Surface to Air TORPEDOS vs BLIMPS!
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- Опубліковано 5 вер 2024
- Welcome to another episode of Trailmakers! Today we are building human-guided torpedoes and trying to hit blimps in the air! The torpedoes can only use underwater engines, so they must get enough speed to glide through the air and hit the blimp.
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About Trailmakers:
In the toughest motoring expedition in the universe, you and your friends will build your own vehicles to cross a dangerous wasteland. Explore, crash horribly, use your wits to build a better rig, and get as far as you can with whatever spare parts you find on your way.
Welcome to the Ultimate Expedition!
Journey over grueling mountains, hazardous swamps, and bone-dry deserts on a distant world far from civilization - it is just you, your fellow adventurers and the amazing, jet-powered hover-buggy you built yourself. Explore, crash your vehicle, build a better one, and get as far as you can with whatever spare parts you find along your way.
Trailmakers is about building very awesome vehicles and machines, but you don’t need an engineering degree to get started. The intuitive builder will get you going in no time. Everything you build is made from physical building blocks. Each block has unique features like shape, weight and functionality. They can be broken off, refitted and used to build something new. Individually the blocks are fairly simple, but combined the possibilities are endless.
Expedition Mode is the challenging campaign mode of Trailmakers. You are competing in an off-world rally expedition with only a few building blocks to get you started. You must build, tinker with and rebuild your machine to progress. Journey through a big world, overcome deep gorges, angry wildlife and dangerous weather to progress and find new parts that will juice up your machine. The world in Expedition Mode will test your survival skills and ingenuity.
Sandbox Mode is where you want to head for an unrestricted, sandbox, vehicle-building experience. Here you can build anything you can dream of, and play around with it in the world of Trailmakers. It is a great place to test out crazy machines, and experiment with the physics engine. With tons of different blocks, hinges, thrusters and interactive vehicle parts - the skybox is the limit.
Trailmakers is even more fun if you play it with other people. Build cool vehicles and compete in mini-game modes with your friends or other Trailmakers online. Build a helicopter, send it to your friend, and shoot them out of the sky. Put two seats on a tank, and let your friend control the turret. As we get further in Early Access development Expedition Mode will also be adapted to multiplayer.
Learn more about the game on www.playtrailma... #scrapman #trailmakers
Now do the opposite: Explosive planes v. submarines? Planes can't have underwater seats.
Better than flying tanks fr
This actually sound like a good idea for a scrapman video
pls
i can imagine swimming under water and suddenly seeing misiles drop around XD
well well…
Scrapman has so much knowledge of the game that he is simply better than everyone else he plays with
Tbh he built a submarine that can also be used as a glider, while the others actually built something that fits the theme.
And all that game time made him a superior pilot since they still took more than 5 mins to get scrapman with his own build
@@nathanielsantana403 tbf tho, they needed a few min to really get the feel for scrap's build.
@@pascal2085 No no, the challenge was to build a torpedo that's aimed for a blimp. He built something perfectly within theme What he maybe could of done was brought up the need for air controls because trying to aim from the water alone was too much of a challenge.
I have a lot of knowledge at the game too
Scrapman(Function)
Yuezi(Form)
ProfCognito(Fodder)
So true 🤣🤣🤣😂😂
@@JaceJusi-sd3qb ikr
poor profcognito 😭😭 im rooting for him
teach the game dev industry and they will make a successful game
poor guy...
This might have been one of the challenges where the driver of the blimp shouldn't have had nametags visible, that way they couldn't directly preempt the oncoming attacks, and instead had to fly defensively the entire time.
No with scrapman present, they had to use that
@@CATel_ no scrapman need to do it
They can’t turn off name tags for just one person, sadly. If scrapman didn’t know the name tags of the people in the subs, they wouldn’t be able to know where the blimp was. And also, name tags would still turn on when they got close enough to each other.
@@ThePhonax You can have it with the HUD off
yes
Scrap basically made a temporary cruise missile out of his torpedo.
He built a torpedo/temporary cruise missile hybrid😂
A cruise torpedo of sorts?
@@MasonWells-de2de Exactly!
ScrapMan has to be nerfed in these.
So right 😅
He did nerf himself in the boats vs missiles vid when he realized his boat went faster that the missiles could
This was such a fun episode. I really feel bad for Cognito though, he doesn't have enough Trailmakers experience compared to Scrap and Yzuei xD
but the *noobs* can be dangerus tho thay find ways to do stuf you never even dreamed of
@@janpiet.More often than not though.....
Fun fact: The lightest piece in the game (which is still affected by aerodynamics and is wholly free from power core use) is the Rounded Corner Inverted aerodynamic piece, with a weight of 0.2. This makes it argubably the best piece for filling spaces in builds to remove aerodynamics.
