The Storm Is Here, But Missions Continue, in Mech Engineer!
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- Опубліковано 20 чер 2024
- Welcome to Episode 11 of my First Taste mini-series for Mech Engineer!
Have you ever wondered what you'd get if you mixed XCOM: Terror From The Deep, Highfleet, and Mortal Engines? Keep watching, and you might find out!
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... and - / @aavakafterhours
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Aavak on Instagram - / aavak_official
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#LetsPlay #MechEngineer #indie
Mech Engineer playlist: • Let's Play: Mech Engineer
Mech Engineer on Steam: store.steampowered.com/app/14...
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3rd party music attribution:
Music from filmmusic.io
By Kevin Macleod (incompetech.com)
License: CC BY (creativecommons.org/licenses/b...)
End screen background music - "Frost Waltz"
End screen & character art:
Jackie Musto - www.kayandp.com/ - Ігри
The monsters having a fair amount of mammalian characteristics (fragellum having hair underneath the gel body, ares having wool all over) is genuinely really unique and a cool design choice. Most alien horde monsters tend to be more insectoid/reptilian and thus hairless.
Not gonna lie, i discovered this series yesterday and binged the entire playlist in a day. And today I was checking for a new upload all day, I get off work and see this upload and I am so excited
Really glad to hear you're enjoying the series!
If you don't plan to move through an enemy nest (or destroy it due to biomass) it's actually a good idea to just clear the surface map if there is no higher priority mission. It will then be marked on the world map with a red border, showing the number. Afterwards there will always be exectly 1 Brucus on the surface map at the start of each day. Nothing else, no nests, no enemy artilery drops. You can then send a single mech to the mission every day it is in range for a large resource boost if you're ever running out of either viable missions or resources. The pilot will only get a negligible amount of experience, though. The actual underground labyrinths... Yea, they are late game options. Super dangerous. "Lose all 8 mechs within 10 seconds if you're not paying attention" dangerous.
Ooh, that's a very good suggestion, cheers for the tip :D
Aavak you may be calling it the FrostFyre, But i cannot unsee the police lights
I'm so glad I'm not the only one. 😂
I cannot unsee the French flag myself. But I can see the police lights to now. French police mech ?
I could never play this game. Super info heavy, finicky, and what I generally just call “Crunchy”. However, I do enjoy watching you play. It’s also listening to your thought processes and something you seem passionate about rolled into one. I’m super invested in how far you’ll get.
same opinion here, loving the series.
It's really not that info heavy. I was surprised how short the manual is. It's literally just mostly one short page per subject, of 11 subjects, and it can be said to be the game. That's it. It's super simple, at least, nowhere as complicated as it appears.
It could use a lot more tactical and strategic mechanics added, and a bigger map.
It isn't too technical like a DCS, just lots of tweakables, the interface is something to get used to
If they ever make a sequel and decide to add graphics I'll give it a try
You know, I would agree if I was a reasonable person. However, I've spent the last decade trying to learn to play From the Depths, the king of crunchy games. It's made me unreasonable. No game seems too info heavy or finicky anymore. I had an entire notebook dedicated to calculations for this game (most of which are now done by the game, thank god).
The big two for life support are at the bottom-right corner of the upper ring. There's a water and air purifier that do 3%/level for life support.
Don't overlook the ammo factory, once you've got District 56 finished. Damage there is costing you 75 Bjorn and Skal per deployment.
There's also District 23, which is passive income of materials.
aavak: "you'll get a name in the near future."
clone 2: "i'm a real boy!"
I am very much enjoying the refits and long format.
I've been using a 13 pen rocket system with shards as my primary "anti-nest" weapon for non-shielded zones for a while, and I find them quite serviceable. They don't punch through swarms very well, but they can snipe a nest from a screen and a half away while providing a damage type and specific penetration value that trivializes Ares and Bruchus. Watching it all come together is a really fun experience, especially getting to see how other people tackle the rock-paper-scissors puzzle caused by enemy resistances. Setting rockets to nest or ares seems to keep them behaving.
As a side note, regarding targeting on the Large Missile. I've recently been trying a setting where I have a small minimum range set for "all targets", but then I cranked the opararius slider to max so they never shoot at Op-swarms and it seems to go well. Having a 20+ penetration missile with absurd armor shred and thousands of damage makes short work of some of the unique enemies. I still have to turn it off in extremely cramped areas, but I have drastically reduced friendly fire incidents but just disallowing swarm targets entirely.
