🌍 SYNTY Birthday Sale! cmonkey.co/syntystore 🎮 Wishlist my Steam game! cmonkey.co/dinkyguardians ❤ My FREE Multiplayer Course cmonkey.co/multiplayercourse ✅ TOP 10 NEW Systems and Tools JULY 2023! assetstore.unity.com/lists/systems-and-tools-july-2023-6872514187274?aid=1101l96nj&pubref=july23tools
[EN] Look, Brasil it´s there! Congrat´s Juliecio! I used Juliecio´s system and it´s very usefull and simple to use and costumize compered with other assets; And it has awessome support in general. aand he is a nice person too. [PT-BR] Olha, o Brasil aí! Parabéns Juliecio! Usei o sistema do Juliecio e é muito útil e simples de usar e customizar em comparação com outros ativos; E tem um suporte incrível em geral. aand ele é uma pessoa legal também.
I don't know if it's a sale, or an upgrade path ( I don't think I had JU TPS 2 ), but the store is listing JU TPS 3 for 75% off for me right now. So if you're interested, now seems to be a great time to snag it.
Hey code monkey, I'd like to recommend you talk about the state pattern especially using unity's built in state machine and how you can use it even if you don't have animations. thank you in advance! ❤
are you a developer if you are i can give you any unity project or asset that is on my chanel for a very cheap price that we end up with after bargaining there is no one on youtube doing this and it would be with proofs and have a refund policy to if you have a better excuse
i dont know if somebody can help me but on multiplayer course i am on the lecture when we are Sychonyzing kitchen object parent and for some reason when i am making on the host it works fine but when i drop object the clienstil sees that the host is holding the object see it and on the client the object just doesnt drop
You probably mixed a ServerRPC with a ClientRPC, the client isn't being notified that the host dropped something You can download the project files for that lecture and compare with your own
Hello CodeMonkey, I already tried to learn unity a lot of times, already made a couple simple games like flappy bird, rock, paper, scissors, and I am really struggling while starting my first medium project, what I mean is, I have a lot of questions, for example: I want to create an enemy, I create the enemy class, but then I think, what if later I want to add long range enemies, and add different powers to each enemy, and different behaviours, so I use hours and hours rewriting code in order to try to do the best so I can be able to make whatever I want, and end up doing nothing in the end, because I struggle in create a good foundation for my code, or I just dont know what a good foundation should look like, I dont know if my code will be able to provide everything I want in the future. This is just a example, but I usually have this problem
Don't think too much ahead, if you do then yes it's perfectly normal to get stuck in analysis paralysis. Write down your full design and then implement exactly that design. If you need to expand upon it later on you can always refactor. Also keep in mind your own skills, if you're on the beginner level don't go overboard and go for something massively complex, slowly increase the complexity over time as you gain more and more skills. Best of luck!
After years of using Unity recently, I started to learn UE. The number of tools and systems you are getting is just overwhelming. You get so much out of the box for free that you have to pay for when you buy assets in Unity. Procedural Content Generation, Nanite, Lumen, Virtual Textures, Modern terrain tools, Physics-based animations, IK, Niagra, Fluid Simulations, AI behavior tree... to just name a few. I like Unity very much because I like coding in C# but more and more Unity looks like some outdated game engine in beta version with so many missing features you have to pay extra for :(
Built in tools are great and if they help you make your game then that's awesome. But don't get caught up jumping from engine to engine thinking you will find the magical thing that will automatically make your game for you. Engines are just tools, regardless of what is built in or bought you still need to make the game yourself
@@CodeMonkeyUnity Sure, but why I should pay for all the assets if another engine is giving you this and much more for free out of the box? I'm not jumping I just started to learn UE because I'm going to switch. Right now UE offers just too much more to ignore this any longer. Take a couple of days and try it yourself playing with terrain tools, PCG, Lumen, Nanite, Niagra, and physic-based animations and you will see yourself. Things that would take you weeks after you spent hundreds if not thousands of dollars in Unity you will make in days for free in UE. It was said that the EU is good when you have a big team. Currently, I have the opposite impression, because what you can do yourself in a few days in the EU, you would need a team of people in Unity to do the same. The differences between these engines just became too big not in terms of visuals but in terms of the number of features and tools and as you said a game engine is a tool so the more tools and features it has out of the box for free the better because they make it a better tool overall. Sad reality.
As I was scrolling through and glaced at the thumbnail as it passed I initially saw what looked like a skinny fat woman on a motorcycle in a black bikini
🌍 SYNTY Birthday Sale! cmonkey.co/syntystore
🎮 Wishlist my Steam game! cmonkey.co/dinkyguardians
❤ My FREE Multiplayer Course cmonkey.co/multiplayercourse
✅ TOP 10 NEW Systems and Tools JULY 2023! assetstore.unity.com/lists/systems-and-tools-july-2023-6872514187274?aid=1101l96nj&pubref=july23tools
Thank you very much, CodeMonkey ❤️
[EN] Look, Brasil it´s there! Congrat´s Juliecio!
I used Juliecio´s system and it´s very usefull and simple to use and costumize compered with other assets;
And it has awessome support in general.
aand he is a nice person too.
[PT-BR]
Olha, o Brasil aí! Parabéns Juliecio!
Usei o sistema do Juliecio e é muito útil e simples de usar e customizar em comparação com outros ativos;
E tem um suporte incrível em geral.
aand ele é uma pessoa legal também.
Thanks for covering my URP Time of Day asset ❤
Thank you for making it, that's super cool!
Thanks!
