Really hope they find some time to port the Nathan Drake collection as well if this sells well. Absolutely love those games and would love to play them on PC.
Apparently they all run without issues on RPCS3, although I suppose a native port would be nice for lower end hardware (just looked for some videos of Uncharted 2 running on the Steam Deck, it's a slideshow).
@@redcrimson1028 Do you mean the Nathan Drake collection or the Legacy of Thieves collection that just released? If it's the former, how would you know, it hasn't been ported to PC yet. If it's the latter, it is literally a verified game on the Deck.
@@trblemayker5157 Others just use uberhalit's mod, which has the happy side-effect of making the game even better by forcing you to play without player messages and have to discover everything on your own.
It's just a shame the Nathan Drake Collection isn't on PC. Uncharted 4 is an excellent game, but it serves as fan service. It ties all the previous games together and there are lots of references to the previous games that really hit home for veterans of the series but new players will not understand.
@@spenny2cents the landscape and places you visit are among the very best ever produce for a video game. its really what i expect all games too look like in the future. But the NPC are subpar. Also.. regarding game of the year, Elden Ring is still the best looking game imho, the art direction is just on a different level, even if little behind on technical stuff.
Interesting usage of Tomb Raider 2 music, I like it! As a side note: I have noticed in many PC game analyses that there are frametime issues even when using vsync, in my personal experience using Rivatuner fixes most and almost all such issues in just about all games, maybe you guys could consider recommending people to make use of Rivatuner as it would enhance their experience and is not complicated to set up, it even helps with games that have borked vsync caps like many PC games do.
Yeah I've noticed that with many games and it's an easy fix with either Rivatuner or even the drivers locking the frame rate. The Steam Deck also does better on this because frame rates are locked at a system level which does a better job than many games do. But overall, the game looks like a solid port, not as enhanced as a few of the other latest Sony ports but solid enough and as for a few of the small issues, I'm sure they'll get fixed by patches.
Man, this game is still one of the best looking games ever made and it's seven years old. Yes, it has gotten a few upgrades and received special treatment but at higher framerate it gained a second life for this generation. This package is a must own, Uncharted 4 is a masterpiece and Lost legacy is a perfect companion story.
@@Skrenja I never got the Nadine whiners. Nathan has done so much unbelievable bullshit throughout the games but the second a black woman beats him up everyone loses their minds.
The big problem for me right now is that the mouse movement feels very wrong. I suspect mouse acceleration is forced? I would love to see an option to toggle that as well.
For a game like this, personally I'd have loved built-in gyro aiming for dualshock and dualsense users on PC. Would have been a good balance for a shooter/adventure game.
Honestly. Have graphics really improvement that much in the last 6 years? Outside of a few games in Sony First Party, most sht from the beginning of last gen still holds up.
This runs beautifully. I'm running a Ryzen 5 5600X and RX6650XT with just 16GB 3200, and I'm able to run 1440p Ultra settings native with minimum 65FPS up to over 110FPS.
Nice work again Alex. Besides the Iron Galaxy moderate showdown, I want to add some few things. Don't know how this gonna help but here it goes. I have tested this game on an i5 4590 (I always use this CPU to debunk the non-sense PR system requirements stunts), 1600 MHz D3 16GB, RX 6700XT & 550MB/s SSD. As you can immediately predict, there are a few places (NPC heavy especially) where the i5 4590 becomes the ultimate bottleneck (I am talking about average of 37 fps on those moments). But I played with the 6700XT on its GPU clock & fixed 2000 MHz VRAM frequency. Here is the chart for what I have found: 500 - 600 MHz >> 34 fps 600 - 700 MHz >> 40 fps 700 - 800 MHz >> 45 fps 800 - 900 MHz >> 51 fps 900 - 1000 MHz >> 56 fps 1000 - 1100 MHz >> 61 fps 1100 - 1200 MHz >> 66 fps 1200 - 1300 MHz >> 70 fps 1300 - 1400 MHz >> 75 fps 1400 - 1500 MHz >> 79 fps 1500 - 1600 MHz >> 83 fps 1600 - 1700 MHz >> 87 fps 1700 - 1800 MHz >> 91 fps 1800 - 1900 MHz >> 95 fps 1900 - 2000 MHz >> 98 fps 2000 - 2100 MHz >> 100 fps (as you can see CPU bottleneck is on the horizon) 2100 - 2200 MHz >> 101 fps I tested on the maxed out settings without any FSR mode/DLSS2FSR mod with all the shaders being built in the first place (took around 45 min). I have completed half of the game on 2000 MHz VRAM, 1150 MHz GPU. 90% of the time it was producing more than 70 fps. But the game seems to have some weird issues like you are playing on a specific GPU power setting for an hour, you die, it loads the checkpoint and bam, all on a sudden the power profile resets. I have never seen anything like this before in any other game.
Does i5 4590 have AVX2 instructions? I've heard that the PC version of Uncharted requires AVX2, so some of the old but capable CPUs, like 6/12 or 8/16 xeons cannot run it.
Something these channels get wrong is that they should always target two resolutions, cause for example, at 4k you might notice a difference between ultra and high textures, but it is a completely different thing at 1080p. Same goes with upscalers and shadows
Thank you for this video, and for all the work you did with the launch version vs review version. I always wait before buying a game like this for DF's review. To know if it's a good port, but mostly to see what they did right and being able to see stuff like that in my play through. So thank you 🙂
Just finished this game. It runs 120fps at native 4k on an rtx4090 with everything ultra. It looks and plays amazing. Naughty Dog really are one of the all-time great developers.
@1:05, don't you have to select "Full Screen" option to get that control? Currently it's on "Borderless Windowed" and it won't let you have those resolution and refresh rate options. Edit: Just installed it. DF is right. There is no "Full Screen" option and thus, the options are locked.
I'm waiting for A Plague Tale Requiem video. I'm really curious what do you guys think about only 30 fps performance on consoles and pc version of the game.
i dont get the outrage on the 30fps, it would have been nice to have the option for sure, but its a slow pace narrative game made by a small studio, people got to chill. I m sure a 60fps patch will come in the coming months. But its not a deal breaker imho for game like that.
@@Lancelotxxx i don't get it either but Plague Tale have really nice next gen graphics and new "Batman" game looks like game for last gen and it has problems with getting 30 fps. This is sad really. I played first Plague Tale on xbox one x and don't mind 30 fps. Game looks stunning. Latest Plague Tale game i am playing on pc on low graphics 1080p with 70% scalling and for me thats completly playable.
