The ULTIMATE VFX WORKFLOW

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  • Опубліковано 20 вер 2024

КОМЕНТАРІ • 232

  • @AlfieVaughan
    @AlfieVaughan  Рік тому +11

    So many people asked why I don't "just use Fusion" in the comments on this video that I made a whole video talking all about it!
    Check it out here - ua-cam.com/video/c7BwmESMOQ0/v-deo.html&ab_channel=AlfieVaughan

    • @KelVFX
      @KelVFX Рік тому +2

      Great vid, I use the exact same work flow except switch Nuke for Fusion (I have a few less guitars and a smaller drum kit though!). I also have scripts in Resolve that allow me to mark clips from a timeline to generate the EXR's. Switched to ACES a few years ago and it has really streamlined my workflow and removed all of the headaches involved with the various camera inputs and delivery outputs. Switched to Blender a few years back as well, glad I did as it is evolving so fast, just wish Cycles was a little more photoreal but amazing otherwise. As an indie operator I think this is a great workflow with tools that everyone can access.

    • @bristolbeatsbass5658
      @bristolbeatsbass5658 Рік тому

      Hi Alfie, with regards to this it’s very similar to mine except from blender, question:
      I have a custom .DCTL for resolve but how do I export it as a IDT to bring into nuke so it would appear in my drop-down menu of IDTs then I can export as ACES?
      Thank you again for the great content!

  • @valdoltra
    @valdoltra 12 днів тому

    Came here to see the workflow as the title says. But for 18 minutes I couldn't take my eyes of the Tele, 335 and Silver Sky :)

    • @AlfieVaughan
      @AlfieVaughan  11 днів тому

      Haha thank you! I built that Tele 😁 The 335 is a custom shop '64 reissue and I refinished the silver sky in nitro 😎

  • @AlfieVaughan
    @AlfieVaughan  Рік тому +35

    I forgot to mention that all of the software in this video has free versions that are still totally capable of working this way. Blender is obviously open source and free... But Nuke has a Non-Commercial version that has almost all the features it's just limited to 1080p renders. And Resolve also has a very powerful free version. I'm using the paid versions of Resolve and Nuke because I work professionally using them too. But you don't have to!

    • @jorgetisera22
      @jorgetisera22 Рік тому

      Worth to know that the nuke free version doesn't allow you to use some key nodes that you need to compose 3D models-animations

    • @AlfieVaughan
      @AlfieVaughan  Рік тому

      There's a few that are limited but I've never found I needed any of them

    • @studiodevis
      @studiodevis Рік тому

      @@AlfieVaughan Why not Fusion, which is free and used in high end production?

    • @AlfieVaughan
      @AlfieVaughan  Рік тому +6

      I think Fusion is pretty good but I don't know a single VFX studio that uses it. I use Nuke because I work as a compositor on "high-end productions" you're talking about and everyone either uses Nuke or Flame. It wasnt really that I picked it over fusion, it was simply that I was trained in Nuke and continue to use it because it's the best compositing software

    • @studiodevis
      @studiodevis Рік тому +2

      @@AlfieVaughan Fair enough! Thank you for your reply. I asked you because you use Blender, And Maya is industry standard for 3D as Nuke is IS for VFX.
      About VFX studios that use Fusion, from BM site: "Fusion has been used on feature films like Ant-Man, Red Sparrow and London Has Fallen, as well as hit television shows like Empire, NCIS and Emergence." And many more ...

  • @davidgardener1152
    @davidgardener1152 Рік тому +5

    Holy fucking shit. that was incredible. so so many tips that only someone working in the professional field for a long time could have picked up! thanks so much for this video! :))

  • @pedrinhosari
    @pedrinhosari 5 місяців тому

    It's been just over a year since I started working with VFX, still on the most basic tool of them all, which is After Effects. Now is the time to start stepping up the software, and begin researching Nuke, but I must confess that watching videos like this just scares me without knowing where to start and thinking that I won't be able to do it... That said, what an incredible video, I hope to one day reach this level of work, congratulations on the channel!

    • @AlfieVaughan
      @AlfieVaughan  5 місяців тому +2

      Thanks a lot! The learning curve is a little steep but the sooner you start learning the sooner you'll be good at it. If you get scared and keep putting it off you'll never get there. Just start 💪

  • @annekedebruyn7797
    @annekedebruyn7797 Рік тому +2

    I have to say, while the technical aspect in how ACES works goes waaay over my head. It does make the workflow much easier. It's cool that we can have this all for just 300 bucks (since you can activate the studio version of Fusion too with a resolve key for those without Nuke.)

    • @AlfieVaughan
      @AlfieVaughan  Рік тому +1

      Good isn't it! I don't totally understand every aspect of it either but it just works and I love it 😂 you don't even need the paid one to use it. It works in the free version too!

  • @thejokeman7819
    @thejokeman7819 Рік тому +6

    Really amazing in-depth information in this one! Thank you very much, that cleared a lot of question marks in my head regarding the optimal VFX workflow 🙏

  • @notsopnil6389
    @notsopnil6389 Рік тому +1

    Fr this guy is so underrated

  • @jasonduncan139
    @jasonduncan139 Рік тому +4

    Very cool Alfie. Very well explained tut. Much appreciated. I'm an old school vfx comper from way back that's been out of the game for a while and everything you have explained brings it all back. Very well articulated and it all makes sense and takes me back to when I was comping in combustion / shake / after effects and the early versions of nuke. I work with GridMarkets and getting back into it all so appreciate the clear and well explained breakdowns. Keep up the awesome work.

