I didn't understand anything but watched whole video........still can't understand anything...... but liked and shared video...... thanks for keeping game alive
The worst for me is when just before I kill a lone hersir my enemy forgot about and was just standing in a remote part of the map, he spawned a Fire Giant just before my axeman dealt the killing blow.
The sheer amount of damage an average Hersir needs to do for a myth unit to spawn is pretty crazy, especially when you roll 'poorly' and get one of the more expensive myth units. I always knew it had to do with the damage % you've done but i didn't know by how much. If i ever see a fire giant pop out i will retire that hersir to Valhalla because he clearly deserved it. The man did more damage than most greek hero units would do in a normal game.
I dont think that the favor required must be done by single hersir, all hersirs damage/favor counts and the one whose shot reaches the favor needed gets the spawn. Single hersir probably dies way before it gains by itself the favor required for spawn. For examle in the test with 9 toxotes the myth would spawn also if 5 hersirs were killing them, but the one who reaches the favor gets the spawn.
@@MTlelek Are you guessing or have you done the test? I mean i think there is a reason you don't get fire giants and the like when you play loki and that's because to me it doesn't seem like a collective pool at all.
@@starcraft2own Thats how I understood the video and what my game experience suggests. Becuse if the pool was individual, it would happen every so often than two or more hersir get spawn at the same time and it never happpens. o may get an impressio that fire giant is rare because the amount of time in mythic age may be short and also at that point the random selection is from all myth unit - clssical, heroic and mythic, so the probability of a particular myth unt spawning is decreased. I should do the test though snd kill 9 toxotes with 8 hersir
@@MTlelek I might be wrong but i feel like i've had units pop out very close to eachother. But if it is collective then the second your first myth unit pops, if you are in mythic age then the pool will take that into account and allow mythic age myth units in the pool instantly. If it's individual then only new hersirs or those that popped a unit after you reached mythic age will be able to get fire giants. Which could explain why they're rare if the pool is individual. Yes, please do the 9v9 test to see if a unit spawns. I feel like if it's collective it means after every set amount of kills your army get you get a free myth unit. That just seems strange to be if i'm honest. And it doesn't feel that consistent for me either.
@@starcraft2own Only the favor gained by hersirs fighting counts of course. I did the test but I didnt find how to put in editor other age than archaic so I got no spawns no matter what.... I might be wrong though, it seems you can get too much spawns if it is collective, but also if it is individual, immagine many harsirs would die just before their spawn and you can end up with next to no spawns. Individual hersir hardly manages to kill more units by itself , let alone 9 toxotes...
It's quite easy Any resource but gold: Gatherer/ Thor's Dwarves > normal Dwarf Gold: Thor's Dwarves/ normal Dwarf > Gatherer. So all in all, Thor's dwarves are the best
@@fifaisscripted yes, I am aware that Thor´s dwarves are better overall, but would like to see just HOW much really. From what I´ve seen, normal dwarves are better than gatherers at gathering gold by a whole 20%, whereas Thor`s dwarves are better at 35%. Not sure if this is correct however.
@@RTRCL Each activity has an animation (e.g. swinging the pickaxe for gold mining, swinging the axe for chopping wood and so on..). For each swing a dwarf gathers resources at the following speed: Food from Farm: 0.53 Food from Hunt: 0.68 Food from Herds: 0.58 Wood from normal Trees: 0.8 Wood from Gaia Trees: 1.0 and Gold: 1.09 Regular villagers gather a bit more than 25% faster from all resources but gold, there they are slower with a rate of 0.9. Thor´s dwarves still mine with a rate of 1.09 but get the 25% bonus for all other resources as well, making them slightly less good as Gatherers but still superior in gold mining.
I dont think that info is accurate. It appears he gave you gather rate per second and not per animation. Actual gather rates dont match the numbers shown in game because of animations. A 10% upgrade is not actually 10%, it could be higher or lower. It's because of how animations work. If a vil is at 9 resources but can carry 10, and starts its animation at 9, it has to complete the entire animation. Theoretically it could gather 3 during the length of an animation, but in this case only gathers 1 because of carry limit. While on paper dwarves gather worse than gatherers, in some situations they are just as good. There is an excel spreadsheet that has all the true gather rates with every technology. I'll try to link it when I am at the pc.
