To put crushing blow into perspective. Assuming the high investment gear from the maxroll smiter guide. 20 seconds of smiting is 108,732.75 (217465.5 because of 50% Physical resist) damage but also 80 Crushing blow procs. Using Uber Diablo's 642,700 hp as a base. So without crushing blow it'd take you just under 2 minutes of constant smiting to put him down. 80 Crushing blows, however, reduce his health to 3,679, this isn't counting the actual smite damage but I think it's safe to say he'd die within those 20 seconds.
11:52 put it that way. When you have a Ignore Target's defense mod on your weapon (not your hireling), it reduces the Target's defense to 0, meaning the formular still stand with only your AR/AR = 1, thus doesn't change the value at all. But since chance to hit is capped at 95%, you can still miss on your physical attack.
Next LlamaSC Video guide: how to stack all the different type of Slow/Cold/chill/freeze/decrep to slow Baal to the point where he cant move. Including answers to "Does Golem Caused slowness stack with a Weapon's slowness (Slows target by ##%)?".😀
As a melee enjoyer i do have my gripes with Static Field. It really feels like Crushing Blow is the one thing melee have going for themselves and the fact Static Field is readily available for 1 single point of investment cheapens that heavily and makes it feel like Sorcs do have everything for themselves. Also feels like Deadly Strike and IAS calculations are needlessly complicated as they often both have little caveats that make them worthless one way or the other. Example : IAS on gear is useless on a Fury Druid as for whatever reason only your weapon's IAS count. Deadly strike mostly useless on a lot of build or have very limited use due to inherent crit chances that they have or some abilities arbitrarily not being allowed to Crit (such as Assassin kicks). IAS being a whole can of worm in general for most classes using multi-frame attacks, which is almost every single melee in the game (kicksin, fury druid, zealer, Jabzone etc.) It also makes some pieces of gear feel worthless, for example outside Bowazon i've yet to make a build that can fully use Highlord's Wrath due to the problem with either IAS or Deadly Strike i mentioned. Smoothing some of that in an eventual balance update would do a lot for build diversity in the game imo as its the primary reason nobody wants to play melee chars. They're very complicated to gear compared to just following 1 FCR breakpoint on a Cold Sorc or Hammerdin and them just point and clicking with Blizzard or Holding Shift+Right Click with Hammer for maximum effectiveness.
Thank you so much for leaving the Chat muted, during this tutorial/explaination. I often enjoy the chat on, but this needed to be just you. Kudos! PS. Consider this technique when you make other videos in need of slow explaination.
23:34 Me: Wait...there's a spell called Castrate? Which character has that?! And I am so happy that neither Deadly Strike, Crushing Blow or Open Wounds can trigger with that ability. That would be some intense evil right there :O
Applying slow to Baal is really fun, use Kelpie Snare or General's Tan Do Li Ga on Baal and he basically can't do anything. All his animations bug out and he pretty much can't hurt you.
@@sixmillionsilencedaccounts3517 That's half true. Amp Damage still sets physical resistance to 0, meaning if a mob has 50% PR and you Amp Damage them they still take double damage, just not 3x from going to -50. This is why the world record for Uber Trist uses Gavel of Pain instead of Life Tap.
I think its a little bit overstated about how useless leech is early game. For instance, using berserker set for an early barbarian with 5% mana leech on two axes gives enough mana back to be able to double swing non stop without mana pots. this is helped however by the nice buff to damage for wearing the set (7-15 or whatever), but still. leech isnt entirely useless in act 1 in the right setup.
I think ignore target defence changes the chance to hit calculations like this: Chance to hit = 200% * {AR / (AR + 0)} * {Alvl / (Alvl + Dlvl)} It ignores the targets defence which means the AR part of the calculation becomes the maximum value of 1. I could be wrong though 🤔
I still want to know what happens when one puts five or six eth runes into a weapon. Does the game break and make it harder to hit mobs? Does a rift open up in space time and make you take the runes back out again? See also my ultimate goal to make a six zod rune bow. For science.
The enemy's defense will be negative, it will still work in the formula, and you can still have lower than 95% hit chance. It's not like dividing by zero, why would a rift open
I think a setup of Zod equipment would be 🤘 3 soc helm 4 soc armor 6 soc phase blade 😎 4 soc monarch If only you could socket gloves, boots, and belts (and jewelry!)
Only just started playing because I had the AVX bug. Played exclusively offline, no interest in online. Tried booting up the game this morning, got a series of "your connection was interrupted" and "failed to join game" messages whilst trying to play offline. Finally get through, my level 26 pally has been deleted.
That's so weird man I play on ps4 and haven't had any issues at all playing I'm sorry everyone else is having these issues the warcraft remake has made a lot of people lose faith in blizzard and I really want D2 to be a success
It may not be deleted, try clicking offline and seeing if it pops back up. The characters are stored separate i think, if you are on the online tab you won’t see the character
Is crushing blow calculated before or after the damage of the procing attack? Like does my attack do its damage first and then the crushing blow is applied or crushing blow is calculated first and then damage? Also, will crushing blow work if an elemental attack deals some physical damage as well? Bowazon is very easy to add physical to elemental attack or visa versa. I made a build using strafe that dealt almost entirely cold damage. Does this kind of thing still work?