@@Lancelotxxx One thing that i like about it on PC is that it feels smooth at lower framerate when moving the mouse, the first Plague tale was stuttering at anything lower than 120fps, i have the same problem with half of the games, i wonder why some games work great with variable refresh rate monitors, while others are ass on anything lower than 120fps.
No content for A Plague Tale : Requiem, even though it's one of the best-looking games ever made? While running on an In-house Engine? I thought these were the kind of things this channel was built on.
I'm genuinely shocked at how good this port is. I have a 5900X+6900XT combo and at 4k max settings I'm 70-80fps constantly, and in fsr 2 quality mode I'm never south of 100fps. That's not too much of a shocker though considering how powerful that hardware is. What is shocking is the fact that I haven't gotten a SINGLE frame time stutter or shader compilation stutter in the several hours I've played so far. My frame time graph is a flat line and it feels buttery smooth. Considering Spider-Man is full of stuttering issues like this, I was very pleasantly surprised.
Same, I'm on a 5800X3D/6800 XT build and it feels so much better than Spider-Man did. Also, my load times are way faster than the ones reported here, not sure if you experienced this?
Its funny seeing Alex still using 2060 super in his PC comparisons against PS5 desperately trying to stand by his original claims they are on par when...he has to rely on 1440P *DLSS* (internal 1080p) comparisons to get the same performance as PS5 running NATIVE 1440p on an unlocked screen which Alex NEVER shows or mentions here lol. NX Gamers PC vs PS5 analysis on IGN actually shows a real comparison which Alex never does when it doesn't line up with his previous arguments that turned out to be wrong.
Requiem is putting my RX 6700 XT on knees! I run every game at 1440p high-ultra settings and never seen a game reach below 60 FPS mark. Although I'm enjoying the game a lot, its not really ideal when my FPS goes around 40 during some intense rats sections
The performance is absolutelyy awful and DF needs to call them out for this. At 1080p, the 3060 Ti doesn't run that much above 70fps whereas the PS5 is around 90-120fps. This is a PS4 game that was running on an HD Radeon 7850 at 1080p.
Well then your 3060ti is not performing as it should, or you are not using the same settings as PS5, because the 2060S performed better than that in 1440p.
@@sanyammalhan i did played it originally on my PS4 at 1080p on a Full HD panel, but what a pleasure to replay this masterpiece at it full glory on my gaming PC at 4K ultra on man LG 50 inch 4k HDR display , especially when you reach Libertalia , this game is beeeeeutifull !
1:15 Do not talk about anisotropic being cheap. This games Anisotropic filtering may be cheap, however; tell that to Borderlands 3's anisotropic filtering on a GTX 1650 Laptop variant. That does impact framerate in that particular game.
To your point, Spider-Man Remastered also has a big performance impact with anisotropic filtering, especially when VRAM limited. Not all games work the same way but in my experience _most_ games have very little performance impact between 16x and trilinear AF, even if you're VRAM limited. Spider-Man is actually the only game I can think of that performs significantly better with worse AF, among the games I've played. I haven't tried borderlands 3 though.
@@damianabregba7476 Yeah but usually how this works is the low settings are essentially the ps4 settings. At least that's how games like god of war were to my knowledge.
Thank you for your tireless efforts, Alex, sounds like this one was a bit frustrating. Your insights and examinations are exemplary and vital for the community, keep up the amazing work!
Once again, GREAT job Alex! Your recommended settings are a lifesaver in so many games. Altho you are just one man, does anyone know of a next best ressource for "optimazed setting" because we can't expect Alex to cover every game that comes out. There are a ton of headline grabbing website our there but nothing good comes from those articles.
Hardware Unboxed did their own recommendations (usually known as "HUB settings" on Reddit), but if I recall correctly at some point they stopped doing it because "games look the same at medium, high and ultra" or something like that.
@@ghost085 It’s a shame they stopped because it was better to see exactly how each settings effects the game graphics alongside how some settings can kill FPS while providing little to no graphical improvement. Their look on RDRII was a perfect example of that. Everyone thought that game was optimized poorly when it wasn’t it just had taxing settings that PCs at the time just weren’t ready for (alongside most people have mid-low end PCs).
I have the same DLSS sharpening issue with this title that i had with God of War. When i turn on the sharpening with DLSS quality @1080p i get flickering around fine objects like foliage when i move the camera. The problem goes away completly when i turn off the sharpening but i then get the soft image unsharpened DLSS produces on lower resolutions. I already was wondering why Alex didn't point that problem out with God of War and i'm again confused with this title that he missed it again because for me this problem makes using DLSS absolutely unbarable. At least in this title the sharpening turns off completly when you turn the slider fully down, with God of War we had to wait for a patch for it to do that.
@@1GTX1 Yeah that works but honestly it's pretty much the same as just playing native at that point. No real performance or visual gains anymore. It's honestly just a little technical details with the DLSS implementation that i'd love to see adressed in DF videos.
The best in an Uncharted Review video is the Tomb Raider 2 music!:) Thanks Alex for this review! I think Iron Galaxy is another good quality studio regarding PC ports. They made very good PC versions for Crash Bandicoot N.Sane Trilogy and for Spyro Reignited Trilogy.
It's amzing that Alex is pretending that 5700 and 2060 super are in the same category, when in reality 5700XT vs 2060 super is apple to apple comparison. Still to his sadness 5700 still beats it.
Yes. Its funny seeing Alex still using 2060 super in his PC comparisons against PS5 desperately trying to stand by his original claims they are on par when...he has to rely on 1440P *DLSS* (internal 1080p) comparisons to get the same performance as PS5 running NATIVE 1440p on an unlocked screen which Alex NEVER shows or mentions here lol. NX Gamers PC vs PS5 analysis on IGN actually shows a real comparison which Alex never does when the analysis doesn't line up with his previous arguments that turned out to be wrong.
Apparently, the devs who made Days Gone refused to let someone else do the port of their game and did it all by themselves to ensure a great port... that right there is a company who loves it's fans unlike Naughty Dog who keep dividing and spitting in it's fans faces!
i'm Using a R7-3700x @ 4.5 GHZ + 32gb & Rtx 2060 SUPER @ 1080P / 1440p with Ultra Quality depending On how i feel that day ..... Tremendous Looking Game + Story !!! Managed to Keep Vram under 8 gigs as i Don't Use Dlss , etc ... if Game Uses Ray Tracing in Future ...... Mite bee Close , if Possible.
