A new series will start next week! The first episode is already in early access on Patreon! www.patreon.com/MichaelHendriks (as well as a longer uncut video unsuitable for UA-cam, about a progressively blueprintable, self-balancing starter base, which will be the first step to a 10k SPM base)!
If you already started recording another series it's too late for my suggestion (at least for this time), but a fun idea could be to ACTUALLY crank ALL the bitter settings to the maximum they can go in the editor I've already done similar challenges it's doable, to make it not painful you can have maximum ore richeness, a lot of ocean (a strategy that I think is mandatory to win on such extreme settings), as well as a non infinite map so that you can clear out your entire planet without having to do anything silly to avoid generating new chunks Why did I mention oceans? To have shorter walls? No you fools! On maximum difficulty settings, no wall is safe! But my strategy that enabled me to win such difficult challenges is as follows, in my first game of the sort I had an island, and the biter eventually overan my base and destroyed everything, but instead of giving up on the save, I decided to reload and thought to myself, "wouldn't it be neat if I could put all my base on an island since biters can't cross water?" AND TURNS OUT YOU CAN! Yes, there IS a way for a player to cross bodies of water, in a way that biters can never reach you! without the spidertron of course! By having all of my machines and production on a same off shore island, and having some ressource outposts with extremely good walls, I was able to defeat maximum difficulty factorio, and you can too! Evolution factor is not that bad, it basically means you'll have to face behemoths very early on, but flamethrower turrets can kill behemoths, so as long as you can managed to research the tech before behemoth biters appear, EVEN IF YOUR ENTIRE BASE GETS DESTROYED SEVERAL TIMES (doesnt matter, persevere and rebuild!), then you'll always be able to defend your outposts, and if you can defend ressource mines, as well as have an unkileable off shore island, then you can triumph of the evil biters even with every setting cranked as high as it can go! it was the most fun I had in factorio and I highly recommend trying it!
100% evolution series has not been abandoned, but I will likely get 2 or so episodes of the new "main" series out before attempting to kill the algorithm again with a "part 6" of an old side series
Personally I don't like to make "extremely hard settings yo" but then change other settings in my favor which mostly negates the challenge. This series would have been a cakewalk if I started on a high ocean island start and all resources in the starting area with high richness. This personal pet peeve is why I started this project in the first place, all other "extreme deathworld" playthroughs (I could find) cheesed other settings to make it easy again
After watching all 12 hours in 2 days. I thoroughly enjoyed this series. After that, I want to say goodbye to this base, as if it was me who played it for hours, and not the author
I'd like to imagine that in the future somehow in an alternate ending, a small city develops here along with its inhabitants. A wall now sits before the hazard line with laser turrets and flame throwers pointing inwards towards the city preventing trespassers from breaching the wall to peer into the abyss of the edge of the world. A few hundred years have passed, and the inhabitants of the city live knowing no conflict due to the actions of Michael the founder who achieved world peace. A young boy living in the citizen is frustrated for being walled in and wants to experience and see the world beyond the walls. One day, he sabotages the power leading towards the Hazard walls and sneaks out of the enclosure during the ensuing blackout. However by doing so her unleashed a dormant nightmare, and the biters from beyond Schrodinger's abyss was released from their state of superposition. With centuries worth of hate due to the massacre of their brethren brewing from beyond the void, they released their fury, only seeking vengeance. Deep within the city in a control center, an alert rings out, signaling the activation and subsequent continuous destruction of the ancient line of laser turrets guarding the edge of the world. With no idea what was going on and being completely caught of guard, the upper echelons of the city fell into a state of confusion wondering whether the alert's were true or simply a malfunction. But before they could come to a consensus, the defenses at the cities outer wall revived, returning to duty after centuries of inactivity. Construction bots took to the skies, heading towards the walls to repair the damages. The dormant unit of spidertrons activating in order to combat the biter threat once again.
When you passed that chunk border I had a terrible, visceral reaction or grinding my teeth and seething at your carelessness. I took at least 7d8 of psychic damage per second during the entire sequence
Never thought I would ever be able to focus my attention on 12 straight hours of a series. This was brilliant. Hats off to you and the spiders. Shout out to Ben the fish.
Your mastery of game mechanics is seriously impressive. Plus, after having watched the whole 12h in a few days, this being the first videos of yours that i watched, i can safely say that you are extremely entertaining as well. You have great humour and you're a good story teller. Keep it up, looking forward to exploring the rest of your channel after this epic saga. Can't even imagine how much effort this must have been to make. I'm curious though, how much of this did you have planned out in advance, and how much did you improvise as you went along?
