You can see the inspirations but can this take it a step further? Ideas can help. Also, if you want to support the channel, buy games using this GOG referral link: af.gog.com/?as=1715648857 Thank you!
Small idea, if you never played Space Colony, it's an old but fun colony manager sim type game, like the Sims but with goals. When you have some free time and have no idea for a game... give it a try. Also, love your city builder series.
Overlays for sure would help. Turn down the fire effect A LOT! The grass and tree quality issues doesn't bother me so much, pathing would be great however. Beyond that a solid start to continue from, it certianly made you think about block design again as the S.O.P. didn't seem to work. I'm sure a standardized block design for all classes will of course be formulated for optimal growth, but I think it'll be more complex than other games it seems with all the moving parts, that I think is a great thing honestly. Once it's in stable Beta with military, be cool to see you try this again for a couple missions! 👍🏼👍🏼
I played the demo a while back. It has some nice ideas. I like the map exploration, I hope there's more done with it. Imagine if you could build an outpost/colony to get some resources, like in Children of the Nile. I don't like how rigid the supply chains seem to be. Like, instead of having any two types of food to develop the plebeans houses, you MUST have grain first then carrots. You have a ton of food, but no, patricians want only cabbage. Feels unnecessarily restrictive. I'm also not a big fan of how small service areas are. I'm a bit in two minds about having to collect materials before you build anything, although I guess it adds some realism. Maybe a less punitive approach to it (given that resource collection costs workers), we can build a more basic version for cheap then improve it with more materials? Also, little note at 14:33 Iulius Caesar is the correct Latin spelling of the name. I don't necessarily feel that they should go to an English spelling.
The grass is amazing, I love it, too few games do this, please keep the grass or just improve it upon zoom out. Its the first thing that cought my attention.
Something I've realized is really fundamental to all the games I can play for huge stretches of any genre is what I call a marching beat soundtrack. All the tracks in Caesar 3 have it for example, even the slower initial song when population is low. For whatever reason it helps with getting into the zone. It's the same with Civilization etc. This game looks potentially amazing, though the first thought I had was it was going for a peaceful naturalistic vibe which ultimately would put me to sleep if that's all you heard. From only seeing the first few minutes so far, the visual feedback of various little floating numbers could also be toned down, people don't really need to see that stuff in these games and it just creates noise. In fact all the floating text above buildings etc just feels like noise, and looks odd when rotating the camera. The bottom bar is also obscuring a lot of the view. It's handy in the middle, but the screen height is the shortest dimension, and between the double top and the bottom bar that's a lot of lost viewing area making things feel a bit squished. The info for stuff like stone, wood, etc, might be just unnecessary and obscuring, generally in these games you work it out when it becomes a problem and look around and figure things out, and it teaches you to manage these things and keep an eye on them in the game world rather in a UI.
a sweet return to city management - or at the very least the ancient world. I love City Skyline. But i prefer the aesthetic of the olden times. Rise of the Middle Kingdom was one of my favorite Caesar like games. The minimalistic management is all i need.
I asked the devs about the fire and they said it's a random chance and the Firehouse just puts out the fire, there's no fire "prevention". But they said they are working on changes to the fire system. They also said there will be view filters (like for desirability or risks), and finer warehouse controls
I noticed about the fire issue during my play through in the demo as well. One issue i had during the early demo was that the fire started a bit to early, normally in the older Roman City Builders fires dont happen that fast unless you grow your city a bit. I did have a issue with the fire spreading to fast and my firefighters not getting closer enough without water despite me i did build a water reservoir. The Overall game is looking great.
I like where this is going, I played hundreds of hours of the various Caesar games ... I will add this game to my wishlist and follow it's development. You made excellent suggestions to the developer.
The tree leaf material needs to be brighter, also the grass and the bushes needs to vanish faster when zoomed out. The emergencies like fire and collapsed buildings need a full screen warning with a button that takes you to the emergency. Overlayers are a must. The beautification table must be a bit tweaked, a tree should not be more appealing than a garden, or more expensive. As it's normal the more complex and good looking the beautification, the more expensive and better it should be. Overload icons would also be a nice addition for storages, granaries and especially for marketplaces. Except for this the game looks and feels amazing and I already added it to my Wishlist! The Gods screen is quite a new and nice addition, and so is the big map. I would also love to see some maritime development, fishing docks, harbors, shipbuilding, naval warfare units and trade. All in one, great job devs, keep it up!