To my understanding, they can still do that. Granted, I'm not sure if the bug update they had with Extended Edition a while back still works the same way, but basically what I understood from how it used to work was if you played as Loki but by some way you were able to have control of one, just one unit from another civ, you could spawn myth units from that civ. I know for a fact if you played as Loki and garrisoned the Bridle of Pegasus (I think that's what it's called) relic and had a Pegasus, you could spawn Greek myth units.
@@thegamingpigeon3216 You know come to think of it that makes a lot of sense, the clearest time I remember using that to win a battle was in the campaign, during the mission where you have to get the Folstagg flag bearer to a specific spot on the map, so I walled up the starting area to defend it from giants and sent out periodic small squads of Hersirs until I got a Roc and could just fly the flag bearer over the danger. However since this was the campaign that means Arkantos & Amanra were part of my squad so there’s a Greek and Egyptian unit right there. I’ll have to try out that trick to see if it works
Is it true that if you have the bridle of Pegasus relic in your temple a Loki player, your hersirs have a chance to spawn Greek myth units too? I imagine it's a myth because when I tested it in an AI game it never happened, but I was wondering if you had heard of this before!
I suspected as much lol. The "logic" is that, since you have the Pegasus relic, the game makes the Greek pantheon available "in the background," which doesn't matter for most players since they have no way of accessing it.... except for Loki players, who then have a very small chance to spawn a Greek myth unit (as well as the normal chance of spawning a Norse one) since the Greek pantheon has been "activated" and made accessible through the hersir summon mechanic. Same thing, but for the Atlanteans, if a Loki player captures a Hesperides tree from an Atlantean player, and can train dryads!
Experienced Modder here, is not possible. I still tested it 10 times for you and not a single greek myth units was spawned. I can also explain to you why. The Pegasus itself is not restricted to the Greeks, it's just the techtree file that tells the game to enable it for Greek cultures. Furthermore the relic simply activates a respawn effect at your temple where a new Pegasus will be created if there is none there already. Nothing activates in the background
The virgin Loki worshipper: "If I attack with X hersir and kill y units, then z myth units spawn after a given amount of time" CHAD Loki worshipper: *Hits repeat on create hersir* *Right click flags temple spawn into enemy settlement* Oh cool I just got a Valkyrie
A good topic would be a video on accuracy vs track rating. There is alot of misunderstanding on that. Some good old topics on age of mythology heaven and I think Ippert also knows how it works and can show you where in the files.
so that explains why the hersirs doesn't work in that campaing map where you have to destroy a rock wall to go north and meanwhile you can destroy some giant's temples to have some relief on their constant attacks
RNG would create situations where you could mathematically spawn 2 MU in quick succession or after just a single hit which would probably be broken and exploitable (gather a bunch of Hersirs, hit a building once, you will probably get a free unit). The way it functions forces you to actually use the units to fight as they need to be alive and hitting stuff, which makes it more balanced (and also means that Loki should be favored in prolonged and small scale fights (which also means keeping the same units alive through healing is super important to get that value))
@@voidgods Well, to clarify I meant a 5% chance per enemy unit death. Without knowing any behind the scenes stuff I assumed that's how it worked before I saw this vid. But thanks for the explanation.
@@RJALEXANDER777 what he said still applies. The devs wanted to make this spawn chance "less RNG" (more predictable?), and avoid absurd scenarios where, for example, you got lucky and spawned twice in a row Battle boar's or Ice giants.
I'm sorry if I missed it, but one thing wasn't quite clear to me. Only Hersirs contribute to the "pool"? Or do other units fighting also contribute to this pool?
The Norse please their Gods by proving their prowess and honor in battle. They gain favor by causing damage to all units and all buildings except Walls. Each unit and building has a set total amount of favor that it can earn, and each blow dealt by a human unit earns a fraction of this total amount. Hersirs also generate a trickle of favor per minute.