This was amazing. I binge watched this like a TV show. The pacing, the commentary, the production, the gags, the mistakes. I've lived through it all, and it was all epic. When you walked over the nuclear reactor zone I screamed at the monitor. As you were placing down the final lasers and encouraging the local populous into its final peaceful state (cough) I kept thinking how easy it could have been to stray just a couple of pixels more to the east and ruin it all, my heart was in my mouth. I should have employed the suggested jaw closing mechanism. Thankyou again for this amazing play through.
great series, already watched this video (a few weeks ago! he's been releasing some [DATA EXPUNGED] and *REDACTED* on his patreon, good to see he's reviving some [NOT ENOUGH PERMISSION])
This was an amazing series. Definitely possible due to your earlier death world series. Some of those crazy setups also seem to be inspired by your beeline series.
Yeah, every single playthrough up to this point has taught me different lessons, and it took just about all of that gained knowledge to pull this one off!
thank you! always wanted to play factorio but wasnt motivated to learn all the systems. This play through is almost like playing this game but already beeing cracked at it! was lots of fun watching
Just finished it, what a masterpiece. I was so happy to see that there was a two hour prolongation at the end of the first part ! I thing I will rewatch it again in some time, that was my first and best watch of an entire factorio game and I have 0 regrets.
A day of my life for the last year of yours. Marathon'd the entire series over the last 24 hours. Really great production! You managed to make this entire journey entertaining and addicting to watch. I hadn't even played Factorio in years but now I'm about to boot it up again. Thanks for making this!
I've seen this twice - once when the original episode came out and now condensed and it's still the best Factorio playthrough I've seen and Biter Island was a high bar to clear. It just kind of takes the breath away, both in how crushing and narrow the start is and again in how over the top the finale is. That narrative swing is compelling, and how carefully considered your logic and strategy were and how deeply knowledgeable of the game's mechanics you are as you explain what's happening is the cherry on top. Thanks for sharing your epic work!
Thanks for the 12+hour movie! Very interesting use of mechanics throughout, and the systems behind spawns and forcing the border to not load anymore was quite fascinating.
Came into this not knowing what was going on but came out knowing how to create a fully sustainable environmentally friendly mega factory to eradicate and save humanity if im ever to be the last one on the planet. 2 really well made and amazing videos. Enjoyed them both thoroughly. It's sad that I'm now finished 😢
I'm not sure I've ever sat through a 10 hour playthrough of anything, but that... was a journey. I watched it from beginning to end and I don't regret a second of it.
Yes, I watched the whole thing (including the 10+ hours preceding), and it was worth every moment. Goodness, seeing you survive that inhospitable nightmare, biters almost aren't scary anymore. Almost.
Well, I must say, I really enjoyed those 12 hours :D Hope you hit your patreon goal of going full-time soon, and may the Tree of Wisdom and Little Johnny protect you from burn-out, depression and all those bad things
i watched this over 2 days to take my mind of being ill, and i have to say, i loved every minute of it. the narrative the emotion the sentiment i felt like i was saying goodbye myself when you were saying goodbye
I can't believe I just spent the last 3 days binge-watching an entire 12 hours series on a game I have literally never watched a playthrough of before. Amazing stuff.
Yea I would have placed the hazard concrete on the other side of the lake, for starters because I like to play with watter transportation mods so crossing lakes is expected for me.
Amazing, I got so concerned when the other video ended without you clearing the map but then this was here 😭 Loved it so much I watched it over the course of 4 days couldn’t have spent my time any better ❤
ok, yeah, nice. im lost for words. A loop is a good ending, but as you mentioned space exploration in part 1, we could do something with it. that was an experience... i hope you enjoed it as much as we all did.
The original plan was to have the "escape rocket" crash land on the space exploration orbit platform and go from there, continuing this SE-unsuitable world. But in the end, there where some technical difficulties getting it to work at all, and ultimately I decided against SE being the next playthrough
@@MichaelHendriks personally i would love a SE series, but maybe thats a good thing you decided against it. you would have to spend 300+ hours to put it out. and have a chance of burning out. a huge plus of the loop ending, is that if you watch the series again, the time line does not break.
It would be a really cool idea if Michael made a jumper design of the final overview of the map, like an artistic rendering of it with block colours. So on the face value it just looks like a nice pattern, but if you know, you know, kind of thing. I have no doubt I would buy one.
12 hours of my life well wasted 12 hours of fully edited and voiced over in post footage is absolutely insane. Thanks for providing it all for free to us.
