What’s New in Twinmotion 2022.2
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- Опубліковано 6 вер 2024
- Twinmotion 2022.2 is here! This release includes a new HDRI Backdrop feature, super-high-res rendering, Sketchfab integration, hundreds of new native Twinmotion assets, support for significantly more complex Presentations on Twinmotion Cloud, and much, much more. Find out more at twinmotion.com....
Release note: www.twinmotion...
If you’re an existing user of Twinmotion 2022.1, you can download Twinmotion 2022.2 from your Epic Games launcher as a free upgrade. If you’ve yet to get started, check out the license options at twinmotion.com/license, which include a free unlimited-length trial for non-commercial use.
#Twinmotion2022 #twinmotion #RealTimeVIsualization
Sketchfab assets credit:
"Furniture Set" (skfb.ly/6SsDn) by Orshia 3D is licensed under Creative Commons Attribution (creativecommons....
"The Hallwyl Museum 1st Floor Combined" (skfb.ly/6AKCU) by Thomas Flynn is licensed under Creative Commons Attribution (creativecommons....
"(FREE) Cyberpunk Hovercar" (skfb.ly/6WyrM) by Karol Miklas is licensed under Creative Commons Attribution-ShareAlike (creativecommons....
"Sand | Rock | Desert | Mountain | Pack" (skfb.ly/o8Ou6) by Erroratten is licensed under Creative Commons Attribution (creativecommons....
"Low Poly Desert" (skfb.ly/6SIUv) by marzipanne is licensed under Creative Commons Attribution (creativecommons....
"Motorcycle" (skfb.ly/otWPH) by animanyarty is licensed under Creative Commons Attribution (creativecommons....
"Coffee Beans - VisualSFM" (skfb.ly/SRZp) by John Fino (tauricity) is licensed under Creative Commons Attribution (creativecommons....
"Italian Coffee Machine" (skfb.ly/6WPvQ) by Kirill1991 is licensed under Creative Commons Attribution (creativecommons....
"Coffee Cup" (skfb.ly/o6xBV) by AHMED KCHIKICH is licensed under Creative Commons Attribution (creativecommons....
"Coffee Paper Bag 3D Scan" (skfb.ly/6W88p) by grafi is licensed under Creative Commons Attribution (creativecommons....
"Coffee beans" (skfb.ly/o9qU9) by kouitimizuno is licensed under Creative Commons Attribution (creativecommons....
that physics based asset placement just dropped my jaw
Never expected it for TM, never needed it for architecture renders, but I'll use it just because I can now 😅
@@AvMourik1 exactly 😄
Hope we can animatet then
I've been using twinmotion since the 2019 version improving every year, congratulations to the entire team at twimontion & epic games
Twinmotion 2022.1 and 2022.2 had been the greatests updates by far
This is crazy!!! using only Twinmotion for rendering, best decision ever!
Thanks Epic Games, you do a lot for the community with a lots of free assets. Including free software like unreal engine. Thanks!!
Hold AND Read THIS PLEASE..
it has been a Great journey with Twinmotion since the beginning , improvements that really changed the core of the program and made it much better for architects and visualizers.
one thing that is really saves time, really important and time to change it , it's importing from 3dsmax and it's kind of a weak point.
every time we gonna import a FBX Scene exported from 3dmax , we have to assigne materials for every different part that we are gonna change it's material inside twinmotion .. rather than that it will be imported as a BLOCK , as it's one model neglecting that it's made from smaller modeling details and assets or different parts.
Twinmotion need to understand if that door for example has been grouped before in 3dsmax so it takes just one material .. or it has been made from 5 or 6 parts that needs to take 5 or 6 materials as a design need so when it's imported into twinmoition it's just a matter of an easy drag and drop material to these parts .. and that's for all kinds of imported models such as buildings from the exterior side or the interior components (Walls ,Windows, chairs , sofas , tables ,etc).
This whole program is on another level, Great work.
A picture worth a thousends words. Amazing
Twinmotion as always, the best of the best..
Very good news!!! I'm waiting for some kind of update every day. It's very nice that they come out so often. You have already become the best in almost everything in render, and with such steps you will beat anyone. Thank you ( Now i'm sitting like a child and throwing various objects xD )
Great update but when will FBX animation support be introduced?
All these changes are amazing! Every update is great but this one's epic! I've already checked the gravity tool - this is unbelievable... You are great, guys!
Hope we can animatet then
okay but when are Unreal Engine 5 features coming, like Lumen and Nanite?