Shield blocks too
@@fr0stbite_gg450shield blocks have much more weight for their size than standard blocks, it would cause it to be heavier, not lighter.
The Trailmakers wiki says the Rounded Inverted piece weighs 0.3 kg and is not the lightest. You might have meant to say the Rounded Corner Inverted piece, which weighs 0.2 kg.
@@roryookane That's what i meant, yeah.
@@fr0stbite_gg450 A 2x1 shield block is 0.6kg, as much as a regular 2x1 block.
22:08
If you hear Scrapman say "There we go." like this, you're screwed.
What if
You wanted to go to heaven
But god said
“There we go”
Scrap man casually being god tier at a challenge for 23 minutes.
prof Cognito needs his training arc.
I love how you yzuei went with the shark, like an architect, but yall went with the strongest shape cause you're real engineers.
Rce reference?...
@@owendoesgames9058 for a second I thought I was on the wrong channel
Lol
So basically Scrapman used skill in both the tech and manufacturing, as well as manuverability of his creation/vehicle at the time
Conclusion, ScrapMan is just goated
Make planes that fly themselves using logic and then see who's AI plane lasts longest
EDIT: first of all, how did this explode, second of all, i actually made a plane like this a while back, just slapped logic gates, altitude sensors, and angle sensors on a plane i had already made before and i still have a hard time shooting it down in more recent planes i have made
(i think i uploaded it to the workshop but idk)
Yes
Yesir
with Olympic style. points for each events:
1. take off and landing
2. obstacle avoidance flight
3. stunts
I hope the scrapman sees this
and invite kAN for this if possible. he will love a logic challenge
hello to the editor! great work as always. here is a suggestion: how about a timer on screen in those challenges? unless its not there on purpose, so its a suprise in the end.
I think scrapman is just a beast at these challenges now
I believe the opposite of plot armour is plot poison
Oooh yeah good one.
I'm gonna throw this out again cause I think the idea would be dope: first person prop planes vs OP Blimp would be really fun to see
ScrapMan always makes the best vehicles for these human guided challenges. It's so cool watching how quick he's able to take out the target compared to the other vehicles.
Hey Scrapman, maybe, if you're using a really responsive build like your torpedo, you should use a controller. It's a lot easier to control a responsive build with a joystick and also there's the fact that you don't need to do full input all the time unlike with a keyboard. But it might just be the fact that I grew up playing on an Xbox and I still play to this day.
Also I bought Trailmakers back in like 2019 I think, and to this day I have about 450 hours in the game. You were the one who inspired me to play, along with kAN, Kosmo and the other guys. Thanks a lot Mr. Scrapman. :)
The man doesn’t need more tips. U really want to put that 30second rule in effect huh?😂
I grew playing in an Xbox 360 and a ps2, I got my PC recently and I'm still not used to playing with a keyboard 😅
Day 6: Idea for Trailmakers cooperation challenge: two teams of two people each, you build a vehicle for both teams to use. One person from a team controls one half of the vehicle, and the other person controls the other half. Both people have to be pressing the shoot button to shoot. You make truly amazing content ScrapMan! Please keep your channel alive.🥺
Oh it’d also be cool if it were missiles only so they had limited ammo and long reload so they had to choose shots carefully
I have no words for the skill difference between ScrapMan and the others lmao
At least they have fun!
Video idea: 2 people in an antiair vehicle vs 2 human guided missiles, one person is in charge of making the antiair and another on the human guided missile(in trailmakers ofc)
You must have thousands of hours in this game at this point, your design/engineer skills are impeccible and your understanding of the control/physics of the game engine is so great as well
I feel like a human guided missile vs. op satellite (like the orbital cannon you made but better) would be dope or planes vs op satellite
It's funny that yzuei makes the coolest looking builds compared to others but lost to mediocre looking builds but always lands on 1st place build by scrapman
You can have a sensor behind the nose cone to have it be more consistent in the explosions and good aerodynamics
Those Modular Wings made all the difference... with them, you brought a Flying Fish to a Fish Fight! ;P
You guys should play Battleship in Trailmakers.
1 Aircraft Carrier (5 length)
1 Battleship (4 length)
1 Cruiser (3 length)
1 Submarine (3 length)
1 Destroyer (2 length)
Maybe each ship could have a different attack like:
- Aircraft Carrier sending an unmanned plane to drop bomb after certain distance or time
- Submarine sending torpedo
- Battleship/Cruiser/Destroyer sending big mortar/cannon shot.
OR: you can be in a moving boat (not one of the 5 ships) with a Mortar that doesn't count if it gets hit.
You guys can spawn a big floating wall maybe and call HIT like in the board game.
Or you won't include the wall and just shoot at each other.
🚢🛳️🛥️🚤🛶
🛩️💣🚀
I feel like scrapman is just styling on others with this challenge
Scrap is incredible flyer and driver, these guys are playing with a pro
Overpowered Scrapman vs friends.