    • @AlfieVaughan
      @AlfieVaughan  Рік тому +1

      Thank you very much Jason! It's lovely to hear that people with your level of experience still find these videos useful!! As one of the flame guys I work with always says, "everyday is a school day." 😁

  • @cautionglassllc
    @cautionglassllc Рік тому +1

    Do note, Resolve Studio, Blender, and Nuke are all available on Linux and make a wonderful workflow for those of us on Linux systems.

    • @AlfieVaughan
      @AlfieVaughan  Рік тому +1

      They do indeed! All the VFX studios I've worked at use Linux. I just use Windows at home because I also play games etc. on my home PC

    • @cautionglassllc
      @cautionglassllc Рік тому

      @@AlfieVaughan I get it! My company uses an all Linux pipeline and it works great. I use Linux personally too, but I'm not a big gamer and the ones I do play are supported well thanks to Steam's great work.

  • @mrezaaff2431
    @mrezaaff2431 2 місяці тому

    Amazing tut

  • @bram_gunst
    @bram_gunst Рік тому +2

    Thank you

  • @Akariiee
    @Akariiee Рік тому

    Despite of the title("Ultimate") as a beginner in VFX and video editting, this video is quite short but detailed compared to other videos which long. I've learned new things and I will apply it. Thanks!

  • @itayozari6252
    @itayozari6252 4 місяці тому

    Thank you very much for the video, it was enriching and educational.
    I'm not sure that, according to what you showed, you rendered the files from Blender in a linear color space. If I'm not mistaken, under color management, you selected the "follow scene" option. Assuming you left it at Blender's default setting, then you are likely in sRGB. You need to explicitly request it to export the files in ACEScg.

    • @AlfieVaughan
      @AlfieVaughan  4 місяці тому

      Thanks, glad you enjoyed it!
      They're definitely rendered in AcesCG. I have the sequencer set to aces under the colour management settings. I've installed the aces config files so my blender isn't setup with the default colour management so it works a little differently. It defaults to acesCG which is linear

  • @thedarkmatterplanet
    @thedarkmatterplanet 10 місяців тому

    You could add a path to your scripts dir so you don't have to keep copying and pasting it and can just run it from whatever folder you're currently in. (type cmd into the folder path at the top of the window to open a command prompt within the folder.)

  • @glmstudiogh
    @glmstudiogh Рік тому

    man. I've been using DR for years and didn't even know you could add tags on the Deliveries. damnn. I usually do them manually.. thanks man

    • @AlfieVaughan
      @AlfieVaughan  Рік тому

      I only realised a few months ago! Game changer

  • @IBpostproduction-e4q
    @IBpostproduction-e4q Місяць тому

    I reccomend reading up on DaVinci's VFX Connect feature in the manual. Should speed up your workflow. :)

    • @AlfieVaughan
      @AlfieVaughan  Місяць тому

      Thanks for the suggestion! I'll check it out :)

  • @danielmarkmiller7066
    @danielmarkmiller7066 Рік тому +2

    Nice one Alfie!

  • @phammo1
    @phammo1 Рік тому

    Love the usage of the bat file. Going to use that everytime now

  • @ozainpeaks902
    @ozainpeaks902 Рік тому

    I've been waiting for this tutorial update😊😊😊😊😊 Thank you so much sir!!

  • @johntnguyen1976
    @johntnguyen1976 Рік тому +5

    Fantastic, man! Such a well oiled machine! Can't wait to dive deeper into Nuke (just started learning this fall )🤘

  • @tiedtkeio
    @tiedtkeio Рік тому

    This was excellent! So many insightful tips! Thank you Alfie! 🙂

  • @ukmonk
    @ukmonk Рік тому +1

    My holy trinity is Blender, UE5 and AE. Really tempted to delve into Davinci but I am so comfortable with AE and have a LOT of plug in's so hesitant to make the leap!!!

    • @AlfieVaughan
      @AlfieVaughan  Рік тому +3

      I was hesitant for a while but I haven't looked back since. I think it's a lot better having used both!

    • @ukmonk
      @ukmonk Рік тому +1

      @@AlfieVaughan Thanks for the reply. Yeah I am tempted. Maybe use my usual workflow for pro jobs and try the other one out for personal stuff. Love your work btw.

    • @S9universe
      @S9universe Рік тому +1

      @@ukmonk good idea so the moment you feel you're ready to choose you already tried the 2 workflows

  • @Losjo4093
    @Losjo4093 11 місяців тому

    I use these exact programs

  • @naeemulhoque1777
    @naeemulhoque1777 Рік тому

    God bless you! Thanks for making this tutorial.

  • @srmono
    @srmono Рік тому

    Boom! Great info! Thx Alfie

  • @ocdvfx
    @ocdvfx Рік тому

    As always, I appreciate your insight

  • @PrashanSubasinghe
    @PrashanSubasinghe Рік тому

    Excellent workflow! I always get something out of your videos :)

  • @edimarmz
    @edimarmz Рік тому

    BROOO thankyou so much, this really helped and the tutorial was really easy to use as well :)

  • @inftytoinfty
    @inftytoinfty Рік тому

    Bro add your pc specs/config so we'll have enough capable machines like you, loved the workflow.