When the screen rotates, the sun also rotates (optional) Add day/night with different shadow length It will also be more realistic if the fire flares up For example, smoke starts in one house, if two houses are on fire, then they both burn with more strong animation and so on At least man with one bucket can fight with fire more naturallyshadow length
I know that's out of the topic of the video... but how about u try norland? the new game from Hooded horse, i really like ur videos and I'm enjoying this game... so i owuld like to see you play, if you could... ty for the content anyway!!
I'm still dying for a more realistic roman city builder that gets the scale right or at least generally better. I want a city builder where giant stone/concrete aqueducts are not a cheap simple project a tiny village can afford to build. Where farms take up huge amounts of land. And the general scale of towns and cities is closer to historic. Too often we build a "city" of like 500 people that has a massive aqueduct system and huge ornate public buildings and is fed by a few back-yard sized farm plots.
Might be worth checking out Pax Augusta. I didn't look too deeply into it (yet another 1 man project city builder) but it's supposed to be much more historical and accurate than what you typically get.
Will you be playing Pax Augusta and memoriapolis in the future? Also the houses of plebs and Patricia's should be switched. The pleb houses are showing what would be villas with atrium etc design. You might want to try putting your logging and stone or mine etc in same area so you can use 1 warehouse and 1 engineering and fire station without doubling up as it costing you more workers and more workers wages.
I was going to try the Pax Augusta demo as well with this but they disabled the demo, so I can't load it anymore. Memoriapolis looks interesting, will have to see how it launches into early access.
"CivCity Rome is not the best game" ... truer words have never been spoken. It is the ONLY game I ever sold to GameStop to be a used game and I felt I was ripping them off for the $4 i got for it.
New game is nice, but when will you post new gameplay of C3? You know we will watch it even if you will replay the game with the same settings as before!
I've just gotten done with applying for a visa and I'm burned out from the last 3 years of non-stop grind, so I don't really have any concrete plans right now.
They haven't really finalised combat and military in this demo, the game ends when you try to enter your first battle, so that's still in the works and not confirmed.
I would've a lot more too before seeing Manor Lords and Endzone 2. Some small tweaks would improve it though, like for me, I can see 'lines' in the grass pattern which makes it feels a bit artificial.
its missing details on the buildings to indicate what they are. Like we used to look at a service and building and know what it does, either through the building design, or the animation of people in front on the building. Seems to be a detail missing in new games
Thing is old games didn't necessarily have more detail, they used symbology a lot more. Think of Impressions games, Caesar 3's libraries look like actual books. Pharaoh's tax collectors look like a literal cash register. And they tended to be very clearly colour coded with bright purples, reds, blues. Problem is, do that today and a whole lot of people start complaining about games looking 'too cartoony'. The solution to a lack of clarity is rarely more detail because the screen just gets noisier and more cluttered, but in the call for realism, it limits what can be done.
on one hand this is just a facade and we can replace enchant Rome for china for all the difference it makes but do we really need another roman city builder
do you know any good american builder ? like expanding west , cowboys , railways and such ? not an american myself but just tried red dead and loved most the little towns and small hubs and railways it made me wish to have to try something like that where i could build my own small towns and link them to railways etc
There's been a lot of attempts. SteamWorld Build is the most recent one that seems successful. There's older middling ones like Depraved, Kapital: Sparks of Revolution, and 1849, but those are only 'good' if they hit your niche just right.
I really like roman city builders, but, i am kind of tired they are not making them with better graphics...After a while it just does not work anymore with the outdated graphics...
Personally I found it to be quite bland, honestly. Also, without walkers, for me it's really just generic city builder with Roman theme #9543, not so much Caesar 3 related, unless all Roman-themed city builders are supposedlykinda like C3 ^^; ... and yeah, the characters. I felt they had a bit of an AI vibe too, but no idea. Could be touched up, could just be manually created. I remember a different game that also had that sorta "vibe" having a specific disclaimer to make sure people knew the art was NOT AI-created. Depressing that that sorta label seems to be necessary nowadays, but what can you do?
sorry ive no feedback on gameplay on game..ive got that fed up of copys and similar games and being let down with games.ive stopped buying and playing games i watch other ppl play games.