I sort of feel bad for the ways of gaining favor. The Greeks only need to ramp up 30 prayers and they get a constant influx of favor as if they got a Plenty Vault. Egyptians has their monuments, but only Ra has the best ones since he can empower them. But even then, it's just slow. If Norse had 30 Hersirs, they will only generate at the speed of 10 praying Greeks. Atlanteans are miserable, waiting for their Town Centers like sitting ducks. If only the workers can build shrines, it sort of remedy the situation. I still like having temples prayed to get the feeling that the Gods are worshipped and that they actually do something in return.
But keep in mind, as Norse, you only wait for favor “like a sitting duck” when you just stand there with the hersirs. Fighting with any units collectively generate tons of favor!
There is the tradeoff with Norse favor. Generating favor doesn't take up population space, it doesn't require you to spend resources, micromanage your units, or do anything you wouldn't do anyway if favor wasn't a factor. Norse favor is essentially free. The downside is that norse have little direct control over their favor. The slow trickle of favor from hersirs, is just to compensate for the absence of favor between battles, so you can research techs and stuff.
@@Nexotic0 no, just the base game plus tityns and chinisse expansion. it was very odd beacuse the dragon was the only non nordic myth unit to spawned, sadly I no longer have that aom game in my pc, but i will try to find it to test
Quite simple: Thor's Dwarves are equally good as Gatherers and even better with gold. Normal dwarves are equally good as Thor's dwarves when mining gold but worse than Gatherers with anything else
@@furkansaryerli crush damage weak against units pierce against buildings hacks is good against everything nobody have 99% hack armor like buildings or units plus troll low hp only beter against villager raid weak against everything other units myth units and ofc more weaker against heroes than other myth units
They're not awful, they can be good during early game short skirmishes when Einherjar are only good in bigger/slower fights. They're also the best way to deal with flying units early game before you can build throwing axemen and get Muspell later
@@pvtfg4 i forgot flying units thats only thing you can use them against imagine attacking enemie base and get troll spawn i get so sad i even delete him for population
@@urosopacic1403 Hack damage dealing units generally fight melee. To your logic, archers aren't a good counter to infantry. Trolls can do very well against myrmidons and fanatics, as those units counter a lot of Norse units. Trolls also don't cost much resource and pop space and since they are behind your army they don't need to be super buff.
As someone who mains Loki anywhere I can. I appreciate this video.
I didn't understand anything but watched whole video........still can't understand anything...... but liked and shared video...... thanks for keeping game alive
I love it, I never really did research into it I always just assumed it was some sort of random chance.
Is it not?
@@SecretLars Watch the video?
@@SoloWaggin I did, the selection is random out of a pool of available myth units. Then pay it with bounty. I.E. it’s random.
@@SecretLars Random implies that every hit has a chance of spawn something.
@@SoloWaggin no it doesn’t.
I hated hersis, my friend used to mass them and I couldnt stand the endless spawn of free myth units...
The worst for me is when just before I kill a lone hersir my enemy forgot about and was just standing in a remote part of the map, he spawned a Fire Giant just before my axeman dealt the killing blow.
As a Norse main I needed this so thank you :)
Video about hersirs and holy moly i'll build more longboats im the future
Maybe I will start going early dwarves on water and then building a giant army of einherjars in a sneaky forwards temple.
damn, thats complicated
harbiden çok karışık. Gerçi istediğimizi spawnlatabilsek einherjar sayesinde loki her maçı kazanırdı :D
@@KomediaN tadı kalmazdı o zaman random ii
The sheer amount of damage an average Hersir needs to do for a myth unit to spawn is pretty crazy, especially when you roll 'poorly' and get one of the more expensive myth units. I always knew it had to do with the damage % you've done but i didn't know by how much. If i ever see a fire giant pop out i will retire that hersir to Valhalla because he clearly deserved it. The man did more damage than most greek hero units would do in a normal game.
I dont think that the favor required must be done by single hersir, all hersirs damage/favor counts and the one whose shot reaches the favor needed gets the spawn. Single hersir probably dies way before it gains by itself the favor required for spawn. For examle in the test with 9 toxotes the myth would spawn also if 5 hersirs were killing them, but the one who reaches the favor gets the spawn.
@@MTlelek Are you guessing or have you done the test? I mean i think there is a reason you don't get fire giants and the like when you play loki and that's because to me it doesn't seem like a collective pool at all.