I watched the whole 12 hours, and I have never played Factorio. I've played some games like this of course, but this one I have yet to play. And yet, the video had excellent commentary and presentation, with just the right depth of explanations at least for me. Thanks for the vid, Mr. Hendriks!
first of all i loved this series, saw the first few episodes some time back and came back to the supercut, always happy to binge through them, they are so lovely! also its super interesting to learn about how the spawning of new chunks works, i never knew! those kind of revelations are one of my favorite things about how you approach this. keep it going! but i did notice a few things that you or others may find interesting. when you try to use the artillery remote on the map, and you try to drag lines it also drags the map with it, making for not that great response, this can be easily resolved by remapping the drag map control, then you can drag artillery fire in even spacing etc. its very nice Controls -> Advanced Interaction -> Drag Map remap from LMB to what you prefer (i use RMB) for the buffer chest inserter circuit controls in your manufacturing block, (i think i saw you doing it later on), instead of using the actual item for the condition you can use one of the *(everything/anything, depending on wanted behaviour for 0/no signal) signals on the inserter connected to the buffer chest. which lets you install or switch the production easier. i use the same system but with filtered storage chests, so i can implement it before buffer chests c:
I will probably never repeat the same playthrough, but thank you very much for putting out entire series in 2 videos, I binged all of it into 2 sittings:) Masterpiece, R.I.P. Johny:)
I often prefer to play han watching other people play, but the sheer difficulty and your mastery of the game had me fully interested from start to finish, congratulations on beating the ultimate challenge!
This took me about 10 days to watch, having it on in the background while working finally doing a deep dive on the ending today, and wow Mike. This was my first ever video I've watched from you and it's the best Factorio playthrough I've ever seen since I started watching them in 2018. Absolutely marvelous job with the gameplay, strategy, editing, and narration, on the entire series. Thank you for this!
Also also, i think a 10 hour map-view timelapse of a certain deconstruction plan would be really cool. Placing down hundreds of storage chests and ordering the bots to deconstruct all except power lines and robo-ports. Maybe followed by a spider army of deconstruction bots to clean up the final pieces. Returning Nauvis to the clean and peaceful state it once knew before both Man and Biter soiled her.
Hi Mike. This is the best Factorio series I've watched for the second time on UA-cam. Here's a dose of dopamine from me: you're awesome. Thanks! I watched it when the episodes came out. I watched it again when you edited the whole thing. It's a very inspiring video, I learned a lot about the mechanics of the game. Your perfectionism amazes me, I'm a different kind of person myself, my bases are more like a pasta =). I only have 600 hours spent in the game. Aside from vanilla, I've passed Krastorio and don't seem to be able to beat Space Exploration. I'd love to see you pass SE, but the game itself takes 200-300 hours there, and if you cook it for youtube with your high level of quality, you can do it for the rest of your life (Nope, creators make updates and rebalances broke old save files). Please, write where the multiplayer announcements are with subscribers, I'd fit right in. Thanks again, bro!
Thanks :) This is the first series where I have an organized base, all my previous playthroughs where either pasta (like Biter Island DeathWorld) or just... non-existent at all (like the Minimalist/Tunnel Vision). For Space Exploration, yeah, it would last a very long time with my editing style. Check out Dosh Doshington and Zisteau, they both have a great edited SE series.
Most entertaining videos I have watched in ... years! Thanks Mike! Loved the part about the Two Slit Experiment and all the OCD aesthetics decisions to beautify the base. And thanks to all the patrons for making this a reality! REALLY looking forward to the next crazy project.👏🏻👍🏻🙂
Amazing series man, this would inspire me to do my own deathworld run, but im doing seablock right now, which is a form of constant war of its own type. Also quite funny how just repeating the artillery barrage 3 out on the whole east front and then re-lasering to clean up right from the start, which you avoided because it would be more work, would probably have been much simpler and less laser turret lossy lol.
Fantastic series! Thank you for spending so much time with this. The first vid I saw from your channel was the 10 hour vid before this one, and that was an absolute treat to stumble across randomly. So many people struggle with consistency with making vids about games like these; they aren't quite sure about how granular they want to be in the recapping of the game experience, and lose people who tune in because they liked the tone of the one or two episodes they happened to catch. Staying consistent makes for a steady viewing experience that makes prolonged viewing much more enjoyable. And, I'll be honest, you stayed remarkably consistent throughout (and even added little editing flourishes!)! I never expected to watch 12 hours of content on my first click. I hope the positive feedback finds you well, and encourages you to continue making more content! Thank you!