Blade fury is a "spell" that includes these remember. My question is why the crushing blow from two Strength Runewords doesn't stack? Would the enhanced damage from two Fury Runewords stack?
every off-hand weapon's attack options are only affects using off-hand weapon. Blade fury is a physical based spell. so it is affected only main weapon option.
It seemed to me that when 8 player mode is on, my crushing blow does 1/4 of the original hp. Example p1 dif: monster hp 100. Crushing blow deals 25 dmg. Exemple p8 dif: monster hp 400. Crushing blow deals 25 dmg. If that makes sense?? Game calculates CB damage based on the original value not the upgraded one. Thats what it feels like, i might be wrong.
MrllamaSC, there's no videos explaining block chance and how it works. My shield says "40% block chance" but in my character sheet it says I only have an 8 % chance to block with holy shield active. What is happening there?
Me encantas tus videos hombre llama! Volviendo el D2 (antes lod ahora r), y tu material me viene barbaro. Q locura ser de la escula pre-youtube, todo esto era mucho mas oscuro y dificil back in the day! Siga con lo suyo genial ^^
But Mr. Llama! A couple of questions if I may? So when my barb hits a mob, does it do weapon damage + Crushing blow damage if it procs? Also does life/mana leech benefit from Crushing blow/Bleed damage? AND does the bleed effects stack? Meaning me and my merc have bleed proc weapons, can the mob suffer double bleed DOT? Thank you!
Crushing Blow is calculated before any other damage is applied. You will still get weapon damage. You don’t get leach from damage that is not apart of your weapon damage calculations.
@@hindel6141 I believe that open wounds will "reset" each time it's applied - you will apply it, then your merc will apply, but the monster will only bleed at the rate from the last application. So, if your OW is slightly more damaging than your mercs, your merc applying OW will be less damaging. I may be mistaken there, it's been a while since I've actually read how is applied, but I believe that's the case. I also don't know if mercs have an open wounds nerf, or if it scales the same as players characters.
U are the best! ... it is kind of funy as 13yo my runs where like an lunatic with big muscle barbar, with big weapons "ahh! what is that? yellow weapon with lot of blue taxt on it?! niiiice lets use it! " who cares right? just lot of blue text I couldn't read English anyway so lets goooo :D and here iam now learning about deepness and mechanics after almost two decades. of this old gem with new facade :)
Kinda sorta almost. It's 19%. You have an 81% (0.9*0.9) chance of both not triggering deadly strike AND critical strike. 100%-81%=19% chance of triggering at least one of those.
Open wounds is dot specifically used for uber mephisto to counter his heal for 8 secounds on each proc.. Thats it dont over think it. Main use is to counter heal on bosses cos bosses are imune to "prevent monster healing" but not immune to OW go figure. Duress on merc for meph kills and Kleipe weapon. Guillaume's face for DS and more CB :)
Something I can't seem to find answered anywhere: When you have an item that says +x to x damage, I get that if it's on a weapon, that's localized to attacks with that weapon - but if it's on, say, a charm, does it add that damage to all attacks AND spells? Or would it only be added to attacks?
So if I understand correctly: using Smite and having 100% CB, the only difference in damage between my Black runeword and a Grief runeword will come from the attack speed being faster using Grief?
If you're rocking 5,000 physical damage and life leech procs on a monster that only has 100 life left, how much health am I leeching? Would the leech amount ever go over the total health of the monster I am killing or is that the limit?
cool information. By anychance do you also have a video about how Enhance dmg wether on weapon / jewels / armor work and how do they work in pair with max dmgs charms or max dmgs on a belt for example ?
I've used to play Fury Druid in PvP. Grief (Phase Blade)-Storm shield with Dracul's Grasp & Fortitude/Chains,Gore Riders, Verdungo, Cerebus/Jalal,Highlord's Wrath/Cats Eye with 2 raven/craft rings.
You've said that crushing blow and deadly strike can not occur at the same time. Is it possible to reach 100% CB and 100% DS at the same time and if so what will happen then ?
But Mr Llama, when you proc a crushing blow hit, does it substitute the normal damage of the attack that proced the crushing blow Or does your weapon apply its normal damage + the crushing blow damage? And if it's the ladder, does your regular damage apply first and then the crushing blow damage after?
So the way I usually kill Dclone with a sorc is with a PMH javalin that I toss until I see the hp stop regenning. From my experience the PMH seems to last indefinitely until I switch weapons.
Prevent Monster Heal stops unit damage regeneration for 120,000 frames (80 minutes) when applied. [1] It can only be applied by a player: it does not apply when equipped by a mercenary or Iron Golem. It is applied by any successful melee or ranged attack with the exception of Blade Sentinel and Blade Shield. It is only applied if life value changes, either due to damage taken or regenerated. When PMH has already stopped damage regeneration, Open Wounds is only applied by an attack applying at least 1/256 point of damage. It does not apply to Pandemonium Event bosses:
I wanted to ask. If I use Battle Cry as a barbarian and I get a Life tap from Dracul's Grasp. Does it overwrite it or does it stay both? Coz Battle Cry is Warcry and Life tap is curse. And in both cases only one can be active but these are different types. So?