    • @AlfieVaughan
      @AlfieVaughan  Рік тому

      I've got an i7 6700k, 32GB of RAM and a 3090 but you don't need all that to use this workflow!

    • @inftytoinfty
      @inftytoinfty Рік тому

      ​@@AlfieVaughan Thanks man for replying, Appreciated it.

  • @terr20114
    @terr20114 Рік тому +1

    A faster way to create the folders is using a program named Post Haste, made by Digital Rebellion.

    • @AlfieVaughan
      @AlfieVaughan  Рік тому +1

      Thanks! A viewer actually made me a little program that makes my exact structure just by typing how many shots I want. Very handy! But good suggestion :)

    • @terr20114
      @terr20114 Рік тому

      @@AlfieVaughan That's awesome! It just great how cmmunities can form and mane cool lil tools to make life easier.

  • @mr.lumino
    @mr.lumino Рік тому

    Thank you once again !

  • @AceSfx
    @AceSfx Рік тому +1

    12:40 would you be able to make a tutorial on how you made this setup??

    • @AlfieVaughan
      @AlfieVaughan  Рік тому

      I have a video on it where I go a bit more in depth here - ua-cam.com/video/RQGRYmVkizo/v-deo.html

  • @MEAREMLG
    @MEAREMLG 3 місяці тому

    The info on the video is pretty good, but I do find it funny that someone boasting the "ULTIMATE VFX WORKFLOW" has obscenely choppy webcam footage.
    keep up the good work

    • @AlfieVaughan
      @AlfieVaughan  3 місяці тому +1

      The webcam has nothing to do with VFX 😉 It's because it was super dark in the room so the webcam shutter speed was really slow to compensate!

  • @SwissplWatches
    @SwissplWatches Рік тому

    awesome video! Thank you!

  • @GianfrancoDAlessandro-p4u
    @GianfrancoDAlessandro-p4u 18 днів тому

    I suppose you used aces 1.2 in nuke, and exported as aces cg in blender as well, right? nice workflow I was trying to solve some doubts and I found it here

    • @AlfieVaughan
      @AlfieVaughan  18 днів тому +1

      I did, yep. It stays as ACEScg all the way up to colour grading for consistency

  • @igorguardian
    @igorguardian Рік тому

    Very good Alfie! Almost the same pipeline here. The only thing I think it will improve your pipeline is set the ODT to No Output Transform. That way your exports will be in Ap0 or ACES 2065-1. Same colorspace in Nuke 10 or above, ACES 2065-1.

    • @AlfieVaughan
      @AlfieVaughan  Рік тому

      Thanks! Yes I did do it that way for a little while but for matching colour charts etc I want the plate footage and CG to all be exactly the same. And seeing as the CG is acesCG, I also work in that for my resolve exports. It's been the same at both VFX studios I've worked at and I really like that workflow. But to each is their own!

  • @coleorloff
    @coleorloff Рік тому +3

    So there's no need to change the color space/output properties in Blender from Filmic or Standard?

    • @AlfieVaughan
      @AlfieVaughan  Рік тому +2

      You need to setup blender to use ACES, not filmic. It's a totally different colour management system. I think the new versions of blender ships with it by default. Before around 3.2 you have to install it yourself. It's really easy. I show how in my video about using aces

    • @coleorloff
      @coleorloff Рік тому

      @@AlfieVaughan Rad! I'll check it out. Thanks.

  • @121GigawattProductions
    @121GigawattProductions Рік тому

    Fantastic video!

  • @zan7756
    @zan7756 Рік тому +1

    Can you do compositing in After effect with blender render, like how to control mist past on after effect, add glow, etc

    • @AlfieVaughan
      @AlfieVaughan  Рік тому

      I don't use after effects anymore, sorry!

  • @SianCKB
    @SianCKB Рік тому +1

    Would this be possible with Davinci Wide Gamut? my workflow isn't with ACES so I really hope it works with DWG ^^

    • @AlfieVaughan
      @AlfieVaughan  Рік тому +1

      Yeah it's kinda the same workflow. You just work in with linear EXRs with the viewer set to rec709 i believe

  • @madlookzvfx
    @madlookzvfx Рік тому +1

    Why you didn't keyed sky inside Nuke while compositing?

    • @AlfieVaughan
      @AlfieVaughan  Рік тому +2

      I could have done. It gives the same result really so it doesn't matter. I was just using that as an example of the grading process

  • @pxrposewithnopurpose5801
    @pxrposewithnopurpose5801 Місяць тому

    Only problem i have with nuke is writegeo node on non commercial

    • @AlfieVaughan
      @AlfieVaughan  Місяць тому

      Yes it is a bit annoying. I suppose if they put it in non commercial most people would never pay for Indie or the full license

    • @pxrposewithnopurpose5801
      @pxrposewithnopurpose5801 Місяць тому

      ​@@AlfieVaughan they expect minors to pay 4000 euro every year so we could learn this software. its just sad at this point. i got so much respect for this software cause its simply just better and the fact its easier than even layer based compositing softwares but they want future artists move to free softwares. thats why industry standards will change.