@@Battleneter but this way you get to play the movie, and it's longer than some weak, overcut 2hr story. Plus you get to play it out the way you want instead of the director's choice. I'll play an amazing cinematic game over watch a movie any day. Regardless of how hardcore the gameplay is.
@@T1cksandLeeches uncharted 4 is a 15 hour story gameplay you will never beat this game in 2 hours get your facts right OK and the lost Legacy is 8 hours of story gameplay If you ever play this game in your life you should know this
@@bonafide1643 work on your reading comprehension. Slow down...read my comment again. The 2hr comment is about a movie. Maybe read Battle's comment first, then mine, then yours. Yours won't make much sense when you realize what I'm talking about
Here’s a question: what “DLSS Sharpness” setting is everyone using? I’m looking for a decent compromise between preserving (or even enhancing) image quality relative to the native presentation without producing over-sharpening artifacts.
On my PS5 I actually turned off the motion blur. It makes for better screen captures during high motion scenes. I’ll be honest, I don’t like the idea of a game that defined 2 generations of console being ported to PC. I felt the same way about Halo, Gears of War, and God of War.
I'm so glad I gave up the headache of settings and options on PC gaming. Yes console gaming won't touch you gaming gods, but in my family, I just want to drop a disc in or download a game and it play without tweaking for hours.
When it's not fixed hardware like PC, offering people a pre-gameplay shader compilation option is courteous. Get it over with beforehand, to massively reduce comp/cache stutters. I'm happy to wait a few minutes as the shader comp runs. If it reduces/eliminates "comp hitch" when actually playing. Yes.
I agree with Alex. Seems it's not very rich settings wise, but as long as perfomance is solid, which is undeniably the most important factor in a PC port, and seeing that a 2060 almost does 1440p60 Ultra, this is a solid conversion.
I will try now, months later to see if the issues are resolved. I love this game so much, and I used to play on the PS4 PRO, now on the PC the visuals are for sure so much better.
Kudos to DF, so many reviewer should definitly makes the distinction between review copy and actual launch day game, as always, tremendous job. Still i hate day 1 patch, just release your games finish
At 1440p i found the dlss implementation subpar in this game, a lot of ghosting. Fsr 2.0 actually looks sharper this time. Anyone else had this impression?
Try using the 2.4.6 version of DLSS. The latest 2.4.12 version actually looks much worse. Spider-Man had ghosting issues as well which could be fixed by switching out the .dll for the older 2.4.6 version.
It's a little weird to me that the scaling goes in chunks of 20% instead of 10% because I'm missing a sweet spot for my rig in there. I'm either running the game at 80fps or 50-60! I am glad to see more games with internal resolution scaling though, as someone who still has a 1080p monitor and wants to use as little post-processing anti-aliasing as possible (TAA, SMAA, and FXAA are all kind of gross-looking at 1080p especially). I much prefer MSAA or, in this case, SSAA! I've got a 2080ti, may as well use it xD
I don't understand why they released the 4th game in the series first. Why? Why do your PC audience dirty like this? Like even if the port is good, I'm not playing it.. because it's the 4th game in the series.
In Lost Legacy, something is off... with 3070ti, 5800x, and 32gb ram, there are sudden and big frame drops. For example, in the first forest section where you have to pull the door with your car's tow, DLSS doesn't even matter. It drops to the 40s. I tried everything. I even blamed HDR, so I turned it off. Lowered the settings, maximized the performance profiles for both the CPU and GPU under power management. Then I remembered John's inspection of the PS5 version. At 1080p, the PS5 can achieve 120 frames per second. I tried it and couldn't achieve it. When I turn off DLSS, then I can have 10-15% better performance compared to PS5 at the same resolution (120-140 fps range). But that is unacceptable. We are talking about a GPU that has more than 20 tflops. (PS5 has 10.3 tflops) Ps5 can do 4k 30 - 1440p 60 - 1080p 120. So I should exceed these numbers by ease. At 4k with DLSS quality (internal resolution 1440p), I have to get a rock solid 60 fps no matter the settings, according to both John's and your findings. Uncharted 4 has less weird dips, but the avarage performance is about the same.
To me , that sounds like a cpu bottleneck. if u watch the RTX 4090 spiderman test DF did a few days ago , even with a 12900k the gpu was under utilized and turning on DLSS2 actually dropped frames by 10-15 percents. I feel like you are cpu limited , though not because ur cpu is weak , but because the optimization is not great... Afterall , the game was designed for ps4 with those weak ass jaguar cpu cores that would require immense amount of optimization to manually allocate tasks to each core at any given time maybe, but they cant do that for every cpu out there
@@nicknickname353 That also came to my mind. My cpu utilization sits %3-%5 on all core avarages. It is like a joke. But on the other hand, Gpu utilization is also %100 so i don't think there is a bottleneck here. Even if there is, it is a weird one.
See what great optimization does? I mean this game looks stunning. Just shows how the RTX 2060 is still a damn decent GPU if the game is optimized properly. Looking at you Gotham Knights and all the other horribly optimized games out there
My FPS floats around 120fps with dlss BUT has terrible frame pacing issues. Only fix I found was to limit the FPS on the control panel (rtss doesn’t work) or set the refresh to half refresh which also limit the FPS to 60.
This was quite interesting. No longer owning a gaming PC this comparison doesn’t make me feel like I’m missing out too much. PS5 suffices quite nicely.
@@jotham97 absolutely. I’ve nothing against PC gaming, and lived in that world for many years. But life gets in the way and a console is ‘good enough’ for me for now.
I dont know.. you seem to focus a ton on the settings available, when the most important thing is steady high FPS which this port has. The worst thing about the port is the built in mouse acceleration which I don't think you touched on. The game runs fantastic though and includes DLSS and FSR2.0. Its a good port, with the exception of mouse acceleration which you didn't touch on at all.
i thought i was tripping at first but i did a volume boost and realised you actually are using Tomb Raider 1/Anniversary background music on this one lol
Considering uncharted 4 and The last of us part 2 have sold 15 million plus copies each, it's safe to assume that there will be sequels or reboots for both. Despite criticism for both franchises, the amount of quality and care has far outweighed any perceived flaws.
