for all the true gamers 29:39 is Glove On Fight 2: Gleam Of Force which is made by french bread (yes, the under night/melty blood people) and has music by raito and everything. we have a small little community that you can find pretty easily and we've been working to make the game more playable in any way possible. its tight
So cool to see some 3rd Str- I mean Touhou: Gensokyo Reloaded gameplay here. Hilariously enough, the YOOOOOOOOOOOO from the second clip is just perfectly timed with Koishi's Super/Last Word as the sound is from the bgm itself. Still hilarious though.
I’ve played the GBF Gacha for far more than any mortal ever should, so I can answer with 100% confidence as to why Vira does so much damage: she’s a lesbian.
26:35 Shuzen guard breaks DO scale, POSITIVELY. The red and blue bars at the bottom is called "Zeal", and it's like a combination of RISC and positive bonus from gear, where you do more damage if you play aggressively. In fact, if you hit the legendary double shield break, it's effectively an automatic win. Play Shuzen y'all! It's super early access, it only has 2 characters right now, but it's already crazy fun.
So is it similar to that from Gleam of Force? (Shifting based on who's landing (counter-)hits, who's in the corner, who had to Burst (if Shuzen has a Burst), and a few other factors?)
That Marisa clip shows that technically the timer in SF6 is 1 less than it looks, because the moment it hits 0 it's done. There's no 0.99 or 0.5 or 0.133333, if the timer says 2 that means there's 1 second and some change left and that's it.
Gleam of Force has the most solid and painful impacts I know in a fighter. The karate girl is just doing a regular takedown as her super but it looks like your soul is gone.
Yeah. I played an older version of the game, and, mostly due to the damage scaling mechanics, if she hits you directly with the ground punch super, any life lead you've built up is gone. The scaling isn't so overtuned in the current version, otherwise it would be difficult to land a KO (which is not just depleting the life bar, but landing a heavy enough blow after the life bar is depleted) from 2/3 life remaining.
19:26 Honestly one of my favorite fighting game characters of all time. She's asleep, or very sleepy, and her whole moveset is just her sleepwalking you to death.
Overdrive in GBVS gives you like 25% more damage on everything except super and Vira is a high damage character in her install. Yeah there's a reason that mechanic isn't coming back lmao
The moment I saw Vira and over drive against metera, I felt the soul crushing pain of that first hit. I hate fighting Vira so much, but there’s no debate on how solid she is
I coin tossed my way into a 10-5 start only to lose all 5 of the last clips and the damage of that last super was an emotional roller coaster. Great stuff as always Sajam
Every time I see WIK i always think “damn, it’s the end of the month already? Wasn’t the last one just uploaded?” Time goes by so fast these days its crazy.
Love how I convinced my little brother to submit roblox somewhat as a joke and it made it into the half time show and since then it has continued to show up here and there.
Went 13-7, enjoyed a lot of the clips in this one but had a surprising amount of difficulty in the first half. Street Fighter 6 is a crazy game. I sussed out that Marisa clip though, I'm proud of that!
Sajam saying @10:45 "I'll dabble with Tekken as a very casual gamer, but I plan to play UNI more" is really funny to hear with the benefit of hindsight
Great show as always! It's awesome to find out about even more fighting games. Apologies for the volume on the Under Night clip. It's super low because I set the Master Volume in-game to 10% (to hear people in voice) and forgot to increase it back up for OBS.
obligatory beowulf isnt a grappler. he mainly opens you up with really fast overheads and lows after a hkd (hkd's being rare in skugs). He definitely looks like one, and his game plan is pretty similar, he just does low/high instead of low/command grab, and has a funny grab stance for combos. But he doesnt actually command grab you. he has command grabs, but one is super slow with small reward mainly for catching sleeping opponents and for combos, and the other costs 3 bars and is mainly for getting full hype immediately, but isnt worth it otherwise. for reference, if they had full hype they wouldve been able to kill here off a normal throw. I think its a pretty interesting discussion. thank you for attending my ted talk.
