infantry based Armies) the TommyKay is definetly the King, ie, cost effective light frames.

  • @Sebby_04
    @Sebby_04 Рік тому +3

    I’d like to see a line graph of IC loss over time, we might see expensive plans do well in sorter battles etc

  • @miguelrodriguezcimino1674
    @miguelrodriguezcimino1674 Рік тому +7

    I find interesting that both the second and third plane design maximized the thrust/weight ratio, one went for the cheap plane the other maximized the attack.
    Also, while I find the analysis of this test useful, the take away point being do not underestimate agility and speed in the latest patch; the actual designs are not what I would consider "meta" (something you can use everytime and expect good results). The stated goal of the most recent HoI4 updates was to break the meta, not just change it into a new meta. Meaning that specific scenarios need specific designs. Take for example 71cloak design, if he had knew his design was to be tested over the low countries flying from France/Germany, he would have removed the extra fuel tank as airbases in full range are plenty, that would have saved him some IC lost.
    Also, when you create a plane design, you need to consider your goal. Are you trying to completely destroy the enemy industry? Are you only trying to have green air long enough so your land forces can take enemy territory? Do you have the industry to soak up loses and pay the price for green air?

  • @teslo8020
    @teslo8020 Рік тому +3

    Would be interesting to see how veterancy fits in to this - high quantity yet high losses means you lose veterans, would be interesting to see if a higher survivability wins out long term

  • @odycz
    @odycz Рік тому +3

    Tommykays plane is insane it has 2,5 kill/lost IC ratio and does not cost extra rubber for self-sealing tanks. I would be interested in how much worse my favorite plane would do against it. just change the extra turret for the drop tank.

  • @tredbobek
    @tredbobek Рік тому +6

    I often put priority on range, because many places in the world lack airfields or the airzones are huge. Tommy's plane is nice, but with 700km range you would strugle with it outside of europe
    but yeah, the pinned comment goes over this. You always have to consider your IC output, resources and what you want to do with your planes

    • @DaveFeedBackGaming
      @DaveFeedBackGaming  Рік тому +2

      If you want to recreate my test taking into account those varibles be my guest. We had to take out some varibles out to not over complicate the challenge

    • @tredbobek
      @tredbobek Рік тому +1

      Nah, there are so so many variables, but that's why it's fun and why I like the airplane designer

  • @Raptorsified
    @Raptorsified Рік тому +1

    So Tommy essentially builds an il-2 fighter and wins. Sounds about right

  • @satanhell_lord
    @satanhell_lord Рік тому +7

    It would be nice to see an updated design from all of them on the current patch, since those designs were made for the old patch :p

    • @SuperKurvaszad
      @SuperKurvaszad Рік тому +1

      Yeah I feel like the idea was fantastic, but because of this it's kinda useless...

  • @Rin8Kin
    @Rin8Kin Рік тому

    It's funny how i have been thinking about adding turret to my small fighters just 2 days ago.
    But since i didn't have any actual dogfights happening, i just went into CAS designs, and left it hanging for future wars.

  • @jannese7392
    @jannese7392 Рік тому +1

    Awesome comparison!
    Just wanted to add that while heavy fighters didn't do amazingly, that's kind of expected. They have the advantage of superior range (and less importantly better air base capacity efficiency). So nice to see that they are at least almost competitive to light fighters, because I really like them for the improved range. TommyKay's fighter was awesome for the scope of this competition, but if used in a real game 720km range just seems really inflexible.

  • @adrianperalta6589
    @adrianperalta6589 Рік тому +1

    I really like this "tier list!" The only thing i would change is also take into consideration the manpower cost of losing the planes because there are nations like greece or bulgaria that start smaller and cant field a massive amount of expendable pilots

  • @padstah3747
    @padstah3747 Рік тому +1

    Could you do another one of these for CAS? This is really interesting and informative.

  • @toolboxnj
    @toolboxnj Рік тому

    Awesome video, love the collaboration!

  • @duffvad3r
    @duffvad3r Рік тому

    Great vid. Could even make this into a series - meta battles by feedbackgaming

  • @marktheprussian
    @marktheprussian Рік тому +1

    I always used the tommykay design but instead of the turret i put drop tanks for that extra bit of range

  • @tmgnemesis1028
    @tmgnemesis1028 Рік тому +1

    You should’ve looked at the destroyed/loss IC ratio quite interesting from my excel sheet

  • @RoboBobo-to7fz
    @RoboBobo-to7fz Рік тому +1

    You know... it could be an amazing series. Best cas, best tank, best template. And then we will see who is "The Ultimate Warrior of HOI4"!