Drake intensely staring at the “Launch version” had me laughing.
Remember when that painting was different on the PS4 launch version and was later patched to be a different painting?
@@Hilaveli oh yea!
it was really good indeed!
@@Hilaveli so you couldn't construct a physical sentence and resorted to leaving behind a house of pain?
@@walter_the_danger yes
Really hope they find some time to port the Nathan Drake collection as well if this sells well. Absolutely love those games and would love to play them on PC.
Yeah bizarre not to imo. Maybe it's being dealt with but because it's 3 decent sized games it'll take time to come.
Apparently they all run without issues on RPCS3, although I suppose a native port would be nice for lower end hardware (just looked for some videos of Uncharted 2 running on the Steam Deck, it's a slideshow).
I heard this collection run like crap on steam deck
Honestly I thought this was already released or at least confirmed, guess I just got it confused with this collection, weird.
@@redcrimson1028 Do you mean the Nathan Drake collection or the Legacy of Thieves collection that just released? If it's the former, how would you know, it hasn't been ported to PC yet. If it's the latter, it is literally a verified game on the Deck.
If only Elden Ring had shader compilation in the menu.
Some Elden Ring players seem to be content with constant stutters and framedrops while From Software still uses tech from 2009
if you use dxvk its a lot smoother in my experience on my 1060 pc (edit i meant vk3d)
At this point FromSoft should just hire a 3rd party studio like Nixxes or Bluepoint to port their games to PC
@@trblemayker5157 Others just use uberhalit's mod, which has the happy side-effect of making the game even better by forcing you to play without player messages and have to discover everything on your own.
Better freaking have it before they add in Ray Tracing
10:43 Alex suddenly catched a cold mid-way through the video, poor sod.
sod is my word of the day.
I think the whole video his voice sounds a little different than usual. Slightly deeper
@@giutarmanjosh he sounds like a man who had half his work thrown out by a launch patch.
It's just a shame the Nathan Drake Collection isn't on PC. Uncharted 4 is an excellent game, but it serves as fan service. It ties all the previous games together and there are lots of references to the previous games that really hit home for veterans of the series but new players will not understand.
Bec they are making ps5 versions of U1-3.
Everybody will understand. It's not that complicated.
@@adriantrusca1245 no one saying its complicated
Walkthroughs of 1-3 here on YT would be the right alternative for sure.
@@koshobai or...you know...play the first 3 on RPCS3 :D
We need A Plagues Tale Digital Foundry review! That game is so demanding :(
peoiple saying Plague's Tale Requiem is the best looking game this year 😅 no analysis needed they are the GOAT
@@spenny2cents the landscape and places you visit are among the very best ever produce for a video game. its really what i expect all games too look like in the future. But the NPC are subpar. Also.. regarding game of the year, Elden Ring is still the best looking game imho, the art direction is just on a different level, even if little behind on technical stuff.
finally the truth
$200 rtx 2060 super / rx 5700 is faster than weakstation 5
@@Lancelotxxx Honestly, on a realistic level, there's no comparison, Plague Tale is years ahead, while Elden Ring still stuck on old gen graphics
@@Luiko0406 you forgot to add cpu, motherboard, ram and storage
We love the tomb raider 2 music,the skidoo song is legendary
But Uncharted are fun to play.
@@parpaquetdesix7275 But I'd rather look at Lara's ass compared to Drake's ass xD
Interesting usage of Tomb Raider 2 music, I like it!
As a side note: I have noticed in many PC game analyses that there are frametime issues even when using vsync, in my personal experience using Rivatuner fixes most and almost all such issues in just about all games, maybe you guys could consider recommending people to make use of Rivatuner as it would enhance their experience and is not complicated to set up, it even helps with games that have borked vsync caps like many PC games do.
Yeah I've noticed that with many games and it's an easy fix with either Rivatuner or even the drivers locking the frame rate.
The Steam Deck also does better on this because frame rates are locked at a system level which does a better job than many games do.
But overall, the game looks like a solid port, not as enhanced as a few of the other latest Sony ports but solid enough and as for a few of the small issues, I'm sure they'll get fixed by patches.
Do I still need to enable v-sync if I set the frame-rate limit using Rivatuner?
@@weaverquest I always enable Vsync myself as I cannot stand tearing so I am not sure but I would guess that you would have to do so
I tend to agree, I use the frame limiter in the Nvidia control panel usually works better than vsync with a variable refresh display.
Man, this game is still one of the best looking games ever made and it's seven years old. Yes, it has gotten a few upgrades and received special treatment but at higher framerate it gained a second life for this generation. This package is a must own, Uncharted 4 is a masterpiece and Lost legacy is a perfect companion story.
I liked U4 but there was wayyy too much climbing. I also thought it was stupid how OP Nadine was.
Cap tomb raider is better
@@theichi4135 Its possible to like both. I am happy we have tomb raider and uncharted, i love them.
It's a blurry mess.
@@Skrenja I never got the Nadine whiners. Nathan has done so much unbelievable bullshit throughout the games but the second a black woman beats him up everyone loses their minds.
Thanks for the video this finally made my GTX 1660 get consistent 60+ fps with High/Ultra settings.
thank you for updating your review
most reviewers will keep it as is and call it a day
The big problem for me right now is that the mouse movement feels very wrong. I suspect mouse acceleration is forced? I would love to see an option to toggle that as well.
Yes. Exactly that's my biggest problem with this port.
can confirm. IT is forced.
finally the truth
$200 rtx 2060 super / rx 5700 is faster than weakstation 5
For a game like this, personally I'd have loved built-in gyro aiming for dualshock and dualsense users on PC. Would have been a good balance for a shooter/adventure game.
@@Luiko0406 this video doesn't say that lol
That just reminded me of the Uncharted 1 loading times. You would only have to wait once a session but that felt like 5-10 minutes
The ultra shadow setting seems to bring something nice though. No more aliasing and flickering.
Exactly! I noticed a big difference in image stability!
Loved the Tomb Raider mix in the background.
For a game more than 6yrs old, Uncharted 4 is still one of the best looking games when it came out and even today.
Graphics haven't really improved generally
@@michalandrejmolnar3715 Technical progress came to a pretty abrupt hold a few years ago :(
@@michalandrejmolnar3715 yeah graphics in video games have reached a limit they don’t get better anymore it’s been the same since
Honestly. Have graphics really improvement that much in the last 6 years? Outside of a few games in Sony First Party, most sht from the beginning of last gen still holds up.