Wulfamania does give you a serious damage bonus as well, if you forgot, you do like roughly 40% more damage iirc across everything you do off that grab stance I also absolutely would call Beo a grappler, he does plenty of high low but getting wolf'd from mid-screen is part of the bully game just as much as his solid striking is, the real batshit thing is his fucking mobility, like yeah Cerebella's not lacking, has a sick glide even, but my man just crosses screens and shatters dreams
He's got an anti air grab too. And doesn't his regular grab go into stance for big followups? That's like 3 command grabs plus a normal grab that leads to huge reward. I'm not sold on this one. Esp because if the metric is "opens you up with throws", pretty much all of sf6's roster is grapplers, and King in tekken 7 is also disqualified despite half his movelist being grabs and that being his defining trait, simply because his strikes are good and safe enough that he never even has to use his grabs, and often doesn't.
@@xXWIKSubmitter69Xx the anti air grab is actually a hit, its just unblockable if the enemy moving upwards. it forces you to use one of the stance enders in the air. its mainly a reversal super since you get invuln and the only reward you really get is a free ex canis major press for hkd. You can get big damage off grabs, but you get a lot more damage from a high or low starter and then comboing into grab stance. Also worth mentioning that while he has 2 or 3 command grabs, the actual grappler has like 7, they are much faster (one of them being faster than the fastest button) and gets much higher reward off them. A lot of other non grapplers in sg also have command grabs, like valentine and big band. Its to catch people sleeping on defense. And again, if youre counting the anti air "grab", thats 2 of his command grabs costing meter and not really being used for damage, and the other one has 24 frames of start up and only grants an extra knee or headbutt. Its because his gameplan doesnt revolve around these command grabs. zangief, your gameplan is to threaten lows so you can command grab them, beowulf your gameplan is to threaten lows so you can hit them with a 14 frame overhead, and then ruthlessly mix them with more unreactable highs and lows into death. sorry for the long post
@@syrelian its 3 meter though, and the damage bonus is only for ex moves you do during it and headbutt, not really worth the damage you mainly just use it for immediate hype building. with 3 hype and roughly 3 meter you can kill off normal throw even with the harsh scaling. he had the meter, just didnt have the hype. if you getting hit by the 24+ frame startup command grab from half screen thats on you, you cant 50/50 people with that. And it only grants you one extra throw followup. its mostly a combo tool or to catch sleepers, but you get better and safer reward off your other options. 14 frame overhead does a lot more and leaves you way more + if it fails than a 24 frame command grab. cerebellas movement is actually really good, and beowulfs movement is really bad. also worth mentioning cerebella has like 7 command grabs and only one is a super, and her command grabs do a lot more damage and lead to much higher reward. Her basic one being 4 frame startup you can actually 50/50 people with low/command grab. also like 70% of the cast has a command grab or two, its a fairly common tool in sg. sorry for the long post. like i said i just think this is an interesting discussion. so many people think hes a grappler, but the last thing he wants to do is try and command grab you. even maries command grabs are better
@@hmad898 King's gameplan in tekken 7 also doesn't revolve around his grabs but he's literally the game's poster grappler. Meanwhile, Sol's gameplan in strive relies entirely around his grabs, and nobody calls him a grappler - and nago's mix prior to the most recent patch was almost entirely command-grab vs strike. Few people call Nago a grappler. Seems to me the criteria should be game dependent. If king can be a grappler in tekken despite primarily being a overhead/low character, I don't see why beowulf can't. It's been a while since I played skugs, but last time I did he was definitely the closest thing the game had to a grappler. Also don't his combo's rely extensively on the usage of his grabs? That's basically where king uses most of his, and that's enough in tekken (because in tekken throws are mostly bad at a competitive level, and can usually be ducked).
so for kyanta rollback. it's coming """""eventually""""". the dev has been working on it for quite a while but the engine the game uses doesn't even have netplay by default so they pretty much have to implement it from scratch. they've shown tests of rollback working but i'm sure a stable non-buggy version of it is still a ways off.
Fun fact for Shuzen clips, the bar at the bottom affects damage. Think of it like kusoge GRD system, you don't get it for blocking, only for being on the offense, and the more you have of it, the more damage you do, and the less your opponent does. Won't prevent you from guessing wrong but now you can be smartasses about it.