    • @AlfieVaughan
      @AlfieVaughan  Місяць тому

      @pxrposewithnopurpose5801 Nuke Indie is only about $30 a month. Same sort of price as Adobe subscriptions

  • @gizzlystuff
    @gizzlystuff Рік тому +1

    yoo this is amazing! I have a question, why not use Fusion instead of Nuke?

    • @AlfieVaughan
      @AlfieVaughan  Рік тому +2

      Thanks! I work as a compositor at a VFX studio and everyone uses Nuke. It's the best compositing software really. Fusion is pretty good but Nuke is the best!

  • @apmanti12
    @apmanti12 Рік тому

    cool, can you tell more about expressions you use in nuke automate things like automatic write nodes and all that?

    • @AlfieVaughan
      @AlfieVaughan  Рік тому

      It basically just tells nuke to replace the file path with whatever the script is called but it trims off the ".nk" on the end. Then the rest of it is similar to blender how it looks at where it's saved, goes up a level and saves it in the comp folder instead!

  • @nicholasdiudin
    @nicholasdiudin Рік тому

    I do everything the same!! and Matchmove 3DEqualizer4

    • @AlfieVaughan
      @AlfieVaughan  Рік тому +1

      Nice! 3DE is great. I should learn it really...

  • @alfsim7799
    @alfsim7799 Рік тому

    Thanx for the video. May i know what's your system setup for your work ?

    • @AlfieVaughan
      @AlfieVaughan  Рік тому

      Thanks! Do you mean the computer specs of my machine at work?

  • @imiy
    @imiy Місяць тому

    What's the point of importing to nuke before blender? To undistort? And why export jpeg?

    • @AlfieVaughan
      @AlfieVaughan  Місяць тому

      Yep undistorting and making the half res backplates for the blender camera. I used to use JPEGs because they're smaller file sizes and found they played back better than EXRs. But I now render the camera backgrounds as ProRes LT anyway as it works better than image sequenced when offsetting it to frame 1001

  • @ninjaboy4245
    @ninjaboy4245 Рік тому

    how many months or year would it take for someone practicing 3-4 hrs everday to become a good intermediate freelancer?

    • @AlfieVaughan
      @AlfieVaughan  Рік тому

      It depends on the person and how quickly you learn I think. It took me about 2 years of 8+ hours a day to be a decent junior. Another year to be more of a mid level artist. If you're doing 3-4 hours a day then probably 3-4 years. But also keep in mind i was in a studio environment with some of the best compositors in the world. If you're not around really artists to learn from it might not be as fast.

  • @erikpatakcreative
    @erikpatakcreative 4 місяці тому

    How do you get Blender to work with ACEScg? Is there another video about that? I'd prefer to work in ACES or DYG instead of just using an OCIO node in fusion or a LUT in Resolve. I don't see any CST options for getting AgX or Filmic into an intermediate color space, only LUTs. Thanks!

    • @AlfieVaughan
      @AlfieVaughan  4 місяці тому

      I've got a couple of videos on it. These should help
      ua-cam.com/video/3fyFkQiQrGQ/v-deo.htmlsi=sPEWuZ-DM-32J368
      ua-cam.com/video/aw1xjChY_9U/v-deo.htmlsi=8EnrZFDWLx4_cbsD

  • @yonlaycabrera4431
    @yonlaycabrera4431 9 місяців тому

    Thank you so much for such a great content. I was on Blender+Houdini+AE for high-end Motion Design, but when you start getting serious AE is just not good enough. I started switching to Nuke, and everything has been God-level since the first day. My main concern was how to work with multiple clips. Here you have a good answer, but adding another piece to my pipeline is a hassle. So my question is, can you do the same without Resolve? I mean, using Nuke to get the final output? Thanks in advance for the answer.

    • @AlfieVaughan
      @AlfieVaughan  9 місяців тому

      Thanks! Yes you could use the timeline in Nuke studio to remove resolve from the workflow. It's not quite as user friendly but works fine

    • @yonlaycabrera4431
      @yonlaycabrera4431 9 місяців тому

      @@AlfieVaughan Hi Alfie and thanks for the answer. I use the Indi version, so maybe I will need the other piece anyway, AE in my case I assume.

    • @AlfieVaughan
      @AlfieVaughan  9 місяців тому

      The timeline is in Nuke indie :)

  • @davidodavinci3829
    @davidodavinci3829 Рік тому +1

    Great video, but one question remains: how do you render overscan so that it is included in the exr?
    For the correcto Lens distortion in Nuke you know…

    • @AlfieVaughan
      @AlfieVaughan  Рік тому

      There's an overscan addon for Blender! It was made by Barnstorm VFX I think... It's great!
      developer.blender.org/T49068

    • @davidodavinci3829
      @davidodavinci3829 Рік тому

      @@AlfieVaughan Thank you for the quick reply.
      Is this also included in the exr so that it is only used when the lens distortion comes into play or do you have to extract it with a reformat node and if so, how?
      Because if what I have read about the addon is correct, it just extends the focal lenght.
      But it could also be that I am wrong. (Too bad Blender doesn't have something like that built in).
      Anyway, thanks for the answers despite the late time.

    • @AlfieVaughan
      @AlfieVaughan  Рік тому

      Not quite, it actually keeps the focal length the same but increases the image size. So the resolution is scaled up slightly. Then in nuke you reformat it back down to the original plate size but keep the extra overscan pixels in the bounding box. Then when you add lens distortion those pixels are dragged inwards

    • @davidodavinci3829
      @davidodavinci3829 Рік тому

      @@AlfieVaughan That's great news for me.
      Thank you very much.

