Unreal Engine 5 - Basic Locomotion System (Marketplace)
Вставка
- Опубліковано 16 вер 2024
- We finally released our locomotion system on the marketplace!
Thank you for watching! Please subscribe for more!
Now available on the Marketplace:
www.unrealengi...
Tutorial Playlist:
• Unreal Engine 5 - Loco...
Discord Channel:
/ discord
NEW SUBSCRIBER
Oh yea?! I can't wait to get home!
I purchased this one. I like it because it is very simple and very easy to understand compared to other Lyra and others.
My question is, are there any plans for future enhancements such as Pivot Turn or smooth Orient Rotation switching?
hey 😃will you do more videos about the Locomotion System in the future? for example implementing replicated animations like prone, swimming, climbing etc.? I'm having a hard time finding informations about how to replicate these types of movements using root motion.
Maybe, implementing new animations should follow the same process as we do in the tutorials, for example my crouching tutorial should serve as example. Your character must keep some kind of replicated variable and then the animation bp should just get that variable and apply animations based on it. You can always join our discord where I will be able to help you better with your issue.
@@nativecoder ok thanks! I will try to follow your crouch video first then. Your videos are really good learning material. I'm still a beginner, so probably not the best idea to start with a multiplayer game 😅, but I will just try and see what I can do.
Hi I have few questions before I buy your asset :D
Do you use stride, orientation warping for movement?
Does this support start and stop animations? If yes then are they using distance matching
And do you have left hand IK setup :D ? Or do we have to do it on our own
This is a very basic system, so none of those things are included for now, but they are all supported and can be easily implemented in this project tho.
This is the same one from the series right??
Yes, its the same and it also includes the weapon system and some optimizations, any problem just let me know, I will try to fix it.
Does this include the aim offsets?
Is it multiply player compatible if so take my money
Yes it is! The entire Locomotion is fully replicated, the weapon system is not because is just an extra.