That was the first WIK I participated. Started with 6k points. Ended with 0. And I loved it. Way more fun to spend channel points in these than to highlight messages that (most) streamers won't read anyway.
13 to 7 this time, probably my best so far the first kyanta clip my descision was purly "the wind current feels right today so it will kill". it sure as hell doesnt make sense, but thats how that game is sometimes
The moment the Gleam of Force clip came up, I recognize the similar strike-guard mechanic that was present on a few Hiryu no Ken/Flying Dragon nes games in the past. Hope it find success in the future.
For the first time in a while, I fared better in the first half than the second one, scoring seven guesses in a row. Still only 13/7 in the end, but that's mostly because I tried playing the odds and guessed No for most of the second half. At least it payed off in the end! Also, while I do think some of those halftime clips could've been easily used in the second half, I think I'm okay with just seeing more cool combos if the other choice is just, like, not having them. Though I do always appreciate hearing the behind-the-scenes talk along the lines of "We didn't use this because X Y and Z".
I'm waiting on T8 for Eliza to drop. Game looks fire but everyone in T7 aside from Eliza makes me feel like I'm playing a piano with all the keys in random order.
39:04 "Hello... it's me.. your new God. I bet you are wondering how your dumbass got into this situation. Shushushushu dont fight it it'll all be over soon....WEEEEEEEEE😆"
I am flabbergasted, to be frank, that when you mentioned the soundtracks of T8 and SF6, a Killer Instinct player didn't kick in your front fuckin door.
for 11:04, if they charged up 5BC after the super, they would've been able to kill, since you are able to hit that after doing Gyre Vortex. But hey, that works too.
Hey there, clip-poster here. Unfortunately, Hyde's [FF] will not connect after IW considering it's the ender; the startup of [FF] is 32f considering I used Vorpal to CVO IW. There is a limit of 2 in the amount of wallbounces/groundbounces/OTGs (shared between them), and since I used both of them in the combo (214B~d.4B~d.4B ; 3B > FF wallbounce) Seth would be 100% invincible once he touches the ground. Thus, the only way to hit after IW ender is with a faster attack while he is in midair, and DP happens to be the most damaging at that point. You may be thinking of IW as a starter, in which you can connect a non-IC FF (in the corner) since you have the leeway of unused OTGs. The clip in this video is 2 months old now, and the one in the next is about a month old. I have since found the most optimal CVO ender, at least for CLR (66C > 623A > d.236C > 3C > CVO > 236A~236B if confident> IW > 623B).
I'm glad I'm a youtube watcher cuz even tho I get majority of guesses right, I'm not trying to guess. I'm trying ordering the character to kill. If I see a grappler I mentally say "My brother in christ, you going to kill here"
"why is this little mustachioed man so loyal and also so powerful" - villains when they break into Wayne manor and see Alfred.
- Bowser shortly after he kidnaps Peach.
-Injustice Superman
for all the true gamers 29:39 is Glove On Fight 2: Gleam Of Force which is made by french bread (yes, the under night/melty blood people) and has music by raito and everything. we have a small little community that you can find pretty easily and we've been working to make the game more playable in any way possible. its tight
Where do you find it?
I knew there'd be a comment like this the second that game popped up.
GoF has so much juice.
@@VaSoapman the glove on fight community is strong. i own the game physically im dedicated
@@YouCanCallMeIz The game is on myabandonware with patches, saves and everything. Also here confirming it does work on win11.
It brings me joy to know this game still has life. This and RBO are some of my favorite games ever and I rarely see them talked about.
So cool to see some 3rd Str- I mean Touhou: Gensokyo Reloaded gameplay here.
Hilariously enough, the YOOOOOOOOOOOO from the second clip is just perfectly timed with Koishi's Super/Last Word as the sound is from the bgm itself. Still hilarious though.
I’ve played the GBF Gacha for far more than any mortal ever should, so I can answer with 100% confidence as to why Vira does so much damage: she’s a lesbian.
Fuckin +10% damage passive putting in the work.
The power of gayness strikes again!