@@starcraft2own Thats how I understood the video and what my game experience suggests. Becuse if the pool was individual, it would happen every so often than two or more hersir get spawn at the same time and it never happpens. o may get an impressio that fire giant is rare because the amount of time in mythic age may be short and also at that point the random selection is from all myth unit - clssical, heroic and mythic, so the probability of a particular myth unt spawning is decreased. I should do the test though snd kill 9 toxotes with 8 hersir
@@MTlelek I might be wrong but i feel like i've had units pop out very close to eachother. But if it is collective then the second your first myth unit pops, if you are in mythic age then the pool will take that into account and allow mythic age myth units in the pool instantly. If it's individual then only new hersirs or those that popped a unit after you reached mythic age will be able to get fire giants. Which could explain why they're rare if the pool is individual.
Yes, please do the 9v9 test to see if a unit spawns.
I feel like if it's collective it means after every set amount of kills your army get you get a free myth unit. That just seems strange to be if i'm honest. And it doesn't feel that consistent for me either.
@@starcraft2own Only the favor gained by hersirs fighting counts of course. I did the test but I didnt find how to put in editor other age than archaic so I got no spawns no matter what.... I might be wrong though, it seems you can get too much spawns if it is collective, but also if it is individual, immagine many harsirs would die just before their spawn and you can end up with next to no spawns. Individual hersir hardly manages to kill more units by itself , let alone 9 toxotes...
I'VE BEEN WONDERING THIS SINCE LONG TIME AGO. THANKS
It's great you got Ippert to help out on this!
Can you make a video comparing gathering rates between norse gatherers and dwarves?
It's quite easy
Any resource but gold: Gatherer/ Thor's Dwarves > normal Dwarf
Gold: Thor's Dwarves/ normal Dwarf > Gatherer.
So all in all, Thor's dwarves are the best
@@fifaisscripted yes, I am aware that Thor´s dwarves are better overall, but would like to see just HOW much really. From what I´ve seen, normal dwarves are better than gatherers at gathering gold by a whole 20%, whereas Thor`s dwarves are better at 35%. Not sure if this is correct however.
@@RTRCL Each activity has an animation (e.g. swinging the pickaxe for gold mining, swinging the axe for chopping wood and so on..). For each swing a dwarf gathers resources at the following speed:
Food from Farm: 0.53
Food from Hunt: 0.68
Food from Herds: 0.58
Wood from normal Trees: 0.8
Wood from Gaia Trees: 1.0 and
Gold: 1.09
Regular villagers gather a bit more than 25% faster from all resources but gold, there they are slower with a rate of 0.9.
Thor´s dwarves still mine with a rate of 1.09 but get the 25% bonus for all other resources as well, making them slightly less good as Gatherers but still superior in gold mining.
I dont think that info is accurate. It appears he gave you gather rate per second and not per animation. Actual gather rates dont match the numbers shown in game because of animations. A 10% upgrade is not actually 10%, it could be higher or lower. It's because of how animations work. If a vil is at 9 resources but can carry 10, and starts its animation at 9, it has to complete the entire animation. Theoretically it could gather 3 during the length of an animation, but in this case only gathers 1 because of carry limit. While on paper dwarves gather worse than gatherers, in some situations they are just as good. There is an excel spreadsheet that has all the true gather rates with every technology. I'll try to link it when I am at the pc.
@@ChronoJJ in the case of the Dwarf a swing usually takes about a second, so it's the nearly the same
Good explanation, 6 villagers=1 myth ezzz
Thanks for work.
Good work bro. Such deep study into such trivial yet intresting topic. Thanks
I miss when Hersirs used to spawn MU from every civilization instead of just Norse
To my understanding, they can still do that. Granted, I'm not sure if the bug update they had with Extended Edition a while back still works the same way, but basically what I understood from how it used to work was if you played as Loki but by some way you were able to have control of one, just one unit from another civ, you could spawn myth units from that civ. I know for a fact if you played as Loki and garrisoned the Bridle of Pegasus (I think that's what it's called) relic and had a Pegasus, you could spawn Greek myth units.