Awesome. What about imported animation in FBX files? Is that supported now?
This program is gorgeous. I don't think there is a similar real time render software that can do what twinmotion does. We are talking about the same quality, functions, etc. The only thing I think can be worked on in the future, although I see it quite urgently, is on the video side. No more flicker issues.
And maybe some extra plants, trees are, but bushes not at all. You all do a wonderful job!!
Unbelievable upgrades 😍 youre amazing guys
I hope the raster render engine is improved!
I'm glad that they are working on this Epic program. Need competition
I’ve been waiting for the material ID map or RENDER MAP, to improve some things easily in photoshop. But I guess that i need to be more patience… it would be a great tool to include for designers and architect who use Twinmotion
Very nice. Now its time to UE5 engine and LUMEN to improve raster engine.
True. This is gonna be real upgrade.
wow the physics based asset placement will be useful
HDRI back drop 😳🤯
Impressive. Sketchfab integration is a HUGE upgrade
New physics placement is incredible, having issues with material placement in this update though ,it seems that if the material is the same when coming into the model, for example if there are 3 white wall that come in from Revit, then I paint one red, the others will also turn red this happen despite having the separate painting button on, hope this can be fixed
That's my biggest issue too... it seems like when you apply a material it'll do this everywhere, sometimes it doesn't. But, when you duplicate a material and change its property's like texture or default material, you will be able to change surfaces separately.
how realistic is that!!!
Probably the best update so far!
Could we get a 'Tips and Tricks' tutorial for advanced animations like the one showcased at 00:20 ?
Making Of of this scifi scene will be published soon!
Thank you, Twinmotion team! Will be eagerly waiting for the video 🙌
It's really amazing to see you guys progress tremendously, and loving to follow along with you guys.
@@rathoreyash98 It's live! check out the latest video :) Hope you enjoy it
I did! You guys are delivering amazing quality work and keeping the community motivated. Much appreciated 👌🔥
ua-cam.com/video/jm31y2ks6Po/v-deo.html
WOW, world must know
Drag and drop Sketchfab integration is huge! Gonna make things so much faster (and cheaper).
Ok Twinmotion wins, am migrating, am finally convinced
Is this scene which you promote Twinmotion available somewhere (paid or not)? I mean the scene with the big design-auditorium-building with water and boats outside, and have a city backdrop.
Great updates using since its owned by abvent started with 5gb now it's 17+ more features more reliable and it can also be used in machines with lower pc requirements
omg! this is so amazing
physics based asset placement ?? WHAT?! My man!
well I love TM...but when i saw the improvements in D5 render I really expected more...sorry it had to be said.
wow now they are becoming more efficient and strong with realistic render result
That cyberpunk scene was epic.
so coooooooool i surprised by last part! 🤩
Crazy awesome! Mind Blowing...
BEST UPPDATE 👏👏
VERY BEAUTIFUL, EXCELLENT WORK... ALREADY HAS REAL DISPLACEMENT LIKE UNREAL DOES? IT'S WHAT I NEED TO START WORKING ON IT, WITH DISPLACEMENT WE HAVE EVERYTHING WE NEED TO PRODUCE REALISTIC MATERIALS
Congratulations
Not happy. Two things missing above all: - a camera object to be attached to a custom path with ease in/out; and the terrible reflection probes management. If we can't have RT or Lumen, at least make the RP scalable in more directions. And still TM files are not importing into unreal, from preview 2. Phisics are nice, backdrops are nice, but production is something else. Sorry.
RT is available, isn't it?
@@notafantbh I think not, no.
@@notafantbh Path trace
@@GRUMPNUGS yes, but it's not real-time and not really a good choice for off-line rendering too. I say again, at least camera object and a decent reflection probe system, otherwise is not production ready to me. I've tried and switching to full Unreal.
@@tfrancesco70 I agree, I was answering @C MG cause I think they was confused on what it's currently using for rendering
Nice update, but twinmotion forgot to fix the 3dconnexion mouse. It doesn't work as good as in Unreal or Chaos Vantage.
You can use 3dconnexion only in first person, but no one use that mode in other programs. You should be able to orbit around an object. Very bad implementation.
Always amazing
This is time to shift in Twinmotion 2022.2.... Love you all
Does it read vray lights from 3ds scenes now? Also when RGB masks? Those two things and it will be a worthy challenge for lumion.