  • @noahgvfx
    @noahgvfx Рік тому

    dope

  • @keithtam8859
    @keithtam8859 Рік тому

    did you use the free version of DaVinci and Nuke, or paid version, as these are quite expensive as I understand...

    • @AlfieVaughan
      @AlfieVaughan  Рік тому

      I'm using paid versions here but this all works in the free versions too. I used the free versions of both for about 6 months before deciding to buy them

  • @AbdulBasith-dn6mo
    @AbdulBasith-dn6mo Місяць тому

    Hi, You exported the shots in 1080p from Davinci and the shot took a round trip and came back to Davinci. But your final output is in 4k. Why is that? Your render from nuke will be in 1080p right? So what's the point in export in 4k?

    • @AlfieVaughan
      @AlfieVaughan  Місяць тому

      Well spotted! UA-cam plays 4k videos at a better nitrate which means that small details like grain don't get lost quite so much. So even though it's only an HD source, I upload at 4k so it can be viewed at the maximum quality

    • @AbdulBasith-dn6mo
      @AbdulBasith-dn6mo Місяць тому

      @@AlfieVaughan Oh great. Thanks for this video. I've been also doing the same workflow. But I learned few more things from your video.

  • @Joe.Blackwood
    @Joe.Blackwood Рік тому

    Great stuff, are you exporting to UA-cam in a sRGB colour space? I think UA-cam convert it to rec 709 and I was wondering if this will affect the gamma?

    • @AlfieVaughan
      @AlfieVaughan  Рік тому +1

      It does indeed! I started noticing this and have since switched to working in rec709 in all software. Ideally you should work in your monitor colourspace which is why I chose sRGB but like you say, it was messing with the gamma when posting on social media

  • @Abofarouk789
    @Abofarouk789 10 днів тому

    can i work in this workflow without batch files?

    • @AlfieVaughan
      @AlfieVaughan  10 днів тому

      There's a piece of software called post haste that I use now that does it automatically

  • @RajeshM-ic7rn
    @RajeshM-ic7rn Рік тому

    Wow! You look like virat kohli

  • @TrashPraxis
    @TrashPraxis Рік тому

    I found that Resolve tags fail when two clips come from the same piece of footage. It’s as though Resolve can’t distinguish from a clip on the timeline and a clip in the bin. Do you have a work around for this?

    • @AlfieVaughan
      @AlfieVaughan  Рік тому

      Oh interesting. I don't think I've ever tried. Have you tried renaming them differently? It's based on the clip name so if they're called different names I can't see why it wouldn't work

    • @TrashPraxis
      @TrashPraxis Рік тому

      Couldn't name the clips differently. Changing the second clip would also change the first. Same when using any other metadata field, like 'shot' for example. Seems to be a shortcoming

    • @AlfieVaughan
      @AlfieVaughan  Рік тому +1

      Ah that's annoying. Not a great solution but I guess a workaround would be exporting the second one as a new piece of footage and bringing it back in

  • @glmstudiogh
    @glmstudiogh Рік тому

    can you do a tutorial for expressions in Nuke? even if it's basic

  • @mystic_2024
    @mystic_2024 Рік тому +1

    while doing render through compositing tab
    won't blender render in it's default setting/output properties?
    like double rendering?

    • @AlfieVaughan
      @AlfieVaughan  Рік тому +2

      By default yes but there's a couple of work arounds! The one I use is you can set it's render location to your recycling bin. If you do that, blender won't even generate the files so it doesn't create any extra renders. Or you can set it to a default folder and just write over the renders each time.
      I've used both and either work fine! :)

    • @mystic_2024
      @mystic_2024 Рік тому +1

      @@AlfieVaughan
      oh i see
      does it effect on render time?

    • @AlfieVaughan
      @AlfieVaughan  Рік тому +1

      Nope it should be the same! It's just saving 2 files as the render completes instead of one. The rendering itself is what takes time. The saving is instant. Although if you do the recycle bin thing I don't think it even saves them

  • @ewomer100
    @ewomer100 11 місяців тому

    Trying to follow along in 18.6 but the right click context menu item "ACES Input Transform" is missing. Trying it with several test footage from RED, ARRI, and Sony and they all have the same result. Is there a limitation in the free version where that is removed?

    • @AlfieVaughan
      @AlfieVaughan  11 місяців тому

      It shouldn't be... it's the footage raw? It's so it auto detectes colour space

    • @ewomer100
      @ewomer100 11 місяців тому

      @@AlfieVaughan According to the meta data one of the videos are DRAGONcolor color space
      and REDgamma4 gamma curve

    • @ewomer100
      @ewomer100 11 місяців тому

      @@AlfieVaughan False alarm, all the footage was Raw, popped in a prores clip and I got the option to change the ACES input transform.

    • @AlfieVaughan
      @AlfieVaughan  11 місяців тому

      Ah thought so!

  • @mariotriforce
    @mariotriforce Рік тому

    Any thoughts regarding fusion vs nuke?