wow thats nice
@@thegamingpigeon3216 You know come to think of it that makes a lot of sense, the clearest time I remember using that to win a battle was in the campaign, during the mission where you have to get the Folstagg flag bearer to a specific spot on the map, so I walled up the starting area to defend it from giants and sent out periodic small squads of Hersirs until I got a Roc and could just fly the flag bearer over the danger. However since this was the campaign that means Arkantos & Amanra were part of my squad so there’s a Greek and Egyptian unit right there. I’ll have to try out that trick to see if it works
Spirit of the myhtolgy haha im wait your vid about hoplites ;-)
I have some other ideas I'd like to do first sadly hahah
@@Nexotic0 no problem if its about age of mytholgy
Welcome to the university of aom class just being in session !!!🎓🎓🎓🎓
Is it true that if you have the bridle of Pegasus relic in your temple a Loki player, your hersirs have a chance to spawn Greek myth units too? I imagine it's a myth because when I tested it in an AI game it never happened, but I was wondering if you had heard of this before!
I suspected as much lol. The "logic" is that, since you have the Pegasus relic, the game makes the Greek pantheon available "in the background," which doesn't matter for most players since they have no way of accessing it.... except for Loki players, who then have a very small chance to spawn a Greek myth unit (as well as the normal chance of spawning a Norse one) since the Greek pantheon has been "activated" and made accessible through the hersir summon mechanic. Same thing, but for the Atlanteans, if a Loki player captures a Hesperides tree from an Atlantean player, and can train dryads!
Years ago when i was playing campaign I spawned nemean lions with hersirs.I dunno how that happened
Experienced Modder here, is not possible. I still tested it 10 times for you and not a single greek myth units was spawned. I can also explain to you why. The Pegasus itself is not restricted to the Greeks, it's just the techtree file that tells the game to enable it for Greek cultures. Furthermore the relic simply activates a respawn effect at your temple where a new Pegasus will be created if there is none there already.
Nothing activates in the background
Thank you for testing it and sharing the results!!
The virgin Loki worshipper:
"If I attack with X hersir and kill y units, then z myth units spawn after a given amount of time"
CHAD Loki worshipper:
*Hits repeat on create hersir*
*Right click flags temple spawn into enemy settlement*
Oh cool I just got a Valkyrie
Well done! great research
About Herir, it was alway bit strange he was moving little bit faster than swinging his legs ; )
He slides around on the snow
@@starcraft2own Or on grass.. or on sand ; ) Yeah, that's might be fact
@@vieri031 I think if you look really closely, he might just have really slippery mini skis on to help him slide around on grass and sand
A good topic would be a video on accuracy vs track rating. There is alot of misunderstanding on that. Some good old topics on age of mythology heaven and I think Ippert also knows how it works and can show you where in the files.
👀
Great content, cheers
great video, amigo
the only reason to play Loki when I was a kid....
I still play but as loki only ❤
"Grab your cup of tea, sit back and relax"... It sounds strangely like you like Yorkshire
Actually, more of a Pickwick guy ;)
I love you. Thank you for these videos.
All I ask is a like :)
This would be good math for a loki mod
so that explains why the hersirs doesn't work in that campaing map where you have to destroy a rock wall to go north and meanwhile you can destroy some giant's temples to have some relief on their constant attacks
Damn. I've never even found out that you can get free summons as Loki. I really should replay this game.
Wow. I would've assumed Loki's myth unit spawning was a 5% random chance or something. Wonder why the designers decided to approach the idea this way?
RNG would create situations where you could mathematically spawn 2 MU in quick succession or after just a single hit which would probably be broken and exploitable (gather a bunch of Hersirs, hit a building once, you will probably get a free unit).
The way it functions forces you to actually use the units to fight as they need to be alive and hitting stuff, which makes it more balanced (and also means that Loki should be favored in prolonged and small scale fights (which also means keeping the same units alive through healing is super important to get that value))
@@voidgods Well, to clarify I meant a 5% chance per enemy unit death. Without knowing any behind the scenes stuff I assumed that's how it worked before I saw this vid. But thanks for the explanation.
@@RJALEXANDER777 what he said still applies. The devs wanted to make this spawn chance "less RNG" (more predictable?), and avoid absurd scenarios where, for example, you got lucky and spawned twice in a row Battle boar's or Ice giants.
Where did you get all these numbers? Is there a source for this? Or did you just do a lot of trial and error?