When an attack procs crushing blow, do you also deal the standard weapon damage? Lets say my normal attacks hit for 10 damage. I hit a standard monster with 100HP remaining and I proc crushing blow. Do i "only" deal 25 dmg (crushing blow) or do I deal 35? I assume crushing blows cannot crit(?), but if the above is true, would it still be possible to hit a crushing blow AND a critical at the same time? Would I then deal 25 (crush) + 10x2(regular x deadly?) If the two CANNOT occur at the same time, which one is prioritized / gets "rolled for" first?
First always crushing blow tiggers BEFORE any weapon damage,so in this case (if "normal" monster 1 player mode) current 100hp will lose 25hp physical dmg,75 left over will take 10 weapon dmg bringing HP to 65. HOWEVER crushing blow "dmg"is affacted by positive physical resist,(so a monster with with 33% dmg resist like hell act 1 skeleton) will lose 25hp reduced by 33% resist,10 weapon dmg will be also lowered by 33%.(All hell difficulty common "zombies" have 50% phys dmg resist.) Physical immune monsters such as ALL hell "flying ghost"monsters are immune to crushing blow and obv.physical dmg.Unless resistance is broken below 100%. Minimum resist of any kind is minus 100%,however CB is not affected "dmg"wise by negatives,so if negative count as 0% resist,so -100%phys resist would take same 25 CB dmg, while 10 phys dmg weapon would deal 20dmg to -100% resist.CB works just like Static field with lighting resistance.Both CB and DS,OW can reach 100%(always triggers.)any more is wasted. Some necro curses can lower phys resist or break immunes at (20% effectiveness check video about immunes). CB"damage" does NOT benefit from crit or deadly strike double dmg 100% sure.I don't know if a single attack can be both CB and DS,but it is likely to be a case,many players use both in their builds at once.DS and crit strike doubles physical dmg only before any conversion skills(such as frenzy),does NOT double "normal"added elemental and such.Skills such frenzy which CONVERTS phys to magic dmg will work as normal(double dmg).Certain stuff as mentioned in this video does not work with DS,but does with CB or vice versa. An attack can't be both crit and deadly strike,they roll seperatly.eg 50% crit chance from weapon mastery and 50% deadly strike will be: 50% crit or not,if yes crit,if no another 50% roll crit or no,so in this case there is 75% of dealing double physical dmg before ANY conversion skills used to change dmg type.As said in the video skills like Vengeance which deals some phys+added all kinds of added elemental dmg,ONLY the physical will be doubled by crit or deadly strike.
Can we get a breakdown of any duplicate classes you have, their exact builds, and why? Like maybe you have a hybrid sorc and a pure cold sorc sort of just because, but one has 1 hard point in tele and the other has like 10, because the hybrid sorc is for xyz. Or whatever.
If someone has 95% chance to hit me, but I have 75% chance to block, will they only have 20% chance to hit me? What if I also have more than 20% dodge/avoid/evade? Will I never get hit??
Keep in mind that def is offset by walk/run/standing/attacking to varying degrees depending on which state you are in. In PVP its further obscured by character levels, may be the same for PVM but I believe the stat readout screen is much more accurate. And computations are done in a constant linear fashion based on how it was programmed. So to make something up, if you have a 50% chance to be hit on an assassin with 50% dual claw block, that does not mean 100% to not be hit, it means two seperate instances of 50% to be hit.
What about freezes target? I don't understand why there is a number... like "+4 freezes target" like on nord's tenderizer. What about prevent monster heal vs open wounds? What's the difference? Does prevent monster heal last forever or does it wear off if I go back to town? You didn't touch on - monster defense, flat amount vs percent. Does the flat stack up while the percent is just a percent cut? I imagine that's how it works but I really don't know. If the flat does stack, can the enemy's def become zero? How long does it stack for? Until I disengage/go back to down?
What about absorbs? Flat vs percent? Does it heal? I've never truly understood the differences and what they actually did. IDK how 5 light absorb would be any useful when lightning can do like thousands.
I sure hope you keep bugging d4 devs so they don’t mess up the game for us. It’s so highly anticipated and we need you llama you have the voice and the platform to change and put it to a better direction please I’m begging you.
Hey make one about facets and things like that? Like if I use a crescent moon and lower resis by -35 lightning will my trap damage hit harder? Or is it ONLY with that specific melee hit or blade fury hit? It would be cool if it lowered resis for like X seconds so I can do the dmg quick.
They will lower enemy or monster resists only while you're actively wearing them. If the facets are on weapons/shields on your switch, you'll only benefit from them while using that equipment. When you switch back to equipment without them, you lose their benefit.
Hi MrLlamaSc and Cummunity, I am playing d2r after watching your vids for long. Thank you so much for your work, I've learned so much. Can someone please tell me, where I should farm razortail and titan's revenge? Love the Javazone and want to get these cool items.
I have a javazon at level 86 right now with both of those items, I traded for both. If you're playing multiplayer, farm hell countess for some lem runes, should be able to buy both of those items for lem (if the titan's isn't ethereal, then it's higher). If you're on single player you want to run hell meph with an MF sorc a bunch of times, that would be the fastest way to find them. Javazon is a hard build to start as your first one, takes a lot of expensive gear to get the endgame build finished (griffon's eye, highlord's, CoH, etc.)
@@zachbarber3211 thank you. I have traded for titans today, didntget razors today. Am in hell act 3. (So many lighting resists). But have kind of ok gear. Spirit shield, titans, shakos, +3 gloves, peace.