Idea for scrap/ multiplayer challenge. Create asymmetrical gliders and do several challenges based on off of speed, maneuverability, control, and strength.
SPEED: do I gliding race from point a to be, first to get there wins.
MANEUVERABILITY: find an area with cliffs and stuff in a way, see how many times it takes to finish this course.
CONTROL: See who can land on something with the most accuracy.
STRENGTH: How much weight can each glider hold before it’s unglidable as in can you control it and can it stay in the air.
PLEASE LIKE SO HE SEES THIS
Scrapman making a powerful build again😂
17:42 New language unlocked!
Oh oh language 🎉
ohhhhh oooooohhhhhhhhhhhh
It's not that the Prof wears the opposite of plot armor, it's just that Scrapman wears a cursed variant of plot armor. The curse being that everyone around Scrapman gets taken out instead of him.
YES this was my idea!!
Wait no that guy that they shouted out was in my replies
Great minds think alike.
here is a fun 1v1 challenge with yzuei. Both of you will build a uav like mq-9 reaper or bayraktar tb2 which is going to be fully automated. You will set certain controls of it pre-launch to hit yzuei's target (which could be control center truck or something + you will decide where your target will be, like previous rocket challenge) Your UAV will be able to take off, climb, aim at Yzuei's target, fly there and drop the bomb.. Taking off and climbing could be fully automatic but aiming and flying certain time is the things you are going to set pre-launch.
Automatic rockets vs submarines.
Once you lunch your torpedo you can’t control it and the sub is stationary.
He already did that
He has to use a vehicle to lunch the rocket / torpedo from a set location
@@gelato9212 So, instead of using planes for the launch, use a boat? Same thing.
A truck ore something on land.
@@gelato9212 A ground to water missile? Normal torpedoes can't function in the air, and.missiles can't function under water
Let's goo a melee vehicle video!
How MOABS feel on maps with water
this man here got me into wanting to understand airodynamics for this sole purpose
14:15 Death Flagged is another common term, though that's more about a charter's actions rather than the type of character they are.
If a solider starts talking about family back home or a cop start talking about how he's only four days from retirement, those are known as Death Flags. This is making fun of the trope of a character suddenly talking about their backstory (to make the audience quickly care about a character), and then immediately dying.
Suggestion: Since you are better trailmaker than the other guys, let profesor run a server so that you have a delay instead of him. I think this will make it more difficult for you to dominate in every trailmakers multiplayer video.
15:23
Scrapman: Ugh
15:28
Scrapman: *FAST FURIOUS 6 MODE ACTIVATED*
YES!!😂
16:00 Perfect hit, removing the target from the blimp while avoiding all collateral damage. 😎🏅Outstanding. I suggest naming that new torpedo type Eraser Mk1. 😉👍
bonus idea. add a toggle to the explosives, letting you explode when you're close aswell.
You can really tell the difference in gaming skills.
You got form and little skill.
You got function and lots of skills.
You got chaos and little skills.
I like how ScrapMan lets them use his creation. just to show them how good you can actually build a creation if you know how to do it
IDEA: human guided missile v plane, but there are no explosives, contact damage only
This was a pleasant surprise!😄
I'd like to propose a multiplayer challenge.
The Hunt for Red October: This challenge will take place on the High Seas map and will require Scrapman to build a submarine with a limited stock of power cores. Yuzie and Proff will be allowed to make an overpowered destroyer and an overpowered plane that they must use to hunt down Scrapman's sub. Depending on how long the first round goes, you could then allow the losing team to evolve their design or you could switch roles.
Alternative variant: Scrapman still builds the sub, however everyone builds both a destroyer and a plane (not overpowered). Players will take turns piloting the sub or acting as hunters. While playing as a hunter you may use the transformation function to swap between destroyer and plane mode.
@11:45 I think maybe you should have huds off as the baloon...
Scrapman purposely doesnt add sensors for the expolosion to give his oppenents a chance
You should totally do another overpowered challenge, but everyone builds their own OP vehicle.
This would also make OP vs OP vehicle bonus rounds more interesting.
Wow I remember watching your first video of this game and now you are a pro I mean it has literally been years but still. Your race vids prove it but seeing your builds in these multi player battles is just incredible! Hope everyone has a fantastic day
Y'know, thinking about it, maybe you should run a workshop. Each do a build, then you come in and coach the others on your approach with your engineering knowledge. Yuezi coming in with the design skills and how to make that functional build look as good as he does (hell, also his engineering knowledge, if you'd added his hammerhead sensors onto your torp I think you'd have had a higher kill ratio!). Each taking a turn with each design until you end up with three builds to attack a problem.