Yeah, turning off the oppi targeting has helped a lot!
As a comparison, the GAU-8 (A10's main gun) weighs 620 pounds. But when you add all the parts that make it work in the aircraft it adds up to 4,029 pounds. And I'm not sure that counts the heaviest ammo it can fire either.
And aircraft have generally in the realm of just seconds worth of total fire time (I do not know how much the A10 has).
@@LordPecka roughly 17.69 seconds of gun but will fire very short bursts for more reasons than ammo
Yeah, Planes are fitted to carry ammo for seconds firing, The mechs would need to keep firing for hours
the ingame miniguns seem to be based on the M61 Vulcan (20mm), and i think the parameters for weight, energy, damage and penetration are artificial game units for easier comparison, just like those artificial resource names.
@supremecommander2398 yeah. Full up Phalanx CIWS masses 6.2 to 6.75 tons (5.6-6.1metric tons). So, some form of liquid cooling system and heavier barrels...and 10's of thousands of rounds of ammo. Keep in mind that this should be firing 100+ rounds per second.
Something I found useful. If you look at the top left of the mech icon in the selection there are some tiny icons.
A sword means it has a melee weapon an hourglass means it has drones.
The Marshmallow for instance has both :)
Re: weight.
Given the size of the units on the combat etc, I'd say each unit of weight might be closer to 100 kilos than a ton. 1.7 tons is pretty reasonable for a 20mm rotary cannon plus support, for the M61 Vulcan the gun itself is between 93 and 112 kg, that leaves a lot of weight for support equipment and ammo.
I think it makes more sense than the mass units being tons... The tank cannon, with no upgrades to weight reduction, had 30 - 40 mass; for comparison, modern tanks might weigh on the order of 50 to 80 tons... A cannon taking up more mass on a tank than armor, engine, fuel, and support systems seems insane to me.
Makes sense. Then the stock weight autocannon - 1.9 tons, fully upgraded - 200 kilos.
If you count ammo, there's up to 10 tons worth of shots. Let's say 5. Going by 100 kilos a point, the mech is ~20 tons.
I'm thinking there's a one-way portal in the ammo district, and they're just chugging it by shovel. And the flat extra resource cost is for that portal.
Operarius weight 0.6 tons, Aries weight 20 tons. Main battle tanks weight about 60 tons. Mechs seem to be similar in footprint to mbts. But it's vague enough for an extra zero to be ambiguous.
Hard disagree. Look how tiny the "cabin" is compared to the whole mech. Also even the small enemy critters are HUUUUGE according to lore sizes. Those mechs are bigger and heavier than main battle tanks IMHO.
@@LordPecka The game also says that's a 20mm autocannon. Unless it's 20 mega moose... One or two shots of which pop a tank-sized operarius. The drawings in the bestiary seem to be off the specified size too, by the way. But the squares on the tactical map that represent city building are also pretty small. All in all, it's ambiguous. Mechs can be 20 tons or 200, guns can be to 2 tons, or 20 if you believe that ammo counts, or the calibers are measured in mega moose.
@@steelwasp9375 I definitely agree that there is about one order of magnitude of ambiguity. So I go with the imho cooler option :D
One thing I definitely suggest when you've got the engineers to spare is to queue up some more lasers in preparation for the fission reactors.
Also hope these multiple comments are fine, I kind of post them when it comes to mind. Should help with that algorithm stuff though right?
You've gotta give a 'hat's off' to blitzing a mission in just over two minutes
Clearly the mini-est of series.
Loving this series... hope it goes on for quite a while :)
Really glad you're enjoying it so much :)
Really love the Frostfyre's color scheme! Also hell yeah, nukes. Finally clearing nest tiles is feasible! Also you get 1 nuke warhead every week.
Damn that last city mission was smooth, excellent work! And yeah, it looks like the reward screen is bugged, it should be showing you getting stuff like motors and weapons.
FINALLY we have another Plate in production! We'll have a full dining set soon enough!
> FINALLY we have another Plate in production! We'll have a full dining set soon enough!
😄
also shoutout to the frostfyre! loving the name change and paint theme !!
shard + rockets are super super good! that sheer amount of armor strip + limited crowd control combined with the rocket pod's RoF means you have a far better all-rounder on your hands than the fire since the shards are guaranteed to hit your larger targets multiple times and aren't limited the same way the fire is
and if you're that worried / on the fence about it, why not double dip? you have two weapon slots just do same stats, one rocket pod with fire and the other with shards!
