Have i told you I love you lately? I've been tinkering with Bing and blender lately. Honestly I've gotten pretty good at Bing but Blender not so much. Probably because I was going sculpting route. This is exactly what a needed. I have basic Carveco for now so, the more i can do the elsewhere the better. I just want my carves to look like the images that i make in Bing. Depth and all if that makes sense. Please continue doing Blender and please continue showing basic Carveco examples too. Thank you for doing these in a way that us non engineers can understand as well.
Lol thanks for the love man. I super appreciate the feedback and comments these help me keep the focus of what people are looking for and I am always looking for an easier way.
Great video. This technique is a great tool in the cnc pattern maker toolbox. Blender is a great tool for cnc pattern creation. I've been using it for a decade for cnc and has been a total blast to use. Once you have the image displaced and applied you can use additional modifiers like smooth to clean up or change the image but you can also digitally sculpt on it, as well further modeling by changing/transforming the polygonal mesh. Blender is amazingly powerful but not the easiest program to master. Best of luck to everyone. Its a ton of fun.
Just watched your Live Session on the badge making. Great session BTW. I commented during the session regarding using Fusion on badge making. I just started using Blender also, would that be an alternative to Maker + until I make the jump?
Hey thanks for making the stream. I hope to more of those if the future. Blender is pretty complicated as well but can make 3d models. To be honest its hard to find a free program that is equal to how easy it is with maker+.. I am just learning Blender myself so its been slow going.
Hi, excellent result, but I don't know how to convert to solid or create a base to make the relief usable. Do you know how can I can convert and remove the back relief and add a solid box in the base without loosing the upper relief? I tried everything and nothing works. I really appreciate your help on that. Thanks, Regards, Cristian
I would put a vector around the model where I wanted to cut it off and use the zero outside of vector tool. Then to add this to a box I would create the box or import it first then import the relief back in and merge it with the box using the add and merge tools in carveco.
Oh thank you for this. I’ve been working with blender for awhile trying to get good looking reliefs. There are a few things that I do differently and between what you showed here and what I had learned elsewhere I think I’m going to be able to take a giant leap forward. When it comes to the smoothing aspect, look up about using the sculpting mode. There are some great tools in there to get rid of all the jagged parts. My issue has always been getting the heights correct when importing images. These other tools you showed are literally going to change my whole learning trajectory.
Can you get away with making stl without carveco with gray relief or do you really need carveco to fine tune it to work? Appreciate the videos man im not trying to spend alot but love to learn more Appreciate it
Yes you can use blender cam to generate the gcode from the file made in blender but I like Carveco much better. The base version is only 15.00 a month and you can get 5% off with my code TIMBERFALLS. Hope that helps.
@@Timberfalls oh wow didn't know about the basic, I thought it investing in it but don't even see my machine supported I'll try the basic and that relieved more than the 150 a month for plus appreciate it man
@@mauromejia2548 Most likely your machine is supported it is one of the top Cad/cam programs on the market and supports most all the machines on the market
I did the steps still end up with the image not showing up just shows the subdivisions being stretch but no picture, I even scaled and created a depth map image?
I am not sure which step you are missing but it sounds like if you are getting the stretched image then you may just need to scale the z height down to compress the z axis to a photo. If you do not get the image then maybe you did not bring it in as a texture. You have to click the little side arrow in texture to get to the image import box. Maybe re-watch that part to see if that is it.
@Timberfalls yeah I was messing with the wrong subdivisions settings when you went 6 then 4 with bottom one not the top one, had to put higher quality video to see better
im trying to convert a 2d picture of my father to a 3d so i can carve it on my cnc. I am having trouble with the height and detail of his facial features. Any suggestions?
The direction of the details has a lot to do with the colors in the picture. Dark colors gets sent to the back while light colors are brought to the front. Try using a photo editor to adjust the lighting and coloring to get as light of a photo as possible or use something like photoshop to adjust the color of the picture for best results. Hope this helps and thanks for watching my videos.
At 8:59 you put the other layer correctly, but in my case when I put 2 layers, the previous piece is deformed, I did everything in the video, give me some help
At that part of the video I am using the second photo that I created to make the model using the same steps in the beginning. I am not layering 2 models only creating a new one. If you do not divide the layers in the first step then the resolution will be low and not give much detail. This is why I divided that plane before starting.
Fun technique. I'd recommend using the Strength field on the Displacement modifier rather than scaling the plane. When you scale in object mode, Blender still thinks the original shape is the "right" shape. Also you'll get better results with a grayscale image.