I have finally done it. 12 hours of pure, unadulterated content. Im glad I had stayed for the whole journey. You earned that sub like no other youtubed did. I look forward to becoming Your fan! :D
It is scary for me that I binged this video and its finale over 3 days. I learned a few things from watching and listening to what you were describing. The whole 41x41 chunks around the player is interesting. It might be something that can be exploited with the use of spidertrons. I know that I would probably encounter a problem with my next map, even though I was designing different stages of walls that are able to grow as my resources increase. The walls are paired with my large city block rails, so that they are tilable together. I probably will not go so far as to place down thousands and thousands of radars, because the area within my walls is already quite tight. Your narrow nuclear build is something that attempted too early. I did not have a full understanding of the fluid dynamics. Also, I did not have enough space within my walls to lay it out properly. I gave up on the idea and decided to tackle a 2.4 GW design, because the numbers and ratios were better. As well, I prefer to try to place my nuclear power plants on natural terrain instead of on landfill. I might not have bodies of water that are large enough to accommodate it or yours. Thank you for making this video.
I just realized you are in a prolonged war with aberrant creatures, while you hide behind several layers of walls. Someone should make an anime about this...
Well what a series, I was able to watch it in one sitting (thank 2x speed and 2.5x for the last hours This is one of the most (stupid) impressive project I saw in this game, nice jobs
12hrs of factorio, my brain wanted to send bots to kitchen to shift-LMB coffee recipe to coffee machine. Jokes aside, when i play during breaks in work i tend to press 'w' and 's' to scroll through my mail inbox. I can't imagine how Mike's life (not mentioning brain ;d) must look like now :D Thank you o holy Spielberg, this should be run in theaters for general public, to admire your strategic genius (as well to enable more people to mourn poor Johnny)
A new series will start next week! The first episode is already in early access on Patreon!
www.patreon.com/MichaelHendriks
(as well as a longer uncut video unsuitable for UA-cam, about a progressively blueprintable, self-balancing starter base, which will be the first step to a 10k SPM base)!
So does that mean RIP to the 100% Evolution Series then?
If you already started recording another series it's too late for my suggestion (at least for this time), but a fun idea could be to ACTUALLY crank ALL the bitter settings to the maximum they can go in the editor
I've already done similar challenges it's doable, to make it not painful you can have maximum ore richeness, a lot of ocean (a strategy that I think is mandatory to win on such extreme settings), as well as a non infinite map so that you can clear out your entire planet without having to do anything silly to avoid generating new chunks
Why did I mention oceans? To have shorter walls? No you fools! On maximum difficulty settings, no wall is safe!
But my strategy that enabled me to win such difficult challenges is as follows, in my first game of the sort I had an island, and the biter eventually overan my base and destroyed everything, but instead of giving up on the save, I decided to reload and thought to myself, "wouldn't it be neat if I could put all my base on an island since biters can't cross water?"
AND TURNS OUT YOU CAN! Yes, there IS a way for a player to cross bodies of water, in a way that biters can never reach you! without the spidertron of course!
By having all of my machines and production on a same off shore island, and having some ressource outposts with extremely good walls, I was able to defeat maximum difficulty factorio, and you can too!
Evolution factor is not that bad, it basically means you'll have to face behemoths very early on, but flamethrower turrets can kill behemoths, so as long as you can managed to research the tech before behemoth biters appear, EVEN IF YOUR ENTIRE BASE GETS DESTROYED SEVERAL TIMES (doesnt matter, persevere and rebuild!), then you'll always be able to defend your outposts, and if you can defend ressource mines, as well as have an unkileable off shore island, then you can triumph of the evil biters even with every setting cranked as high as it can go! it was the most fun I had in factorio and I highly recommend trying it!
I love your gameplay. Great commentary and very informative also.
100% evolution series has not been abandoned, but I will likely get 2 or so episodes of the new "main" series out before attempting to kill the algorithm again with a "part 6" of an old side series
Personally I don't like to make "extremely hard settings yo" but then change other settings in my favor which mostly negates the challenge. This series would have been a cakewalk if I started on a high ocean island start and all resources in the starting area with high richness. This personal pet peeve is why I started this project in the first place, all other "extreme deathworld" playthroughs (I could find) cheesed other settings to make it easy again
My favorite part of this series is that your only use for nuclear weapons was environmental protection.
Hey look there's a reason the rockets are "green" alright?
Shhh
Did the fool actually path outside of the hazard concrete border because he didnt build it behind the reactor
Lol
After watching all 12 hours in 2 days. I thoroughly enjoyed this series. After that, I want to say goodbye to this base, as if it was me who played it for hours, and not the author
I know right, how is a game I've never seen or played before so captivating.... couldn't look away 🤣
@@tomtech1537 It's because of the exceptionally good narrating done by @MichaelHendriks.
@@bothieGMX uncommonly good.... the David Attenborough of Factorio...
me too!