@@awsomeboy360 nah after rdr2 release in 2018 no Game could beat its visuals yet
October is so jam packed that we still haven't seen a DF video on A plague tales requiem.
This runs beautifully. I'm running a Ryzen 5 5600X and RX6650XT with just 16GB 3200, and I'm able to run 1440p Ultra settings native with minimum 65FPS up to over 110FPS.
Nice work again Alex. Besides the Iron Galaxy moderate showdown, I want to add some few things. Don't know how this gonna help but here it goes. I have tested this game on an i5 4590 (I always use this CPU to debunk the non-sense PR system requirements stunts), 1600 MHz D3 16GB, RX 6700XT & 550MB/s SSD. As you can immediately predict, there are a few places (NPC heavy especially) where the i5 4590 becomes the ultimate bottleneck (I am talking about average of 37 fps on those moments). But I played with the 6700XT on its GPU clock & fixed 2000 MHz VRAM frequency. Here is the chart for what I have found:
500 - 600 MHz >> 34 fps
600 - 700 MHz >> 40 fps
700 - 800 MHz >> 45 fps
800 - 900 MHz >> 51 fps
900 - 1000 MHz >> 56 fps
1000 - 1100 MHz >> 61 fps
1100 - 1200 MHz >> 66 fps
1200 - 1300 MHz >> 70 fps
1300 - 1400 MHz >> 75 fps
1400 - 1500 MHz >> 79 fps
1500 - 1600 MHz >> 83 fps
1600 - 1700 MHz >> 87 fps
1700 - 1800 MHz >> 91 fps
1800 - 1900 MHz >> 95 fps
1900 - 2000 MHz >> 98 fps
2000 - 2100 MHz >> 100 fps (as you can see CPU bottleneck is on the horizon)
2100 - 2200 MHz >> 101 fps
I tested on the maxed out settings without any FSR mode/DLSS2FSR mod with all the shaders being built in the first place (took around 45 min). I have completed half of the game on 2000 MHz VRAM, 1150 MHz GPU. 90% of the time it was producing more than 70 fps. But the game seems to have some weird issues like you are playing on a specific GPU power setting for an hour, you die, it loads the checkpoint and bam, all on a sudden the power profile resets. I have never seen anything like this before in any other game.
Does i5 4590 have AVX2 instructions? I've heard that the PC version of Uncharted requires AVX2, so some of the old but capable CPUs, like 6/12 or 8/16 xeons cannot run it.
@@more7642 yes. It supports AVX2.
Something these channels get wrong is that they should always target two resolutions, cause for example, at 4k you might notice a difference between ultra and high textures, but it is a completely different thing at 1080p. Same goes with upscalers and shadows
Thank you for this video, and for all the work you did with the launch version vs review version. I always wait before buying a game like this for DF's review.
To know if it's a good port, but mostly to see what they did right and being able to see stuff like that in my play through. So thank you 🙂
Just finished this game. It runs 120fps at native 4k on an rtx4090 with everything ultra. It looks and plays amazing. Naughty Dog really are one of the all-time great developers.
The performance on Steam Deck is incredible
Steam deck is a nice device 👍
@1:05, don't you have to select "Full Screen" option to get that control? Currently it's on "Borderless Windowed" and it won't let you have those resolution and refresh rate options.
Edit: Just installed it. DF is right. There is no "Full Screen" option and thus, the options are locked.
There is no fullscreen option
@@DigitalFoundry You are right. Just installed it. An odd decision by the dev team indeed.
I'm waiting for A Plague Tale Requiem video. I'm really curious what do you guys think about only 30 fps performance on consoles and pc version of the game.
i dont get the outrage on the 30fps, it would have been nice to have the option for sure, but its a slow pace narrative game made by a small studio, people got to chill. I m sure a 60fps patch will come in the coming months. But its not a deal breaker imho for game like that.
@@Lancelotxxx i don't get it either but Plague Tale have really nice next gen graphics and new "Batman" game looks like game for last gen and it has problems with getting 30 fps. This is sad really. I played first Plague Tale on xbox one x and don't mind 30 fps. Game looks stunning. Latest Plague Tale game i am playing on pc on low graphics 1080p with 70% scalling and for me thats completly playable.
@@Lancelotxxx Agree, it doesn't need 60fps.
@@Lancelotxxx One thing that i like about it on PC is that it feels smooth at lower framerate when moving the mouse, the first Plague tale was stuttering at anything lower than 120fps, i have the same problem with half of the games, i wonder why some games work great with variable refresh rate monitors, while others are ass on anything lower than 120fps.
No content for A Plague Tale : Requiem, even though it's one of the best-looking games ever made? While running on an In-house Engine? I thought these were the kind of things this channel was built on.
I'm genuinely shocked at how good this port is. I have a 5900X+6900XT combo and at 4k max settings I'm 70-80fps constantly, and in fsr 2 quality mode I'm never south of 100fps.
That's not too much of a shocker though considering how powerful that hardware is. What is shocking is the fact that I haven't gotten a SINGLE frame time stutter or shader compilation stutter in the several hours I've played so far. My frame time graph is a flat line and it feels buttery smooth. Considering Spider-Man is full of stuttering issues like this, I was very pleasantly surprised.
Same, I'm on a 5800X3D/6800 XT build and it feels so much better than Spider-Man did. Also, my load times are way faster than the ones reported here, not sure if you experienced this?
@@findlaywilliams6610 Way way faster. I'm not sure what the issue here was.
@@findlaywilliams6610 True. Load times for me are 3-4 secs. and I don't even have the fastest SSD.
6K on PC! I guess this is the embargoed game Richard mentioned Alex was working on during the 4090 DF Direct?
The Ps5 really is proving to be a beast for the price, a complete contrast to the Ps4 release hardware.
Or even compared to a comparable PC
Its funny seeing Alex still using 2060 super in his PC comparisons against PS5 desperately trying to stand by his original claims they are on par when...he has to rely on 1440P *DLSS* (internal 1080p) comparisons to get the same performance as PS5 running NATIVE 1440p on an unlocked screen which Alex NEVER shows or mentions here lol.