Yeah, once we have enough weight capacity this will be the plan :)
@@Aavak hell yeah! looking forward to it!
What a great episode, absolutely crushed it on those missions!
The algorithm consistently finds Aavak, and I am grateful for it.
Rare algorithm W!
The only issue I find, is the cogs in the corner. To me it looks like the teeth (is that what they're called on them? the little nobbly bits) merge/overlap when they join, when spinning. Like they're fusing into each other.
The slightest of all nit picks, which goes to show how good this little gem is.
It may be the slightest of nit picks, but it's absolutely something I've noticed several times before too XD
Thanks for replying to my comment about ShellCracker range adjust ;)
The old nick was auto-made by UA-cam and it's my real full name: Paweł Malinowski. You almost got it right :D
But I noticed, that it's difficult for non-Polish people to read it so I change it something more readable now :D
Aha!!! Pawel, that makes so much sense. I struggle a bit when separating words if there are no caps to help so default to trying to say the whole thing as one word lol XD
@@Aavak I totally understand you!
right now I am learning German and, oh boy, their nouns are so long sometimes! because there are stichted togheter from few words... and understanding it requires choping it into pieces.. but with no indication where words are starting it's proving to be bit difficult.
So I totally understand you :D
I hope this nick is simpler to read xD
(Edit: can you put Mr. Brown's weapon on the opposite arm ro Mr pink so the coloured arms line up?) I knew something was missing from my afternoon! Maybe now I can finally get some shit eye. Also I was on the fence with the old paint job and I love the new one! It makes it more obvious it's war paint made by the crew as they live and work around them not just it was bright red out the factory!
You have boozled yourself sir.
Far be it from me to kink-shame, but shit eye sounds uncomfortable, and possibly painful. I believe you meant shut eye my good Dapper-person.
Making sure to leave a like on every video in this series because I sure do want to see this reach its conclusion, victory or otherwise.
I've had at least 60 artillery shells stockpiled. I suspect there's no limit.
I hope in spite of being able to completely ignore the Titans Aavak engages with at least one of them, to show what a fight against one of them would be like. either that or he does a second series where (hopefully) the red titan is in a place Aavak must fight. hell, after you get the three stashes, you might be strong enough to kill the Titans in spite of being. . . well. . . Titans.
I can certainly keep that option on the table :)
woolen alien bug thing called milis, sounds like they would make good jacket liners for the top mech pilots
Man that city sweep was cleeeeeeean.
Yeah, I was super happy with that!
If you are calling a small Lance "Spear", which is clever, you should call a larger Lance either "Pike" (for the weapon) or "Phalanx" (the formation using the pikes). 😃
Yay, new episode!
Our Mechs Great.
Our mechs great 🤖
if minimurgle ever gets cloned can we call it 'minier murgle'
I'll consider it XD
The enemies titans great! For us!
now that District 56 is fully operational and you can mass produce the better motors, how about salvaging the worse ones for some resources while keeping 6 spare(to fill a Plate) just in case?
I'm now imagining a Mech gobbling up a plate of motors...
If there's a hard/soft cap on artillery shells it's very high. I'm at day 80 currently, with 320 shells in stock
It is always a good idea to use secondary short-range low weight same ammo weapon and later hy weight anti armour still short range secondary
I may not have actually actively watched this series, but it's very nice to have your voice going as background "music" when doing a few other things. The graphics of the game makes it a fairly niche one, but that's not really a negative. Far too many games try to please everyone and end up being a bit bland because of it.
An excellent episode my man.
For the cannon on the Shepherd, would putting the critical add on do more for the overall usefulness of the cannon? That way, the cannon can still pierce through the swarm to hit the Ovum behind the swarm and do a higher amount of damage than the rocket propelled shots from before. I worry that the cannon will only take out 1-5 enemies in the swarm at best with the shards rather than the entire line through the swarm like it was doing before.
The reactor mod that increases reboot time makes me think this game is meant to be played more aggressively, with reactor restarting being a normal thing. But Aavak's more conscious approach kinda make that mod very much OP... 😆
Today is a great day
If you happen to unlock cpu setting research try build full missile with barrage system. Its anti labirinth and map cleaner
We need some more of dem episodes.... *pokes*
I think the 1500 dmg per shot with shards was much more accurate. The 400 was just from the last shard if I interpret the readout correctly. You may meant exactly that but it sounded unclear to me.
