Introducing TURBINE, a dynamic engine recreation and simulation plug-in for authentic, flexible and creative sound design. Learn more: www.boomlibrary.com/sound-effects/turbine
Hi Gorelovfest1. It is currently very CPU heavy, but it is really easy to create loops with that tool which can be implemented in Wwise or FMod with ease.
I like it a lot , the engine behind this is phenomenal. BUT ! Please do a version with ground vehicles. Cars, motorbikes , buses etc. On various surfaces. Ill buy it the day its released :D
Hi Twiixy. Just setup the setting you need and keep them for while in your DAW. Then bounce. Not sure if this answers the question, but essentially to create RPM loops in Turbine, you rise the Thrust to say 50% via automation and then keep this level for as much time you need for a good loop, then bounce the file. Try to reduce live in the engine and wind in the simulator and do not automate any other parameters to have less movement and easier looping. Hope that helps?
Hi! You double click on the installer and follow the onscreen procedure. Like any other software. Not sure if I get your question - can you specify what the issue is please? Thanks!
@@AxelRoBa so I have a Mac usually when u download for Mac its ..dgm I can't find it fo the life of me now im looking for it on my I lock and it's not there to activate ad well I then try the custom install for AAX still won't work
@@princeoofdarkness8589 Can you send an email to service at boomlibrary.com? I can not follow you, but we can send you a new installer of course (which is a .pkg file, not .dmg).
Hi ANNONYMOZ. Nein, leider überhaupt nicht. Das ganze Prinzip basiert überhaupt nicht auf Samples, das heißt es gibt intern keine Möglichkeit hier Samples einzuspeisen.
Any chance of a version of this that can be used in Unreal Engine, for live sfx ingame? What I really need is a way to blend sounds based on parameters in a game engine *during* gameplay.
Hi Osaka. Unfortunately at this quality level it is way to CPU heavy for realtime in game usage right now. However what is possible easily with the plug-in is to create steady loops which you could blend using the Enreal Engine. That is something not really possible with Turbine audio recordings. Hope that helps?
wirklich toll gemacht, falls ich etwas in die richtung brauche werde ich es mir kauffen. Ihr habt gerade eine riesen menge an soundpacks unütze gemacht!
Hi BrickMove. Natürlich gibt es weiterhin neue SoundPacks geben. Wir arbeiten unter Hochdruck! Die Plug-In Entwicklung dauert immer etwas länger, aber auch hier geben wir weiter Gas ;-)
that's something I really don't need, but somehow really really want
True, same :)
Same. 100% don't need it. 1000% want it.
Interesting...
It is incredible what you guys have accomplished! Much respect!
Wow! If it will work with WWISE engine... I don’t know... It will make me most happy!!!
Hi Gorelovfest1. It is currently very CPU heavy, but it is really easy to create loops with that tool which can be implemented in Wwise or FMod with ease.
BOOM Library // Sound Effects Thank you so much!
LOL, the vacuum cleaner! This might be the coolest sound design plugin I've ever seen.
I like it a lot , the engine behind this is phenomenal. BUT ! Please do a version with ground vehicles. Cars, motorbikes , buses etc. On various surfaces. Ill buy it the day its released :D
Not from Boom Libraries, but Krotos has a plugin called Igniter, which is probably what you're looking for.
@@vgmaster9 Thanks a lot
This is great ! Incredible !!
Amazing! Cant wait to see how this software develops for more applications. Expansion packs would be amazing.
You mean, like a Dust Devil or Dremel pack?
Holy balls... this is wonderful
I lok in 2018 really ?
A very cool looking plugin. Unfortunately, since you've made the horrendous decision of requiring iLok, purchasing it will be off the table for me.
Haha, as if you were going to purchase it in the first place.
I played this out loud in front of a Volkswagen beetle from 1966. Now it runs like the batmobile from the same year.
thats brilliant, beautiful plugin!
Awards coming ...👌 , add double click reset on parameter names .
Hi thecliqueshallsetyoufree. Use alt+click to reset parameters. Double click lets you enter numeric input.
👍
Sttunning
thx for sharing m8
That vacuum tho
Super good and original idea.
My Dyson V11 ‘s sound 😂😂😂😂
Hello Boom, i was wondering what would be the best way to use the procedural aspect of Turbine or Grip to create seamless loops ?
Hi Twiixy. Just setup the setting you need and keep them for while in your DAW. Then bounce. Not sure if this answers the question, but essentially to create RPM loops in Turbine, you rise the Thrust to say 50% via automation and then keep this level for as much time you need for a good loop, then bounce the file. Try to reduce live in the engine and wind in the simulator and do not automate any other parameters to have less movement and easier looping. Hope that helps?
@@BoomLibrary Yes that helps a lot, thanks for the answer and your amazing work, looking forward to seeing your next creations
So how do I install for my my Mac
Hi! You double click on the installer and follow the onscreen procedure. Like any other software. Not sure if I get your question - can you specify what the issue is please? Thanks!
@@AxelRoBa so I have a Mac usually when u download for Mac its ..dgm I can't find it fo the life of me now im looking for it on my I lock and it's not there to activate ad well I then try the custom install for AAX still won't work
@@princeoofdarkness8589 Can you send an email to service at boomlibrary.com? I can not follow you, but we can send you a new installer of course (which is a .pkg file, not .dmg).
Super cool!
Cool
Könnt Ihr eine Möglichkeit implementieren, eigene Samples zu laden ?
Hi ANNONYMOZ. Nein, leider überhaupt nicht. Das ganze Prinzip basiert überhaupt nicht auf Samples, das heißt es gibt intern keine Möglichkeit hier Samples einzuspeisen.
Schade, dachte am Anfang es basiert auf einer Granular Synthese :/
Danke nach Mainz für die schnelle Antwort !! :-)
Very impressive, you need an awesome job on it, from sound to parameters, to GUI, to tutorials... well done !
did the sound guys used this on maverick with tom cruise?
Awesome!
these guys are doing amazing sound design work and moving it into a plugin
Wow! How did you do it :D?! Beautiful.
Wow. How's it work?
Yes, but can I simulate a Dust Devil?
This thing is pure badass.
Copyright free?
Love this
its great....
Any chance of a version of this that can be used in Unreal Engine, for live sfx ingame? What I really need is a way to blend sounds based on parameters in a game engine *during* gameplay.
Hi Osaka. Unfortunately at this quality level it is way to CPU heavy for realtime in game usage right now. However what is possible easily with the plug-in is to create steady loops which you could blend using the Enreal Engine. That is something not really possible with Turbine audio recordings. Hope that helps?
This is great! I don't have an iLok, so I unfortunately can't even try the demo, but I'd love to make it my goal to try to get it in the future.
You're right. Should have made a demo without iLok. Not a good marketing move.
You're right. Should have made a demo without iLok. Not a good marketing move. x
wirklich toll gemacht, falls ich etwas in die richtung brauche werde ich es mir kauffen.
Ihr habt gerade eine riesen menge an soundpacks unütze gemacht!
Wird es mehrere Produkte in diese Richtung geben oder war es eher eine Ausnahme und es wird vorläufig weiter Sound Packs geben?
Hi BrickMove. Natürlich gibt es weiterhin neue SoundPacks geben. Wir arbeiten unter Hochdruck! Die Plug-In Entwicklung dauert immer etwas länger, aber auch hier geben wir weiter Gas ;-)
BOOM Library // Sound Effects auf diese Antwort habe ich gehofft ;)