NX Gamers PC vs PS5 analysis on IGN actually shows a real comparison which Alex never does when it doesn't line up with his previous arguments that turned out to be wrong.
@@riceeater79 Ok fanboy.
@@riceeater79 NX gamer is a massive sony fanboy. He will find a way to make a 4090 look bad vs a ps4
@@riceeater79 NXGAMER ahahah 😂
Excellent work Alex! Now we really need your performance guide for Plague Tale Requiem.
is horrible right now, so better to wait.
They've probably made the game with the RTX 4000 Series GPU'S in mind as the 4090 smashes it.
@@ivanleon6164 running good for me i get 60-90fps at 4k with max settings dlss quality.try updating your drivers if you have problems
Requiem is putting my RX 6700 XT on knees! I run every game at 1440p high-ultra settings and never seen a game reach below 60 FPS mark. Although I'm enjoying the game a lot, its not really ideal when my FPS goes around 40 during some intense rats sections
@@AyanS It done that on my 4090 in one section as the GPU usage tanked.
The performance is absolutelyy awful and DF needs to call them out for this. At 1080p, the 3060 Ti doesn't run that much above 70fps whereas the PS5 is around 90-120fps. This is a PS4 game that was running on an HD Radeon 7850 at 1080p.
Well then your 3060ti is not performing as it should, or you are not using the same settings as PS5, because the 2060S performed better than that in 1440p.
i have 3060ti with all settings maxed out
120 stable fps
it is your gpu for sure
This is my all time favourite Game series that go me back into gaming,
your channel has been a massive inspiration to me going all in on UA-cam
Same man my dad bought me the first one when I was like 10
On my 5900X with the 4090 it runs so well. Locked 120fps at 4K …. It looks and runs amazing
This game is very well optimised. I can run it on High Ultra settings on my GTX 1660, Ryzen 5 2600 (with slight overclocking).
How long did your shader comp take ??
at what resolution ?
@@geoffdb8118 it took me about 8 to 9 minute on my Ryzen 5 3600X and 16Gigs of DDR4@3200Mhz and the game is an SSD Nand ...
@@offlinegamer6756 1080p obviously
@@sanyammalhan i did played it originally on my PS4 at 1080p on a Full HD panel, but what a pleasure to replay this masterpiece at it full glory on my gaming PC at 4K ultra on man LG 50 inch 4k HDR display , especially when you reach Libertalia , this game is beeeeeutifull !
Ah, Iron Galaxy, the studio that did the Arkham Knight PC port.
Which was a nightmare when it first launched.
1:15 Do not talk about anisotropic being cheap. This games Anisotropic filtering may be cheap, however; tell that to Borderlands 3's anisotropic filtering on a GTX 1650 Laptop variant. That does impact framerate in that particular game.
To your point, Spider-Man Remastered also has a big performance impact with anisotropic filtering, especially when VRAM limited.
Not all games work the same way but in my experience _most_ games have very little performance impact between 16x and trilinear AF, even if you're VRAM limited. Spider-Man is actually the only game I can think of that performs significantly better with worse AF, among the games I've played. I haven't tried borderlands 3 though.
Yeah, people with rtx wouldn't get it xD
Great Video altough I kinda wished you would've mentioned the steam deck performance since it is considered verified.
I imagine it's probably on par with ps4 performance.
I agree.
@@noodleman4555 kind of. But this is beefier ps5 version
@@damianabregba7476 Yeah but usually how this works is the low settings are essentially the ps4 settings. At least that's how games like god of war were to my knowledge.
finally the truth
$200 rtx 2060 super / rx 5700 is faster than weakstation 5
Thank you for your tireless efforts, Alex, sounds like this one was a bit frustrating. Your insights and examinations are exemplary and vital for the community, keep up the amazing work!
I bet he gets tired.
I think this one is pretty boring as well, nothing special
REALLY surprised you didn't mention how turning on DLSS made the shadow quality drop.
He loves Nvidia and already had a meltdown. You can tell in his speech pattern.
It's a shame that this game has the usual problems related to mouse acceleration. Perhaps, this time, also related to the framerate.
Uncharted 4 is such a great game. Awesome graphics, witty dialog and a great story. I wish naughty dog would continue the franchise
nah it was woke trash
@@gamesthatmatter9374 you're thinking of TLOU2
Once again, GREAT job Alex!
Your recommended settings are a lifesaver in so many games.
Altho you are just one man, does anyone know of a next best ressource for "optimazed setting" because we can't expect Alex to cover every game that comes out. There are a ton of headline grabbing website our there but nothing good comes from those articles.
Hardware Unboxed did their own recommendations (usually known as "HUB settings" on Reddit), but if I recall correctly at some point they stopped doing it because "games look the same at medium, high and ultra" or something like that.
rockpapershotgun usually have decent settings guides.
@@ghost085 It’s a shame they stopped because it was better to see exactly how each settings effects the game graphics alongside how some settings can kill FPS while providing little to no graphical improvement. Their look on RDRII was a perfect example of that. Everyone thought that game was optimized poorly when it wasn’t it just had taxing settings that PCs at the time just weren’t ready for (alongside most people have mid-low end PCs).
@@ghost085 they still do it on their yt channel
I have the same DLSS sharpening issue with this title that i had with God of War.
When i turn on the sharpening with DLSS quality @1080p i get flickering around fine objects like foliage when i move the camera.
The problem goes away completly when i turn off the sharpening but i then get the soft image unsharpened DLSS produces on lower resolutions.
I already was wondering why Alex didn't point that problem out with God of War and i'm again confused with this title that he missed it again because for me this problem makes using DLSS absolutely unbarable.
At least in this title the sharpening turns off completly when you turn the slider fully down, with God of War we had to wait for a patch for it to do that.
Have you tried using DLDSR with DLSS and sharpness at 0
@@1GTX1 Yeah that works but honestly it's pretty much the same as just playing native at that point. No real performance or visual gains anymore.
It's honestly just a little technical details with the DLSS implementation that i'd love to see adressed in DF videos.
The best in an Uncharted Review video is the Tomb Raider 2 music!:) Thanks Alex for this review! I think Iron Galaxy is another good quality studio regarding PC ports. They made very good PC versions for Crash Bandicoot N.Sane Trilogy and for Spyro Reignited Trilogy.