Same here, I have become very picky on what I buy as I don't game that much anymore. Even though I have more free time than ever since I retired, I have become indifferent about gaming as it's usually stuff I've done before. I'm not blaming developers, it's just a result of getting old I guess.
It would be great to have an animation of building objects, where instead of constructing a building, you mark the area where the building is being built, an animation of Romans laying stones or walking on scaffolding, and a fat foreman with a bottle of wine.
Imagine that! One game had it like 30 years ago (Settlers), and in 2024 we can't have a full building animation or God forbid, not only 90 degree roads... I don't get those devs today?!
@@kanaziras For 90 degree roads, that's a design choice not a limitation because a lot of people prefer it. We got games like Foundation with freeform building and a lot of people don't like it as a gameplay mechanic. Gridless builders are now an option but it's not universally liked.
@@GamerZakh I agree, up to a point, but, as a counter to Foundation (which is a decent game at best - that's why people don't like it), we have Manor Lords! :) Only reason why people may prefer box grid roads is because they're obsessed with maximizing everything, but to me, it just looks sterile + it's a bad game design, because usually you have one maybe two best ways to place buildings and that's it. It becomes unorganic and in the end every city looks the same because you wanna have 100% efficiency (Anno has that problem, for example). Thus I think new games need to change how ingame resource efficiency works. This way, all those games are just a reskins of older games (and will never ever stand out in history)...
@@kanaziras It's a split in terms of what people are looking for in games. A grid builder is half puzzle game, which a ton of people love. The most successful city-builder from 2023 is Against The Storm, which is grid-based builder. It's basically just 2 different audiences who don't really understand why the other likes what they like. We get Manor Lords yes, but we also get Timberborn. We get Workers & Resources, but we also get Anno 1800. You say Anno has a problem but Anno 1800 is easily in the top 5 city-builders of the last decade. Top 3 depending on who you ask. Both grid and gridless city-builders constantly succeed because there's a solid audience for both styles. In terms of games being reskins, after analysing decades of gaming, they're all reskins really. Wolfenstein 3D is a reskin of Catacomb Abyss. C&C is a reskin of Dune 2. Cities Skylines is a reskin of SimCity 5. Manor Lords itself which is so popular looks like a reskin of Farthest Frontier and Foundation. What stands out in history is the tiny iteration that pushes a game just over the edge of the standards bar of the day, but it climbs that high on a mountain of forgotten clones.
@@GamerZakh well said, but that's exactly my point (even thou I steered away a bit with a grid road part of the comment)! If you're making a reskin, at least make it graphically stand out, if you can't make it stand out with gameplay. ps respect the long answer!
You can see the inspirations but can this take it a step further? Ideas can help. Also, if you want to support the channel, buy games using this GOG referral link: af.gog.com/?as=1715648857 Thank you!
Small idea, if you never played Space Colony, it's an old but fun colony manager sim type game, like the Sims but with goals. When you have some free time and have no idea for a game... give it a try.
Also, love your city builder series.
Overlays for sure would help. Turn down the fire effect A LOT! The grass and tree quality issues doesn't bother me so much, pathing would be great however. Beyond that a solid start to continue from, it certianly made you think about block design again as the S.O.P. didn't seem to work. I'm sure a standardized block design for all classes will of course be formulated for optimal growth, but I think it'll be more complex than other games it seems with all the moving parts, that I think is a great thing honestly. Once it's in stable Beta with military, be cool to see you try this again for a couple missions! 👍🏼👍🏼
If Zakh gives suggestions for a game, that means he really liked it, and wants it to succeed
I played the demo a while back. It has some nice ideas. I like the map exploration, I hope there's more done with it. Imagine if you could build an outpost/colony to get some resources, like in Children of the Nile.
I don't like how rigid the supply chains seem to be. Like, instead of having any two types of food to develop the plebeans houses, you MUST have grain first then carrots. You have a ton of food, but no, patricians want only cabbage. Feels unnecessarily restrictive.
I'm also not a big fan of how small service areas are.
