"zForm" and "Depth Map Batch" are very Fun to work with!!! With Super Cool 3D Results!!! Especially, since I don't want to Upload my Personal Photos and Renders to Strange Websites... This Way I've Control over my Personal Files, on my PC, in a Safe Local Envirement.. And Can Generate with Full Control Depth Maps and 3D Meshes as I Like!!! 👍😉
Hi Ben, can you please message me on Blender Market (logged in) using the Contact Creator button in the link below so I can take a look? I want to help and see if there's a fix needed. blendermarket.com/creators/vizlife
Pretty sure the answer is yes, however I haven't used UE5 before. The mesh has clean topology after applying all modifiers and the UVs look good as well. That being said, I'm not certain. I'd be happy to share with you a few OBJ or FBX files of these if you want to test out in UE5 and let me know! Feel free to send me a message on Blender Market...there's a contact creator button if you go to my homepage.
Quick update for those reading this thread. The initial test to see if the obj/fbx file works in UE5 doesn't look good so far. It could very well be me not knowing yet the proper export settings for obj and fbx to use in UE5. A big thank you to @narathipthisso4969 for helping test this! I'll need to work more on this to figure out how to properly work well in UE5 and other game platforms like Godot.
"zForm" and "Depth Map Batch" are very Fun to work with!!! With Super Cool 3D Results!!!
Especially, since I don't want to Upload my Personal Photos and Renders to Strange Websites... This Way I've Control over my Personal Files, on my PC, in a Safe Local Envirement..
And Can Generate with Full Control Depth Maps and 3D Meshes as I Like!!! 👍😉
Thank you, Markonar!
when I try to open image I get an error message saying that said file doesn't exist, even though it can see it as a thumbnail when selecting.
Hi Ben, can you please message me on Blender Market (logged in) using the Contact Creator button in the link below so I can take a look? I want to help and see if there's a fix needed.
blendermarket.com/creators/vizlife
Can transfer to UE5 ?
Pretty sure the answer is yes, however I haven't used UE5 before. The mesh has clean topology after applying all modifiers and the UVs look good as well. That being said, I'm not certain. I'd be happy to share with you a few OBJ or FBX files of these if you want to test out in UE5 and let me know! Feel free to send me a message on Blender Market...there's a contact creator button if you go to my homepage.
@ 👌🙏🙏🙏
Interesting 👌🙏you sent for test to night in Blender addon
Quick update for those reading this thread. The initial test to see if the obj/fbx file works in UE5 doesn't look good so far. It could very well be me not knowing yet the proper export settings for obj and fbx to use in UE5. A big thank you to @narathipthisso4969 for helping test this! I'll need to work more on this to figure out how to properly work well in UE5 and other game platforms like Godot.