I thought I was the only one hearing it lol
Iron Galaxy also made the infamous Arkham Knight PC port too
It's a perfectly average port. I just hope it's Nixxes and not Iron Galaxy doing TLOU ports
glad im not the only one who noticed that
@@crestofhonor2349 trust a furry to miss obvious signs.
Reminds me of TB's Port Reports. More of these as no-one else seems to be doing them
so many years and I still miss his content :(
Who is "TB"?
@@leruty TotalBiscuit
shader compilation needs to be praised.
It's amzing that Alex is pretending that 5700 and 2060 super are in the same category, when in reality 5700XT vs 2060 super is apple to apple comparison. Still to his sadness 5700 still beats it.
Not according to the user benchmarks, rx5700 is 9% slower than 2060s.
You can also check Uncharted performance review on IGN they shown more differences between PS5 and PC.
Yes. Its funny seeing Alex still using 2060 super in his PC comparisons against PS5 desperately trying to stand by his original claims they are on par when...he has to rely on 1440P *DLSS* (internal 1080p) comparisons to get the same performance as PS5 running NATIVE 1440p on an unlocked screen which Alex NEVER shows or mentions here lol.
NX Gamers PC vs PS5 analysis on IGN actually shows a real comparison which Alex never does when the analysis doesn't line up with his previous arguments that turned out to be wrong.
@@riceeater79 1440P DLSS ran at 80 to 90fps. Did you watch the video ??? he tested native 1440p too and only had few drops below 60fps
Apparently, the devs who made Days Gone refused to let someone else do the port of their game and did it all by themselves to ensure a great port... that right there is a company who loves it's fans unlike Naughty Dog who keep dividing and spitting in it's fans faces!
Nice video. Now I'm hoping for a video on A Plague Tale: Requiem.
Stuttering in PC games is the reason il probably end up getting The Callisto Protocol on PS5 as there's a load of PC games plagued with stuttering.
It does not have any stutters. You just need to wait for shader compilation to finish in the menu when you run game first time
i'm Using a R7-3700x @ 4.5 GHZ + 32gb & Rtx 2060 SUPER @ 1080P / 1440p with Ultra Quality depending On how i feel that day ..... Tremendous Looking Game + Story !!!
Managed to Keep Vram under 8 gigs as i Don't Use Dlss , etc ... if Game Uses Ray Tracing in Future ...... Mite bee Close , if Possible.
Happy that PC players get to experience these great games
I dunno, Uncharted seems like the perfect console game, constant cutscenes and mediocre gameplay, If I want to watch a movie ill watch a movie :P
I said that on ps5 subreddit and I was downvoted lol
@@Battleneter but this way you get to play the movie, and it's longer than some weak, overcut 2hr story. Plus you get to play it out the way you want instead of the director's choice. I'll play an amazing cinematic game over watch a movie any day. Regardless of how hardcore the gameplay is.
@@T1cksandLeeches uncharted 4 is a 15 hour story gameplay you will never beat this game in 2 hours get your facts right OK and the lost Legacy is 8 hours of story gameplay If you ever play this game in your life you should know this
@@bonafide1643 work on your reading comprehension. Slow down...read my comment again. The 2hr comment is about a movie. Maybe read Battle's comment first, then mine, then yours. Yours won't make much sense when you realize what I'm talking about
Those chills I got when hearing Tomb Raider tunes. Instant nostalgia hit.
Love that they used tomb raider music in the background!!
But Uncharted are fun to play.
Even the original PS4 versions are still gorgeous. The PS5 and now this PC port just cherry on top.
I know it's more work but including steam deck optimized settings in these videos would be awesome.
Kudos for using classic Tomb Raider music in an Uncharted video. Well done 👍!
Here’s a question: what “DLSS Sharpness” setting is everyone using? I’m looking for a decent compromise between preserving (or even enhancing) image quality relative to the native presentation without producing over-sharpening artifacts.
I turned it down to 50% as found the default a little too oversharpened.
Pretty sure the slider is broken because it either looks oversharpened or too blurry
On my PS5 I actually turned off the motion blur. It makes for better screen captures during high motion scenes.
I’ll be honest, I don’t like the idea of a game that defined 2 generations of console being ported to PC. I felt the same way about Halo, Gears of War, and God of War.
Will y'all be covering Scorn?
Why!? Nobody is playing Scorn
@@spenny2cents says the guy playing Scorn lol we can see what your recent uploads are man smh 🤦🏽♂️
12:07 Tomb Raider music could fit in Uncharted. That's is music from Tomb Raider isn't it?
But Uncharted are fun to play.
I'm so glad I gave up the headache of settings and options on PC gaming. Yes console gaming won't touch you gaming gods, but in my family, I just want to drop a disc in or download a game and it play without tweaking for hours.
The two games do look interesting. Might give them a shot one of these days.
They're highly regarded as one of the greatest of all times of playstation exclusives.
Why is the mic so vague today?
Bravo to Iron Galaxy for the shader compilation option.
When it's not fixed hardware like PC, offering people a pre-gameplay shader compilation option is courteous. Get it over with beforehand, to massively reduce comp/cache stutters.
I'm happy to wait a few minutes as the shader comp runs.
If it reduces/eliminates "comp hitch" when actually playing. Yes.
I agree with Alex. Seems it's not very rich settings wise, but as long as perfomance is solid, which is undeniably the most important factor in a PC port, and seeing that a 2060 almost does 1440p60 Ultra, this is a solid conversion.
I will try now, months later to see if the issues are resolved.
I love this game so much, and I used to play on the PS4 PRO, now on the PC the visuals are for sure so much better.
Just finished the tomb raider trilogy and now this dropped 😃
Motion blur not working is always a W
No motion blur? Yuck.
Motion blur for the win, I know your little PC can't handle amazing motion blur.
Kudos to DF, so many reviewer should definitly makes the distinction between review copy and actual launch day game, as always, tremendous job. Still i hate day 1 patch, just release your games finish
I play everything on its Highest setting getting well over 60FPS .. I get like 120 130 I’m loving it .
At 1440p i found the dlss implementation subpar in this game, a lot of ghosting. Fsr 2.0 actually looks sharper this time. Anyone else had this impression?
Random studio at the helm, the games were made for AMD hardware. So Could be Nvidia needs to optimize title in driver.
yes, Ive noticed this too. FSR also gives better performance
Try using the 2.4.6 version of DLSS. The latest 2.4.12 version actually looks much worse. Spider-Man had ghosting issues as well which could be fixed by switching out the .dll for the older 2.4.6 version.