Thanks for compiling this top 10. I appreciate it🤩
#9 is exactly what I was looking for, it looks so much better than other controller assets
Orgulho de ver um brasileiro sendo reconhecido pelo seu trabalho! Julhiecio merece!
Obrigado meu nobre ❤️
Thank you for the dedication every month!
Wasn't expecting that, thanks for including my water, appreciate it and all you work ;)
I don't know if it's a sale, or an upgrade path ( I don't think I had JU TPS 2 ), but the store is listing JU TPS 3 for 75% off for me right now. So if you're interested, now seems to be a great time to snag it.
Yeah it's probably an upgrade discount, like for me the new version of Text Animator showed up as free since I already had the previous version
please make a video on programming math for unity thanks good luck for your first 3d game :)))
Going to be VERY helpful for my game, thanks codemonkey !!
Thanks codeMonkey bro for this stuff ✨❤️
Hey code monkey, I'd like to recommend you talk about the state pattern especially using unity's built in state machine and how you can use it even if you don't have animations. thank you in advance! ❤
That Shooter asset is Very Impressive 🤩
Thanks man
Thank you for each video of your channel.
Many thanks, some great assets.
Great work 👍
Keyframe editing just like godot!
Screen offset
Is the Modular Game UI Kit is also support responsive UI (that adjust to the screen size)?
are you a developer if you are i can give you any unity project or asset that is on my chanel for a very cheap price that we end up with after bargaining there is no one on youtube doing this and it would be with proofs and have a refund policy to if you have a better excuse
Nice❤❤😊
Hi, I faced a problem when creating a new URP project it is stuck at resolving packages forever. Please help me how to fix this issue.
Maybe try restarting Unity and reopen that project
@@CodeMonkeyUnity yes, do that but still stuck at resolving packages..
i dont know if somebody can help me but on multiplayer course i am on the lecture when we are Sychonyzing kitchen object parent and for some reason when i am making on the host it works fine but when i drop object the clienstil sees that the host is holding the object see it and on the client the object just doesnt drop
You probably mixed a ServerRPC with a ClientRPC, the client isn't being notified that the host dropped something
You can download the project files for that lecture and compare with your own
@@CodeMonkeyUnity thanks for your answer i completely forgot about project files lol
Hello CodeMonkey, I already tried to learn unity a lot of times, already made a couple simple games like flappy bird, rock, paper, scissors, and I am really struggling while starting my first medium project, what I mean is, I have a lot of questions, for example:
I want to create an enemy, I create the enemy class, but then I think, what if later I want to add long range enemies, and add different powers to each enemy, and different behaviours, so I use hours and hours rewriting code in order to try to do the best so I can be able to make whatever I want, and end up doing nothing in the end, because I struggle in create a good foundation for my code, or I just dont know what a good foundation should look like, I dont know if my code will be able to provide everything I want in the future. This is just a example, but I usually have this problem
Don't think too much ahead, if you do then yes it's perfectly normal to get stuck in analysis paralysis.
Write down your full design and then implement exactly that design. If you need to expand upon it later on you can always refactor.
Also keep in mind your own skills, if you're on the beginner level don't go overboard and go for something massively complex, slowly increase the complexity over time as you gain more and more skills.
Best of luck!
Hello Monke
I will be releasing a Systems/Tools asset next month. How can I have Code Monkey take a look at it?
I check the new releases list every month, so as long as you release it I will look at it
code monkey is the best
After years of using Unity recently, I started to learn UE.
The number of tools and systems you are getting is just overwhelming. You get so much out of the box for free that you have to pay for when you buy assets in Unity.
Procedural Content Generation, Nanite, Lumen, Virtual Textures, Modern terrain tools, Physics-based animations, IK, Niagra, Fluid Simulations, AI behavior tree... to just name a few.
I like Unity very much because I like coding in C# but more and more Unity looks like some outdated game engine in beta version with so many missing features you have to pay extra for :(
Built in tools are great and if they help you make your game then that's awesome. But don't get caught up jumping from engine to engine thinking you will find the magical thing that will automatically make your game for you.
Engines are just tools, regardless of what is built in or bought you still need to make the game yourself
@@CodeMonkeyUnity Sure, but why I should pay for all the assets if another engine is giving you this and much more for free out of the box? I'm not jumping I just started to learn UE because I'm going to switch. Right now UE offers just too much more to ignore this any longer. Take a couple of days and try it yourself playing with terrain tools, PCG, Lumen, Nanite, Niagra, and physic-based animations and you will see yourself. Things that would take you weeks after you spent hundreds if not thousands of dollars in Unity you will make in days for free in UE. It was said that the EU is good when you have a big team. Currently, I have the opposite impression, because what you can do yourself in a few days in the EU, you would need a team of people in Unity to do the same. The differences between these engines just became too big not in terms of visuals but in terms of the number of features and tools and as you said a game engine is a tool so the more tools and features it has out of the box for free the better because they make it a better tool overall. Sad reality.
Pin me monkey coder🐒
As I was scrolling through and glaced at the thumbnail as it passed I initially saw what looked like a skinny fat woman on a motorcycle in a black bikini
I have 2 question that you don't mention on the video
1.I'm curious the day night 🌃 cycle works in urp ?
2.The real time reflection 🪞 work's in urp ?
Check the asset pages linked in the description for more details
@@CodeMonkeyUnity okay
Te he encontrado por primera vez, ¡te respeto!😛
I always wanted to buy assets but I can't buy because of so many errors such as card declined etc 🥲 Indian can't do the payment
Thanks for compiling this top 10. I appreciate it🤩