GCN force anisotropic filter through Swiss

Поділитися
Вставка
  • Опубліковано 13 кві 2022
  • Usando o homebrew Swiss, este é um comparativo no uso do filtro anisotrópico no hardware real do Nintendo GameCube.
    Demais detalhes da captura e ajustes estão no próprio vídeo.
    #retrogames #alenkartgames #nintendoGameCube #gcn #starwars #eonmkII #GCHD
  • Ігри

КОМЕНТАРІ • 4

  • @AlencarFaria
    @AlencarFaria  2 роки тому

    If you want to see it clearly, go to 35s and pause. It's clear how much quality and draw distance the left side has.

  • @MagisterHamid
    @MagisterHamid 2 роки тому +1

    Is this something worth using in every game? Or does only a few games benefit from it?

    • @AlencarFaria
      @AlencarFaria  2 роки тому

      Every game that I tested was great with this until now. This one and the "disable alpha dithering" worth a lot. Disabling Alpha dithering on Time Splitters Future Perfect was a great feature.
      "Forcing widescreen", on the other hand, does not worth every time. Looks fine in the middle of the screen (4:3 region) and with pop ups in the extended area. I liked Zelda WW and TP. But Rogue Squadron show us lack of polygons in the extended area.

    • @MagisterHamid
      @MagisterHamid 2 роки тому

      @@AlencarFaria thanks. Yeah I’ve also noticed that force widescreen doesn’t work with the resident evil games. But it works great with Star Fox Adventure. And the latter also have an in game wide screen which you can toggle which makes it even wider