When delivering a crushing blow, does it just do the X fraction of health, or does it do Weapon Damage + X Fraction of health. E.g. I do 1000 dmg per hit normally, normal mob has 40000HP, if I deliver a crushing blow in melee I'd do 1000dmg (1/4 of its current health), but would I also do 1000 from weapon damage, thus doing 2000dmg in one hit, or does crushing blow overwrite normal damage unless a normal hit is greater than what the crushing blow would do?
I think it should stack together but one of them have priority just for calculations purpose as if psychical damage applies first, amount of damage dealing for OW would be smaller amount because it would calculate already from 39k instead of 40k that percentage but no idea how to test it. I hope you understand what I had in mind 😀
can crushing blow cause your attacks to be weaker than they would be without crushing blow? Example: I do 100 damage. monster has 200 hp. normally 1 hits would kill, but would crushing blow force the attack to do only 50 damage? or does crushing blow get over-ridden by normal damage if the normal damage is higher?
Hey Llama, I was wondering if you have any tips for keeping my merc alive. I have a Holy Freeze merc with Insight and he's my only source of mana regen, so him dying is a big problem for me and now I'm in Act 2 Hell he seems to be dying every time I run into a boss pack. Aside from Insight, he's wearing Goldskin and Tal Rasha's mask, so his resists are maxed out. I know a high defense eth armor with Fortitude in it is usually recommended, but until I get some lucky rune drops that's not happening. Anything I can do in the meantime? Resurrecting him is costing me a small fortune!
Watching your videos really taught me why i was so bad at diablo 2 when i was younger.
You are amazing, these new guides are like THE standard now, it's so easily digestible and engaging. Thank you!!
Fextralife has some great D2R guides, aswell!
I've been playing on and off for 20 years. Wish we had these videos back then
I just don't understand why you get thumbs down on all your videos. I find the information incredibly helpful...
I'm not joking I was just looking for a vid like this not 2 secs ago thanks Llama you da man!!
I was looking for this like a decade ago... Back when there was nothing but trolls on forums.
Generally when you search for something you find it moments later
@@birdsass lmfao
@@birdsass Confucius speaks!
Not joking. But i been looking for this vid for 4 years
"And grief is just so cheep only needing a Lo rune" And i've been farming for days trying to find something to trade for Lo... /cries
Hah good luck it’s worth more than a ber and zod combined
… what? It’s far cheaper than Ber or Jah.
@@VanquishAudio ber is insanely expensive rn. Everyone needs enigma and infinity so it's worth a fortune it's worth about 2 Lo or like 6 zod
If you find an ohm and a vex I’ll trade you mine. 33 375. Still rips tristam with full disciple guilems face and a tap wand
😂
Your UA-cam voice is just so soothing
Lol, stahp.
I have nightmares of his Twitch voice :(
If a 15 yr old voice is your thing... Good info though..
Thank you for existing Llama ❤
To put crushing blow into perspective. Assuming the high investment gear from the maxroll smiter guide. 20 seconds of smiting is 108,732.75 (217465.5 because of 50% Physical resist) damage but also 80 Crushing blow procs. Using Uber Diablo's 642,700 hp as a base. So without crushing blow it'd take you just under 2 minutes of constant smiting to put him down. 80 Crushing blows, however, reduce his health to 3,679, this isn't counting the actual smite damage but I think it's safe to say he'd die within those 20 seconds.
11:52 put it that way. When you have a Ignore Target's defense mod on your weapon (not your hireling), it reduces the Target's defense to 0, meaning the formular still stand with only your AR/AR = 1, thus doesn't change the value at all. But since chance to hit is capped at 95%, you can still miss on your physical attack.
And some monsters can block 👍
@@Steph1 many*
So glad to see this video tonight! I just got a Headstriker for my Zealadin and was confused at how 112% Deadly Strike works
Next LlamaSC Video guide: how to stack all the different type of Slow/Cold/chill/freeze/decrep to slow Baal to the point where he cant move.
Including answers to "Does Golem Caused slowness stack with a Weapon's slowness (Slows target by ##%)?".😀
As a melee enjoyer i do have my gripes with Static Field. It really feels like Crushing Blow is the one thing melee have going for themselves and the fact Static Field is readily available for 1 single point of investment cheapens that heavily and makes it feel like Sorcs do have everything for themselves.
Also feels like Deadly Strike and IAS calculations are needlessly complicated as they often both have little caveats that make them worthless one way or the other. Example : IAS on gear is useless on a Fury Druid as for whatever reason only your weapon's IAS count. Deadly strike mostly useless on a lot of build or have very limited use due to inherent crit chances that they have or some abilities arbitrarily not being allowed to Crit (such as Assassin kicks). IAS being a whole can of worm in general for most classes using multi-frame attacks, which is almost every single melee in the game (kicksin, fury druid, zealer, Jabzone etc.) It also makes some pieces of gear feel worthless, for example outside Bowazon i've yet to make a build that can fully use Highlord's Wrath due to the problem with either IAS or Deadly Strike i mentioned.
Smoothing some of that in an eventual balance update would do a lot for build diversity in the game imo as its the primary reason nobody wants to play melee chars. They're very complicated to gear compared to just following 1 FCR breakpoint on a Cold Sorc or Hammerdin and them just point and clicking with Blizzard or Holding Shift+Right Click with Hammer for maximum effectiveness.
