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Thanks for putting the plugins through their paces, Michael! Pretty happy to be referred to as the "nerdiest thing in spatial audio" :)
My pleasure! Great stuff and excellently implemented!
20 tracks is 2420 channels! That’s insane.
Did not think of it that way but now that you say that: 😳😱
Does the ax Suite support 96kHz?
I don’t see why not. 😉
It’s likely for installations
Yup, exactly.👍
What about converting back down into 3rd is their either interesting artifacting or does it function more efficiently?????😅
Converting higher order to lower order in Ambisonics just mean dropping the higher order channels.
im really surprised a computer can process it as well as it does
Yes, I honestly did not expect that either.
HahHAH! Good question.. more speakers!!
Yes, a lot more!
That's a lotta speakers
People do that though. Not very common, obviously, but it happens.
@@michaelgwagner imo, this would be useful for games and with that such overkill speaker setup along with VR would be surreal exprerience.
Thanks for putting the plugins through their paces, Michael! Pretty happy to be referred to as the "nerdiest thing in spatial audio" :)
My pleasure! Great stuff and excellently implemented!
20 tracks is 2420 channels! That’s insane.
Did not think of it that way but now that you say that: 😳😱
Does the ax Suite support 96kHz?
I don’t see why not. 😉
It’s likely for installations
Yup, exactly.👍
What about converting back down into 3rd is their either interesting artifacting or does it function more efficiently?????😅
Converting higher order to lower order in Ambisonics just mean dropping the higher order channels.
im really surprised a computer can process it as well as it does
Yes, I honestly did not expect that either.
HahHAH! Good question.. more speakers!!
Yes, a lot more!
That's a lotta speakers
People do that though. Not very common, obviously, but it happens.
@@michaelgwagner imo, this would be useful for games and with that such overkill speaker setup along with VR would be surreal exprerience.