WIK is honestly always a highlight for me,especially working my ass off with overtime. Thanks for the godtier content Sajam,always appreciate it 💜
26:35
Shuzen guard breaks DO scale, POSITIVELY.
The red and blue bars at the bottom is called "Zeal", and it's like a combination of RISC and positive bonus from gear, where you do more damage if you play aggressively. In fact, if you hit the legendary double shield break, it's effectively an automatic win.
Play Shuzen y'all! It's super early access, it only has 2 characters right now, but it's already crazy fun.
So is it similar to that from Gleam of Force? (Shifting based on who's landing (counter-)hits, who's in the corner, who had to Burst (if Shuzen has a Burst), and a few other factors?)
That Marisa clip shows that technically the timer in SF6 is 1 less than it looks, because the moment it hits 0 it's done. There's no 0.99 or 0.5 or 0.133333, if the timer says 2 that means there's 1 second and some change left and that's it.
Yeah SF has been doing that forever though
It still stops at 1 and 0 is 0
Gleam of Force has the most solid and painful impacts I know in a fighter. The karate girl is just doing a regular takedown as her super but it looks like your soul is gone.
Yeah. I played an older version of the game, and, mostly due to the damage scaling mechanics, if she hits you directly with the ground punch super, any life lead you've built up is gone. The scaling isn't so overtuned in the current version, otherwise it would be difficult to land a KO (which is not just depleting the life bar, but landing a heavy enough blow after the life bar is depleted) from 2/3 life remaining.
19:26
Honestly one of my favorite fighting game characters of all time. She's asleep, or very sleepy, and her whole moveset is just her sleepwalking you to death.
"Its not just a boulder, its a rock"
“It’s bigger than that, George. It’s large”
It’s Iraq*
"THE PIONEERS..."
I managed to catch this one live for once. I went 1-14.
i gave up on tracking my record i went positive but lost everything on a couple bets lol
AS YOU SHOULD
HELL YES BROTHER
I went 15-5 watching the vod I feel so powerful for the first time ever
Same bro
personally got 13-7 myself
first time actually counting my score as well
That kick-to-the-back air dash is one of the best fighting game animations I've ever seen.
Overdrive in GBVS gives you like 25% more damage on everything except super and Vira is a high damage character in her install.
Yeah there's a reason that mechanic isn't coming back lmao
It kinda is coming back through the defense debuff jem system
The moment I saw Vira and over drive against metera, I felt the soul crushing pain of that first hit. I hate fighting Vira so much, but there’s no debate on how solid she is
It's Koishi. It doesn't kill.
Everybody talking about the show itself when the most savage clip is Sajam trolling that kid at the beginning
I coin tossed my way into a 10-5 start only to lose all 5 of the last clips and the damage of that last super was an emotional roller coaster. Great stuff as always Sajam
Every time I see WIK i always think “damn, it’s the end of the month already? Wasn’t the last one just uploaded?” Time goes by so fast these days its crazy.
Love how I convinced my little brother to submit roblox somewhat as a joke and it made it into the half time show and since then it has continued to show up here and there.
Gleam of force AND TOUHOU in the timeline!? LET'S FUCKING GO!
Also that Meiling clip had me ROLLING, she truely is the Yun of this game
Went 13-7, enjoyed a lot of the clips in this one but had a surprising amount of difficulty in the first half. Street Fighter 6 is a crazy game. I sussed out that Marisa clip though, I'm proud of that!
Someone gotta send a Yakuza 4 clip with Akiyama decimating a boss with his stun loops
9:10GBVS is not a low damage game in the corner, quite a few characters can kill from that health
Sajam saying @10:45 "I'll dabble with Tekken as a very casual gamer, but I plan to play UNI more" is really funny to hear with the benefit of hindsight
Holy shit Gleam of Force mentioned, let's go
Easiest WIK of my life. I never miss. (I used the youtube rewind)
Glove on Fight: Gleam of Force? LET'S GOOOOO!
I can't believe that the Soku fangame in Ikemen got into will it kill before Soku did.
Soku doesn't seem very WIK friendly thanks to that pesky combo limit
@@chronosanaki5174Then we have the 2 clips here, even Koishi got the kill anyways on Oki.