Most crashing programm on my computer. Crashes on choosing brush type for Landscape paint crash on creating variation objects from megascans. It is very painful to work and make some scene.
Hello, are the glass material and reflections improved?
AWESOME!
Wow amazing!
Looks very cool, but please guys, give us tessalation/paralax occlusion mapping. Roof tiles and stone textures look horrible viewed from a narrow angle.
Wow!
Amazing! I have a question is there a way to add custom 3D building models in the library, and scatter them inside Twinmotion using the paint tool brush to build randomly a city? Thanks!
Is there a way to add "Outline Effect" like enscape, in twin motion?
Someone know?
Awesome
Were water and decals fixed while on path tracing?
twinmotion ha superado mis expectativas, ojala lumion no se queda muy atrazado
Is there a good reason this video isn't 4k+? in 2022?
I'm new to twinmotion. How do I create a kitchen, bedroom or whole house in twinmotion? Can I do this from scratch.
You guys should make a video that shows how to deal with the bug reports. I worked on a twinmotion file for a few days and now it does not open the file at all. It has wasted so much of my time and effort. I have a deadline and no online support is solving the issue. This is not the first time I have this issue from this crashy Twinmotion 2022.2.3 software.
My PC specs
Nvidia RTX 3060 Graphics card
Intel core i9 10th Gen Processor
64GB RAM
this amazing! ! i wish the lighting where more improved like lighting control to change color in escenes is very important for me because I design lighting control systems for high end houses! :)
Doesn‘t work on my new Mac studio ultra…. Why?
Hi, it's possible rotate and move the object at the same time on this TM vetsion? Thanks.
Amazing job guys
A new version with the same bugs of the versions 2020, 2021. It's nice if you have a new library but it would be better when the software would work properly.
I love Twinmotion 😍! congratulations to the entire team at twimontion & epic games 👏😜👏😎. I use Unreal Engine 5 for videogames and Twinmotion for all scenes.
Thank you. It will be helpful for my video production.
Justty wooooowww!!!! 👍👍😍
hi, I m wondering, how can I find the desktop scene in this video.(0:30)
amazing, but can we get render passes for compositing please ?
Hi All,
I’m looking for a way to ingest IoT sensor data (RESTful integration) into a Twinmotion model via API.
Has anyone done this or know if it’s possible?
All I’ve seen is an Azure IoT Hub integration which I don’t want to use.
Thanks a million.
Path Tracing still not working on macOS?… even with an AMD RX 6600XT eGPU???
I think TM needs an option with a simplified rendering mode while editing - like blender has, so it should not burn that GPU all the time and crash just from rotating flower.
Also it freezes when I won't add any of quiksel objects. I drag on sceene and freezes. Please make TM usable, so I should not reopen my project 100times per day and save every time I do a single edit.
I don't know if it's your first time using TM but you can press 'R' to go out from Raytrace mode.
@@thetruth7 might be it is not obvious
Please have some collaboration with structural analysis program like sap2000
3d mouse only works in first person. Very uncomfortable. I hope they fix it.
Very nice upgrades. Does anyone know if amd cards are handling well with path tracing?
I use RX 6800xt and I don't have a problems
what are the different use cases between this and ue
Difference between path tracing and raytracing? Thanks!❤
THE BEST !
HELP -- Greetings from Andorra.
I have to render some 3D objects and I need an absolutely black background, and I find it a lot to get it, does anyone know how to have a black background?
When duplicating a placed decal, it still shrinks in size. Please fix. Already reported a year ago.
Para tener un proyecto igual de grande como en el minuto 0:14 que tan potente debe ser mi Computadora?
Please include Fireworks effects in future releases.
🔥🔥
🔥🔥🔥🔥💯
When will TM transition from using Unreal Engine 4 - Unreal Engine 5?
Hi! Is it possible to get cloudrender feature?
Pls fix decal issue on path tracer 🙏best render engine in market love you TM
Amazing
❤️❤️❤️
Very bad the 3dconnexion integration, doesn't work well.
Yes, waiting for the fix.
I hope it less crashes in DX12 now
Hello, why not show the photos behind the path tracker on the cloud?
Hi! What do you mean?
@@twinmotion 你好,为什么云服务不能看路径追踪后的图片?谢谢解答
The time is come.. a real hard time for Lumion. As I ever though back in years ago..
WHAT!!!!
HOLA COMO HAGO APRA QUE LOS VIDEO NO ME MUESTREN UN FLICK!
W O W
Still need some basic things update but...
👌 super
RIP Lumion