I didn’t think I’d like your content when I started. But you are both instructive AND entertaining. Thanks
I'd like to imagine that in the future somehow in an alternate ending, a small city develops here along with its inhabitants. A wall now sits before the hazard line with laser turrets and flame throwers pointing inwards towards the city preventing trespassers from breaching the wall to peer into the abyss of the edge of the world.
A few hundred years have passed, and the inhabitants of the city live knowing no conflict due to the actions of Michael the founder who achieved world peace. A young boy living in the citizen is frustrated for being walled in and wants to experience and see the world beyond the walls. One day, he sabotages the power leading towards the Hazard walls and sneaks out of the enclosure during the ensuing blackout. However by doing so her unleashed a dormant nightmare, and the biters from beyond Schrodinger's abyss was released from their state of superposition. With centuries worth of hate due to the massacre of their brethren brewing from beyond the void, they released their fury, only seeking vengeance.
Deep within the city in a control center, an alert rings out, signaling the activation and subsequent continuous destruction of the ancient line of laser turrets guarding the edge of the world. With no idea what was going on and being completely caught of guard, the upper echelons of the city fell into a state of confusion wondering whether the alert's were true or simply a malfunction. But before they could come to a consensus, the defenses at the cities outer wall revived, returning to duty after centuries of inactivity. Construction bots took to the skies, heading towards the walls to repair the damages. The dormant unit of spidertrons activating in order to combat the biter threat once again.
This could be a video of it's own
Bro I got epic goosebumps wgile reading your comment. Nice!
"They tried to buy peace with fire and steel... And when one asked, "What is the point?" there were none left to answer."
ffxiv reference spotted
When you passed that chunk border I had a terrible, visceral reaction or grinding my teeth and seething at your carelessness. I took at least 7d8 of psychic damage per second during the entire sequence
thank god someone had the same reaction as me
@@user-zn9qq3lf3t is was pure torture
13:20 this is when he did it
Never thought I would ever be able to focus my attention on 12 straight hours of a series. This was brilliant. Hats off to you and the spiders. Shout out to Ben the fish.
Your mastery of game mechanics is seriously impressive. Plus, after having watched the whole 12h in a few days, this being the first videos of yours that i watched, i can safely say that you are extremely entertaining as well. You have great humour and you're a good story teller. Keep it up, looking forward to exploring the rest of your channel after this epic saga. Can't even imagine how much effort this must have been to make.
I'm curious though, how much of this did you have planned out in advance, and how much did you improvise as you went along?
I knew it was possible how to pull off the ending, but I didn't know yet how to get there
2:04:31 Only lifeform-
Trees : Am I joke to you?
Fish: Hey, I'm here too!
The Hiist Are Eternal.
This was amazing. I binge watched this like a TV show. The pacing, the commentary, the production, the gags, the mistakes. I've lived through it all, and it was all epic.
When you walked over the nuclear reactor zone I screamed at the monitor. As you were placing down the final lasers and encouraging the local populous into its final peaceful state (cough) I kept thinking how easy it could have been to stray just a couple of pixels more to the east and ruin it all, my heart was in my mouth. I should have employed the suggested jaw closing mechanism.
Thankyou again for this amazing play through.
great series, already watched this video (a few weeks ago! he's been releasing some [DATA EXPUNGED] and *REDACTED* on his patreon, good to see he's reviving some [NOT ENOUGH PERMISSION])
I'm looking forward to the new series, this series was already addictive, will the next one be likewise?
I just watched all of the 12 hours in 4 days, I don't know if I now love or hate factorio
Probably both
Welcome to being a Factorio player
As it should be.
@@NerdyCatCoffeeeeSame. I go trough “Factorio cycles” 😂
This series reignited my love for factorio after years of not playing it, since I was a kid. Thank you
Way to make me feel old
didn't think id watch 12 hr of factorio but here i am after finishing this series, good job on all the work that went into this
This was an amazing series. Definitely possible due to your earlier death world series. Some of those crazy setups also seem to be inspired by your beeline series.
Yeah, every single playthrough up to this point has taught me different lessons, and it took just about all of that gained knowledge to pull this one off!
thank you! always wanted to play factorio but wasnt motivated to learn all the systems. This play through is almost like playing this game but already beeing cracked at it! was lots of fun watching
Just finished it, what a masterpiece. I was so happy to see that there was a two hour prolongation at the end of the first part ! I thing I will rewatch it again in some time, that was my first and best watch of an entire factorio game and I have 0 regrets.