Soku's been in once or twice i think, at least as a halftime clip
Youmu players have to step it up and actually get a Cloudy clones combo in a match
Great show as always! It's awesome to find out about even more fighting games.
Apologies for the volume on the Under Night clip. It's super low because I set the Master Volume in-game to 10% (to hear people in voice) and forgot to increase it back up for OBS.
This came at the perfect time for me- thank you for making these fantistic videos. Time to unwind to some WiK before halloween
obligatory beowulf isnt a grappler. he mainly opens you up with really fast overheads and lows after a hkd (hkd's being rare in skugs). He definitely looks like one, and his game plan is pretty similar, he just does low/high instead of low/command grab, and has a funny grab stance for combos. But he doesnt actually command grab you.
he has command grabs, but one is super slow with small reward mainly for catching sleeping opponents and for combos, and the other costs 3 bars and is mainly for getting full hype immediately, but isnt worth it otherwise. for reference, if they had full hype they wouldve been able to kill here off a normal throw.
I think its a pretty interesting discussion. thank you for attending my ted talk.
Wulfamania does give you a serious damage bonus as well, if you forgot, you do like roughly 40% more damage iirc across everything you do off that grab stance
I also absolutely would call Beo a grappler, he does plenty of high low but getting wolf'd from mid-screen is part of the bully game just as much as his solid striking is, the real batshit thing is his fucking mobility, like yeah Cerebella's not lacking, has a sick glide even, but my man just crosses screens and shatters dreams
He's got an anti air grab too. And doesn't his regular grab go into stance for big followups?
That's like 3 command grabs plus a normal grab that leads to huge reward. I'm not sold on this one. Esp because if the metric is "opens you up with throws", pretty much all of sf6's roster is grapplers, and King in tekken 7 is also disqualified despite half his movelist being grabs and that being his defining trait, simply because his strikes are good and safe enough that he never even has to use his grabs, and often doesn't.
@@xXWIKSubmitter69Xx the anti air grab is actually a hit, its just unblockable if the enemy moving upwards. it forces you to use one of the stance enders in the air. its mainly a reversal super since you get invuln and the only reward you really get is a free ex canis major press for hkd. You can get big damage off grabs, but you get a lot more damage from a high or low starter and then comboing into grab stance.
Also worth mentioning that while he has 2 or 3 command grabs, the actual grappler has like 7, they are much faster (one of them being faster than the fastest button) and gets much higher reward off them. A lot of other non grapplers in sg also have command grabs, like valentine and big band. Its to catch people sleeping on defense.
And again, if youre counting the anti air "grab", thats 2 of his command grabs costing meter and not really being used for damage, and the other one has 24 frames of start up and only grants an extra knee or headbutt.
Its because his gameplan doesnt revolve around these command grabs. zangief, your gameplan is to threaten lows so you can command grab them, beowulf your gameplan is to threaten lows so you can hit them with a 14 frame overhead, and then ruthlessly mix them with more unreactable highs and lows into death.
sorry for the long post
@@syrelian its 3 meter though, and the damage bonus is only for ex moves you do during it and headbutt, not really worth the damage you mainly just use it for immediate hype building. with 3 hype and roughly 3 meter you can kill off normal throw even with the harsh scaling. he had the meter, just didnt have the hype.
if you getting hit by the 24+ frame startup command grab from half screen thats on you, you cant 50/50 people with that. And it only grants you one extra throw followup. its mostly a combo tool or to catch sleepers, but you get better and safer reward off your other options. 14 frame overhead does a lot more and leaves you way more + if it fails than a 24 frame command grab.
cerebellas movement is actually really good, and beowulfs movement is really bad. also worth mentioning cerebella has like 7 command grabs and only one is a super, and her command grabs do a lot more damage and lead to much higher reward. Her basic one being 4 frame startup you can actually 50/50 people with low/command grab.
also like 70% of the cast has a command grab or two, its a fairly common tool in sg.
sorry for the long post. like i said i just think this is an interesting discussion. so many people think hes a grappler, but the last thing he wants to do is try and command grab you. even maries command grabs are better
@@hmad898 King's gameplan in tekken 7 also doesn't revolve around his grabs but he's literally the game's poster grappler. Meanwhile, Sol's gameplan in strive relies entirely around his grabs, and nobody calls him a grappler - and nago's mix prior to the most recent patch was almost entirely command-grab vs strike. Few people call Nago a grappler.