Shift+left click you mean. Usually you have an aura in your right hand
Thank you so much for leaving the Chat muted, during this tutorial/explaination. I often enjoy the chat on, but this needed to be just you. Kudos!
PS. Consider this technique when you make other videos in need of slow explaination.
MrLama bringing the d2r knowledge
Thank you so much!! I definitely learnt a lot of info even as a classic player since 2000. Great video!
23:34 Me: Wait...there's a spell called Castrate? Which character has that?! And I am so happy that neither Deadly Strike, Crushing Blow or Open Wounds can trigger with that ability. That would be some intense evil right there :O
Applying slow to Baal is really fun, use Kelpie Snare or General's Tan Do Li Ga on Baal and he basically can't do anything. All his animations bug out and he pretty much can't hurt you.
Yeah I was abusing it at single player. My merc was immortal during runs even tho he had random gear.
Lmao I was wondering why he wasn't moving when I was fighting him. I was using that exact weapon
So good to see there's a new MrLlamaSC video to watch when servers are down.
MrLLama ASMR
me: playing a sorceress in diablo 2 at 8 years of age
also me: hey look at this hammer, it has more damage than mine so i should definitely use this
8 year old me never bothered picking up any runes. Runewords were just way beyond my mental grasp.
@@brettpierce5225 Lol same, I was just like "hey this stupid rock trades for stuff I want."
@@blueskadoo1402Blueskadoo Been there done that. So funny how we think when we're young. Keep it simple and fun!!
Deckard Llama
The go to for sure. Llama is the Uber Diablo of mere mortals.
I think the only guide left to do is how to maximize experience in game as in what level character benefits the most from what areas and difficulties!
You forgot that physical resistance affects Crushing Blow. This also applies to Amplify Damage.
Physical resistance affects CB but only a positive one, negative won't increase damage.
@@sixmillionsilencedaccounts3517 That's half true. Amp Damage still sets physical resistance to 0, meaning if a mob has 50% PR and you Amp Damage them they still take double damage, just not 3x from going to -50.
This is why the world record for Uber Trist uses Gavel of Pain instead of Life Tap.
@@Jvstm yeah
enemy physical res 50% => 50% CB effectiveness
enemy physical res 0% => 100% CB effectiveness
enemy physical res -50% => 100% CB effectiveness (NOT 150%)
CB effectiveness has 100% cap
@@user-sr6hg1qz4f So what you're saying is that I'm correct and Amp Damage does work with CB. Thanks.
I think its a little bit overstated about how useless leech is early game. For instance, using berserker set for an early barbarian with 5% mana leech on two axes gives enough mana back to be able to double swing non stop without mana pots. this is helped however by the nice buff to damage for wearing the set (7-15 or whatever), but still. leech isnt entirely useless in act 1 in the right setup.
I think ignore target defence changes the chance to hit calculations like this:
Chance to hit = 200% * {AR / (AR + 0)} * {Alvl / (Alvl + Dlvl)}
It ignores the targets defence which means the AR part of the calculation becomes the maximum value of 1.
I could be wrong though 🤔
That's right, that's why he just removed the AR part of the equation because it's exactly 1
@@rayvincyful1 oh yeah that's right 👍🏼
I still want to know what happens when one puts five or six eth runes into a weapon. Does the game break and make it harder to hit mobs? Does a rift open up in space time and make you take the runes back out again?
See also my ultimate goal to make a six zod rune bow. For science.
The enemy's defense will be negative, it will still work in the formula, and you can still have lower than 95% hit chance. It's not like dividing by zero, why would a rift open
I think a setup of Zod equipment would be 🤘
3 soc helm
4 soc armor
6 soc phase blade 😎
4 soc monarch
If only you could socket gloves, boots, and belts (and jewelry!)
@@jameshaulenbeek5931 finally, someone that understands me!!!
How does Freeze Target work though? What does the +# signify?
Only just started playing because I had the AVX bug. Played exclusively offline, no interest in online. Tried booting up the game this morning, got a series of "your connection was interrupted" and "failed to join game" messages whilst trying to play offline. Finally get through, my level 26 pally has been deleted.
Sorry to hear that man.
had the same problem, my char got restored like 30 min later.
@@xMidrailx Ooh ok, fingers crossed
That's so weird man I play on ps4 and haven't had any issues at all playing I'm sorry everyone else is having these issues the warcraft remake has made a lot of people lose faith in blizzard and I really want D2 to be a success
It may not be deleted, try clicking offline and seeing if it pops back up. The characters are stored separate i think, if you are on the online tab you won’t see the character
Have you ever tried to upgrade some things on your Real Cube in the back ?
Does strafe apply crushing blow to each hit or just once per cast? What about the rest of the % change on hit?
Made my first sorc ever like 1.5 months ago. I'm never going melee ever again😂
MrLlama’s intro: 😈
MrLlama: 😇
the man the myth the llama
Open wounds isn't a poison. It's a bleed. Think about it that way, since that is what it does.
Is crushing blow calculated before or after the damage of the procing attack? Like does my attack do its damage first and then the crushing blow is applied or crushing blow is calculated first and then damage?
Also, will crushing blow work if an elemental attack deals some physical damage as well? Bowazon is very easy to add physical to elemental attack or visa versa. I made a build using strafe that dealt almost entirely cold damage. Does this kind of thing still work?
