I Added Infinite Maps To My Tower Defense Game | Devlog

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  • Опубліковано 29 лип 2023
  • Hey guys I'm working on a Tower Defense Game and this week I added permanent Leveling to my Heroes. I was surprised by all the details you have to keep in mind when adding a leveling system. For example how exp for killing Units is being distributed among the Heroes, or maybe not. But more in the Devlog, I hope you enjoy it.
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    Twitch ➤ / cakez77
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    My Game Tangy Defense
    store.steampowered.com/app/22...
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    * About Me *
    Hey! And welcome. I'm an indie game developer, currently working on a Tower Defense Game written entirely in C/C++, I tried using Unity or Unreal Engine in the past, but never really found much success. I'm mostly posting devlog / devblog videos where I show off the progress I make on the game.
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    Check out some of my other videos!
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    #cpp #gamedev #programming
  • Розваги

КОМЕНТАРІ • 35

  • @nixaurvandil8542
    @nixaurvandil8542 11 місяців тому +1

    This video makes me feel like a relaxed hamster.

    • @Cakez77
      @Cakez77  11 місяців тому

      Not sure if toxic or not UHM

  • @goodecheeseburgers6320
    @goodecheeseburgers6320 11 місяців тому +1

    yo my dude. your videos are getting better and better.

    • @Cakez77
      @Cakez77  11 місяців тому +1

      Thanks bro I get a lot of practice doing those

  • @blacksheep1337
    @blacksheep1337 11 місяців тому +1

    I really like the new art @Cakez

    • @Cakez77
      @Cakez77  11 місяців тому

      Thanks bro It's an iterative process as I'm learning more

  • @ashencreations6670
    @ashencreations6670 11 місяців тому +1

    juicy video 🍊

    • @Cakez77
      @Cakez77  11 місяців тому

      Thank you AshenHobs bro

  • @StarContract
    @StarContract 11 місяців тому +2

    Nice map

    • @Cakez77
      @Cakez77  11 місяців тому

      Hey bro thanks for watching, I'm glad you like it.

  • @Senguh
    @Senguh 11 місяців тому +1

    wow the algorithm really recommended a gem to me, cant wait for the game! keep up the good work.

    • @Cakez77
      @Cakez77  11 місяців тому

      That's nice to hear, thanks for joining

  • @Azenris
    @Azenris 11 місяців тому +2

    I can't wait for the reveal of the new spell !!!!

    • @Cakez77
      @Cakez77  11 місяців тому

      Yeah, It's going to be POG

  • @user-wm3jp2dc5v
    @user-wm3jp2dc5v 11 місяців тому +1

    Idea for the world map orange problem. You could have the oranges either have 4 missing pieces and you add a missing piece per challenge completed. They could also be grey and then you add color for each challenge completed, or they could be missing entirely and replaced by a simple dot, which gets replaced by a piece of an orange per challenge completed. It would also suit a main quest where the objective is to make your oranges whole again.

    • @Cakez77
      @Cakez77  11 місяців тому

      So the Orange would grow that is a cool idea bro thanks you very much

  • @blacksheep1337
    @blacksheep1337 11 місяців тому +1

    Nice

    • @Cakez77
      @Cakez77  11 місяців тому

      Thanks bro

  • @chesteryolo7058
    @chesteryolo7058 11 місяців тому +1

    Regarding the level up problem: What if you make level ups only available at the end of each wave? That way at least the player isn't constantly looking at the menus

    • @Cakez77
      @Cakez77  11 місяців тому +1

      Hmm Like you beat one round in Challenge Mode, then get exp and level up if you want before you start the next one. That's actually a very good idea

  • @triggertroy160
    @triggertroy160 11 місяців тому +1

    Here before bro blows up

    • @Cakez77
      @Cakez77  11 місяців тому

      I'm already happy the video is going well bro, I'm glad you like it

  • @gotik_geniesser
    @gotik_geniesser 11 місяців тому +1

    Comment for the algorithm

    • @Cakez77
      @Cakez77  11 місяців тому

      My man, a real trooper. Appreciate it very much

  • @pushqrdx
    @pushqrdx 11 місяців тому +1

    looks good 🥒

    • @Cakez77
      @Cakez77  11 місяців тому

      What is that emote Susge

  • @theinfpguy5611
    @theinfpguy5611 10 місяців тому +1

    Hey, do you have a business e-mail? How can I reach out to you?

    • @Cakez77
      @Cakez77  10 місяців тому

      Hey, the best way is to write me on discord, otherwise there should be my email on my youtube channel

  • @anbedaton
    @anbedaton 11 місяців тому +1

    4 minutes of video: wawe/autoattak+tanking(for melee )EXP?

    • @Cakez77
      @Cakez77  11 місяців тому

      Hey bro what is wawe? So you mean getting Exp for tanking?

    • @anbedaton
      @anbedaton 11 місяців тому +1

      @@Cakez77 creeps going on some groups aka wawes... it's TD basics mehaniks... example : after 10 second after "ready" go 20 easy mobs.. when 30 second after go 30 mobs +10 more powerful adn you heroes give 200 exp on all (1 hero -200..2- 2x100 etc)
      plus hit/damage exp for all and bonus tanking damage for melee for compensation
      sorry if don't correct anderstand me because I'm not native English speaker

    • @anbedaton
      @anbedaton 11 місяців тому

      @@Cakez77 tanking exp : if melee minion take damage his also take exp ( on-hit or damage % or both tipe)

    • @Cakez77
      @Cakez77  11 місяців тому

      @@anbedaton Thats fine bro I understand what you mean. I can try implementing that it's basically similar to how it works in bloons

  • @d.vultures1091
    @d.vultures1091 11 місяців тому +1

    Sure, we'll discuss it on stream. I love that you let us chip in.
    Here's the deal, though. Having experience levels and skill trees, equippable items and special abilities, spells and more - all of that makes for your game. I don't believe "menu simulator" is how you should criticize given ability to customize player-controlled characters. Streamlining player interaction may appear as a challenge, but players do in fact enjoy rewarding moments, believe it or not.
    Remove roleplaying elements here, you're left with the strategic component. Remove that as well, you'll only free up room for the player to interact with the game differently, perhaps arcade-like - which is a bit of an odd and niche concept for a game leaning heavily on the tower defense premise. A long way is in front of you, but I believe balancing along will be fun.

    • @Cakez77
      @Cakez77  11 місяців тому

      Hmm maybe I need to wait on player feedback for that, but I mostly felt that it was annoying whenever I had to do that. Like it's something to get out of the way so I can keep playing