Seems to me the criteria should be game dependent. If king can be a grappler in tekken despite primarily being a overhead/low character, I don't see why beowulf can't. It's been a while since I played skugs, but last time I did he was definitely the closest thing the game had to a grappler.
Also don't his combo's rely extensively on the usage of his grabs? That's basically where king uses most of his, and that's enough in tekken (because in tekken throws are mostly bad at a competitive level, and can usually be ducked).
so for kyanta rollback. it's coming """""eventually""""". the dev has been working on it for quite a while but the engine the game uses doesn't even have netplay by default so they pretty much have to implement it from scratch. they've shown tests of rollback working but i'm sure a stable non-buggy version of it is still a ways off.
2 touhou clip and half with roblox in a WiK is a huge win
thanks sajam for the content
Fun fact for Shuzen clips, the bar at the bottom affects damage. Think of it like kusoge GRD system, you don't get it for blocking, only for being on the offense, and the more you have of it, the more damage you do, and the less your opponent does. Won't prevent you from guessing wrong but now you can be smartasses about it.
Finally Glove on FIght 2 on WIK, that game is sick as fuck
Wasn't expecting TMNT (2003) but that stun is so relatable even when the CPU does it to the player without remorse, Donnie knows how to cook for sure.
That was the first WIK I participated.
Started with 6k points. Ended with 0.
And I loved it. Way more fun to spend channel points in these than to highlight messages that (most) streamers won't read anyway.
Investigator Azuma: croc with a glock
Robo Azuma: croc pot based off a glock-croc.
13 to 7 this time, probably my best so far
the first kyanta clip my descision was purly "the wind current feels right today so it will kill". it sure as hell doesnt make sense, but thats how that game is sometimes
"I know nothing about this game" *throws rock with yes on it*
I can't believe the last clip was the "I Love Not Thinking" Touhou girl, well suited for WIK
22:59 Shiori jumpscare wtf i didn't notice her at the bottom of the screen
fun fact glean of force is made by the dev behind melty blood and uniclr
35:15 I'm telling my kids this is soku.
fear not, sajam! it is impossible for under night to have a bad soundtrack, it will carry this generation musicwise
14:49 It looks like he's skibbity-wooped over to Big Band and said "Alllllllright Big Band... Will it kill?"
Gleam of Force did not need to go so hard on the animation though. Shit is smooth AF.
If you wanna see Shizuo in all his vending machine throwing glory, watch Durarara!!, Sajam. I promise is one of the best hidden gems out there
I was trying to remember which game had Shizuo and thete he's in the thumbnail!
XD
i remember trying to send a gleam of force clip before and not making it so i'm glad one finally managed to make it in 😭
Shuzen a demo of a fighting game with only 2 characters and it got into the show twice
Love to see it
Thanks for providing us with WiK every month Sajam and folks behind the scenes. Its one of my favorite things to look forward to every month.
The moment the Gleam of Force clip came up, I recognize the similar strike-guard mechanic that was present on a few Hiryu no Ken/Flying Dragon nes games in the past. Hope it find success in the future.
9-1 in the first half, best i have ever done.
16-4 is pretty good. i will accept this
They did my girl Koishi dirty this ep. 2 clips and she gets Magic Pixel'd both times.
Nice to know there are people other than me who remember that Gleam of Force exists
14-6 for me. I can't believe I somehow guessed correctly for both of the touhou clips
12 - 8 but DAMN Donny was cookin
Koishi has let me down for one last time
I really love her sprite.
Played Versus mode many times in TMNT 2k3. I never heard Donnie say that. Bro was ahead of his time.
For the first time in a while, I fared better in the first half than the second one, scoring seven guesses in a row. Still only 13/7 in the end, but that's mostly because I tried playing the odds and guessed No for most of the second half. At least it payed off in the end!
