1. I just found this channel - hidden gem ! Keep them videos coming ! 2. Idea for another tutorial: similar like here - the unit selection marker - but done with 2d texture so you can make it artistic in artistic pattern - and in shape of a hex. Need it for my incoming game :) If anyone could point me to such tutorial I would be really grateful (send it on prov. thx!)
For the unit selection I'm simply using the DecalProjector component in URP (there's also one for HDRP) and using a custom sprite on a material using the default decal projection shader. I have a video around the Decal Projector component in both URP and HDRP here if you haven't ever used it before: ua-cam.com/video/5p8cKIu3P_8/v-deo.html
Amazing tutorial! Thank you.
Next up, how about a display shader when placing objects on the ground from an FPS perspective?
Amazing Tutorial Thank you very much 👍
cool video man!
Thanks 🧡
It is a bit of a relif to hear that other people have issues with the preview, I thought it was a me issue!
😆 I thought it was just me too! Happy to commiserate!
1. I just found this channel - hidden gem ! Keep them videos coming !
2. Idea for another tutorial: similar like here - the unit selection marker - but done with 2d texture so you can make it artistic in artistic pattern - and in shape of a hex. Need it for my incoming game :)
If anyone could point me to such tutorial I would be really grateful (send it on prov. thx!)
For the unit selection I'm simply using the DecalProjector component in URP (there's also one for HDRP) and using a custom sprite on a material using the default decal projection shader. I have a video around the Decal Projector component in both URP and HDRP here if you haven't ever used it before: ua-cam.com/video/5p8cKIu3P_8/v-deo.html
verry useful