    • @AlfieVaughan
      @AlfieVaughan  Рік тому

      Definitely Nuke! Fusion seems really good but it's not as powerful for high end stuff. I've been using Nuke as a professional compositor for the last 5 years at VFX studios and I can pretty confidently say it's the only compositor that can do some of the shots I've done in that time. When you get into depth with CG, projections, 3D geo etc in compositing Nuke is the king

    • @mariotriforce
      @mariotriforce Рік тому

      @@AlfieVaughan oh I'm fully aware it's industry standard, will be interesting to see tho will bmd put more into it to make it compete more with the foundery 🤔🤔, even a shuffle mode would help but I have a strange suspicion that the foundery has a patent on shuffle nodes in conpositors hmmmm, care to go into debth what's missing in those fusions tools 🤔

    • @AlfieVaughan
      @AlfieVaughan  Рік тому

      It's a very long discussion haha! There's just a lot of tools that are superior or don't exist at all in other software

    • @mariotriforce
      @mariotriforce Рік тому

      @@AlfieVaughan fair enough guess I'll learn eventually from what I've heard fusion is 95% overlapping with nuke but that 5% must be very important 😉, bmd will hopefully catch up eventually ❤️❤️

  • @piyushprj3699
    @piyushprj3699 Рік тому

    Can yuh please tell me what will be the pipline of chroma shots....is it grade done before vfx or after vfx....if it is after vfx....then how would yuh grade bg & chroma keyed shots.....i need to know the exact pipeline for chroma keying procedure till compositing & final grade....how is it done.......please explain 🙏🙏🙏

    • @AlfieVaughan
      @AlfieVaughan  Рік тому +1

      It's quite unusual to grade before VFX because if you do any keys in grade and then try to track or key that in comp it could cause problems. Most places do the VFX work and then grade as the final stage. And you wouldn't grade the BG and FG separately in grade. They should be balanced in comp and then a colourist will just grade the entire picture as one image

  • @viper-fx
    @viper-fx Рік тому

    Great tutorial as always. Little question, is it ok to render the utility passes like vector, z-depth, and cryptomatte in half(16bit) color depth from blender?

    • @AlfieVaughan
      @AlfieVaughan  Рік тому +1

      Thanks! Vectors and depth will be ok as 16 but cryptos have to be 32bit so I tend to just render all my utility passes together as 32bit

    • @viper-fx
      @viper-fx Рік тому

      @@AlfieVaughan Got it. Thank you for the reply.

  • @defimental
    @defimental Рік тому

    Hi why you didn’t continuous your compositing on Davinci Résolve ? Why you use Nuke ? Thank you for your answer

    • @AlfieVaughan
      @AlfieVaughan  Рік тому

      I use Nuke because I work as a professional compositor and everyone uses Nuke in the industry. Fusion is good but I don't believe it's as good as Nuke

  • @michalsoja8603
    @michalsoja8603 Рік тому

    Hi, thanks for the video, I have one question, at 15:56 you set up your EXR render in Nuke and you don't set the write ACES compliant EXR box, does that make any difference on how the file will be read in Resolve?

    • @AlfieVaughan
      @AlfieVaughan  Рік тому +1

      No it won't change anything. I could be wrong but I believe ticking that makes it a 32bit float EXR because it greys out the colour depth dropdown menu. So I never tick it because it makes the files needlessly big. Also neither of the studios I've worked at use that feature when we work in ACES

  • @damianovalleramos5578
    @damianovalleramos5578 9 місяців тому

    So, do you use linear or acescg workspace to bring exr renders around other programs? Or is It kind of a mixture? I get pretty lost there😢

    • @damianovalleramos5578
      @damianovalleramos5578 9 місяців тому

      Because un davinci i understood you rendered acescg but them in nuke It was linear renders you were working with

    • @AlfieVaughan
      @AlfieVaughan  9 місяців тому

      Linear and aces are basically the same. AcesCG is still linear EXRs. But yes technically it's always acesCG. Nuke just refers to it as scene linear

    • @damianovalleramos5578
      @damianovalleramos5578 9 місяців тому

      ​@@AlfieVaughani seee, that explains it. one other matter, in order to render in blender 4.0 in aces would i need to install anything or am i good by just setting the output color space mode to "override - acescg"? or should i set something up aswell in the scene color management settings? i dont really see much info regarding aces and the new 4.0 in the web, so a video about that would be really great. im sorry if im a bit asking too much, im pretty much new at this. Thanks so much!

    • @AlfieVaughan
      @AlfieVaughan  9 місяців тому

      I already have a video on it! I think you still need to manually put the aces files into your blender folder even in 4.0. watch this video and follow the steps
      ua-cam.com/video/aw1xjChY_9U/v-deo.htmlsi=cYM0AH52RxQHhGNm

  • @imaginaryash1807
    @imaginaryash1807 Рік тому

    How much resolve fusion can keep up with nuke ? Is nuke soo much more advanced for conpositing?

    • @AlfieVaughan
      @AlfieVaughan  Рік тому +1

      I haven't really used fusion personally. I've heard it's good but Nuke is the main compositor used for professional level VFX. It's what I was trained on at work which is why I use it at home. From what I can see it's still the most powerful compositor by a fair way. Especially for CG stuff

  • @greysonsawyer
    @greysonsawyer Рік тому

    How do you export to ProRes using a Windows workflow? I've used plugins, and tried using Adobe's Media Encoder to mixed results. I'm curious if you have a better solution. Thanks for making this video, very insightful!