I'm a bit in two minds about having to collect materials before you build anything, although I guess it adds some realism. Maybe a less punitive approach to it (given that resource collection costs workers), we can build a more basic version for cheap then improve it with more materials?
Also, little note at 14:33 Iulius Caesar is the correct Latin spelling of the name. I don't necessarily feel that they should go to an English spelling.
just like "songs of syx"...imagine if they copied that system of colony management and warfare.
The grass is amazing, I love it, too few games do this, please keep the grass or just improve it upon zoom out. Its the first thing that cought my attention.
Something I've realized is really fundamental to all the games I can play for huge stretches of any genre is what I call a marching beat soundtrack. All the tracks in Caesar 3 have it for example, even the slower initial song when population is low. For whatever reason it helps with getting into the zone. It's the same with Civilization etc. This game looks potentially amazing, though the first thought I had was it was going for a peaceful naturalistic vibe which ultimately would put me to sleep if that's all you heard.
From only seeing the first few minutes so far, the visual feedback of various little floating numbers could also be toned down, people don't really need to see that stuff in these games and it just creates noise. In fact all the floating text above buildings etc just feels like noise, and looks odd when rotating the camera.
The bottom bar is also obscuring a lot of the view. It's handy in the middle, but the screen height is the shortest dimension, and between the double top and the bottom bar that's a lot of lost viewing area making things feel a bit squished. The info for stuff like stone, wood, etc, might be just unnecessary and obscuring, generally in these games you work it out when it becomes a problem and look around and figure things out, and it teaches you to manage these things and keep an eye on them in the game world rather in a UI.
rrrrraaaahh grand ages rome mentioned
it's my favourite roman city builder
For those who curious with 2.5D, ragnarok online is one example and more recent one are octopath and eiyuden
I really liked this game in its demo! Devs are really active & listen to feedback well. Looking forward to its success
a sweet return to city management - or at the very least the ancient world.
I love City Skyline. But i prefer the aesthetic of the olden times.
Rise of the Middle Kingdom was one of my favorite Caesar like games.
The minimalistic management is all i need.
I asked the devs about the fire and they said it's a random chance and the Firehouse just puts out the fire, there's no fire "prevention". But they said they are working on changes to the fire system. They also said there will be view filters (like for desirability or risks), and finer warehouse controls
I noticed about the fire issue during my play through in the demo as well.
One issue i had during the early demo was that the fire started a bit to early, normally in the older Roman City Builders fires dont happen that fast unless you grow your city a bit.
I did have a issue with the fire spreading to fast and my firefighters not getting closer enough without water despite me i did build a water reservoir.
The Overall game is looking great.
I like where this is going, I played hundreds of hours of the various Caesar games ... I will add this game to my wishlist and follow it's development.
You made excellent suggestions to the developer.
The color of Sun shining over terracota roofs and blocky geometry is very much like Caesar.
I cant believe i missed this. Just played the demo and i like it. Yeah the trees need some work but the game play is excellent.
Gorgeous looking game.
i hope they change the scale of some of the buildings that need to be a lot bigger IMO, the reservoir and farms for example .
The tree leaf material needs to be brighter, also the grass and the bushes needs to vanish faster when zoomed out.
The emergencies like fire and collapsed buildings need a full screen warning with a button that takes you to the emergency. Overlayers are a must.
The beautification table must be a bit tweaked, a tree should not be more appealing than a garden, or more expensive. As it's normal the more complex and good looking the beautification, the more expensive and better it should be.
Overload icons would also be a nice addition for storages, granaries and especially for marketplaces.
Except for this the game looks and feels amazing and I already added it to my Wishlist! The Gods screen is quite a new and nice addition, and so is the big map. I would also love to see some maritime development, fishing docks, harbors, shipbuilding, naval warfare units and trade.
All in one, great job devs, keep it up!
When the screen rotates, the sun also rotates (optional)
Add day/night with different shadow length
It will also be more realistic if the fire flares up
For example, smoke starts in one house, if two houses are on fire, then they both burn with more strong animation and so on
At least man with one bucket can fight with fire more naturallyshadow length
I agree the most with the voice stuff and the audio effects announcing events, and voice, a lot of voices
I would love if the scout go around the place and try find things, visually see him go around (even in a silly way)
that one looks really beautiful...
feels like a real Roman City...