Thanks for the tips, I will try that. I have been working on ways to make better greyscale images using both AI and inkscape but both are a learning process. Appreciate the feedback.
So man good tools here to look at. I thought your thumbnail showed a concentric wave pattern. I'm looking at trying to figure out how to make geometric patterns like that and would be interesting if you could show that.
Thanks. I've taken photos of different types of bark on trees with the idea of using the photos to generate textures. Wonder if you'd ever tried something like that as well? I was thinking of adding textures to the bottom of trays/bowl and as a background on signs.@@Timberfalls
I do the texture right now with Carveco Maker plus but it could be done in blender as well. That function of distortion is a texture function it is just about creating vectors around the area you want to effect and apply the function to that area alone.
I'm a blender user learning cad/cam. One can't machine a mesh even with an insane amount of geometry, it'll always got planar faces. What i've found so far is one gotta use lines and try to convert it to object or solid.
I use traditional methods to make 3d models using lines with Carveco Maker+ Cad software.. Most CAD programs allow for the import of meshes and translates that to a machinable form. With the method I showed in this video you could go straight to carving once imported. I have some other videos on my channel showing how to do it the traditional way as well. Thank you for the feedback I appreciate it.
I downloaded blender and started using it a little, thanks to you I can do more than “nothing” keep more coming! I’m having a Blast!
I appreciate the support on these videos. More to come.
Freaking awesome. Can't wait to try this.
Thanks for the positive feedback on this one. I appreciate it.
Have i told you I love you lately? I've been tinkering with Bing and blender lately. Honestly I've gotten pretty good at Bing but Blender not so much. Probably because I was going sculpting route. This is exactly what a needed. I have basic Carveco for now so, the more i can do the elsewhere the better. I just want my carves to look like the images that i make in Bing. Depth and all if that makes sense. Please continue doing Blender and please continue showing basic Carveco examples too. Thank you for doing these in a way that us non engineers can understand as well.
Lol thanks for the love man. I super appreciate the feedback and comments these help me keep the focus of what people are looking for and I am always looking for an easier way.
Great video. This technique is a great tool in the cnc pattern maker toolbox. Blender is a great tool for cnc pattern creation. I've been using it for a decade for cnc and has been a total blast to use. Once you have the image displaced and applied you can use additional modifiers like smooth to clean up or change the image but you can also digitally sculpt on it, as well further modeling by changing/transforming the polygonal mesh. Blender is amazingly powerful but not the easiest program to master. Best of luck to everyone. Its a ton of fun.
Thank you for this awesome feedback. I appreciate the tips and will defiantly explore those more.
Definitely need to see more like this, blender is a great companion program for carveco.
Will do. Thanks for the positve feedback as well
my image from the hugginface zoe depth is black like there is nothing. Yours is grayish any tips?
Try the Marigold Depth Estimation on Hugginface it does the same thing as zoe but at a different polarity
Thank you! I use another site for the depth map image. I'm trying to design "carved like" candles 🕯. But it 😢is not working
Just watched your Live Session on the badge making. Great session BTW. I commented during the session regarding using Fusion on badge making. I just started using Blender also, would that be an alternative to Maker + until I make the jump?
Hey thanks for making the stream. I hope to more of those if the future. Blender is pretty complicated as well but can make 3d models. To be honest its hard to find a free program that is equal to how easy it is with maker+.. I am just learning Blender myself so its been slow going.
Hi, excellent result, but I don't know how to convert to solid or create a base to make the relief usable. Do you know how can I can convert and remove the back relief and add a solid box in the base without loosing the upper relief? I tried everything and nothing works. I really appreciate your help on that. Thanks, Regards, Cristian
I would put a vector around the model where I wanted to cut it off and use the zero outside of vector tool. Then to add this to a box I would create the box or import it first then import the relief back in and merge it with the box using the add and merge tools in carveco.
Love your video's. I just cant keep up with the pointer movement. will definately be trying this.
Thanks for the feedback I will work on that in future videos.
Oh thank you for this. I’ve been working with blender for awhile trying to get good looking reliefs. There are a few things that I do differently and between what you showed here and what I had learned elsewhere I think I’m going to be able to take a giant leap forward. When it comes to the smoothing aspect, look up about using the sculpting mode. There are some great tools in there to get rid of all the jagged parts. My issue has always been getting the heights correct when importing images. These other tools you showed are literally going to change my whole learning trajectory.
I appreciate the feedback. I am still working through sculpting but its slow going.
Thats perfect for a super tutorial, I love Blender
Thanks for the positve words. I appreciate it.
