Thank you! No, as far as I know the only way to make use of the Multi EXR in Unreal is with Post Process Materials which only affects the material of the object and not the lighting information. In the bones the tool splits the lights into separate renders, and you use actor tags to tell the tool which lights you want to be rendered together and which lights you want to be rendered separately. The original goal was just to create a rendering tool that makes it easier to deal with Lights and AOVs. The new goal is complete tool that can be easily integrate into a pipeline that helps manage with not only AOVs, but manage them in separate render layers.
Amazing Work !!
Is it a way to have all light passes in one and only EXR ?
Thank you!
No, as far as I know the only way to make use of the Multi EXR in Unreal is with Post Process Materials which only affects the material of the object and not the lighting information. In the bones the tool splits the lights into separate renders, and you use actor tags to tell the tool which lights you want to be rendered together and which lights you want to be rendered separately.
The original goal was just to create a rendering tool that makes it easier to deal with Lights and AOVs. The new goal is complete tool that can be easily integrate into a pipeline that helps manage with not only AOVs, but manage them in separate render layers.
Hi, your discord server link is no longer valid, could you send new one? I want to contact you about urgent matter, Cheers
discord.gg/Ak2PaxJrQy