A day of my life for the last year of yours. Marathon'd the entire series over the last 24 hours. Really great production! You managed to make this entire journey entertaining and addicting to watch. I hadn't even played Factorio in years but now I'm about to boot it up again. Thanks for making this!
I've seen this twice - once when the original episode came out and now condensed and it's still the best Factorio playthrough I've seen and Biter Island was a high bar to clear. It just kind of takes the breath away, both in how crushing and narrow the start is and again in how over the top the finale is. That narrative swing is compelling, and how carefully considered your logic and strategy were and how deeply knowledgeable of the game's mechanics you are as you explain what's happening is the cherry on top. Thanks for sharing your epic work!
Thanks for the 12+hour movie! Very interesting use of mechanics throughout, and the systems behind spawns and forcing the border to not load anymore was quite fascinating.
10:22 Along with the ominous warnings earlier, I was yelling at my screen to not cross the border here...
Came into this not knowing what was going on but came out knowing how to create a fully sustainable environmentally friendly mega factory to eradicate and save humanity if im ever to be the last one on the planet. 2 really well made and amazing videos. Enjoyed them both thoroughly. It's sad that I'm now finished 😢
This 1000 days series was great! the amount of work put into this is mind blowing, and I had a blast watching it all 🙏
I'm not sure I've ever sat through a 10 hour playthrough of anything, but that... was a journey. I watched it from beginning to end and I don't regret a second of it.
Yes, I watched the whole thing (including the 10+ hours preceding), and it was worth every moment.
Goodness, seeing you survive that inhospitable nightmare, biters almost aren't scary anymore. Almost.
Well, I must say, I really enjoyed those 12 hours :D Hope you hit your patreon goal of going full-time soon, and may the Tree of Wisdom and Little Johnny protect you from burn-out, depression and all those bad things
i watched this over 2 days to take my mind of being ill, and i have to say, i loved every minute of it.
the narrative
the emotion
the sentiment
i felt like i was saying goodbye myself when you were saying goodbye
I can't believe I just spent the last 3 days binge-watching an entire 12 hours series on a game I have literally never watched a playthrough of before. Amazing stuff.
Wave-Particle Duality and Schrödinger's Biters got me. That was too funny! It was like a joke with 12 hours of build up.
the 1984 big brother reference is scary....
considering the twisted nature of factorio
also, i love this ending!
I hate to be the bearer of bad news Michael. But it was really 1163 days.
Love this series and can't wait to watch it all again!
Yea I would have placed the hazard concrete on the other side of the lake, for starters because I like to play with watter transportation mods so crossing lakes is expected for me.
Awesome series, I love the mega compendium
I never realized how amazing factorio ost is until i started watching your videos
Amazing, I got so concerned when the other video ended without you clearing the map but then this was here 😭
Loved it so much I watched it over the course of 4 days couldn’t have spent my time any better ❤
ok, yeah, nice. im lost for words. A loop is a good ending, but as you mentioned space exploration in part 1, we could do something with it. that was an experience... i hope you enjoed it as much as we all did.
The original plan was to have the "escape rocket" crash land on the space exploration orbit platform and go from there, continuing this SE-unsuitable world. But in the end, there where some technical difficulties getting it to work at all, and ultimately I decided against SE being the next playthrough
@@MichaelHendriks personally i would love a SE series, but maybe thats a good thing you decided against it. you would have to spend 300+ hours to put it out. and have a chance of burning out. a huge plus of the loop ending, is that if you watch the series again, the time line does not break.
love the ending, great series!! thank you so much for keeping me entertained while I am sick :D
YEAH! what an epic tale! watched the whole thing over the last two days. loved every minute, learned a lot!
It would be a really cool idea if Michael made a jumper design of the final overview of the map, like an artistic rendering of it with block colours. So on the face value it just looks like a nice pattern, but if you know, you know, kind of thing. I have no doubt I would buy one.
12 hours of my life well wasted
12 hours of fully edited and voiced over in post footage is absolutely insane. Thanks for providing it all for free to us.
I watched the whole 12 hours, and I have never played Factorio. I've played some games like this of course, but this one I have yet to play. And yet, the video had excellent commentary and presentation, with just the right depth of explanations at least for me. Thanks for the vid, Mr. Hendriks!
first of all i loved this series, saw the first few episodes some time back and came back to the supercut, always happy to binge through them, they are so lovely! also its super interesting to learn about how the spawning of new chunks works, i never knew! those kind of revelations are one of my favorite things about how you approach this. keep it going! but i did notice a few things that you or others may find interesting.
