This way the game ACTUALLY FEELS like a Crash game. Why did they replace Crash signature font with Generic font #47290? Pd: Thanks for the Xbox/PS button swapper, it's kinda annoying to get a PRESS X instruction when you have to press SQUARE.
Please share more of the reimagined remake of crash levels combining levels like u did in upstream and the grate gate ect i would love to see more of this especially space levels like spaced out in crash strikes back mixed with the space level from warped or from ctr
@@lgrz3263 Ah okay, makes sense. Building a UI is usually rather annoying in Unity, so been wanting to find a good way of showing 3D graphics like this in a normal .NET application.
This reminds me of the FFN format used by EA. A texture sheet with kerning data. The thing that they did in their tool was automatic generation from a TTF font, either by their own font renderer or GDI. I guess you could do the same with your tool
Good to hear I'll never need to look at Zoinks in my N. Sane Trilogy again, thanks so much for doing this!
This way the game ACTUALLY FEELS like a Crash game. Why did they replace Crash signature font with Generic font #47290?
Pd: Thanks for the Xbox/PS button swapper, it's kinda annoying to get a PRESS X instruction when you have to press SQUARE.
0:27 “Nothing Is Impossible” - Master Oogway
Great job, Ard!
Thank you ARD very cool
lol, RIP the 4 computers that died to bring us the eagerly awaited Level Editor...
Please share more of the reimagined remake of crash levels combining levels like u did in upstream and the grate gate ect i would love to see more of this especially space levels like spaced out in crash strikes back mixed with the space level from warped or from ctr
Nice! I was wondering, what are you using to render the 3D environment in your program window?
He said he uses unity in a thread in the thewarproom
@@lgrz3263 Ah okay, makes sense. Building a UI is usually rather annoying in Unity, so been wanting to find a good way of showing 3D graphics like this in a normal .NET application.
@@RayCarrot I'd say use OpenGL but it's a bit complicated and would be hard to implement unless you know what you're doing
This reminds me of the FFN format used by EA. A texture sheet with kerning data.
The thing that they did in their tool was automatic generation from a TTF font, either by their own font renderer or GDI. I guess you could do the same with your tool
Hi. Do you remember where is the original font in archive?
Can we have the fonts of the game to daily use on PC?
Can you give them?
hey ard, could you upload this font you're using in the video? I loved it
I think its somenwhere on the mod website
Name of the crash remake font pls
Will now I need to know how you've broken computers with the level editor
Yeah
How did a level editor broke 4 computers lmao
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Yes, B E E T A H
Like the alphaB E E T