After the collision update, they should do sharks and minnows. One player has to get a submarine from point A to point B, the other players use "sharks" they designed to melee hit it before it reaches the point.
ScrapMan is just too damn good😂
14:14 The Opposite of Plot Armor is Fate Armor.
ProfNCognito just so happens to be wearing some amount of it every recording 😂
I think the conclusion is scrapman is the best trailmakers player lmao
He has so much experience of aerodynamics and mechanics of the game from sound barrier and race videos and knows how to make something that works in the game with the games physics and in the process has become a really good pilot
I have a fun idea an automatic car fight where the player has no control and the car fights using sensors and logic. would be interesting to see the different strategies of how the car would behave.
Yall should do a 2v2 in the big space battleships
I think that the blimp should have turned HUD off so that way they can't see the torpedoes. Would be a lot scarier for the blimp lol
human guided mortar VS. hovercraft/tank? i don't know how this would be done exactly but i just want to see more human guided videos lol
How bout using the same concept but with extremely powerful battleship?
Would be interresting
Fly fishing! Great video guys
I love how Scrapmans build have now become incredibly optimised he has to intentionally go easy just so the others stand a chance 😂
"I did form over function" proceeds to make a hammerhead based torpedo... ngl that thing fast af
What if y’all do UFO’s (flying saucers) vs human guided asteroids? In space
Scrapman has good tactics lol
I think it would be interesting to see explosive gliders v. vehicles. thrust gets you up to a particular altitude and then you glide down.
Hear me out, ornithopter dog fights???
Am I right?
Video Idea: Submarines with multiple human guided missiles against a slow plane or blimp/drone
ScrapMan is so good at building every build he made in this challenge is overpowered
have a mounted creation with a line of the bendy plasma connectors leading off the carrier to an anchor block hanging in the water, the other two make fish to come touch the anchor block and try to pull the fisherman in the water.
Hello Scrapman! Can't wait to check out the video
You guys need to do a monthly repeat or something. Like once a month or maybe even week, you and the boys get together and take a challenge you all liked and do it again.
You should make a missile that starts in some sort of pod under water and then go to the surface, jump, then turn into a HGM (Human Guided Missile) missile.
ProfCognitos build looks oddly phallic.
Nah, you just been watching too much RCE
Slow submarines vs depth charge dynamite planes. Have a slow sub cruise around the map set to a certain depth (with a little bit of play) and have planes with custom dynamite depth charges
Here's an idea:
Human guided torpedos, dropped by plane, vs submarine. Use logic blocks so that torpedos can only use propulsion for 10 seconds after hitting the water. Place a limit on both torpedo and submarine speed.
"is it a plane? Is it a bird? Its a flying Scrapman torpedo"
Can we bring Kan back to join the fun? Even just from time to time? Yzuei has such incredible esthetic designs. ProfNCognito doubts himself a lot, though often has some of the coolest, and unique builds, and Scrapman is Mr. Form over function, so he almost always does well with his genius designs. Adding Kan to the mix will definitely make these challenges a little more competitive.
Video idea: what if you try to go 2 times the speed of sound?
I couldn't help but notice it looked like Yzuei was reparing anytime he got hit but didn't explode in the blimp while the other two weren't
Human guided torpedo against underwater car :)
Day 3 of asking scrapman to play Kerbal Space Program
If Scrap's torpedo had a sensor to explode it would have been an instant game over.
you should redo some of these challenges in the High Seas DLC map because of the wind and water currents they make these challenges far more better imo
I still say go for a timed rescue mission where each player builds a seaplane (monofloat under the fuselage) , a float plane (two pontoons instead of wheels), or a flying boat (Pan Am Clipper / Sutherland / PBY design / “Spruce Goose” design) and has to land on the sea, open a door for another player to then jump in from a raft, and then has to be flown back to the docks where the containers are past the carrier / bridge / fire rings. Using, of course, the new rescue parts to build the floats / hull and the rafts. Whoever has the shortest rescue time of all the other players is the winner, using different sea conditions each time, naturally.
( Good excuse for Yuzei to build the Seaduck from “Tailspin” if nothing else. )
Suggestion for video: Do a devolution battle for a vehicle that can go on land air and water
Also I just downloaded Trailmakers
Idea inspired by the last few seconds of video:
Co-op mode where one person is flying/driving a vehicle to be landed on and other/s need to land on it but the landing gear is tipped with dynamite to encourage and enforce gentle landing
Hey Scrapman :-D I was thinking that you should hold a tournament of builders ;-D
You should do human guided mini spaceships with a big spaceship. Make sure that the big spaceship is fast but not too fast.
I would love to see an overpowered mech vs mini planes. That would be awesome
IDEA: Boat on the Surface with Depth charges vs Sub doing laps around the island?
you could also try to make submarines that jump over the aircraft carrier and see who gets further
I would love to see a plane battle with hidden features