to be honest, all i want is 4 things - survival mod (food, drink, sleep, realistic damage, limited O2 per walk) - Be able to craft ammo - more industrial stuff - Official mod support (so i can grab the anternative start mod) why? right now i'm playing a "NPC roleplay" no faction quest line or mains story, i delivered the first artifact but decline joined the constelation, i just live i work on my industry
I'm looking forward to this as well. Mods on PC already do some of the things you listed like crafting ammo but official support will be better IMO. thank you for the comment
Publishing games like this without a survival mode like in Fallout 4 is a bummer! All that food and traveling becomes meaningless when you can simply heal the player, keeping them perfectly fine! Without limitations on saving, like only allowing saves when the player sleeps in Fallout, traveling becomes a walk in the park with no real risk.
Personally, I want to be able to assign crew members with pilot skills to be able to fly my ship for me. You could just use those navigation consoles to set a course, then your pilot would start that way. Skip the journey by sleeping in bed. You would still have loading screens for longer trips, but traveling from a planet to a moon or something could happen at the same time you are busy crafting. I'd also like it to allow you to transition to the next tile by simply popping a quick load screen, having you spawn at the edge of the next zone and get to watch your own ship touch down in the distance. I believe both are entirely possible within the structure of the game as is, but would add a lot more to make the world feel like a place that exists beyond the player
With Amp can run insanely fast already but a hover vehicle would be nice way to traveler or very least stamina (oxygen whatever) not reduce outside of combat. Zero point it depleting other wise.
I want all Player homes to be furnished and all have Bottomless Storage like in fallout 4.
Agreed 100%
idk why your ship isnt bottomless storage. Going all the way back to a home or base seems backtracking
@@HyouVizer The idea is that your ship can only carry so much and your transporting it.
@@lockskelington314 but a tiny chest in a building can? Lol
Just found this channel and I subscribed! Love the editing and chill commentary man!!
Thank you so much.
to be honest, all i want is 4 things
- survival mod (food, drink, sleep, realistic damage, limited O2 per walk)
- Be able to craft ammo
- more industrial stuff
- Official mod support (so i can grab the anternative start mod)
why?
right now i'm playing a "NPC roleplay"
no faction quest line or mains story, i delivered the first artifact but decline joined the constelation, i just live i work on my industry
I'm looking forward to this as well. Mods on PC already do some of the things you listed like crafting ammo but official support will be better IMO. thank you for the comment
So the loading screens are now deadly?
Yes IRL though LOL
Publishing games like this without a survival mode like in Fallout 4 is a bummer! All that food and traveling becomes meaningless when you can simply heal the player, keeping them perfectly fine! Without limitations on saving, like only allowing saves when the player sleeps in Fallout, traveling becomes a walk in the park with no real risk.
What "new ways of traveling" do you want implemented into Starfield?
Mechs.
They are already in the game but in ruins but that doesn't mean that you can't build a new one illegally :)
Personally, I want to be able to assign crew members with pilot skills to be able to fly my ship for me. You could just use those navigation consoles to set a course, then your pilot would start that way. Skip the journey by sleeping in bed.
You would still have loading screens for longer trips, but traveling from a planet to a moon or something could happen at the same time you are busy crafting.
I'd also like it to allow you to transition to the next tile by simply popping a quick load screen, having you spawn at the edge of the next zone and get to watch your own ship touch down in the distance.
I believe both are entirely possible within the structure of the game as is, but would add a lot more to make the world feel like a place that exists beyond the player
Probably a bicycle.
I'm now imagining that
With Amp can run insanely fast already but a hover vehicle would be nice way to traveler or very least stamina (oxygen whatever) not reduce outside of combat. Zero point it depleting other wise.
Amp + personal atmosphere = best way to travel!