If correct, two shots and a nest would be gone. Sounds pretty nice.
I also think you could have another slowing gatling with mr brown. You do have the capability to put multiple weapons on. Even though you dislike the mix in ammo it would serve more utility. Also slowing weapons are absolutely necessary later ...
The utility of flame weapons is very questionable to me after the early game. The rebalance mod adresses it a bit ... but basically you get flame throwers too late to be useful.
Another thing is that the underwater mechs seem kinda weird to me. Their utility is not really what it should be for a specialised mech. And it seems you will fare better by just outfitting your other mechs with underwater adaptations. I did such a mission without any adaptations ... doable, but oh oh was it questionable :D
That being said, you need better mechs. Wasting production on the early ones is not great, since the clock is ticking hard.
Flame just got a buff in Beta, so we'll likely see flame mod survive much later into the game as a result of that (previously, and in the version I'm playing right now, flame pools do not stack their effects but in the future they will, so rapid-fire flame will likely /decimate/ anything that has no, or has had its armour stripped)
@@Aavak Oh that sounds great! I did not see that :D then ignore me!
Luving the seriess!!
Our Mechs Great!
There's one thing I'm not understanding:
- the cities give clues on where the parts are
- the yellow-framed tiles are where the shuttle parts are
But what exactly are the pinging tiles?
I've heard you saying they are distress signals, but I still don't understand what is special about them, nor what they give you for completing them.
They are special maps from what I can tell, the game always spawns 4 of them, and they're always the same colours, as to what to expect at those locations, no clue.
From the end of the episode, I gather that in order to win we just need to collect what is at the marked co-ordinates of 15-16, 12-14, and 8-7?
Do we not need what is at 25-10? it looks to me to be the same color as the other three.
We only need 3 parts, and each city offers the location of another part, so you have lots of backups to chose from.
You are sooo lucky with those tornados. I got trapped a few times ... and it is about impossible to get out from what I have gleemed so far.
From what I read you really want the Tesla exp weapon :p ...
In regards to the weight, these are huuuuge mechs. Think of the tiger tank, it's 56 tonnes. The rotary gun is probably that size but less armor and such.
I kinda wish when pilots panic their squad(/lance-)mates could tether them, so they don't go of alone
You should seek those cities and Bunkers they have great rewards but can be from okayish to hell to deal with on difficult
Tbf the Mechs are pretty big in this, you can see that comparison on some bestiary pages. The standard operarius is huge compared to a human but about mech sized.
Equally as possible each unit LG weight might be 100kg that would make the Mechs around Battletech scaled. With early Mechs being 18 tons and later models reaching about 100
That would make sense.
Beating a dead horse here but I'm thinking the weight units may be 100s of kilos, as in, 17×100 kilos for a cannon. The 30mm GAU-8 avenger is roughly 4,000 lbs/1800kg including ammunition, magazine,etc. Also, it would make sense that a 25,000 kg mech that's several times taller than it's pilot would get blown around in high wind. A mech of 250,000 kg would probably laugh in the face of anything less than 300 kph winds
(Sorry for bad conversions, I'm very tired and are just doing the rough calculations after a 14 hour shift of driving through the east coast of USA aka Hell)
I would like to add to the weapon weight topic
Most present implementations of 20 mm ammo are autocannons (think a really big machinegun) and they are already very heavy with feed mechanism and so on.
I think the most popular "big caliber" implementation of a rotary cannon would be the a10 warthog
The gun weighs 1.8t loaded, it can shove 1150 rounds through it's barrels in 18 seconds (which is limited in practice since it would overheat them)
In conclusion the mechs cannond probably have very heavy barrels to be able to soak enough heat which, i assume, is being cooled rapidly while reloading (which also needs thick metal to prevent warping)
Or, yknow, it's balancing lol ¯\_(ツ)_/¯
I'm happy enough with "it's the weapon AND the fitting that weigh so much", it's all I needed to be able to sign off on the topic and move on lol, kinda like in Rimworld, where you don't natively have the ability to build fuses but can make super high tech future stuff... seemed stupid, until someone said "well, why else do you think ships keep crashing on these planets?!" and even though it didn't make not knowing how to build a fuse less stupid, it connected it in universe so that it was at least consistent, and that's all my brain needed to be like "Yurp, checks out. Moving on."