I'm sorry if I missed it, but one thing wasn't quite clear to me. Only Hersirs contribute to the "pool"? Or do other units fighting also contribute to this pool?
Only hersirs
The Norse please their Gods by proving their prowess and honor in battle. They gain favor by causing damage to all units and all buildings except Walls. Each unit and building has a set total amount of favor that it can earn, and each blow dealt by a human unit earns a fraction of this total amount. Hersirs also generate a trickle of favor per minute.
Does the same hersir has to kill all those unita to spawn a unit?
I sort of feel bad for the ways of gaining favor. The Greeks only need to ramp up 30 prayers and they get a constant influx of favor as if they got a Plenty Vault. Egyptians has their monuments, but only Ra has the best ones since he can empower them. But even then, it's just slow. If Norse had 30 Hersirs, they will only generate at the speed of 10 praying Greeks. Atlanteans are miserable, waiting for their Town Centers like sitting ducks.
If only the workers can build shrines, it sort of remedy the situation. I still like having temples prayed to get the feeling that the Gods are worshipped and that they actually do something in return.
But keep in mind, as Norse, you only wait for favor “like a sitting duck” when you just stand there with the hersirs. Fighting with any units collectively generate tons of favor!
@@freddyulmer6136 True. So the other 2 needs praying I guess. I don't feel bad about Norse as much.
There is the tradeoff with Norse favor. Generating favor doesn't take up population space, it doesn't require you to spend resources, micromanage your units, or do anything you wouldn't do anyway if favor wasn't a factor. Norse favor is essentially free. The downside is that norse have little direct control over their favor. The slow trickle of favor from hersirs, is just to compensate for the absence of favor between battles, so you can research techs and stuff.
can you make a video on how to create senirio
I'm not that good with the editor :(
Can...ANYONE explain me how "×1.0" is a multiplier? I may be missing something but 2×1 equals 2, 5×1 equals 5, 10×1 equals 10, and so on.
While playing with Loki I got many of the chinisse dragons while hersir were in combat, did it happen to you?
No, are you using mods?
@@Nexotic0 no, just the base game plus tityns and chinisse expansion. it was very odd beacuse the dragon was the only non nordic myth unit to spawned, sadly I no longer have that aom game in my pc, but i will try to find it to test
God I love you
excelent video
I didn't know there were ducks besides chickens 😕
In the dlc of 2016, they also came into the game. :)
And what is, if you are in the 3rd age?
You can spawn any myth unit from classical and heroic but no mythic ones
@@Nexotic0, okay thank you, but then you forgot to say this with the heroically. :)
Rampage Flashbacks
The best god?
loki gang
Okay but... I always spawn a Valkyrie first. Been playing the game since it came out 20 or so years ago and it has always been a Valkyrie first.
Interesting
can u check how much dwarves are better/worse than regular villagers at gathering??
Quite simple: Thor's Dwarves are equally good as Gatherers and even better with gold. Normal dwarves are equally good as Thor's dwarves when mining gold but worse than Gatherers with anything else
360p gang
Y? XD
@@kolossoshussle9584 cuz I was too early
Foist!
troll is worst myth units because is usseles against buildings
I disagree. Many norse units are already good against buildings in the first place. Plus, trolls do pierce damage, which Norse generally lack.
@@furkansaryerli crush damage weak against units pierce against buildings hacks is good against everything nobody have 99% hack armor like buildings or units plus troll low hp only beter against villager raid weak against everything other units myth units and ofc more weaker against heroes than other myth units
They're not awful, they can be good during early game short skirmishes when Einherjar are only good in bigger/slower fights. They're also the best way to deal with flying units early game before you can build throwing axemen and get Muspell later
@@pvtfg4 i forgot flying units thats only thing you can use them against imagine attacking enemie base and get troll spawn i get so sad i even delete him for population
@@urosopacic1403 Hack damage dealing units generally fight melee. To your logic, archers aren't a good counter to infantry. Trolls can do very well against myrmidons and fanatics, as those units counter a lot of Norse units. Trolls also don't cost much resource and pop space and since they are behind your army they don't need to be super buff.
Too bad Loki is a bottom tier God.
Poseidon > Loki
Lol !!!