Easily create hedges in Twinmotion | Twinmotion Tutorial
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- Опубліковано 22 сер 2024
- In this tutorial, you will learn to create realistic-looking hedges and raw flowers in Twinmotion using the new Spacing tool.
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I suggest you a tutorial about the ivy on the wall, we're still waiting for it. If it's possible, you can show us how to create something that looks like a generative cimbing ivy on a particular structure such as a wooden pavilion.
Ivy tutorial coming next week 👍
@@pawelrymszanext week....😢 i need it early
Never realized the split function existed when dragging a group from Quixel Megascans into a populate group, I will definitely be using that in the future!
thank you guys!!!
What a great tutorial 👌 👏 Also is there going to be a tutorial for the pond area scene in the same scene?
we need a Blender Twinmotion direct link plug-in
Thanks to the Twinmotion team!
Thanks, excellent tutorial. My VRAM started sweating when you cranked it to 100
ROUND CORNER MAP, PLEASE
Pretty simple trick, but it looks very useful
Just lovvvve it!!!!
Cool!
Butterstuff!
Nice! Is amazing 🎉
Can you make terrain height map import tutorial..thanks
thank you, this is just what I needed, have always had a problem doing this. Like in a comment below, if you can please do a tutorial regarding ivy on the walls, thank you again
When will you add the ability to export FBX (or other type) models from Twinmotion?? And the export of materials? Often, customers request a model or ask to transfer project to another designer, who usually work only in 3Ds MAX with Corona render or similar render programs. But I don't have the opportunity to send them a project with all the models, materials and textures from Twinmotion. I really love Twinmotion and rendering only in this program, but I can't work in team with other designers, because I don't have options to share my result from Twinmotion.
I can’t see settings per object do you know why?
Top level
I wish you would just update the asset library to add new assets instead of using workarounds all the time. There are lots of outdated ps3 looking objects, animations and assets. This doesn’t look like a good workaround as surely instantiating 100 + mega scans bushes along a spline isn’t going to be great for memory on larger scenes..
❤️❤️❤️
Hi! where did tyou get the trees that appear in the background at the beginning of the clip?
ALEMBRIC ABC IMPORT ANIMATION, PLEASE
wtf I didnt know you can exceed 100 hahahahah
That hedge looks very nicely detailed but is essentially round curved and even when merged doesn't have a flat top like most common block hedges in typical properties.
Unless you're a topitary medal winner with ocd, you wouldn't typically trim and style hedge tops to be curved.
Almost there ...keep developing TM ... crack a decent box hedge tool and you will be legends in my eyes. 🫶🏼👌🏼👌🏼
there is a box-shaped megascans asset - its same one as in the video just different variant. look for it and you will find it easily.