Zeus Master of Olympus huge fan here, I really wish this game to be good!
I know that's out of the topic of the video... but how about u try norland? the new game from Hooded horse, i really like ur videos and I'm enjoying this game... so i owuld like to see you play, if you could... ty for the content anyway!!
It looks like a big success so far. There's just too much to play and I'm really tired haha, so I can't keep up with all the new games.
This looks great.
I look forward to this game.
I'm still dying for a more realistic roman city builder that gets the scale right or at least generally better. I want a city builder where giant stone/concrete aqueducts are not a cheap simple project a tiny village can afford to build. Where farms take up huge amounts of land. And the general scale of towns and cities is closer to historic. Too often we build a "city" of like 500 people that has a massive aqueduct system and huge ornate public buildings and is fed by a few back-yard sized farm plots.
Might be worth checking out Pax Augusta. I didn't look too deeply into it (yet another 1 man project city builder) but it's supposed to be much more historical and accurate than what you typically get.
I have to say, this kind of graphic is nice to the eyes. Or at least to my eyes.
Tbh the gods look uncanny
Cool if the portrait of the people in the game looked like the style of art from Pompeii.
Will you be playing Pax Augusta and memoriapolis in the future?
Also the houses of plebs and Patricia's should be switched. The pleb houses are showing what would be villas with atrium etc design. You might want to try putting your logging and stone or mine etc in same area so you can use 1 warehouse and 1 engineering and fire station without doubling up as it costing you more workers and more workers wages.
I was going to try the Pax Augusta demo as well with this but they disabled the demo, so I can't load it anymore. Memoriapolis looks interesting, will have to see how it launches into early access.
"CivCity Rome is not the best game" ... truer words have never been spoken. It is the ONLY game I ever sold to GameStop to be a used game and I felt I was ripping them off for the $4 i got for it.
New game is nice, but when will you post new gameplay of C3? You know we will watch it even if you will replay the game with the same settings as before!
I've just gotten done with applying for a visa and I'm burned out from the last 3 years of non-stop grind, so I don't really have any concrete plans right now.
WTF is that fire animation.
can i have a cohort of legonarii in this? are the combat on the city map? how big is the maps?
They haven't really finalised combat and military in this demo, the game ends when you try to enter your first battle, so that's still in the works and not confirmed.
Nothing has captivated me as much as caesar 3. I find myself trying a new one, then just booting caesar 3 up instead
I actually liked the grass.
I would've a lot more too before seeing Manor Lords and Endzone 2. Some small tweaks would improve it though, like for me, I can see 'lines' in the grass pattern which makes it feels a bit artificial.
its missing details on the buildings to indicate what they are. Like we used to look at a service and building and know what it does, either through the building design, or the animation of people in front on the building. Seems to be a detail missing in new games
Thing is old games didn't necessarily have more detail, they used symbology a lot more. Think of Impressions games, Caesar 3's libraries look like actual books. Pharaoh's tax collectors look like a literal cash register. And they tended to be very clearly colour coded with bright purples, reds, blues. Problem is, do that today and a whole lot of people start complaining about games looking 'too cartoony'. The solution to a lack of clarity is rarely more detail because the screen just gets noisier and more cluttered, but in the call for realism, it limits what can be done.
The GUI art looks out of place in my opinion, the rest of the game looks cool.
This one seems nice, if a bit cartoonish. What did you think of Pax Augusta?
I didn't have a good chance to jump into Pax Augusta and the demo was deleted from my Steam account, so I can't try it anymore.
on one hand this is just a facade and we can replace enchant Rome for china for all the difference it makes but do we really need another roman city builder
do you know any good american builder ? like expanding west , cowboys , railways and such ? not an american myself but just tried red dead and loved most the little towns and small hubs and railways it made me wish to have to try something like that where i could build my own small towns and link them to railways etc
There's been a lot of attempts. SteamWorld Build is the most recent one that seems successful. There's older middling ones like Depraved, Kapital: Sparks of Revolution, and 1849, but those are only 'good' if they hit your niche just right.
Got any news about Age of Mythology Retold?
It's going through a closed beta right now, people are sharing footage. Only way to get in is the pre-order the expensive package, so I'm not in it.
