Vidyagayme Critique: Escape From Tethys

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  • Опубліковано 12 січ 2025
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КОМЕНТАРІ • 16

  • @blackmedalfpl8099
    @blackmedalfpl8099 4 роки тому +2

    There are many points in this video that i admire but some of them pisses me off,like the update that you were talking about,or the fact that you're playing with 30 LIVES
    And then proceed to say: " i don't know why people get frustrated during this game"

  • @AllenTax
    @AllenTax 4 роки тому +1

    Game should have had improvements before release on Switch. Assumeing it didn't. Now I understand the main gun change. However I would have put a power charge to it before the boss and raise it's HP. Charge should travel farther as result. It should have upgrades to it to. As like Metroid. However doing charge should leave you open to damage. As you have to stand still in place. Agree on that save points could have some design to set it off from rest. Like make it a part of the planet's past. A lot of games have this or close to it.

  • @Gucksav
    @Gucksav 6 років тому +4

    The first boss room is just a massive empty room with a small boss. Maybe making the boss bigger would make it seem less empty. Also if the boss is bigger it makes the boss seem more menacing.

    • @vidyagaymelive
      @vidyagaymelive  6 років тому +2

      Agreed completely. We kept talking about having bigger sprites during development but cut it out because of scope/complexity. Drawing really big sprites is a lot of work, since you need to draw more pixels for every single frame you have. Next game we don't have a time constraint though, so hopefully that'll improve.

  • @mr.j3455
    @mr.j3455 6 років тому +3

    Watched the first 19 minutes of this then bought it. Honestly, I think the combat got criticized too much. No, it's not the noisiest or wildest combat, but it doesn't have to be.

  • @clarkjarcus
    @clarkjarcus 6 років тому +3

    I haven't played the game but it seems like the combat is lacking game feel. I think the combat could potentially be a lot more interesting if you included things like bigger bullets, screenshake, punchier shooting sound effects, enemies getting pushed back a bit after getting hit, and them leaving a small corpse after they die. These are really small things that often get overlooked but they make a huge difference. For example, Nuclear Throne wouldn't be nearly as good if it didn't have its amazing amount of game feel. Mark Brown did a video on it and the "Art of Screenshake" talk is all about it, I'd totally recommend checking those two videos out.
    Other than that, the game looks great! Have a great day, man.

  • @Gucksav
    @Gucksav 6 років тому +2

    looks very nice

  • @Petej34x
    @Petej34x 6 років тому

    Hey man, fun game so far. I have played up to about where you left off in this video. I figured I would leave some feedback.
    The art is good. It is what I would expect from a retro platformer. The first area(where you spawn in) is a bit of an eye sore though. The bright tiles make it seem like an old school gameboy game or something. Even darken those bright tiles a tad would make it look a bit better imo. The first time I saw the little lava waterfall in the background, I wasn't sure if I could jump through. I noticed someone else had the same problem when I watched their video. Not a big deal, but I figured I would point it out. Other than that, the art looks fine to me.
    The platforming feels good for the most part. I had noticed it felt a little floaty to me when I started. I think that is all due to the little slide that you mentioned in the video. I felt like it was a little hard to land exactly where I want. Like sometimes I would try to jump right in front of an enemy and blast them in the face, but I would often slide into them inadvertently. I had just played Hollow Knight right before this, so I was used to absolute tightness. The areas seem well designed so far, and the exploration is engaging. I like the feel of the dash. Mid-air movement and control feels good.
    Combat is passable at best. Killing enemies seems unsatisfying to me. I think more feedback would go a long way towards improving the combat. I dunno if you have played the game Environmental Station Alpha, but it is a similar metroid-like platformer. The combat isn't very much different than this, but it feels much more interesting, and it accomplishes this mostly by having superb sound effects. ESA is an excellent game if you haven't played it yet.
    I think that is all I got. Overall it is a nice little platformer. I find myself wanting to play more of it. I look forward to finishing it off.

    • @vidyagaymelive
      @vidyagaymelive  6 років тому

      Thanks! Agree 100% with everything you said. Wish I was working on a better/upgraded sequel, but I'm focusing on an item shop merchant sim instead.

  • @12345seso
    @12345seso 6 років тому +3

    I have not played this game, throwing that out as a disclaimer however I have played a large amount of platformers both good and bad, from what I could tell of this gameplay this is not a game i'd play, its combat seems like something you'd see in a NES game, while this isn't necessarily bad, it means it's highly simplistic and has a low skill cap, in addition the platforming sections seem quite frustrating because a mix of a high and fast falling jump, inertia, and having to repeat jump sections in case of falling off, it also seems quite slow paced which tends to be a con for platformers, the first boss seems like a boss that takes many attempts, I wont comment on the sprite work from what I saw it looks passable if not a little brownish, in general I would say that future improvements should be more floaty jumps, better mid-air mobility, and fast paced combat. Stuff to avoid is large open areas without any clue where to go, precise jumps for power ups, (see that jump pad for the ammo storage.) I would recommend researching the genre of whatever game you're making next, see what they do right and wrong.
    In this case, had you played cave story, spelunky or axiom verge I believe you'd be able to make something more intuitive.
    As a ending note, just out of looks this game looks 6/10 on the platformer rating, however, again I have not played this game and cannot provide a non-arbitrary rating.

    • @vidyagaymelive
      @vidyagaymelive  6 років тому +1

      This is exactly the kind of feedback I'm looking for. Thanks!

    • @12345seso
      @12345seso 6 років тому +2

      Ah yes I forgot the good parts, the enemy patterns seem quite nice, some of the environments are actually good, crisp sound design, good stage design (not in sprites but in platform locations).

    • @vidyagaymelive
      @vidyagaymelive  6 років тому +1

      Also - How do you feel about hollow knight?

    • @12345seso
      @12345seso 6 років тому +1

      vidyagaymelive I haven't actually played hollow knight, but I plan to play it in the not so distant future

    • @12345seso
      @12345seso 6 років тому +1

      vidyagaymelive Hollow Knight was great, the art looks really good and the game constantly presents a new challenge, though, some parts seemed filler- nothing important going on, just traversing platforms.
      The meat of the game is boss fights, and, while the platforming is fun, the boss fights are much more fun.
      It's got a load of powerups and despite experimentation no combination really seemed overpowered.
      I'd rate it 9/10 on the platformer stage, as I had a lot of fun, but not as much as I had playing some other platformers like shovel knight or cave story.

  • @klfighter
    @klfighter 4 роки тому

    hi, i like pixels... ok, but here this game is verry standard where is a + of game ?, emulate old game ?