    • @AlfieVaughan
      @AlfieVaughan  Рік тому

      From resolve? I think you have to install the codec or something. I've never done it. If I have to deliver a shot as prores I render as prores directly from nuke because it comes with it built in.

  • @oliviermancardi4680
    @oliviermancardi4680 7 місяців тому

    Hi @AlfieVaughan, thanks for your videos ! I know it's been already 1 year you upload this video but I have a question : I'm working with .MOV files with LUT integrated and with EXR without the LUT. I'm working as well with Davinci and I was wondering If I could check both files on the same timeline and at the same time putting the LUT on the EXR to see them on the same color space. What are the settings I have to put? Which color space?... I try the one you say on your video but I still have some trouble...
    I hope I'm clear enough. Probably it will be better to talk about it in private if it's possible.
    Thanks a lot for your answer and keep the old work ;)

    • @AlfieVaughan
      @AlfieVaughan  7 місяців тому

      If you tag them both as the correct colourspaces when they come in it should just work really. The movs with the LUT are probably rec709 and presumably the EXRs are linear ACEScg?

    • @oliviermancardi4680
      @oliviermancardi4680 7 місяців тому

      ​@@AlfieVaughan Thanks for your quick answer ! I really appreciate ;)
      Ok I've got something now. The only thing is how can I put the LUT on the EXR to match the MOV clip now?

    • @AlfieVaughan
      @AlfieVaughan  7 місяців тому

      @oliviermancardi4680 that's odd... That should work correctly. Perhaps the LUT is doing a different transform. It's difficult to diagnose just from this description I'm afraid

    • @oliviermancardi4680
      @oliviermancardi4680 7 місяців тому

      @@AlfieVaughan Sorry for my last question I found what I was doing wrong... My bad... 😞

    • @oliviermancardi4680
      @oliviermancardi4680 7 місяців тому

      @AlfieVaughan Sorry I've got a last question... When I try to put the LUT on my EXR to match the MOV clip, I just have a dark clip... I tried both method : on the color page or right clicking the clip on the media page... Unfortunately none of them work... Do you have any idea? Thanks again for your help !

  • @McJawry
    @McJawry Рік тому

    Do any of yall get one render from output properties, and one from the output node? Seems like there's no way to turn off the one in output properties.
    Blender takes a huge L with this one

    • @AlfieVaughan
      @AlfieVaughan  Рік тому

      Yeah it's quite annoying. You can set the output properties one to your recycle bin which instantly deletes the renders as they're created. That seems to be the best work around. Would be nice to be able to turn it off though!

    • @McJawry
      @McJawry Рік тому

      @@AlfieVaughan Do they get deleted because there's no original file path to reference? Thanks for the tip tho!

    • @AlfieVaughan
      @AlfieVaughan  Рік тому +1

      I think so yeah! Or it just realised it's a recycle bin folder and it doesn't make them in the first place. Either way, seems to work

    • @McJawry
      @McJawry Рік тому

      Tried this again with version 3.4.1 on a workstation pc, but it haults the render after one frame because the recycle bin isnt a valid path. In earlier versions it would at least continue to the next frame. Now i have to define a path in output properties. Hate to see a fundemental part of a 3d software still being this wonky.

    • @AlfieVaughan
      @AlfieVaughan  Рік тому

      Yeah I've been having the same issue after updating recently. I've just set up a folder on one of my drives called "frame bin" 😂 I'm rendering black and white highly compressed jpegs into there. I set it as the default so it goes there all the time without me having to change it and it just overwrites the frames every time I render a new project as I don't need them. The JPEGs are so small it doesn't take up much space at all

  • @glmstudiogh
    @glmstudiogh Рік тому

    How do you deal with Overscan and Scene scale from one program to another?

    • @AlfieVaughan
      @AlfieVaughan  Рік тому +1

      There's an overscan add-on for blender that I use. A few people have asked about that! Scene scale I don't change I just make sure it's real world scale

  • @2656Mansoor
    @2656Mansoor Рік тому

    Hi

  • @justsomeguy2142
    @justsomeguy2142 Рік тому

    What do you use to make icons 3d? Asking for video game thumbnail purposes

    • @AlfieVaughan
      @AlfieVaughan  Рік тому

      In the thumbnail of this video? I bought them into blender as images and cut them out with a knife tool and then just extruded them back and added a subdivision surface modifier

    • @justsomeguy2142
      @justsomeguy2142 Рік тому

      @@AlfieVaughan you have provided me a holy grail of information that not even hours of google & reddit search can accomplish, i have no problem learning on my own just from your comment but would your channel happen to have tutorials on things like that?

    • @AlfieVaughan
      @AlfieVaughan  Рік тому

      Thanks! I'm afraid I don't have a video on it but it's very simple. My first reply is quite literally the whole process 😂

    • @justsomeguy2142
      @justsomeguy2142 Рік тому

      @@AlfieVaughan many thanks i appreciate it!