Blade fury is a "spell" that includes these remember. My question is why the crushing blow from two Strength Runewords doesn't stack?
Would the enhanced damage from two Fury Runewords stack?
every off-hand weapon's attack options are only affects using off-hand weapon.
Blade fury is a physical based spell. so it is affected only main weapon option.
@@user-sr6hg1qz4f Ok, that makes sense. Thank you!
Thank God for the quieter intros lmao for the early videos I had to mute the intros cuz the whole house would wake up
if now only blizzard lower the moaning sound of my valk
Thanks for not shouting "whats up youtube" lol :)
It seemed to me that when 8 player mode is on, my crushing blow does 1/4 of the original hp.
Example p1 dif: monster hp 100. Crushing blow deals 25 dmg.
Exemple p8 dif: monster hp 400.
Crushing blow deals 25 dmg. If that makes sense?? Game calculates CB damage based on the original value not the upgraded one.
Thats what it feels like, i might be wrong.
I think that’s what he said. 1/16th
MrllamaSC, there's no videos explaining block chance and how it works. My shield says "40% block chance" but in my character sheet it says I only have an 8 % chance to block with holy shield active. What is happening there?
omfg finally! thank you mrllama!!! ive always wanted a breakdown on this!!!
Me encantas tus videos hombre llama! Volviendo el D2 (antes lod ahora r), y tu material me viene barbaro. Q locura ser de la escula pre-youtube, todo esto era mucho mas oscuro y dificil back in the day! Siga con lo suyo genial ^^
Man llama 😂 love this comment
You the man, llama. I mean you the llama, man! My go to tutorializer
Open wounds is also kind of important in PVP as it can´t be reduced by Damred.
My fifth grade teacher had llamas and would take all the classes to her farm. Was a dope ass day if I remember correctly
And I been playing D2 on And off since it came out when I was 10
Awesome video MrLlama!!! ❤
But Mr. Llama! A couple of questions if I may? So when my barb hits a mob, does it do weapon damage + Crushing blow damage if it procs? Also does life/mana leech benefit from Crushing blow/Bleed damage? AND does the bleed effects stack? Meaning me and my merc have bleed proc weapons, can the mob suffer double bleed DOT? Thank you!
Crushing Blow is calculated before any other damage is applied. You will still get weapon damage. You don’t get leach from damage that is not apart of your weapon damage calculations.
@@joeparris7639 thank you very much! How about that bleed stack?
@@hindel6141 I believe that open wounds will "reset" each time it's applied - you will apply it, then your merc will apply, but the monster will only bleed at the rate from the last application.
So, if your OW is slightly more damaging than your mercs, your merc applying OW will be less damaging.
I may be mistaken there, it's been a while since I've actually read how is applied, but I believe that's the case. I also don't know if mercs have an open wounds nerf, or if it scales the same as players characters.
@@jameshaulenbeek5931 thank you for your answer!
U are the best! ... it is kind of funy as 13yo my runs where like an lunatic with big muscle barbar, with big weapons "ahh! what is that? yellow weapon with lot of blue taxt on it?! niiiice lets use it! " who cares right? just lot of blue text I couldn't read English anyway so lets goooo :D and here iam now learning about deepness and mechanics after almost two decades. of this old gem with new facade :)
I absolutely love your vids and they've helped me out alot! Thank you MR.Llama! :D
Does Deadly strike 10% + critical strike 10% = about 20% chance to do double damage?
Kinda sorta almost. It's 19%. You have an 81% (0.9*0.9) chance of both not triggering deadly strike AND critical strike. 100%-81%=19% chance of triggering at least one of those.
Nice, so even though the game won't trigger both, the odds of doing double damage does go up by stacking these effects
SWEEEET! We request, Llama delivers!
Open wounds is dot specifically used for uber mephisto to counter his heal for 8 secounds on each proc.. Thats it dont over think it. Main use is to counter heal on bosses cos bosses are imune to "prevent monster healing" but not immune to OW go figure.
Duress on merc for meph kills and Kleipe weapon. Guillaume's face for DS and more CB :)
Something I can't seem to find answered anywhere:
When you have an item that says +x to x damage, I get that if it's on a weapon, that's localized to attacks with that weapon - but if it's on, say, a charm, does it add that damage to all attacks AND spells? Or would it only be added to attacks?
Thanks man for the explanation.
Great video, super helpful, thank you!
So if I understand correctly: using Smite and having 100% CB, the only difference in damage between my Black runeword and a Grief runeword will come from the attack speed being faster using Grief?
Sounds like the extra damage on weapons not applying to shield or boot attacks would make for a nice nerf for the weapon.
If you're rocking 5,000 physical damage and life leech procs on a monster that only has 100 life left, how much health am I leeching? Would the leech amount ever go over the total health of the monster I am killing or is that the limit?
You life leech from damage you deal not damage you would have dealt
What damage does a critical strike actually double? All of it? Would that make it more effective for elemental damage builds? Edit- It does not.
These are great, thanks man
cool information. By anychance do you also have a video about how Enhance dmg wether on weapon / jewels / armor work and how do they work in pair with max dmgs charms or max dmgs on a belt for example ?
Thanks for the info bro
I've used to play Fury Druid in PvP.