  • @martinlavigne5135
    @martinlavigne5135 Рік тому +2

    I would argue that that the deciding factor should be decided by Total IC destroyed divided by Total IC lost, to represent the attrition of a long war. Alex's design specifically sticks out as a build that fails to kill enough planes over the long run even though he wins exchanges in the short term. Of course all those numbers are now skewed thanks to the 1 agility fighters being sitting ducks that that reward high attack planes with some agility to shine.
    If you ever try a round 2, I suggest you let them know that 1 agility is terrible and choose Total IC destroyed/Total IC lost as a deciding metric

  • @cronic7581
    @cronic7581 Рік тому +2

    WE NEED MORE ! MORE OF THIS CONTENT !

  • @TheMelnTeam
    @TheMelnTeam Рік тому

    Nice gaming of the rules, if you don't need range you can sac it. Even if normally, you'd want more so you can actually get more planes at the point of contest w/o trashing mission efficiency.

  • @ProfTricky3168
    @ProfTricky3168 Рік тому

    And idea for a test is to make the UA-camr planes fight against the same planes but with slight upgrade (like an upgraded engine)

  • @amara139
    @amara139 Рік тому +8

    I didn't expect these results. I don't think Tommy did either.

  • @elpaya7775
    @elpaya7775 Рік тому +3

    I would love to see a cas and a infantry template one

  • @MrElement-nv6nu
    @MrElement-nv6nu Рік тому

    I made a heavy fighter that have range like strategic bombers and the ability to do CAS, Fighter and Strategic bombers.

  • @Fury_MB
    @Fury_MB Рік тому +3

    Mans really said german genes helped Tommy when in reality it was the crown up tommy's head for being the best japan player

  • @Dhjaru
    @Dhjaru Рік тому +6

    I do think you need to factor in range in a test like this.

  • @MYPSYAI
    @MYPSYAI Рік тому +8

    Did you seriously just say "the spirit of the third Reich lives deep inside TommyKay?" 😂

  • @denzuk993
    @denzuk993 Рік тому +3

    Ending is awesome

  • @kindasimpson9704
    @kindasimpson9704 Рік тому +1

    I heard that heavy machine gun is the meta so kind of expected TommyKay’s design is the winner but I also doubted that if it can go up against those mega defensive heavy bois, I mean sure it’s a good design against AI but against players design? Wow, the result is actually surprising.

  • @KingCrofty
    @KingCrofty Рік тому

    we need another column, ic destroyed/ic lost to see which is the most effective fighter per ic, which i believe would be taureors there

  • @j.m.f5451
    @j.m.f5451 Рік тому

    Great video for analyzing the impact of particular stats in specific roles, but personally I'd never use most of these planes in my games. They have no range, self-sealing fuel tanks jacks up rubber costs, and there's the SP vs MP aspect. Honestly, looking at Tommy's design that is closest to something I would make: heavy machineguns so you're maxing out air attack without hurting your agility, sticking to the single engine for optimum speed, just with different modules like radio navigation and drop tanks probably. Coverage matters in a lot of regions, especially the eastern front where a 720 range fighter will have garbage efficiency for lack of coverage.

  • @ygma1460
    @ygma1460 Рік тому

    I play lotsa flight simulators. Speed is indeed a key factor, for one quite simple reason: You get to decide if you want to have the fight.
    Enemy has superiority in numbers and you're out of ammo, but your plane is faster? Cool, you can escape and they can't catch you.
    Enemy is unaware of you, below you, and your plane is faster? Give him a chase and shoot him down, he can't escape.
    You and the enemy are both aware of each other, but his plane is faster? He will climb above you, will obtain both potential and actual energy advantage and eventually shred you with dive & climb attacks. You can't escape because your plane is slower.
    Glad they made speed a bigger factor.

  • @hakku9344
    @hakku9344 Рік тому +2

    i thought taureor would make a cas for his 20w pure infantry

  • @oddiethefox5832
    @oddiethefox5832 Рік тому +2

    I never throw on the largest engines unless I have to. It increases production cost so much

  • @WithKittehs
    @WithKittehs Рік тому

    Cool video, but why is Destiny 2 background music playing? lol didnt know Feedback played D2

  • @javieriiihernandez2488
    @javieriiihernandez2488 Рік тому +1

    Make a tank and ship desing conpetition like this pleaseeeeee!!!🙏🏻🙏🏻🙏🏻🙏🏻

  • @RubberFacee
    @RubberFacee Рік тому +5

    Superior German engineering
    Which is ironic cuz it looks like he made Il-2 or some other Soviet fighter with a turret that actually existed but it was shit irl

  • @attilaszentpali4576
    @attilaszentpali4576 Рік тому +4

    Dave, make one also with tanks

  • @jeppi8642
    @jeppi8642 Рік тому

    Very nice vid, i always like to see which plane or tank works the best. There's an error in the final table though. If you add up all the wins, you add up with 60 wins, but if you add up all the losses you end up with 48 losses. This number should be equal, as every contest has a winner and a loser. Judging by the IC losses, Alex the rambler could be 2-8 instead of 8-2?