Can you get away with making stl without carveco with gray relief or do you really need carveco to fine tune it to work? Appreciate the videos man im not trying to spend alot but love to learn more Appreciate it
Yes you can use blender cam to generate the gcode from the file made in blender but I like Carveco much better. The base version is only 15.00 a month and you can get 5% off with my code TIMBERFALLS. Hope that helps.
@@Timberfalls oh wow didn't know about the basic, I thought it investing in it but don't even see my machine supported I'll try the basic and that relieved more than the 150 a month for plus appreciate it man
@@mauromejia2548 Most likely your machine is supported it is one of the top Cad/cam programs on the market and supports most all the machines on the market
I did the steps still end up with the image not showing up just shows the subdivisions being stretch but no picture, I even scaled and created a depth map image?
I am not sure which step you are missing but it sounds like if you are getting the stretched image then you may just need to scale the z height down to compress the z axis to a photo. If you do not get the image then maybe you did not bring it in as a texture. You have to click the little side arrow in texture to get to the image import box. Maybe re-watch that part to see if that is it.
@Timberfalls okay I'll try that yeah, I touched the base dimension I put it to 0 instead of what it automatically puts it at
@@mauromejia2548 Hope it helps!
@Timberfalls yeah I was messing with the wrong subdivisions settings when you went 6 then 4 with bottom one not the top one, had to put higher quality video to see better
@Timberfalls one more question how do you fix error lines in reliefs
im trying to convert a 2d picture of my father to a 3d so i can carve it on my cnc. I am having trouble with the height and detail of his facial features. Any suggestions?
The direction of the details has a lot to do with the colors in the picture. Dark colors gets sent to the back while light colors are brought to the front. Try using a photo editor to adjust the lighting and coloring to get as light of a photo as possible or use something like photoshop to adjust the color of the picture for best results. Hope this helps and thanks for watching my videos.
@@Timberfalls it does thank you
At 8:59 you put the other layer correctly, but in my case when I put 2 layers, the previous piece is deformed, I did everything in the video, give me some help
At that part of the video I am using the second photo that I created to make the model using the same steps in the beginning. I am not layering 2 models only creating a new one. If you do not divide the layers in the first step then the resolution will be low and not give much detail. This is why I divided that plane before starting.
Excellent video. I will definitely use these techniques.
Glad this helped I hope to do more of this kind of content.
Great starter video... Yes I'd like more Blender/ maker videos
Thanks I plan on working on more like this to be a series on the channel
Fun technique. I'd recommend using the Strength field on the Displacement modifier rather than scaling the plane. When you scale in object mode, Blender still thinks the original shape is the "right" shape. Also you'll get better results with a grayscale image.
Thanks for the tips, I will try that. I have been working on ways to make better greyscale images using both AI and inkscape but both are a learning process. Appreciate the feedback.
So man good tools here to look at. I thought your thumbnail showed a concentric wave pattern. I'm looking at trying to figure out how to make geometric patterns like that and would be interesting if you could show that.
I plan to do more videos on this and will try and show that soon if I can. Thanks for the feedback.
Thanks. I've taken photos of different types of bark on trees with the idea of using the photos to generate textures. Wonder if you'd ever tried something like that as well? I was thinking of adding textures to the bottom of trays/bowl and as a background on signs.@@Timberfalls
I do the texture right now with Carveco Maker plus but it could be done in blender as well. That function of distortion is a texture function it is just about creating vectors around the area you want to effect and apply the function to that area alone.
When scaling or moving, hold the SHIFT key for lower increments.
Oh thanks for the tip. I will start using that.
Love it! Thanks a lot!
Thanks for the comment I appreciate the support.
I'm a blender user learning cad/cam. One can't machine a mesh even with an insane amount of geometry, it'll always got planar faces. What i've found so far is one gotta use lines and try to convert it to object or solid.
I use traditional methods to make 3d models using lines with Carveco Maker+ Cad software.. Most CAD programs allow for the import of meshes and translates that to a machinable form. With the method I showed in this video you could go straight to carving once imported. I have some other videos on my channel showing how to do it the traditional way as well. Thank you for the feedback I appreciate it.
Awesome - keep it up!
Thanks for watching this one. I appreciate the comments and the support.
For line-art: Blur your images slightly. That way you get ramps instead of harsh cliffs at the edges.
Oh very cool. I will try this on my next one. I super appreciate the tips and the responses, this will help for sure.
Good start, blender has always seemes overly complicated, too many modifier menu options with odd working functions .
I would agree. I am only trying to learn the stuff that makes the 3d modeling easier with minimal sculpting.
could you please share your email address,
Timberfalls.us@gmail.com