I made 4D fractals with 15 Sextillion hypercubes

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  • Опубліковано 26 січ 2025

КОМЕНТАРІ • 22

  • @Lucidreams-e1h
    @Lucidreams-e1h 13 днів тому +6

    BRO, now I can levitate 🤯

  • @earflapphat
    @earflapphat 11 днів тому +1

    this is the shit you see when you have your eyes closed for too long

  • @D---3
    @D---3 15 днів тому +5

    fractals are much easier to store in memory than i thought

    • @tucan7112
      @tucan7112  15 днів тому +1

      The way they are rendered using raymarching, a fractal is a function in a shader, so to save them you only need around 4kb.

  • @hex-automata
    @hex-automata 12 днів тому +4

    This the most interesting fractal video I've seen so far! Imagine seeing it through stereoscopic googles.

  • @falkush
    @falkush 14 днів тому +3

    Beautiful worlds, good job!

  • @laxmiinaxizaby2206
    @laxmiinaxizaby2206 15 днів тому +5

    it's really fascinating, you could make a 4D exploration game one day

    • @Gamewizard13th
      @Gamewizard13th 15 днів тому +2

      have you heard of fractal block world? it's kind of like this but only in three dimensions

    • @practicemodebutton7559
      @practicemodebutton7559 15 днів тому +1

      that idea sounds like the marble game that codeparade made (or maybe hyperbolica)

  • @Amir44312
    @Amir44312 15 днів тому +4

    Wow, really nice work!

  • @Justacubeidk
    @Justacubeidk 12 днів тому +1

    A M A Z I N G
    +new sub
    +good job

  • @N9TN9
    @N9TN9 11 днів тому +1

    i love the swiss cheese fractal!

  • @shygull481
    @shygull481 12 днів тому +2

    Can I use the music for a video at 0:01 ?
    It looks absolutely amazing!

  • @christopherlmoo
    @christopherlmoo 13 днів тому +2

    That look like it took several decades to make this.

  • @KingJAB_
    @KingJAB_ 15 днів тому

    Something about the music in the beginning reminds me of mezzanine in 4D golf

  • @RMCE_EDITS
    @RMCE_EDITS 11 днів тому +1

    Bro use nasa pc 💀💀💀

  • @najmaart4495
    @najmaart4495 6 днів тому

    Make this game an free app accessible with all devices

  • @Iophiel
    @Iophiel 15 днів тому

  • @victormultanen1981
    @victormultanen1981 15 днів тому +1

    mismerasing

  • @o1-preview
    @o1-preview 15 днів тому

    hm, 15 sextillion hypercubes would not run on a 1660 Ti at all. Looks cool, but even if you used the gpu it wouldn't render in real time. Shit, you'd be borderline freezing the computer at 1 trillion on a custom game engine written in C or purely using the gpu, this is not possible on unity at all

    • @tucan7112
      @tucan7112  15 днів тому

      It is possible using raymarching, some tricks in math with SDF's and raymarching make this possible. In short you can get exponentially more detail for lineary more compute power.
      The main problem wouldn't be the computation but storing all the hypercubes with traditional methods would be nearly impossible.
      Last note, the main computation happens on gpu, in shaders. What it was made in doesn't matter much as long as you render it in shaders in this case.

    • @totoshampoin
      @totoshampoin 15 днів тому

      ​@@tucan7112 Well, raymarching is still somewhat expensive