when you try to use the artillery remote on the map, and you try to drag lines it also drags the map with it, making for not that great response, this can be easily resolved by remapping the drag map control, then you can drag artillery fire in even spacing etc. its very nice
Controls -> Advanced Interaction -> Drag Map remap from LMB to what you prefer (i use RMB)
for the buffer chest inserter circuit controls in your manufacturing block, (i think i saw you doing it later on), instead of using the actual item for the condition you can use one of the *(everything/anything, depending on wanted behaviour for 0/no signal) signals on the inserter connected to the buffer chest. which lets you install or switch the production easier. i use the same system but with filtered storage chests, so i can implement it before buffer chests c:
Thanks, those are both great tips :)
Amazing series. Fun fact is that I never watched nor played factorio before
Wow. I have no idea how I got here, I’ve had nothing to do with Factorio. But you’ve been entertaining me for twelve hours over the past 24. Cheers.
It was such a pleasure to watch. Thx for the 12 hours video it was a good idea.
Im looking forward to your next series!!!
This series is truly incredible! By far the best movie or whatever this is I have ever seen! Thank you so very much
Nice twist at the end :)
I will probably never repeat the same playthrough, but thank you very much for putting out entire series in 2 videos, I binged all of it into 2 sittings:) Masterpiece, R.I.P. Johny:)
Truely a Ledgendary playthrough ! One for the histroy books, both a masterclass and a event filled warpath
Thank you so much !
This was such an amazing series and a grand finale
A riveting tale of one engineer subjugating their environment against all odds. Very well done👍
Many people make the factorio movie, I think this is the most impressive one. It's long but full of contents.
I have never enjoyed a 12 hour movie more❤
I often prefer to play han watching other people play, but the sheer difficulty and your mastery of the game had me fully interested from start to finish, congratulations on beating the ultimate challenge!
Bro I've been looking for the last part of the 10hr saga. LET'S GO YOU GOT THIS!!!!
This took me about 10 days to watch, having it on in the background while working finally doing a deep dive on the ending today, and wow Mike. This was my first ever video I've watched from you and it's the best Factorio playthrough I've ever seen since I started watching them in 2018. Absolutely marvelous job with the gameplay, strategy, editing, and narration, on the entire series. Thank you for this!
this preparation before war vibe is epic.
And applause to the biggest two youtube videos I‘ve ever seen! This hooked me up much longer than many netflix series!
Another thing your series made clear that we need better radars and maybe stronger energy producers in vanilla
Also also, i think a 10 hour map-view timelapse of a certain deconstruction plan would be really cool. Placing down hundreds of storage chests and ordering the bots to deconstruct all except power lines and robo-ports. Maybe followed by a spider army of deconstruction bots to clean up the final pieces. Returning Nauvis to the clean and peaceful state it once knew before both Man and Biter soiled her.
Well that was more intense than many TV series
Hi Mike.
This is the best Factorio series I've watched for the second time on UA-cam. Here's a dose of dopamine from me: you're awesome. Thanks! I watched it when the episodes came out. I watched it again when you edited the whole thing. It's a very inspiring video, I learned a lot about the mechanics of the game. Your perfectionism amazes me, I'm a different kind of person myself, my bases are more like a pasta =). I only have 600 hours spent in the game. Aside from vanilla, I've passed Krastorio and don't seem to be able to beat Space Exploration. I'd love to see you pass SE, but the game itself takes 200-300 hours there, and if you cook it for youtube with your high level of quality, you can do it for the rest of your life (Nope, creators make updates and rebalances broke old save files). Please, write where the multiplayer announcements are with subscribers, I'd fit right in. Thanks again, bro!
I've become a patron, guess all notifications will be where.
Thanks :) This is the first series where I have an organized base, all my previous playthroughs where either pasta (like Biter Island DeathWorld) or just... non-existent at all (like the Minimalist/Tunnel Vision). For Space Exploration, yeah, it would last a very long time with my editing style. Check out Dosh Doshington and Zisteau, they both have a great edited SE series.
Well, I did it, I watched the entire 12 hours. What a journey, congrats!
Brooooooo..
A 10 hour Video. A 10 hour Video.
And He Puts a 2 hour video to follow up on it. What a mad lad. I didn't expect it at all
This is amazing and has thoroughly diverted my attention for far too long.
Amazing start to finish. I don't even play Factorio, but now I'm itching to try (and probably fail)
I've never played this game, and I watched the whole 12 hours. Great videos!
Jesus I finished a 12 hour marathon just to find out you have more 10 hour videos just as interesting and addicting as the last
best sci-fi drama i've seen in years. thank you!