  • @forlornice2462
    @forlornice2462 Рік тому +1

    It took me a while to notice the destiny 2 background music

  • @NotSoCreative_
    @NotSoCreative_ Рік тому

    where is the music from that starts at 15:06? It sounds sooooo familiar but i can't pinpoint where its from

  • @lennartsebastian2673
    @lennartsebastian2673 Рік тому +1

    How about doing the same for navy and army.
    So for navy they are allowed either a max amount of certain ships like 1 cv 2 bb and so on or a total amount of ic.
    Similar for army.

  • @x_velocity
    @x_velocity 2 місяці тому

    surprised you didnt tried to compare destroyed/loss ratio at the end

  • @mr.yuuochung8083
    @mr.yuuochung8083 Рік тому

    i think the planes that trade better are more affective in single player because even if they aren’t cost effective to begin with, once you erase the ai’s air force they begin to pay themselves off

  • @victordiaz6892
    @victordiaz6892 Рік тому +7

    The only problem with tommy's design is the 720 range is very low. It absolutely wouldn't be able to used to attack other air tiles. Although I guess if you're only going to be defending then it's ok.

    • @mrsaanes
      @mrsaanes Рік тому +1

      If you have a big enough industry you could focus on both defense and offense. Take Tommy's design and attach them Frontline units, while using the #2 plane for longer range engagements. Two effective planes

    • @victordiaz6892
      @victordiaz6892 Рік тому

      @@mrsaanes except if you're gonna be attacking then you need to have all your planes up against all of theirs. If you only have say half your planes fighting but they have all their planes fighting then your planes will get shredded.

    • @mrsaanes
      @mrsaanes Рік тому +1

      @@victordiaz6892 well that's why I said if you have a big enough industry. I at times find myself with more military factories then I need as a major. As a minor Id take Tommy's design. But if I'm playing a major, or if I manage to do unify Austria Hungary, or the Swizz. Then I find a big enough industry to support both my units with anti air and air

    • @victordiaz6892
      @victordiaz6892 Рік тому

      @@mrsaanesThat point is moot. if you have enough Industry that you can win the air war with half your air force then you've just won the game. Splitting up your air force is always a bad idea and should only be done if you have no other option. Better to just make all your fighters longer range so they can all fight together rather than fight split up and suffer from defeat in detail

  • @lawden210
    @lawden210 Рік тому

    Pravus tends to be my go-to guy when it comes to anything meta

  • @TheMiguel4710
    @TheMiguel4710 Рік тому +1

    make a test with ships please there were many changes since .... I would love to see how everyone does

  • @pgjuzek
    @pgjuzek Рік тому

    wow the IC destroyed vs lost, top 3 vs the rest, also difference vs 1st 2nd and 3rd...

  • @lentilkahahaha8322
    @lentilkahahaha8322 Рік тому +17

    oh the great plane design

  • @dalewilsher3250
    @dalewilsher3250 Рік тому

    You should do this with tanks and ships aswell

  • @MochiyaRandom
    @MochiyaRandom Рік тому

    I like how Bokoen and Dankus just slap the planes with 1 agility kek

  • @toolboxnj
    @toolboxnj Рік тому

    Same thoughts around CAS as well? Speed, defense and agility?

  • @sn0wy619
    @sn0wy619 Рік тому +12

    YOU THINK TOMMYS GETTING OLD? YOU THINK TOMMYS OUT OF THE META AND JUST A FAT GINGER BOOMER? NO. HE IS THE KING!!!

  • @garettfrigon2810
    @garettfrigon2810 Рік тому +1

    Congrats tommy k and shout out to the rambler!!

  • @ayuvir
    @ayuvir Рік тому

    Hope Paradox add a template manager where you can just make a division/tank/plane/ship template and when your research catches up and you have enough xp you can just pay the cost and use that template on your current game. This is an idea for the lazy.

  • @julianpobog-pagowski5662
    @julianpobog-pagowski5662 Рік тому +3

    as a Pole I am glad that we have another silver metal. even though it's not the olympics XD

  • @detroitdave9512
    @detroitdave9512 Рік тому

    Love this Dave!

  • @starak97
    @starak97 Рік тому

    can you test if fighter bombers are any good? my thought is that they are good for smaller nations because you save cost and population if you run them

  • @Aninkovsky
    @Aninkovsky Рік тому +2

    Yes, everyone going to be excel on one moment at our life

  • @danielgloyd4529
    @danielgloyd4529 Рік тому +1

    Taureor usually has good strategies in his videos. I like him, but he always seems like he can't be bothered to min max or even do a little micro, for that matter. I'm surprised he came up with a design that performed that well.