  • @silverbulletin846
    @silverbulletin846 Рік тому

    great videos, im gonna begin useing hitfilm video edit.
    i need help on camera selection, i know the sony 7 III is also good option:
    Ursa mini 4.6 1gen
    BMPCC 4/or 6k
    Sony FX-30 vfx
    im gonna use it mostly indoor and for stopmotion/vfx/greenscreen work.
    im litterly lost, i know all 3 good but i know nothing about Vfx, i see the new sont fx30 is 14bit is that a better option post than the 12bit from the BMPCC 4k -6k?
    the sony 7III cost the same used as all thise 3

    • @AlfieVaughan
      @AlfieVaughan  Рік тому

      Personally I'd pick the Ursa mini out of them. I'm quite interested in the latest mini pro myself for my next camera at some point!
      As for bitrate, technically yes it's better to have more but not sure you'd notice much difference. 12bit is still vastly superior to 8bit from most consumer cameras. My a7iii is only 8bit but it looks great 😂
      There's not really much between them in the specs that would make one better than the others for VFX. For me camera selection is more about the image itself. Dynamic range, formats and log profiles are my main interests

    • @silverbulletin846
      @silverbulletin846 Рік тому

      @@AlfieVaughan thanks also the sony fx30 is 14bit idk if its anygood its so new still

    • @AlfieVaughan
      @AlfieVaughan  Рік тому +1

      @@silverbulletin846 Yes sorry I was talking about the difference between 14bit of the fx30 and 12bit of the others

  • @PostolPost
    @PostolPost Рік тому

    Okay, but what if i don't wanna work under ACES, specifically in Resolve (there's reasons, such as no correct IDT/ODT for my cam, etc.) ? I cano't seems to figure out correct linear roundtrip between resolve& nuke. Either Resolve cant export linear, or i should set up rec709 as an Input Transform FOR EXR in Nuke (which sounds odd by definition), otherwise colors looks wrong. Do you have an alternative solution?

    • @AlfieVaughan
      @AlfieVaughan  Рік тому

      I'm not entirely sure to be honest! I've never worked with linear EXRs in a non-ACES workflow at home. We did it at work at The Mill before switching but it was a custom made view transform similar to rec. I don't know the specifics. I think if you work in the davinci colour managed workflow instead of the yrgb one then there's options for outputting in linear. I've not tried it though

    • @PostolPost
      @PostolPost Рік тому

      @@AlfieVaughan right, there's a linear output. But still not quite giving me wanted flawless roundtrip. Well, thanks anyways!

    • @AlfieVaughan
      @AlfieVaughan  Рік тому

      As long as you use the same view transform in all software's it shouldn't really matter what you output it from resolve as. If you're just avoiding ACES because there isn't a transform for your camera then maybe just use a similar one. The transform is just to get it to look like rec709 anyway. You could apply a similar one and then do a tech grade to tweak it if needed before exporting VFX plates

  • @koushikbhattacharya832
    @koushikbhattacharya832 Рік тому

    bro thanks for the tutorial...I have a confusion 1. why ur VFX clip is bigger than ur original clip? 2. can i exchange xml with vfx artist? bcz if i have so many shot for VFX how do I properly place After VFX without XML?

    • @AlfieVaughan
      @AlfieVaughan  Рік тому

      Do you mean file size? The EXRs will probably be bigger than the original file. You don't normally share XML files with VFX artist unless they're running the timeline.cuou just export plates

    • @koushikbhattacharya832
      @koushikbhattacharya832 Рік тому

      @@AlfieVaughan if i have like 200 VFX shots is that possible replace each and every shot 1 by1?and if they not use XML my speed change of the clip will not translate...what should be the best approach?I am little bit confuse...

    • @AlfieVaughan
      @AlfieVaughan  Рік тому

      Yes they can be replaced 1 by 1. If the speed change hasn't come across, ask for an exported edit with it in and eye match it

  • @reggieeditz
    @reggieeditz Рік тому

    What are your PC specifications?

    • @AlfieVaughan
      @AlfieVaughan  Рік тому

      I have an i7 6700k, 32GB of RAM and a 3090 :)

  • @NickPittas
    @NickPittas Рік тому

    Use Post Haste instead of a freaking bat file...

    • @AlfieVaughan
      @AlfieVaughan  Рік тому

      Chill out mate 😂 someone made me a little program so when I run it I just type in how many folders I want and it does it. It's great

    • @NickPittas
      @NickPittas Рік тому

      @@AlfieVaughan I wouldn't consider, the "freaking" as a none chilled answer. It would be so much easier to use a dedicated software to also create your folder structure and your comp and blender files, along with any other documents you might need, so autosave will work immediately when you open them up. It's not a NukeStudio solution, but it is a very good safety net. And please don't tell me you have never forgot to save once in nuke and started working on a shot only for it to freeze and loose a couple of hours worth of work. So, unless this bat file is strapped in a pipeline line API, you might get a better working experience using Post Haste. And since you are showing a pipeline, you should consider also folks who won't be in you Patreon, that still want a nice pipeline, so at least give them an option instead of forgetting about them or giving them a half baked solution. At least consider it (or any other pipeline software, that can help) next time you do a pipeline video.

  • @manolomaru
    @manolomaru Рік тому

    ✨👌😎😉😎👍✨

  • @rahulbarman4606
    @rahulbarman4606 8 місяців тому

    Hi Alfie, great video i have ever seen. for a large project can you tell me how to create spread sheet filled data with shot name, total frames, start frame end frame like that data? pls help on that..🥲

    • @AlfieVaughan
      @AlfieVaughan  8 місяців тому +1

      Thanks! I'm not really sure how you would automate that without some sort of software like shotgun that's used alongside all the work being done. You could make the spreadsheet and fill it out manually I guess!