The seven hills of Rome, r not there. :(
there is a city-building game called "Thriving City : Song" I really want to hear your opinion about that game. How about you give it a try?
Yeah that's on my list of 'to play' games, I'm just struggling to keep up with everything being made.
@@GamerZakh Can't wait to see it. I want to hear your opinion because you're the best player in this genre
So that would make Doom 2.35d, instead of 2.5d
Hail to all Caesar III alumni!
I really like roman city builders, but, i am kind of tired they are not making them with better graphics...After a while it just does not work anymore with the outdated graphics...
yay a new zaccypoo video..❤🎉😂😊..gamerzackypoo..😅😅
Cabbage ...orchards? What?
Once you played Hippo simulator you cant go back 😂😂😂
Personally I found it to be quite bland, honestly.
Also, without walkers, for me it's really just generic city builder with Roman theme #9543, not so much Caesar 3 related, unless all Roman-themed city builders are supposedlykinda like C3 ^^;
... and yeah, the characters. I felt they had a bit of an AI vibe too, but no idea. Could be touched up, could just be manually created. I remember a different game that also had that sorta "vibe" having a specific disclaimer to make sure people knew the art was NOT AI-created. Depressing that that sorta label seems to be necessary nowadays, but what can you do?
People really dislike cartoony stuff for no good reason.
sorry ive no feedback on gameplay on game..ive got that fed up of copys and similar games and being let down with games.ive stopped buying and playing games i watch other ppl play games.
Same here, I have become very picky on what I buy as I don't game that much anymore.
Even though I have more free time than ever since I retired, I have become indifferent about gaming as it's usually stuff I've done before.
I'm not blaming developers, it's just a result of getting old I guess.
It would be great to have an animation of building objects, where instead of constructing a building, you mark the area where the building is being built, an animation of Romans laying stones or walking on scaffolding, and a fat foreman with a bottle of wine.
Imagine that! One game had it like 30 years ago (Settlers), and in 2024 we can't have a full building animation or God forbid, not only 90 degree roads... I don't get those devs today?!
@@kanaziras For 90 degree roads, that's a design choice not a limitation because a lot of people prefer it. We got games like Foundation with freeform building and a lot of people don't like it as a gameplay mechanic. Gridless builders are now an option but it's not universally liked.
@@GamerZakh I agree, up to a point, but, as a counter to Foundation (which is a decent game at best - that's why people don't like it), we have Manor Lords! :)
Only reason why people may prefer box grid roads is because they're obsessed with maximizing everything, but to me, it just looks sterile + it's a bad game design, because usually you have one maybe two best ways to place buildings and that's it. It becomes unorganic and in the end every city looks the same because you wanna have 100% efficiency (Anno has that problem, for example). Thus I think new games need to change how ingame resource efficiency works. This way, all those games are just a reskins of older games (and will never ever stand out in history)...
@@kanaziras It's a split in terms of what people are looking for in games. A grid builder is half puzzle game, which a ton of people love. The most successful city-builder from 2023 is Against The Storm, which is grid-based builder. It's basically just 2 different audiences who don't really understand why the other likes what they like. We get Manor Lords yes, but we also get Timberborn. We get Workers & Resources, but we also get Anno 1800. You say Anno has a problem but Anno 1800 is easily in the top 5 city-builders of the last decade. Top 3 depending on who you ask. Both grid and gridless city-builders constantly succeed because there's a solid audience for both styles.
In terms of games being reskins, after analysing decades of gaming, they're all reskins really. Wolfenstein 3D is a reskin of Catacomb Abyss. C&C is a reskin of Dune 2. Cities Skylines is a reskin of SimCity 5. Manor Lords itself which is so popular looks like a reskin of Farthest Frontier and Foundation. What stands out in history is the tiny iteration that pushes a game just over the edge of the standards bar of the day, but it climbs that high on a mountain of forgotten clones.
@@GamerZakh well said, but that's exactly my point (even thou I steered away a bit with a grid road part of the comment)! If you're making a reskin, at least make it graphically stand out, if you can't make it stand out with gameplay. ps respect the long answer!
It would be nice if they added the removal of trees, built into the construction of, for example, roads and houses