Grief (Phase Blade)-Storm shield with Dracul's Grasp & Fortitude/Chains,Gore Riders, Verdungo, Cerebus/Jalal,Highlord's Wrath/Cats Eye with 2 raven/craft rings.
Imagine if the sorc didn't have static field tho. Also, in hell mode, it not as great imo
You've said that crushing blow and deadly strike can not occur at the same time. Is it possible to reach 100% CB and 100% DS at the same time and if so what will happen then ?
But Mr Llama, when you proc a crushing blow hit, does it substitute the normal damage of the attack that proced the crushing blow Or does your weapon apply its normal damage + the crushing blow damage? And if it's the ladder, does your regular damage apply first and then the crushing blow damage after?
Doesn't stack. Only the one with higher damage is applied. CB is checked first.
How does crushing blow work for the Amazon jab? One chance per action or a chance on each of the 3 hits?
Is "prevent monster heal" an "open wounds" without dot? I mean, how long does prevent heal effect lasts?
So the way I usually kill Dclone with a sorc is with a PMH javalin that I toss until I see the hp stop regenning. From my experience the PMH seems to last indefinitely until I switch weapons.
Prevent Monster Heal stops unit damage regeneration for 120,000 frames (80 minutes) when applied. [1]
It can only be applied by a player: it does not apply when equipped by a mercenary or Iron Golem.
It is applied by any successful melee or ranged attack with the exception of Blade Sentinel and Blade Shield.
It is only applied if life value changes, either due to damage taken or regenerated.
When PMH has already stopped damage regeneration, Open Wounds is only applied by an attack applying at least 1/256 point of damage.
It does not apply to Pandemonium Event bosses:
Would lighting fury and charged strike proc crushing blow?
It doesn't matter that with more players your crushing blow would do waaaay less % because it's still a fat chunk of damage.
My ww barb is sitting on 95% deadly strike and 77% cruching blow 😋
Ww doing sitting hmm ) its called gopac! Traditional Ukrainian dance)))
Binge watching while servers are down… again
I wanted to ask. If I use Battle Cry as a barbarian and I get a Life tap from Dracul's Grasp. Does it overwrite it or does it stay both? Coz Battle Cry is Warcry and Life tap is curse. And in both cases only one can be active but these are different types. So?
When an attack procs crushing blow, do you also deal the standard weapon damage?
Lets say my normal attacks hit for 10 damage. I hit a standard monster with 100HP remaining and I proc crushing blow.
Do i "only" deal 25 dmg (crushing blow) or do I deal 35?
I assume crushing blows cannot crit(?), but if the above is true, would it still be possible to hit a crushing blow AND a critical at the same time? Would I then deal 25 (crush) + 10x2(regular x deadly?)
If the two CANNOT occur at the same time, which one is prioritized / gets "rolled for" first?
First always crushing blow tiggers BEFORE any weapon damage,so in this case (if "normal" monster 1 player mode) current 100hp will lose 25hp physical dmg,75 left over will take 10 weapon dmg bringing HP to 65.
HOWEVER crushing blow "dmg"is affacted by positive physical resist,(so a monster with with 33% dmg resist like hell act 1 skeleton) will lose 25hp reduced by 33% resist,10 weapon dmg will be also lowered by 33%.(All hell difficulty common "zombies" have 50% phys dmg resist.)
Physical immune monsters such as ALL hell "flying ghost"monsters are immune to crushing blow and obv.physical dmg.Unless resistance is broken below 100%.
Minimum resist of any kind is minus 100%,however CB is not affected "dmg"wise by negatives,so if negative count as 0% resist,so -100%phys resist would take same 25 CB dmg, while 10 phys dmg weapon would deal 20dmg to -100% resist.CB works just like Static field with lighting resistance.Both CB and DS,OW can reach 100%(always triggers.)any more is wasted.
Some necro curses can lower phys resist or break immunes at (20% effectiveness check video about immunes).
CB"damage" does NOT benefit from crit or deadly strike double dmg 100% sure.I don't know if a single attack can be both CB and DS,but it is likely to be a case,many players use both in their builds at once.DS and crit strike doubles physical dmg only before any conversion skills(such as frenzy),does NOT double "normal"added elemental and such.Skills such frenzy which CONVERTS phys to magic dmg will work as normal(double dmg).Certain stuff as mentioned in this video does not work with DS,but does with CB or vice versa.
An attack can't be both crit and deadly strike,they roll seperatly.eg 50% crit chance from weapon mastery and 50% deadly strike will be: 50% crit or not,if yes crit,if no another 50% roll crit or no,so in this case there is 75% of dealing double physical dmg before ANY conversion skills used to change dmg type.As said in the video skills like Vengeance which deals some phys+added all kinds of added elemental dmg,ONLY the physical will be doubled by crit or deadly strike.
always wondered why people say static field is op. It does absolutely nothing for me
Can we get a breakdown of any duplicate classes you have, their exact builds, and why? Like maybe you have a hybrid sorc and a pure cold sorc sort of just because, but one has 1 hard point in tele and the other has like 10, because the hybrid sorc is for xyz. Or whatever.
If someone has 95% chance to hit me, but I have 75% chance to block, will they only have 20% chance to hit me? What if I also have more than 20% dodge/avoid/evade? Will I never get hit??