Also, while I do think some of those halftime clips could've been easily used in the second half, I think I'm okay with just seeing more cool combos if the other choice is just, like, not having them. Though I do always appreciate hearing the behind-the-scenes talk along the lines of "We didn't use this because X Y and Z".
I'm scared of KOF players
I'm waiting on T8 for Eliza to drop. Game looks fire but everyone in T7 aside from Eliza makes me feel like I'm playing a piano with all the keys in random order.
went 8-10, not that bad for my first live WIK
also 31:20 my message got read, I popped off so much when I realized
I don't think I've ever had a winning record on this show, but it's still fun. XD
12:46 active flow damage go loco
12-8 First time going positive. I can't believe thinking less worked.
39:04
"Hello... it's me.. your new God. I bet you are wondering how your dumbass got into this situation. Shushushushu dont fight it it'll all be over soon....WEEEEEEEEE😆"
DUDE I ENDED 17-3 TODAY?!?! I think I just trusted the chat if it was over 55? 60?% yes or something and then went on instinct otherwise
I am flabbergasted, to be frank, that when you mentioned the soundtracks of T8 and SF6, a Killer Instinct player didn't kick in your front fuckin door.
Wtf that lvl 3 blanka super did so much damage
Glove on fight is fucking hilarious to have on here
*wins first interaction*
"Will it kill?"
'Well, yes, but, no.'
of course the time BB is on the show, it's Kagura eating shit ;.;
will it spill(i dropped the combo[bag of combos])
Score: 12/20
I went down 100,000 on the first clip, but managed to earn it back throughout the show. Ended with 26,000 profit. Easy money :)
The intro to clip 6 being not Tekken is maybe the hardest ive ever been mixed on this show
39:04 virtual insanity
Easy money (I guessed on every clip) 😎
is this the first time a WiK has no guilty gear =o
God i’d love to see more Touhou Project clips
"The less you know, the more powerful ye become." :)
My man out here throwing shade on an honest to god meme frog 😭😭😭
Also EZ MONEY
Koishi confirmed kill-less
I would love to see some yomi hustle clips
Gleam of force looks like when people interpolate old animated movies up to 60fps
If it doesn't exist already then someone needs to make an EZDebt or EZNoMoney emote.
14-6? Damn, my kids about to get some good Black Friday deals.
Gleam of Force is made by French Bread, isn't it? From before Melty Blood?
XV-V You love to see it
Y’all who doubted that naoto combo… shame on you
14:00 saw xiaoyu, immediately knew it wouldn't kill
Yo I got mixed by Sajam at 10:08. I thought he was talking about Tekken 8! Haha.
for 11:04, if they charged up 5BC after the super, they would've been able to kill, since you are able to hit that after doing Gyre Vortex. But hey, that works too.
Hey there, clip-poster here.
Unfortunately, Hyde's [FF] will not connect after IW considering it's the ender; the startup of [FF] is 32f considering I used Vorpal to CVO IW.
There is a limit of 2 in the amount of wallbounces/groundbounces/OTGs (shared between them), and since I used both of them in the combo (214B~d.4B~d.4B ; 3B > FF wallbounce) Seth would be 100% invincible once he touches the ground. Thus, the only way to hit after IW ender is with a faster attack while he is in midair, and DP happens to be the most damaging at that point.
You may be thinking of IW as a starter, in which you can connect a non-IC FF (in the corner) since you have the leeway of unused OTGs.
The clip in this video is 2 months old now, and the one in the next is about a month old. I have since found the most optimal CVO ender, at least for CLR (66C > 623A > d.236C > 3C > CVO > 236A~236B if confident> IW > 623B).
16-4 this time and I was watching on mute for most of it. Best WIK of my life
I'm glad Saans whooped my ass and made it on WIK
The small rock, aka Koishi Komeiji, aka "Alice Capariccio", in the thumbnail caught my attention.
I'm glad I'm a youtube watcher cuz even tho I get majority of guesses right, I'm not trying to guess. I'm trying ordering the character to kill. If I see a grappler I mentally say "My brother in christ, you going to kill here"
My next driving test will be on november 7:th. I'll get back to y'all once I get the results. I'm sure I'll nail it, you could say it'll be EZ MONEY