Most entertaining videos I have watched in ... years! Thanks Mike! Loved the part about the Two Slit Experiment and all the OCD aesthetics decisions to beautify the base. And thanks to all the patrons for making this a reality! REALLY looking forward to the next crazy project.👏🏻👍🏻🙂
Amazing series man, this would inspire me to do my own deathworld run, but im doing seablock right now, which is a form of constant war of its own type.
Also quite funny how just repeating the artillery barrage 3 out on the whole east front and then re-lasering to clean up right from the start, which you avoided because it would be more work, would probably have been much simpler and less laser turret lossy lol.
Amazing series! As a long time factorio junkie, I loved it, and learned a lot!!
Fantastic series! Thank you for spending so much time with this. The first vid I saw from your channel was the 10 hour vid before this one, and that was an absolute treat to stumble across randomly.
So many people struggle with consistency with making vids about games like these; they aren't quite sure about how granular they want to be in the recapping of the game experience, and lose people who tune in because they liked the tone of the one or two episodes they happened to catch. Staying consistent makes for a steady viewing experience that makes prolonged viewing much more enjoyable. And, I'll be honest, you stayed remarkably consistent throughout (and even added little editing flourishes!)! I never expected to watch 12 hours of content on my first click.
I hope the positive feedback finds you well, and encourages you to continue making more content! Thank you!
12h binge watch was definitely worth it :D Long as, but quality was high the whole time and the story was engaging more or less throughout.
Bro that cliffhanger at the end 😮
finally finished it. that was heavenly, i should probably play this game
I have finally done it. 12 hours of pure, unadulterated content. Im glad I had stayed for the whole journey. You earned that sub like no other youtubed did. I look forward to becoming Your fan! :D
It is scary for me that I binged this video and its finale over 3 days. I learned a few things from watching and listening to what you were describing.
The whole 41x41 chunks around the player is interesting. It might be something that can be exploited with the use of spidertrons. I know that I would probably encounter a problem with my next map, even though I was designing different stages of walls that are able to grow as my resources increase. The walls are paired with my large city block rails, so that they are tilable together.
I probably will not go so far as to place down thousands and thousands of radars, because the area within my walls is already quite tight.
Your narrow nuclear build is something that attempted too early. I did not have a full understanding of the fluid dynamics. Also, I did not have enough space within my walls to lay it out properly. I gave up on the idea and decided to tackle a 2.4 GW design, because the numbers and ratios were better. As well, I prefer to try to place my nuclear power plants on natural terrain instead of on landfill. I might not have bodies of water that are large enough to accommodate it or yours.
Thank you for making this video.
Oh, wow!... i sat through the entire thing! :-) I LOVED IT! :-) thank you for this amazing run! and congratulations of beating it to DEATH! 🧡!
That was an amazing project. Just finished this part as well. Crazy.
Well, that was a prime display of OCD if I ever saw one. I can feel that uneven map border grinding in the back of your head. 9.5/10🤣🤣
best ending ever - what a great movie - looking forward to your next project mike
What an absolute journey that was.
There is a 2end episode? Are you kidding? - Insane mate... absolutely insane
This has been a whole experience, thank you.
The cycle continues.
Great series! Fantastic editing!
Man, your content is amazing. This is the best 12 hours of my life, that i have spent on UA-cam. Thnx for the amazing factorio story, Michael
I just realized you are in a prolonged war with aberrant creatures, while you hide behind several layers of walls. Someone should make an anime about this...
Well what a series, I was able to watch it in one sitting (thank 2x speed and 2.5x for the last hours
This is one of the most (stupid) impressive project I saw in this game, nice jobs
A piece of mad art. Amazing video I will go buy and play factorio because of it.
What an epic saga! Gilgamesh would be jealous.
12hrs of factorio, my brain wanted to send bots to kitchen to shift-LMB coffee recipe to coffee machine.
Jokes aside, when i play during breaks in work i tend to press 'w' and 's' to scroll through my mail inbox. I can't imagine how Mike's life (not mentioning brain ;d) must look like now :D
Thank you o holy Spielberg, this should be run in theaters for general public, to admire your strategic genius (as well to enable more people to mourn poor Johnny)
Well done watched the whole thing. Very entertaining, and good job on surviving this long.
Finished the previous 10 hour video, thrilled to discover that there's a further 2 hours to go, excited to see the explosions >:D
Amazing video, Man! Worth all 12-13 hours!
Amazing work.
Very interesting watch, and I don't even play the game.
Absolutely fantastic 100/10 I am truly inspired by your gameplay, commentary and ingenuity!
seeing the 10 hour video have only 10 minutes left while being nowhere near the goal got me all scared haha. good to know there was a finale
Too epic for UA-cam's max video length lol
did i just watch whole 12 hours of this series in a single day ... ?