@@Aavak i 100% agree, i'm just a military-tech kinda guy and love to see if i can make up connections (even if they were not intended)
So the best way to play this game is to build guns for certain enemies or just mag a frag minigun with dammage and fire rate and just solo most things. With a stripped down mech. I call mine titans since they can solo alot of missions although i usually double them up with a nother mech but it usually ends with only the titan surviving.
Slow firing weapons if you are not going to bump the rate of fire (you should with the cannon) the only thing you have is shards for a decent damage. Give it a try using 3 times the armor of the most armored enemy you want it to hit, put 5 peeps into acuracy (by the way i dont recall a single gun in the game that you put lees than 3, it is really worth it) and the rest into RoF, you will notice how the weapon changes if you do that. Damage is awesome for fast firing guns, ROF for slow firing, but almost all the guns can benefit from a blance btween the 2. If you gun can reaload and is never realoading you are using too much damage and too little RoF, wasted DPS basicaly. Try to keep an open mind when balancing them. You are going to need to figure this out soon. I don''t want to spoil, but if this game was doom, you would still be on the mars facility fighting imps. Hell is comming and this game requires a lot that every single mech is a DPS killing machine.
Thanks for the suggestion, I'll keep it in mind :)
For the algorithm
How about a full Lance being called a Halberd? :)
How light can you make a 20mm?
Maybe you can have a mech with two light-weight 20s that do two different jobs?
That way you can have slow and fire/shard on one mech.
Just make sure that one has a slightly higher ROF so that they don't reload simultaneously.
40:02 I hope you remember not to skip mech research any longer _before_ you get to the tip of Africa ... .
I won't :)
comment for the algorithm! i wonder what happens if you try to fight a boss in a storm
So *slides glasses up nose* akchtually, at 1:30 in regards to the weapon system being an all encompassing device for the mech (autoloader, ammo, mounting hardware, etc)
The GAU 8 Avenger (the BRRRRT gun on the A10) is a *30mm* 7 barrel rotary (bearing in mind a 30mm round from a weapon like that is over double the size of it's 20mm counterpart, depending on the round)
The A10 carries a bit over 1000 rounds in a single drum, only weighs in at about 1.8 metric tonnes, still heavy, but not 17 metric tonnes heavy lol
Although this whole point is rendered moot by the fact that, it's a videogame lol
Hehe, yeah, I'm giving the idea a /healthy/ dose of 'suspension of disbelief' but even I was struggling with weights as they are, but this suggestion was just enough to pull it back into 'I can choose to ignore it' territory and that's good enough for me XD
You can somewhat safely go into Enemy bases/nest with capable firepower, you can just enter, kill and loot the Brucos and retreat DONT GO MEET THE ABHORRENCES THAT LURK IN THE DARKNESS THO, you need all cards to have a chance in it
Aavak your Rotary Cannons dont have enough penetration power for the Aries. If I remember they are 4-6 compared to their 12. So most if not all rounds are bouncing off. This is how they are getting through to your mechs. Maybe a re-engineer is in order. Since you're seeing more and more.
The 20mm cannons are not going to be useful against the Aries, they are resistant to kinetic damage. Even the 120mm cannon doesn't do much to them, that's why all the laser mechs have Aries as a primary, while the kinetics focus on other things.
@@AavakThank you for the reply. But I'm thinking of the enemies that charge into the lance. But I love the idea of a full laser lance that is dedicated to those. I haven't gotten far in my run of the game. But you're inspiring me to play more.
Comment for Saint Algorithmus, may he bless Aavak with lots of views.
Hope everyone has a wonderful day/night!
Hope your day is going well too :)
Cool
For context an M1 Abrams tank is 60 tons.
Hmm, I'm not convinced... a quick Google says that the GAU-8 30mm rotary cannon, including its ammo and feed system, only weighs 1828 kg. That's not including the mount, but even if you include the _entire A-10_ as the mount, the whole plane only weighs 11320 kg. -Now, 40mm is bigger, but not -_-that-_- much bigger.- (Edit: Oops, memory fail writing this, it's 20mm. So it should be smaller.) I'm betting on the weight not being in tons, but in arbitrary weight units instead. As much as we like to think of games in terms of real-world units, there isn't really any reason they have to be.
To be fair, these are likely extremely overbuilt; for durability, heat control, and ammunition capacity as well
I don't know about 17 tons, but I don't think it's impossible, especially if they turn out to be several cannons attached to one mount, which they may be - it'd make sense if you're shooting down massive alien bugs.
