Top 3 Lessons (Re)Learned from Making My Chicken Defense Microgame

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  • Опубліковано 6 лип 2024
  • In this video you'll hear about my top 3 lessons learned and re-learned from making my free and open source microgame: Chicken Defense. You've probably heard some of these before, but somehow I'm still re-learning them even after writing code for over 20 years!
    👨‍💻 As always, all code from this video is available on GitHub: github.com/llamacademy/chicke...
    🏷️Save 25% on the ultimate C# IDE: JetBrains Rider with code LLAMACADEMY: www.jetbrains.com/store/?sect...
    📚 Resources:
    ⚫ Play the game for free: llamacademy.itch.io/chicken-d...
    ⚫ Hofstadter's law (everything takes longer than you think): en.wikipedia.org/wiki/Hofstad...
    ⚫ Generics in C#: learn.microsoft.com/en-us/dot...
    ⚫ KISS Principle: en.wikipedia.org/wiki/KISS_pr...
    ⚫ YAGNI Principle: en.wikipedia.org/wiki/You_are...
    ⚫ FizzBuzz EE: github.com/EnterpriseQualityC...
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    🌟 Patreon: / llamacademy
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    #unitytutorial #tutorialtuesday #gamedev #tutorial #unity #llamacademy #gamedevelopment
    Chapters:
    00:00 Topic Introduction
    00:35 Lesson 1
    02:45 Lesson 2
    04:54 Lesson 3
    06:54 Closing Thoughts & Support LlamAcademy

КОМЕНТАРІ • 3

  • @legendarybanditmb
    @legendarybanditmb 11 днів тому +1

    doing these kinds of "post-mortems" are SO helpful! it's kind of like Step -1 for whatever your next project is. The cycle continues! :)

  • @WarspawnOG
    @WarspawnOG 11 днів тому +4

    oh yes... everything always takes longer than you think comes up constantly. the full spectrum from "oh this project will take 3 months (1 year)" to "fixing this bug will take me 15 minutes (4 hours)"

    • @LlamAcademy
      @LlamAcademy  11 днів тому

      😆 that “fixing this bug” is me SO many times!