Game run like crap for me with dlss on 3060ti. With FSR everything runs smooth without problems.
Do i hear the Tomb Raider Main Theme playing in the backround :) ?? .....niiiiice touch video editing guy :D
And sassy Alex is back for another round.
The musics that you use in the background are always a banger!
Haha, this look over the "launch version"! Nice one Alex!
Using the iconic Tomb Raider II soundtrack for an Uncharted video...The audacity! :D Great video, as always :)
It's a little weird to me that the scaling goes in chunks of 20% instead of 10% because I'm missing a sweet spot for my rig in there. I'm either running the game at 80fps or 50-60! I am glad to see more games with internal resolution scaling though, as someone who still has a 1080p monitor and wants to use as little post-processing anti-aliasing as possible (TAA, SMAA, and FXAA are all kind of gross-looking at 1080p especially). I much prefer MSAA or, in this case, SSAA! I've got a 2080ti, may as well use it xD
I wonder if they'll add DLAA at some point.
Just combine FSR 2.x/DLSS 2 with VSR/DSR. That'll most likely land you with better visuals and performance.
Your "2080ti" is fake
I don't understand why they released the 4th game in the series first. Why? Why do your PC audience dirty like this?
Like even if the port is good, I'm not playing it.. because it's the 4th game in the series.
Thanks Alex!
In Lost Legacy, something is off... with 3070ti, 5800x, and 32gb ram, there are sudden and big frame drops. For example, in the first forest section where you have to pull the door with your car's tow, DLSS doesn't even matter. It drops to the 40s. I tried everything. I even blamed HDR, so I turned it off.
Lowered the settings, maximized the performance profiles for both the CPU and GPU under power management.
Then I remembered John's inspection of the PS5 version. At 1080p, the PS5 can achieve 120 frames per second. I tried it and couldn't achieve it. When I turn off DLSS, then I can have 10-15% better performance compared to PS5 at the same resolution (120-140 fps range). But that is unacceptable. We are talking about a GPU that has more than 20 tflops. (PS5 has 10.3 tflops)
Ps5 can do 4k 30 - 1440p 60 - 1080p 120. So I should exceed these numbers by ease.
At 4k with DLSS quality (internal resolution 1440p), I have to get a rock solid 60 fps no matter the settings, according to both John's and your findings.
Uncharted 4 has less weird dips, but the avarage performance is about the same.
To me , that sounds like a cpu bottleneck.
if u watch the RTX 4090 spiderman test DF did a few days ago , even with a 12900k the gpu was under utilized and turning on DLSS2 actually dropped frames by 10-15 percents.
I feel like you are cpu limited , though not because ur cpu is weak , but because the optimization is not great...
Afterall , the game was designed for ps4 with those weak ass jaguar cpu cores that would require immense amount of optimization to manually allocate tasks to each core at any given time maybe, but they cant do that for every cpu out there
@@nicknickname353 That also came to my mind. My cpu utilization sits %3-%5 on all core avarages. It is like a joke. But on the other hand, Gpu utilization is also %100 so i don't think there is a bottleneck here. Even if there is, it is a weird one.
It's just poor port
Shadow of the the tomb raider runs better than uncharted 4 on my 3080ti
@@Gkhn32 bruh thats crazy lol
Lets hope a patch is on the way
See what great optimization does? I mean this game looks stunning. Just shows how the RTX 2060 is still a damn decent GPU if the game is optimized properly. Looking at you Gotham Knights and all the other horribly optimized games out there
This game still looks better than games releasing today looking at you Gotham knights
looking at you Plague's Tale Requiem
@@spenny2cents That Game Looks insane tho the best looking game I have played for a long time a true next gen looking game
@@spenny2cents Nah, that game pretty much beats this one in all aspects except maybe facial animations
@@husix8876 Yet, Horizon Forbidden West sh!ts on it graphically...oh you forgot about that already being released this year? lol oh well
NIce Tomb Raider theme playing in the background.
Nixxes makes the best pc ports
isnt the resolution just locked to your desktop res because you have it set to borderless windowed instead of fullscreen?
Maybe? Maybe not... yeah I know your point is that Alex didn't discuss it.
There is no fullscreen mode in the game.
@@LongAct94
Well that's good to know... Alex didn't talk about it.
My FPS floats around 120fps with dlss BUT has terrible frame pacing issues. Only fix I found was to limit the FPS on the control panel (rtss doesn’t work) or set the refresh to half refresh which also limit the FPS to 60.
Love the Tomb Raider 2 music at the beginning.
This was quite interesting. No longer owning a gaming PC this comparison doesn’t make me feel like I’m missing out too much. PS5 suffices quite nicely.
Agreed. While I own a gaming PC and PS5, it's a great time to be a console gamer when it comes to value to performance.
@@jotham97 absolutely. I’ve nothing against PC gaming, and lived in that world for many years. But life gets in the way and a console is ‘good enough’ for me for now.
A Plague Tale Requiem video?
I dont know.. you seem to focus a ton on the settings available, when the most important thing is steady high FPS which this port has. The worst thing about the port is the built in mouse acceleration which I don't think you touched on. The game runs fantastic though and includes DLSS and FSR2.0. Its a good port, with the exception of mouse acceleration which you didn't touch on at all.
i thought i was tripping at first but i did a volume boost and realised you actually are using Tomb Raider 1/Anniversary background music on this one lol
The FSR 2.0 implementation is very good. I found the implementation of DLSS 2.0 blurry even in quality mode. It needs to be fixed ASAP.
DLSS needs sharpness to around 35 here to look great, at 4k on my end at least
I think it's FSR 2.1 in this game, which alleviated a lot of those ghosting and temporal artifacts.
I wanted to pick this up, but I think I can hold off. So many games to play right now. I will hold off for a good discount.
Iron galaxy managed to make a game without stutter unlike Arkham Knight launch ?
Iron galaxy mostly does pretty good port work
Considering uncharted 4 and The last of us part 2 have sold 15 million plus copies each, it's safe to assume that there will be sequels or reboots for both. Despite criticism for both franchises, the amount of quality and care has far outweighed any perceived flaws.
Man.... What great cajones to send DF underbaked code 🤣
No comparisson with the VRR or 4K modes from PS5? Disappointing video really, it was a good chance to gauge the real power of the PS5 gpu