Keep in mind that def is offset by walk/run/standing/attacking to varying degrees depending on which state you are in.
In PVP its further obscured by character levels, may be the same for PVM but I believe the stat readout screen is much more accurate.
And computations are done in a constant linear fashion based on how it was programmed. So to make something up, if you have a 50% chance to be hit on an assassin with 50% dual claw block, that does not mean 100% to not be hit, it means two seperate instances of 50% to be hit.
yo man big fan, i was wondering if there was a gear simulator like in wow but only to compare gems and stuff
Being new to this, do most people choose Online or Offline for playing?
Lightning fury crushing blow works but not on lightning. It works only on its javelin
does that mean charge strike also doesnt work? Cause sometimes i see the blood icons over mobs from wearing gores on my jav zon.
What about freezes target? I don't understand why there is a number... like "+4 freezes target" like on nord's tenderizer. What about prevent monster heal vs open wounds? What's the difference? Does prevent monster heal last forever or does it wear off if I go back to town? You didn't touch on - monster defense, flat amount vs percent. Does the flat stack up while the percent is just a percent cut? I imagine that's how it works but I really don't know. If the flat does stack, can the enemy's def become zero? How long does it stack for? Until I disengage/go back to down?
What about absorbs? Flat vs percent? Does it heal? I've never truly understood the differences and what they actually did. IDK how 5 light absorb would be any useful when lightning can do like thousands.
@@Lazris59 if there is %, it's %. If there's not, it's flat.
Kicksin is better then oldschool smiter,just need right gear :D
So if you proc one the other wont stack? Or you mean crit strike and deadly wont stack
I sure hope you keep bugging d4 devs so they don’t mess up the game for us. It’s so highly anticipated and we need you llama you have the voice and the platform to change and put it to a better direction please I’m begging you.
They are gonna mess it up anyway
Hey make one about facets and things like that? Like if I use a crescent moon and lower resis by -35 lightning will my trap damage hit harder? Or is it ONLY with that specific melee hit or blade fury hit? It would be cool if it lowered resis for like X seconds so I can do the dmg quick.
They will lower enemy or monster resists only while you're actively wearing them. If the facets are on weapons/shields on your switch, you'll only benefit from them while using that equipment.
When you switch back to equipment without them, you lose their benefit.
Does crushing blow work with Beserk since it's magical damage?
I understand these don't work for lightning fury, but does it work with charged strike?
So you can't kill any units with just crushing blows? Did i get that right?
Hi MrLlamaSc and Cummunity,
I am playing d2r after watching your vids for long. Thank you so much for your work, I've learned so much.
Can someone please tell me, where I should farm razortail and titan's revenge? Love the Javazone and want to get these cool items.
I have a javazon at level 86 right now with both of those items, I traded for both. If you're playing multiplayer, farm hell countess for some lem runes, should be able to buy both of those items for lem (if the titan's isn't ethereal, then it's higher). If you're on single player you want to run hell meph with an MF sorc a bunch of times, that would be the fastest way to find them. Javazon is a hard build to start as your first one, takes a lot of expensive gear to get the endgame build finished (griffon's eye, highlord's, CoH, etc.)
@@zachbarber3211 thank you. I have traded for titans today, didntget razors today. Am in hell act 3. (So many lighting resists). But have kind of ok gear. Spirit shield, titans, shakos, +3 gloves, peace.
You forgot Slow Missile!
When delivering a crushing blow, does it just do the X fraction of health, or does it do Weapon Damage + X Fraction of health. E.g. I do 1000 dmg per hit normally, normal mob has 40000HP, if I deliver a crushing blow in melee I'd do 1000dmg (1/4 of its current health), but would I also do 1000 from weapon damage, thus doing 2000dmg in one hit, or does crushing blow overwrite normal damage unless a normal hit is greater than what the crushing blow would do?
Are you asking if it would do a total of 11000 damage, or just the flat 10000 from crushing blow? MrLlama?
I think it should stack together but one of them have priority just for calculations purpose as if psychical damage applies first, amount of damage dealing for OW would be smaller amount because it would calculate already from 39k instead of 40k that percentage but no idea how to test it. I hope you understand what I had in mind 😀
Lo rune ain.t cheap
can crushing blow cause your attacks to be weaker than they would be without crushing blow?
Example: I do 100 damage. monster has 200 hp. normally 1 hits would kill, but would crushing blow force the attack to do only 50 damage? or does crushing blow get over-ridden by normal damage if the normal damage is higher?
Normal damage and the crushing blow proc happen simultaneously not in place of each other
light fury doesnt count but my charged strike does right? i wear gface on my java
How does freeze target 3 work ?
It freezes with 3 cold damage. Duration is not mentioned but it's very short.
Hey Llama, I was wondering if you have any tips for keeping my merc alive. I have a Holy Freeze merc with Insight and he's my only source of mana regen, so him dying is a big problem for me and now I'm in Act 2 Hell he seems to be dying every time I run into a boss pack. Aside from Insight, he's wearing Goldskin and Tal Rasha's mask, so his resists are maxed out. I know a high defense eth armor with Fortitude in it is usually recommended, but until I get some lucky rune drops that's not happening. Anything I can do in the meantime? Resurrecting him is costing me a small fortune!
Go watch his mercenary video. Theres a bug you can use to make most enemies ignore him.
came here for the youtube voice!