Yeah, it's not impossible, but the picture of it in the game doesn't look particularly overbuilt, and the rate of fire doesn't suggest multiple rotary cannons... I'm still thinking arbitrary weight units is the Occam's Razor answer.
The GAU also doesn't have the ability to continuously fire to the same effect as we have seen? Plus that could mostly be ammo hahah
@@bramfire229 In which case, it could be a "-gau" capable of sustained fire, or several individual cannons designed to alternate between them
@@bramfire229 Yeah the GAU-8 on the A-10 only has 17 seconds of firing time and cannot reload, whereas these mechs effectively have infinite ammo, with reloading for some reason increasing reactor heat. It could be there's an onboard ammo printer or factory or something for reloading, meaning that would take up more weight too.
I want to ask how you make straight line paint bcs when i want to make my mec like that i always mess up
On the top right of the city management screen there is a flashing icon (under the engineer/scientist available info) what is it?
Time/Chapter points for everyone:
DAY 17
0:01-5:57 Comments discussion.
DAY 18
5:57-6:50 City management.
6:50-9:41 Tactical map overview.
9:41-29:45 Mech modifications.
29:45-31:59 Lance composition setup.
31:59-37:32 BATTLE.
37:32-38:06 Debrief.
38:06-39:20 Pilot training and Recovery.
39:20-41:43Research and Production.
41:43-42:14 Tactical map overview.
DAY 19
42:14-43:53 City management.
43:53-45:34 Tactical map overview.
45:34-46:23 Lance composition setup.
46:23-48:43 BATTLE.
48:43-49:19 Debrief.
49:19-49:45 Tactical map overview.
49:45-50:55 Pilot training and Recovery.
50:55-54:10 Research and Production.
54:10-54:53 Strategic choices.
54:53-55:55 Closing comments.
55:56-56:27 Outro.
Things that happened today:
- Upgrades to Mister Brown. Changed Chaingun to Missile Pod.
- Firestorm renamed to Frostfyre. Given a new paintjob.
- 2 Missions. 1 City.
- The location of the last Rocket component found.
- Nuclear weapons researched.
- Fission reactors for our mechs, is under research.
- 1 Nest is being glassed.
If the weight units turn out to be arbitrary, can we name them "ffuredau"? Just because it might be funny to hear Aavak trying to keep a straight face as he mentions everything's weight in ferrets.
Just because its the end of Earth as we know it doesn't mean that we denizens of the walking city can't be a LITTLE silly, right?
When you dare i say it. I thought you were a boron from x4 foundations
This is probably a stupid suggestion because I lack the faculties to competently play this myself would it make sense to have a medical bought like even if it has to go in arms like a plate where you have six drones stacked on it and then high quality Motors and everything else put into armor that way it could stay up near the rest of the squad and while it wouldn't be able to defend itself it would be able to tank any enemies that made it into the group but it would still be able to tend to all of your other mechs?
Well, a mech has to have 50% of it's weapon slots filled, but other than that, yeah, a full support mech would likely be very useful.
@Aavak I don't know how effective it would be but something super would do good on it personally I would say it would be perfect for how long range artillery piece like rockets or maybe a bunch of Rocket pods but every rocket shots of reload so you would almost certainly overheat almost exclusively with your power plants heat mitigation. But sadly I have proven relatively atrocious at actually playing some handling the finer points of my ideas is a bit out of my wheelhouse. XD
eventualy the city will start to recover HP, don't wory about that. it is a fake pressure system as long as you keep upgrading the facilities of the city, she loses HP by a way taht is a huge spoil if i told you and the other way, the one you are losing now is because you are not meeting the basic needs.
Is the storm going to end this play-through?
Can't imagine it will.
I'm so sorry but... Frostfyre's paint job looks like clown hair from afar :P
Haha, not seen many clowns to be honest, so I'll have to take your word for it XD
Looks like number beside number of bomb is actually number of days new nuke missile is made by city🤔🤔🤔🤔🤔
Ahh, that would make sense.
algorithm
somehow, i wished someone would just transfer this game to the UE engine, simply for more fidelity. I'd rather pay for games that use modern possibilities to generate the pixel-style with shaders from 3D-renders
that aside: i had to double check that that new paintjob was not the ork (russian) flag...
I kind of hate that you need to dismount the weapon to change it's engagement criterion or test its damage; that's 8 engineers every time you do that.