@@FriskGamer1 Yes that is true. You need a high quality product before you launch otherwise no one will buy it. But then again, an essential part of any business is profit-making.
Great question. Try and make the game look as good as possible, make it eye catching. Even if it’s not innovative it has a good chance of selling then :)
GD gang is here 😎
well hello
Yep
geometry dash
Yes we are indeed here
How would you approach developing a game? Let us know below!
1:43 - I think it's Guh Dough, not Go Dot. Great vid!
Big fan of this!
Thank you!
Hi! Thanks for another great video- any tips on maximising profits through Steam?
UA-cam ads, IG promotions etc use them all to maximise outreach - future video is coming thanks for watching!
Brilliant,@@DanGameDev looking forward to it!
DON'T MAXIMISE PROFIT, maximise game quality.
@@FriskGamer1 Yes that is true. You need a high quality product before you launch otherwise no one will buy it. But then again, an essential part of any business is profit-making.
@@DanGameDev Oh it's a business, i forgot not everyone made games just for fun like i do.
Can you give me some guidance? I’m wanting to make a main menu and multiplayer lobby screen similar to Fortnite but don’t know where to start.
will do a video soon on this
First one here!
Great ti see you back on the channel! Thank you for watching!
What if I just want to make something fun rather than innovative?
Great question. Try and make the game look as good as possible, make it eye catching. Even if it’s not innovative it has a good chance of selling then :)
@@DanGameDev Thank you Dan.
Fun is everything. Look up Gabe Newells definition of 'fun' in games for the best crystallisation of that feel and goal I've ever heard.
Look at games that were developed by a huge team and do better as a solo dev